gecko/js/src/nanojit/avmplus.h

457 lines
12 KiB
C++

/* -*- Mode: C++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
/* vi: set ts=4 sw=4 expandtab: (add to ~/.vimrc: set modeline modelines=5) */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version 1.1 (the
* "License"); you may not use this file except in compliance with the License. You may obtain
* a copy of the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis, WITHOUT
* WARRANTY OF ANY KIND, either express or implied. See the License for the specific
* language governing rights and limitations under the License.
*
* The Original Code is [Open Source Virtual Machine.]
*
* The Initial Developer of the Original Code is Adobe System Incorporated. Portions created
* by the Initial Developer are Copyright (C)[ 2004-2006 ] Adobe Systems Incorporated. All Rights
* Reserved.
*
* Contributor(s): Adobe AS3 Team
* Andreas Gal <gal@mozilla.com>
* Asko Tontti <atontti@cc.hut.fi>
*
* Alternatively, the contents of this file may be used under the terms of either the GNU
* General Public License Version 2 or later (the "GPL"), or the GNU Lesser General Public
* License Version 2.1 or later (the "LGPL"), in which case the provisions of the GPL or the
* LGPL are applicable instead of those above. If you wish to allow use of your version of this
* file only under the terms of either the GPL or the LGPL, and not to allow others to use your
* version of this file under the terms of the MPL, indicate your decision by deleting provisions
* above and replace them with the notice and other provisions required by the GPL or the
* LGPL. If you do not delete the provisions above, a recipient may use your version of this file
* under the terms of any one of the MPL, the GPL or the LGPL.
*
***** END LICENSE BLOCK ***** */
#ifndef avm_h___
#define avm_h___
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#if defined(AVMPLUS_UNIX) || defined(AVMPLUS_OS2)
#include <unistd.h>
#include <sys/mman.h>
#endif
#include "jstypes.h"
#include "jsstdint.h"
#if !defined(AVMPLUS_LITTLE_ENDIAN) && !defined(AVMPLUS_BIG_ENDIAN)
#ifdef IS_BIG_ENDIAN
#define AVMPLUS_BIG_ENDIAN
#else
#define AVMPLUS_LITTLE_ENDIAN
#endif
#endif
#define FASTCALL JS_FASTCALL
#if defined(JS_NO_FASTCALL)
#define NJ_NO_FASTCALL
#if defined(AVMPLUS_IA32)
#define SIMULATE_FASTCALL(lr, state_ptr, frag_ptr, func_addr) \
asm volatile( \
"call *%%esi" \
: "=a" (lr) \
: "c" (state_ptr), "d" (frag_ptr), "S" (func_addr) \
: "memory", "cc" \
);
#endif /* defined(AVMPLUS_IA32) */
#endif /* defined(JS_NO_FASTCALL) */
#ifdef WIN32
#include <windows.h>
#elif defined(AVMPLUS_OS2)
#define INCL_DOSMEMMGR
#include <os2.h>
#endif
#if defined(DEBUG) || defined(MOZ_NO_VARADIC_MACROS)
#if !defined _DEBUG
#define _DEBUG
#endif
#define NJ_VERBOSE 1
#define NJ_PROFILE 1
#include <stdarg.h>
#endif
#ifdef _DEBUG
void NanoAssertFail();
#endif
#define AvmAssert(x) assert(x)
#define AvmAssertMsg(x, y)
#define AvmDebugLog(x) printf x
#if defined(AVMPLUS_IA32)
#if defined(_MSC_VER)
__declspec(naked) static inline __int64 rdtsc()
{
__asm
{
rdtsc;
ret;
}
}
#elif defined(SOLARIS)
static inline unsigned long long rdtsc(void)
{
unsigned long long int x;
asm volatile (".byte 0x0f, 0x31" : "=A" (x));
return x;
}
#elif defined(__i386__)
static __inline__ unsigned long long rdtsc(void)
{
unsigned long long int x;
__asm__ volatile (".byte 0x0f, 0x31" : "=A" (x));
return x;
}
#endif /* compilers */
#elif defined(__x86_64__)
static __inline__ uint64_t rdtsc(void)
{
unsigned hi, lo;
__asm__ __volatile__ ("rdtsc" : "=a"(lo), "=d"(hi));
return ( (uint64_t)lo)|( ((uint64_t)hi)<<32 );
}
#elif defined(__powerpc__)
typedef unsigned long long int unsigned long long;
static __inline__ unsigned long long rdtsc(void)
{
unsigned long long int result=0;
unsigned long int upper, lower,tmp;
__asm__ volatile(
"0: \n"
"\tmftbu %0 \n"
"\tmftb %1 \n"
"\tmftbu %2 \n"
"\tcmpw %2,%0 \n"
"\tbne 0b \n"
: "=r"(upper),"=r"(lower),"=r"(tmp)
);
result = upper;
result = result<<32;
result = result|lower;
return(result);
}
#endif /* architecture */
struct JSContext;
#ifdef PERFM
# define PERFM_NVPROF(n,v) _nvprof(n,v)
# define PERFM_NTPROF(n) _ntprof(n)
# define PERFM_TPROF_END() _tprof_end()
#else
# define PERFM_NVPROF(n,v)
# define PERFM_NTPROF(n)
# define PERFM_TPROF_END()
#endif
#define VMPI_strlen strlen
#define VMPI_strcat strcat
#define VMPI_strncat strncat
#define VMPI_strcpy strcpy
#define VMPI_sprintf sprintf
#define VMPI_memset memset
#define VMPI_isdigit isdigit
#define VMPI_getDate()
extern void VMPI_setPageProtection(void *address,
size_t size,
bool executableFlag,
bool writeableFlag);
namespace avmplus {
typedef int FunctionID;
extern void AvmLog(char const *msg, ...);
class Config
{
public:
Config() {
memset(this, 0, sizeof(Config));
#ifdef DEBUG
verbose = false;
verbose_addrs = 1;
verbose_exits = 1;
verbose_live = 1;
show_stats = 1;
#endif
}
uint32_t tree_opt:1;
uint32_t quiet_opt:1;
uint32_t verbose:1;
uint32_t verbose_addrs:1;
uint32_t verbose_live:1;
uint32_t verbose_exits:1;
uint32_t show_stats:1;
#if defined (AVMPLUS_IA32)
// Whether or not we can use SSE2 instructions and conditional moves.
bool sse2;
bool use_cmov;
#endif
#if defined (AVMPLUS_ARM)
// Whether or not to generate VFP instructions.
# if defined (NJ_FORCE_SOFTFLOAT)
static const bool vfp = false;
# else
bool vfp;
# endif
// The ARM architecture version.
# if defined (NJ_FORCE_ARM_ARCH_VERSION)
static const unsigned int arch = NJ_FORCE_ARM_ARCH_VERSION;
# else
unsigned int arch;
# endif
// Support for Thumb, even if it isn't used by nanojit. This is used to
// determine whether or not to generate interworking branches.
# if defined (NJ_FORCE_NO_ARM_THUMB)
static const bool thumb = false;
# else
bool thumb;
# endif
// Support for Thumb2, even if it isn't used by nanojit. This is used to
// determine whether or not to use some of the ARMv6T2 instructions.
# if defined (NJ_FORCE_NO_ARM_THUMB2)
static const bool thumb2 = false;
# else
bool thumb2;
# endif
#endif
#if defined (NJ_FORCE_SOFTFLOAT)
static const bool soft_float = true;
#else
bool soft_float;
#endif
};
static const int kstrconst_emptyString = 0;
class AvmInterpreter
{
class Labels {
public:
const char* format(const void* ip)
{
static char buf[33];
sprintf(buf, "%p", ip);
return buf;
}
};
Labels _labels;
public:
Labels* labels;
AvmInterpreter()
{
labels = &_labels;
}
};
class AvmConsole
{
public:
AvmConsole& operator<<(const char* s)
{
fprintf(stdout, "%s", s);
return *this;
}
};
class AvmCore
{
public:
AvmInterpreter interp;
AvmConsole console;
static Config config;
#ifdef AVMPLUS_IA32
static inline bool
use_sse2()
{
return config.sse2;
}
#endif
static inline bool
use_cmov()
{
#ifdef AVMPLUS_IA32
return config.use_cmov;
#else
return true;
#endif
}
static inline bool
quiet_opt()
{
return config.quiet_opt;
}
static inline bool
verbose()
{
return config.verbose;
}
};
/**
* Bit vectors are an efficent method of keeping True/False information
* on a set of items or conditions. Class BitSet provides functions
* to manipulate individual bits in the vector.
*
* Since most vectors are rather small an array of longs is used by
* default to house the value of the bits. If more bits are needed
* then an array is allocated dynamically outside of this object.
*
* This object is not optimized for a fixed sized bit vector
* it instead allows for dynamically growing the bit vector.
*/
class BitSet
{
public:
enum { kUnit = 8*sizeof(long),
kDefaultCapacity = 4 };
BitSet()
{
capacity = kDefaultCapacity;
reset();
}
~BitSet()
{
if (capacity > kDefaultCapacity)
free(bits.ptr);
}
void reset()
{
if (capacity > kDefaultCapacity)
for(int i=0; i<capacity; i++)
bits.ptr[i] = 0;
else
for(int i=0; i<capacity; i++)
bits.ar[i] = 0;
}
void set(int bitNbr)
{
int index = bitNbr / kUnit;
int bit = bitNbr % kUnit;
if (index >= capacity)
grow(index+1);
if (capacity > kDefaultCapacity)
bits.ptr[index] |= (1<<bit);
else
bits.ar[index] |= (1<<bit);
}
void clear(int bitNbr)
{
int index = bitNbr / kUnit;
int bit = bitNbr % kUnit;
if (index < capacity)
{
if (capacity > kDefaultCapacity)
bits.ptr[index] &= ~(1<<bit);
else
bits.ar[index] &= ~(1<<bit);
}
}
bool get(int bitNbr) const
{
int index = bitNbr / kUnit;
int bit = bitNbr % kUnit;
bool value = false;
if (index < capacity)
{
if (capacity > kDefaultCapacity)
value = ( bits.ptr[index] & (1<<bit) ) ? true : false;
else
value = ( bits.ar[index] & (1<<bit) ) ? true : false;
}
return value;
}
private:
// Grow the array until at least newCapacity big
void grow(int newCapacity)
{
// create vector that is 2x bigger than requested
newCapacity *= 2;
//MEMTAG("BitVector::Grow - long[]");
long* newBits = (long*)calloc(1, newCapacity * sizeof(long));
//memset(newBits, 0, newCapacity * sizeof(long));
// copy the old one
if (capacity > kDefaultCapacity)
for(int i=0; i<capacity; i++)
newBits[i] = bits.ptr[i];
else
for(int i=0; i<capacity; i++)
newBits[i] = bits.ar[i];
// in with the new out with the old
if (capacity > kDefaultCapacity)
free(bits.ptr);
bits.ptr = newBits;
capacity = newCapacity;
}
// by default we use the array, but if the vector
// size grows beyond kDefaultCapacity we allocate
// space dynamically.
int capacity;
union
{
long ar[kDefaultCapacity];
long* ptr;
}
bits;
};
}
#endif