gecko/services/sync/modules/policies.js
Marina Samuel c45b32a359 Bug 664792 - Tune sync intervals according to user behaviour. r=philikon
Part 4: Adjust sync interval based on idle time.
2011-06-27 14:24:33 +01:00

347 lines
11 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Firefox Sync.
*
* The Initial Developer of the Original Code is
* the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Marina Samuel <msamuel@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
const EXPORTED_SYMBOLS = ["SyncScheduler"];
const Cu = Components.utils;
Cu.import("resource://services-sync/constants.js");
Cu.import("resource://services-sync/log4moz.js");
Cu.import("resource://services-sync/util.js");
Cu.import("resource://services-sync/engines.js");
Cu.import("resource://services-sync/engines/clients.js");
Cu.import("resource://services-sync/status.js");
Cu.import("resource://services-sync/main.js"); // So we can get to Service for callbacks.
let SyncScheduler = {
_log: Log4Moz.repository.getLogger("Sync.SyncScheduler"),
// Since a user has a single device by default, they are
// treated as idle.
idle: true,
hasIncomingItems: false,
numClients: 0,
nextSync: 0,
syncInterval: SINGLE_USER_SYNC,
syncThreshold: SINGLE_USER_THRESHOLD,
get globalScore() Svc.Prefs.get("globalScore", 0),
set globalScore(value) Svc.Prefs.set("globalScore", value),
init: function init() {
Svc.Obs.add("weave:engine:score:updated", this);
Svc.Obs.add("network:offline-status-changed", this);
Svc.Obs.add("weave:service:sync:start", this);
Svc.Obs.add("weave:service:sync:finish", this);
Svc.Obs.add("weave:engine:sync:finish", this);
Svc.Obs.add("weave:service:login:error", this);
Svc.Obs.add("weave:service:logout:finish", this);
Svc.Obs.add("weave:service:sync:error", this);
Svc.Obs.add("weave:service:backoff:interval", this);
Svc.Obs.add("weave:engine:sync:applied", this);
Svc.Idle.addIdleObserver(this, IDLE_TIME);
},
observe: function observe(subject, topic, data) {
switch(topic) {
case "weave:engine:score:updated":
Utils.namedTimer(this.calculateScore, SCORE_UPDATE_DELAY, this,
"_scoreTimer");
break;
case "network:offline-status-changed":
// Whether online or offline, we'll reschedule syncs
this._log.trace("Network offline status change: " + data);
this.checkSyncStatus();
break;
case "weave:service:sync:start":
// Clear out any potentially pending syncs now that we're syncing
this.clearSyncTriggers();
this.nextSync = 0;
// reset backoff info, if the server tells us to continue backing off,
// we'll handle that later
Status.resetBackoff();
this.globalScore = 0;
break;
case "weave:service:sync:finish":
this.adjustSyncInterval();
let sync_interval;
this._syncErrors = 0;
if (Status.sync == NO_SYNC_NODE_FOUND) {
sync_interval = NO_SYNC_NODE_INTERVAL;
}
this.scheduleNextSync(sync_interval);
break;
case "weave:engine:sync:finish":
if (subject == "clients") {
// Update the client mode because it might change what we sync.
this.updateClientMode();
}
break;
case "weave:service:login:error":
this.clearSyncTriggers();
// Try again later, just as if we threw an error... only without the
// error count.
if (!this.skipScheduledRetry())
this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL);
break;
case "weave:service:logout:finish":
// Start or cancel the sync timer depending on if
// logged in or logged out
this.checkSyncStatus();
break;
case "weave:service:sync:error":
this.adjustSyncInterval();
this.handleSyncError();
break;
case "weave:service:backoff:interval":
let interval = (data + Math.random() * data * 0.25) * 1000; // required backoff + up to 25%
Status.backoffInterval = interval;
Status.minimumNextSync = Date.now() + data;
break;
case "weave:engine:sync:applied":
let numItems = subject.applied;
this._log.trace("Engine " + data + " applied " + numItems + " items.");
if (numItems)
this.hasIncomingItems = true;
break;
case "idle":
this.idle = true;
adjustSyncInterval();
break;
case "back":
Utils.nextTick(Weave.Service.sync, Weave.Service);
this.idle = false;
adjustSyncInterval();
break;
}
},
adjustSyncInterval: function adjustSyncInterval() {
if (this.numClients <= 1) {
this.syncInterval = SINGLE_USER_SYNC;
return;
}
// Only MULTI_DEVICE clients will enter this if statement
// since SINGLE_USER clients will be handled above.
if (this.idle) {
this.syncInterval = MULTI_DEVICE_IDLE_SYNC;
return;
}
if (this.hasIncomingItems) {
this.hasIncomingItems = false;
this.syncInterval = MULTI_DEVICE_IMMEDIATE_SYNC;
} else {
this.syncInterval = MULTI_DEVICE_ACTIVE_SYNC;
}
},
calculateScore: function calculateScore() {
var engines = Engines.getEnabled();
for (let i = 0;i < engines.length;i++) {
this._log.trace(engines[i].name + ": score: " + engines[i].score);
this.globalScore += engines[i].score;
engines[i]._tracker.resetScore();
}
this._log.trace("Global score updated: " + this.globalScore);
this.checkSyncStatus();
},
/**
* Process the locally stored clients list to figure out what mode to be in
*/
updateClientMode: function updateClientMode() {
// Nothing to do if it's the same amount
let {numClients} = Clients.stats;
if (this.numClients == numClients)
return;
this._log.debug("Client count: " + this.numClients + " -> " + numClients);
this.numClients = numClients;
if (numClients <= 1) {
this.syncThreshold = SINGLE_USER_THRESHOLD;
}
else {
this.syncThreshold = MULTI_DEVICE_THRESHOLD;
}
this.adjustSyncInterval();
},
/**
* Check if we should be syncing and schedule the next sync, if it's not scheduled
*/
checkSyncStatus: function checkSyncStatus() {
// Should we be syncing now, if not, cancel any sync timers and return
// if we're in backoff, we'll schedule the next sync
let ignore = [kSyncBackoffNotMet];
// We're ready to sync even if we're not logged in... so long as the
// master password isn't locked.
if (Utils.mpLocked()) {
ignore.push(kSyncNotLoggedIn);
ignore.push(kSyncMasterPasswordLocked);
}
let skip = Weave.Service._checkSync(ignore);
this._log.trace("_checkSync returned \"" + skip + "\".");
if (skip) {
this.clearSyncTriggers();
return;
}
// Only set the wait time to 0 if we need to sync right away
let wait;
if (this.globalScore > this.syncThreshold) {
this._log.debug("Global Score threshold hit, triggering sync.");
wait = 0;
}
this.scheduleNextSync(wait);
},
/**
* Call sync() if Master Password is not locked.
*
* Otherwise, reschedule a sync for later.
*/
syncIfMPUnlocked: function syncIfMPUnlocked() {
// No point if we got kicked out by the master password dialog.
if (Status.login == MASTER_PASSWORD_LOCKED &&
Utils.mpLocked()) {
this._log.debug("Not initiating sync: Login status is " + Status.login);
// If we're not syncing now, we need to schedule the next one.
this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL);
return;
}
Utils.nextTick(Weave.Service.sync, Weave.Service);
},
/**
* Set a timer for the next sync
*/
scheduleNextSync: function scheduleNextSync(interval) {
// Figure out when to sync next if not given a interval to wait
if (interval == null || interval == undefined) {
// Check if we had a pending sync from last time
if (this.nextSync != 0)
interval = this.nextSync - Date.now();
// Use the bigger of default sync interval and backoff
else
interval = Math.max(this.syncInterval, Status.backoffInterval);
}
// Start the sync right away if we're already late
if (interval <= 0) {
this.syncIfMPUnlocked();
return;
}
this._log.trace("Next sync in " + Math.ceil(interval / 1000) + " sec.");
Utils.namedTimer(this._syncIfMPUnlocked, interval, this, "_syncTimer");
// Save the next sync time in-case sync is disabled (logout/offline/etc.)
this.nextSync = Date.now() + interval;
},
/**
* Incorporates the backoff/retry logic used in error handling and elective
* non-syncing.
*/
scheduleAtInterval: function scheduleAtInterval(minimumInterval) {
let interval = Utils.calculateBackoff(this._syncErrors, MINIMUM_BACKOFF_INTERVAL);
if (minimumInterval)
interval = Math.max(minimumInterval, interval);
let d = new Date(Date.now() + interval);
this._log.config("Starting backoff, next sync at:" + d.toString());
this.scheduleNextSync(interval);
},
skipScheduledRetry: function skipScheduledRetry() {
return [LOGIN_FAILED_INVALID_PASSPHRASE,
LOGIN_FAILED_LOGIN_REJECTED].indexOf(Status.login) == -1;
},
_syncErrors: 0,
/**
* Deal with sync errors appropriately
*/
handleSyncError: function handleSyncError() {
this._syncErrors++;
// Do nothing on the first couple of failures, if we're not in
// backoff due to 5xx errors.
if (!Status.enforceBackoff) {
if (this._syncErrors < MAX_ERROR_COUNT_BEFORE_BACKOFF) {
this.scheduleNextSync();
return;
}
Status.enforceBackoff = true;
}
this.scheduleAtInterval();
},
/**
* Remove any timers/observers that might trigger a sync
*/
clearSyncTriggers: function clearSyncTriggers() {
this._log.debug("Clearing sync triggers.");
// Clear out any scheduled syncs
if (this._syncTimer)
this._syncTimer.clear();
}
};