gecko/gfx/layers/opengl/ImageLayerOGL.cpp
2010-05-24 23:35:35 -07:00

574 lines
17 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.org>
* Vladimir Vukicevic <vladimir@pobox.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "ImageLayerOGL.h"
#include "gfxImageSurface.h"
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
using mozilla::MutexAutoLock;
/**
* This is an event used to unref a GLContext on the main thread and
* optionally delete a texture associated with that context.
*/
class TextureDeleter : public nsRunnable {
public:
TextureDeleter(already_AddRefed<GLContext> aContext,
GLuint aTexture)
: mContext(aContext), mTexture(aTexture)
{
}
NS_IMETHOD Run() {
if (mTexture) {
mContext->MakeCurrent();
mContext->fDeleteTextures(1, &mTexture);
}
// Ensure context is released on the main thread
mContext = nsnull;
return NS_OK;
}
nsRefPtr<GLContext> mContext;
GLuint mTexture;
};
void
GLTexture::Allocate(GLContext *aContext)
{
NS_ASSERTION(NS_IsMainThread(), "Can only allocate texture on main thread");
Release();
mContext = aContext;
mContext->MakeCurrent();
mContext->fGenTextures(1, &mTexture);
}
void
GLTexture::TakeFrom(GLTexture *aOther)
{
Release();
mContext = aOther->mContext.forget();
mTexture = aOther->mTexture;
aOther->mTexture = 0;
}
void
GLTexture::Release()
{
if (!mContext) {
NS_ASSERTION(!mTexture, "Can't delete texture without a context");
return;
}
if (NS_IsMainThread()) {
if (mTexture) {
mContext->MakeCurrent();
mContext->fDeleteTextures(1, &mTexture);
mTexture = 0;
}
mContext = nsnull;
return;
}
nsCOMPtr<nsIRunnable> runnable =
new TextureDeleter(mContext.forget(), mTexture);
NS_DispatchToMainThread(runnable);
mTexture = 0;
}
RecycleBin::RecycleBin()
: mLock("mozilla.layers.RecycleBin.mLock")
{
}
void
RecycleBin::RecycleBuffer(PRUint8* aBuffer, PRUint32 aSize)
{
MutexAutoLock lock(mLock);
if (!mRecycledBuffers.IsEmpty() && aSize != mRecycledBufferSize) {
mRecycledBuffers.Clear();
}
mRecycledBufferSize = aSize;
mRecycledBuffers.AppendElement(aBuffer);
}
PRUint8*
RecycleBin::TakeBuffer(PRUint32 aSize)
{
MutexAutoLock lock(mLock);
if (mRecycledBuffers.IsEmpty() || mRecycledBufferSize != aSize)
return new PRUint8[aSize];
PRUint32 last = mRecycledBuffers.Length() - 1;
PRUint8* result = mRecycledBuffers[last].forget();
mRecycledBuffers.RemoveElementAt(last);
return result;
}
void
RecycleBin::RecycleTexture(GLTexture *aTexture, TextureType aType,
const gfxIntSize& aSize)
{
if (!aTexture->IsAllocated())
return;
MutexAutoLock lock(mLock);
if (!mRecycledTextures[aType].IsEmpty() && aSize != mRecycledTextureSizes[aType]) {
mRecycledTextures[aType].Clear();
}
mRecycledTextureSizes[aType] = aSize;
mRecycledTextures[aType].AppendElement()->TakeFrom(aTexture);
}
void
RecycleBin::TakeTexture(TextureType aType, const gfxIntSize& aSize,
GLContext *aContext, GLTexture *aOutTexture)
{
MutexAutoLock lock(mLock);
if (mRecycledTextures[aType].IsEmpty() || mRecycledTextureSizes[aType] != aSize) {
aOutTexture->Allocate(aContext);
return;
}
PRUint32 last = mRecycledTextures[aType].Length() - 1;
aOutTexture->TakeFrom(&mRecycledTextures[aType].ElementAt(last));
mRecycledTextures[aType].RemoveElementAt(last);
}
ImageContainerOGL::ImageContainerOGL(LayerManagerOGL *aManager)
: ImageContainer(aManager)
, mRecycleBin(new RecycleBin())
, mActiveImageLock("mozilla.layers.ImageContainerOGL.mActiveImageLock")
{
}
already_AddRefed<Image>
ImageContainerOGL::CreateImage(const Image::Format *aFormats,
PRUint32 aNumFormats)
{
if (!aNumFormats) {
return nsnull;
}
nsRefPtr<Image> img;
if (aFormats[0] == Image::PLANAR_YCBCR) {
img = new PlanarYCbCrImageOGL(mRecycleBin);
} else if (aFormats[0] == Image::CAIRO_SURFACE) {
img = new CairoImageOGL(static_cast<LayerManagerOGL*>(mManager));
}
return img.forget();
}
void
ImageContainerOGL::SetCurrentImage(Image *aImage)
{
nsRefPtr<Image> oldImage;
{
MutexAutoLock lock(mActiveImageLock);
oldImage = mActiveImage.forget();
mActiveImage = aImage;
}
// Make sure oldImage is released outside the lock, so it can take our
// lock in RecycleBuffer
}
already_AddRefed<Image>
ImageContainerOGL::GetCurrentImage()
{
MutexAutoLock lock(mActiveImageLock);
nsRefPtr<Image> retval = mActiveImage;
return retval.forget();
}
already_AddRefed<gfxASurface>
ImageContainerOGL::GetCurrentAsSurface(gfxIntSize *aSize)
{
return nsnull;
}
gfxIntSize
ImageContainerOGL::GetCurrentSize()
{
MutexAutoLock lock(mActiveImageLock);
if (!mActiveImage) {
return gfxIntSize(0,0);
}
if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
PlanarYCbCrImageOGL *yuvImage =
static_cast<PlanarYCbCrImageOGL*>(mActiveImage.get());
if (!yuvImage->HasData()) {
return gfxIntSize(0,0);
}
return yuvImage->mSize;
} else if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
CairoImageOGL *cairoImage =
static_cast<CairoImageOGL*>(mActiveImage.get());
return cairoImage->mSize;
}
return gfxIntSize(0,0);
}
LayerOGL::LayerType
ImageLayerOGL::GetType()
{
return TYPE_IMAGE;
}
Layer*
ImageLayerOGL::GetLayer()
{
return this;
}
void
ImageLayerOGL::RenderLayer(int,
const nsIntPoint& aOffset)
{
if (!GetContainer())
return;
mOGLManager->MakeCurrent();
nsRefPtr<Image> image = GetContainer()->GetCurrentImage();
if (image->GetFormat() == Image::PLANAR_YCBCR) {
PlanarYCbCrImageOGL *yuvImage =
static_cast<PlanarYCbCrImageOGL*>(image.get());
if (!yuvImage->HasData())
return;
if (!yuvImage->HasTextures())
yuvImage->AllocateTextures(mOGLManager);
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[0].GetTextureID());
gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[1].GetTextureID());
gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, yuvImage->mTextures[2].GetTextureID());
YCbCrTextureLayerProgram *program = mOGLManager->GetYCbCrLayerProgram();
program->Activate();
program->SetLayerQuadRect(nsIntRect(0, 0,
yuvImage->mSize.width,
yuvImage->mSize.height));
program->SetLayerTransform(mTransform);
program->SetLayerOpacity(GetOpacity());
program->SetRenderOffset(aOffset);
program->SetYCbCrTextureUnits(0, 1, 2);
DEBUG_GL_ERROR_CHECK(gl());
mOGLManager->BindAndDrawQuad(program);
// We shouldn't need to do this, but do it anyway just in case
// someone else forgets.
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
} else if (image->GetFormat() == Image::CAIRO_SURFACE) {
CairoImageOGL *cairoImage =
static_cast<CairoImageOGL*>(image.get());
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, cairoImage->mTexture.GetTextureID());
ColorTextureLayerProgram *program = mOGLManager->GetBGRALayerProgram();
program->Activate();
program->SetLayerQuadRect(nsIntRect(0, 0,
cairoImage->mSize.width,
cairoImage->mSize.height));
program->SetLayerTransform(mTransform);
program->SetLayerOpacity(GetOpacity());
program->SetRenderOffset(aOffset);
program->SetTextureUnit(0);
mOGLManager->BindAndDrawQuad(program);
}
DEBUG_GL_ERROR_CHECK(gl());
}
PlanarYCbCrImageOGL::PlanarYCbCrImageOGL(RecycleBin *aRecycleBin)
: PlanarYCbCrImage(nsnull), mRecycleBin(aRecycleBin), mHasData(PR_FALSE)
{
}
PlanarYCbCrImageOGL::~PlanarYCbCrImageOGL()
{
if (mBuffer) {
mRecycleBin->RecycleBuffer(mBuffer.forget(), mBufferSize);
}
mRecycleBin->RecycleTexture(&mTextures[0], RecycleBin::TEXTURE_Y, mData.mYSize);
mRecycleBin->RecycleTexture(&mTextures[1], RecycleBin::TEXTURE_C, mData.mCbCrSize);
mRecycleBin->RecycleTexture(&mTextures[2], RecycleBin::TEXTURE_C, mData.mCbCrSize);
}
void
PlanarYCbCrImageOGL::SetData(const PlanarYCbCrImage::Data &aData)
{
// For now, we copy the data
int width_shift = 0;
int height_shift = 0;
if (aData.mYSize.width == aData.mCbCrSize.width &&
aData.mYSize.height == aData.mCbCrSize.height) {
// YV24 format
width_shift = 0;
height_shift = 0;
} else if (aData.mYSize.width / 2 == aData.mCbCrSize.width &&
aData.mYSize.height == aData.mCbCrSize.height) {
// YV16 format
width_shift = 1;
height_shift = 0;
} else if (aData.mYSize.width / 2 == aData.mCbCrSize.width &&
aData.mYSize.height / 2 == aData.mCbCrSize.height ) {
// YV12 format
width_shift = 1;
height_shift = 1;
} else {
NS_ERROR("YCbCr format not supported");
}
mData = aData;
mData.mCbCrStride = mData.mCbCrSize.width = aData.mPicSize.width >> width_shift;
mData.mCbCrSize.height = aData.mPicSize.height >> height_shift;
mData.mYSize = aData.mPicSize;
mData.mYStride = mData.mYSize.width;
mBufferSize = mData.mCbCrStride * mData.mCbCrSize.height * 2 +
mData.mYStride * mData.mYSize.height;
mBuffer = mRecycleBin->TakeBuffer(mBufferSize);
if (!mBuffer)
return;
mData.mYChannel = mBuffer;
mData.mCbChannel = mData.mYChannel + mData.mYStride * mData.mYSize.height;
mData.mCrChannel = mData.mCbChannel + mData.mCbCrStride * mData.mCbCrSize.height;
int cbcr_x = aData.mPicX >> width_shift;
int cbcr_y = aData.mPicY >> height_shift;
for (int i = 0; i < mData.mYSize.height; i++) {
memcpy(mData.mYChannel + i * mData.mYStride,
aData.mYChannel + ((aData.mPicY + i) * aData.mYStride) + aData.mPicX,
mData.mYStride);
}
for (int i = 0; i < mData.mCbCrSize.height; i++) {
memcpy(mData.mCbChannel + i * mData.mCbCrStride,
aData.mCbChannel + ((cbcr_y + i) * aData.mCbCrStride) + cbcr_x,
mData.mCbCrStride);
}
for (int i = 0; i < mData.mCbCrSize.height; i++) {
memcpy(mData.mCrChannel + i * mData.mCbCrStride,
aData.mCrChannel + ((cbcr_y + i) * aData.mCbCrStride) + cbcr_x,
mData.mCbCrStride);
}
// Fix picture rect to be correct
mData.mPicX = mData.mPicY = 0;
mSize = aData.mPicSize;
mHasData = PR_TRUE;
}
static void
SetupPlaneTexture(GLContext* aGL, const gfxIntSize& aSize, PRUint8* aData, PRBool aIsNew)
{
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
if (aIsNew) {
aGL->fTexImage2D(LOCAL_GL_TEXTURE_2D,
0,
LOCAL_GL_LUMINANCE,
aSize.width,
aSize.height,
0,
LOCAL_GL_LUMINANCE,
LOCAL_GL_UNSIGNED_BYTE,
aData);
} else {
aGL->fTexSubImage2D(LOCAL_GL_TEXTURE_2D,
0,
0, 0,
aSize.width,
aSize.height,
LOCAL_GL_LUMINANCE,
LOCAL_GL_UNSIGNED_BYTE,
aData);
}
}
void
PlanarYCbCrImageOGL::AllocateTextures(LayerManagerOGL *aManager)
{
aManager->MakeCurrent();
mozilla::gl::GLContext *gl = aManager->gl();
PRPackedBool isNewTexture[3];
for (PRUint32 i = 0; i < 3; ++i) {
isNewTexture[i] = !mTextures[i].IsAllocated();
}
mRecycleBin->TakeTexture(RecycleBin::TEXTURE_Y, mData.mYSize, gl, &mTextures[0]);
mRecycleBin->TakeTexture(RecycleBin::TEXTURE_C, mData.mCbCrSize, gl, &mTextures[1]);
mRecycleBin->TakeTexture(RecycleBin::TEXTURE_C, mData.mCbCrSize, gl, &mTextures[2]);
if (!HasTextures())
return;
GLint alignment;
if (!((ptrdiff_t)mData.mYStride & 0x7) && !((ptrdiff_t)mData.mYChannel & 0x7)) {
alignment = 8;
} else if (!((ptrdiff_t)mData.mYStride & 0x3)) {
alignment = 4;
} else if (!((ptrdiff_t)mData.mYStride & 0x1)) {
alignment = 2;
} else {
alignment = 1;
}
// Set texture alignment for Y plane.
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, alignment);
gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextures[0].GetTextureID());
SetupPlaneTexture(gl, mData.mYSize, mData.mYChannel, isNewTexture[0]);
if (!((ptrdiff_t)mData.mCbCrStride & 0x7) &&
!((ptrdiff_t)mData.mCbChannel & 0x7) &&
!((ptrdiff_t)mData.mCrChannel & 0x7)) {
alignment = 8;
} else if (!((ptrdiff_t)mData.mCbCrStride & 0x3)) {
alignment = 4;
} else if (!((ptrdiff_t)mData.mCbCrStride & 0x1)) {
alignment = 2;
} else {
alignment = 1;
}
// Set texture alignment for Cb/Cr plane
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, alignment);
gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextures[1].GetTextureID());
SetupPlaneTexture(gl, mData.mCbCrSize, mData.mCbChannel, isNewTexture[1]);
gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mTextures[2].GetTextureID());
SetupPlaneTexture(gl, mData.mCbCrSize, mData.mCrChannel, isNewTexture[2]);
// Reset alignment to default
gl->fPixelStorei(LOCAL_GL_UNPACK_ALIGNMENT, 4);
// Recycle main-memory buffer now that we've got the data in our textures
if (mBuffer) {
mRecycleBin->RecycleBuffer(mBuffer.forget(), mBufferSize);
}
}
CairoImageOGL::CairoImageOGL(LayerManagerOGL *aManager) : CairoImage(nsnull)
{
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread to create a cairo image");
// Allocate texture now to grab a reference to the GLContext
mTexture.Allocate(aManager->gl());
}
void
CairoImageOGL::SetData(const CairoImage::Data &aData)
{
if (!mTexture.IsAllocated())
return;
mozilla::gl::GLContext *gl = mTexture.GetGLContext();
gl->MakeCurrent();
mSize = aData.mSize;
// XXX This could be a lot more efficient if we already have an image-compatible
// surface
// XXX if we ever create an ImageFormatRGB24 surface, make sure that we use
// a BGRX program in that case (instead of BGRA)
nsRefPtr<gfxImageSurface> imageSurface =
new gfxImageSurface(aData.mSize, gfxASurface::ImageFormatARGB32);
nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
context->SetSource(aData.mSurface);
context->Paint();
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
gl->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture.GetTextureID());
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
gl->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
gl->fTexImage2D(LOCAL_GL_TEXTURE_2D,
0,
LOCAL_GL_RGBA,
mSize.width,
mSize.height,
0,
LOCAL_GL_RGBA,
LOCAL_GL_UNSIGNED_BYTE,
imageSurface->Data());
}
} /* layers */
} /* mozilla */