mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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407 lines
13 KiB
Plaintext
407 lines
13 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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// vim:set ts=2 sts=2 sw=2 et cin:
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2008
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Josh Aas <josh@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsPluginUtilsOSX.h"
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#import <Cocoa/Cocoa.h>
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#import <QuartzCore/QuartzCore.h>
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#include "nsObjCExceptions.h"
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#ifndef __LP64__
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void NS_NPAPI_CarbonWindowFrame(WindowRef aWindow, nsRect& outRect)
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{
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if (!aWindow)
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return;
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Rect windowRect;
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::GetWindowBounds(aWindow, kWindowStructureRgn, &windowRect);
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outRect.x = windowRect.left;
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outRect.y = windowRect.top;
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outRect.width = windowRect.right - windowRect.left;
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outRect.height = windowRect.bottom - windowRect.top;
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}
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#endif
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void NS_NPAPI_CocoaWindowFrame(void* aWindow, nsRect& outRect)
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{
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NS_OBJC_BEGIN_TRY_ABORT_BLOCK;
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if (!aWindow)
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return;
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NSWindow* window = (NSWindow*)aWindow;
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float menubarScreenHeight;
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NSArray* allScreens = [NSScreen screens];
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if ([allScreens count])
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menubarScreenHeight = [[allScreens objectAtIndex:0] frame].size.height;
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else
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return; // If there are no screens, there's not much we can say.
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NSRect frame = [window frame];
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outRect.x = (nscoord)frame.origin.x;
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outRect.y = (nscoord)(menubarScreenHeight - (frame.origin.y + frame.size.height));
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outRect.width = (nscoord)frame.size.width;
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outRect.height = (nscoord)frame.size.height;
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NS_OBJC_END_TRY_ABORT_BLOCK;
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}
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NPError NS_NPAPI_ShowCocoaContextMenu(void* menu, nsIWidget* widget, NPCocoaEvent* event)
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{
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if (!menu || !widget || !event)
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return NPERR_GENERIC_ERROR;
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NSMenu* cocoaMenu = (NSMenu*)menu;
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NSView* cocoaView = (NSView*)widget->GetNativeData(NS_NATIVE_WIDGET);
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NSEventType cocoaEventType = NSRightMouseDown;
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unsigned int cocoaModifierFlags = 0;
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double x = 0.0; // Coordinates for the context menu in plugin terms, top-left origin.
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double y = 0.0;
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NPCocoaEventType eventType = event->type;
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if (eventType == NPCocoaEventMouseDown ||
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eventType == NPCocoaEventMouseUp ||
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eventType == NPCocoaEventMouseMoved ||
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eventType == NPCocoaEventMouseEntered ||
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eventType == NPCocoaEventMouseExited ||
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eventType == NPCocoaEventMouseDragged) {
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cocoaEventType = (NSEventType)event->data.mouse.buttonNumber;
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cocoaModifierFlags = event->data.mouse.modifierFlags;
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x = event->data.mouse.pluginX;
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y = event->data.mouse.pluginY;
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if ((x < 0.0) || (y < 0.0))
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return NPERR_GENERIC_ERROR;
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}
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// Flip the coords to bottom-left origin.
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NSRect viewFrame = [cocoaView frame];
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double shiftedX = x;
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double shiftedY = viewFrame.size.height - y;
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// Shift to window coords.
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shiftedX += viewFrame.origin.x;
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shiftedY += [cocoaView convertPoint:NSMakePoint(0,0) toView:nil].y - viewFrame.size.height;
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// Create an NSEvent we can use to show the context menu. Only the location
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// is important here so just simulate a right mouse down. The coordinates
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// must be in top-level window terms.
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NSEvent* cocoaEvent = [NSEvent mouseEventWithType:cocoaEventType
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location:NSMakePoint(shiftedX, shiftedY)
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modifierFlags:cocoaModifierFlags
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timestamp:0
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windowNumber:[[cocoaView window] windowNumber]
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context:nil
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eventNumber:0
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clickCount:1
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pressure:0.0];
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[NSMenu popUpContextMenu:cocoaMenu withEvent:cocoaEvent forView:cocoaView];
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return NPERR_NO_ERROR;
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}
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NPBool NS_NPAPI_ConvertPointCocoa(void* inView,
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double sourceX, double sourceY, NPCoordinateSpace sourceSpace,
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double *destX, double *destY, NPCoordinateSpace destSpace)
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{
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NS_ASSERTION(inView, "Must have a native view to convert coordinates.");
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// Caller has to want a result.
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if (!destX && !destY)
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return PR_FALSE;
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if (sourceSpace == destSpace) {
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if (destX)
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*destX = sourceX;
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if (destY)
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*destY = sourceY;
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return PR_TRUE;
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}
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NSView* view = (NSView*)inView;
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NSWindow* window = [view window];
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NSPoint sourcePoint = NSMakePoint(sourceX, sourceY);
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// Convert to screen space.
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NSPoint screenPoint;
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switch (sourceSpace) {
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case NPCoordinateSpacePlugin:
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screenPoint = [view convertPoint:sourcePoint toView:nil];
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screenPoint = [window convertBaseToScreen:screenPoint];
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break;
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case NPCoordinateSpaceWindow:
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screenPoint = [window convertBaseToScreen:sourcePoint];
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break;
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case NPCoordinateSpaceFlippedWindow:
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sourcePoint.y = [window frame].size.height - sourcePoint.y;
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screenPoint = [window convertBaseToScreen:sourcePoint];
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break;
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case NPCoordinateSpaceScreen:
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screenPoint = sourcePoint;
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break;
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case NPCoordinateSpaceFlippedScreen:
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sourcePoint.y = [[[NSScreen screens] objectAtIndex:0] frame].size.height - sourcePoint.y;
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screenPoint = sourcePoint;
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break;
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default:
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return PR_FALSE;
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}
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// Convert from screen to dest space.
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NSPoint destPoint;
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switch (destSpace) {
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case NPCoordinateSpacePlugin:
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destPoint = [window convertScreenToBase:screenPoint];
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destPoint = [view convertPoint:destPoint fromView:nil];
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break;
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case NPCoordinateSpaceWindow:
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destPoint = [window convertScreenToBase:screenPoint];
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break;
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case NPCoordinateSpaceFlippedWindow:
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destPoint = [window convertScreenToBase:screenPoint];
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destPoint.y = [window frame].size.height - destPoint.y;
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break;
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case NPCoordinateSpaceScreen:
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destPoint = screenPoint;
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break;
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case NPCoordinateSpaceFlippedScreen:
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destPoint = screenPoint;
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destPoint.y = [[[NSScreen screens] objectAtIndex:0] frame].size.height - destPoint.y;
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break;
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default:
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return PR_FALSE;
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}
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if (destX)
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*destX = destPoint.x;
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if (destY)
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*destY = destPoint.y;
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return PR_TRUE;
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}
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nsCARenderer::~nsCARenderer() {
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Destroy();
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}
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CGColorSpaceRef CreateSystemColorSpace () {
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CMProfileRef system_profile = NULL;
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CGColorSpaceRef cspace = NULL;
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if (::CMGetSystemProfile(&system_profile) == noErr) {
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// Create a colorspace with the systems profile
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cspace = ::CGColorSpaceCreateWithPlatformColorSpace(system_profile);
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::CMCloseProfile(system_profile);
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}
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return cspace;
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}
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void cgdata_release_callback(void *aCGData, const void *data, size_t size) {
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if (aCGData) {
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free(aCGData);
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}
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}
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void nsCARenderer::Destroy() {
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if (mCARenderer) {
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CARenderer* caRenderer = (CARenderer*)mCARenderer;
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[caRenderer release];
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}
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if (mPixelBuffer) {
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::CGLDestroyPBuffer((CGLPBufferObj)mPixelBuffer);
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}
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if (mOpenGLContext) {
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::CGLDestroyContext((CGLContextObj)mOpenGLContext);
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}
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if (mCGImage) {
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::CGImageRelease(mCGImage);
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}
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// mCGData is deallocated by cgdata_release_callback
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mCARenderer = nil;
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mPixelBuffer = NULL;
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mOpenGLContext = NULL;
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mCGImage = NULL;
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}
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nsresult nsCARenderer::SetupRenderer(void *aCALayer, int aWidth, int aHeight) {
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CALayer* layer = (CALayer*)aCALayer;
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CARenderer* caRenderer = NULL;
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CGLPixelFormatAttribute attributes[] = {
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kCGLPFANoRecovery,
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kCGLPFAAccelerated,
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kCGLPFADepthSize, (CGLPixelFormatAttribute)24,
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(CGLPixelFormatAttribute)0
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};
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CGLError result = ::CGLCreatePBuffer(aWidth, aHeight,
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GL_TEXTURE_RECTANGLE_EXT, GL_RGBA, 0, &mPixelBuffer);
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if (result != kCGLNoError) {
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Destroy();
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return NS_ERROR_FAILURE;
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}
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GLint screen;
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CGLPixelFormatObj format;
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if (::CGLChoosePixelFormat(attributes, &format, &screen) != kCGLNoError) {
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Destroy();
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return NS_ERROR_FAILURE;
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}
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if (::CGLCreateContext(format, NULL, &mOpenGLContext) != kCGLNoError) {
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Destroy();
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return NS_ERROR_FAILURE;
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}
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::CGLDestroyPixelFormat(format);
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caRenderer = [[CARenderer rendererWithCGLContext:mOpenGLContext options:NULL] retain];
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mCARenderer = caRenderer;
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if (caRenderer == nil) {
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Destroy();
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return NS_ERROR_FAILURE;
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}
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[layer setBounds:CGRectMake(0, 0, aWidth, aHeight)];
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[layer setPosition:CGPointMake(aWidth/2.0, aHeight/2.0)];
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caRenderer.layer = layer;
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caRenderer.bounds = CGRectMake(0, 0, aWidth, aHeight);
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mCGData = malloc(aWidth*aHeight*4);
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if (!mCGData) {
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Destroy();
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}
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CGDataProviderRef dataProvider = ::CGDataProviderCreateWithData(mCGData,
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mCGData, aHeight*aWidth*4, cgdata_release_callback);
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if (!dataProvider) {
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cgdata_release_callback(mCGData, mCGData, aHeight*aWidth*4);
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Destroy();
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return NS_ERROR_FAILURE;
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}
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CGColorSpaceRef colorSpace = CreateSystemColorSpace();
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mCGImage = ::CGImageCreate(aWidth, aHeight, 8, 32, aWidth * 4,
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colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host,
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dataProvider, NULL, true, kCGRenderingIntentDefault);
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::CGDataProviderRelease(dataProvider);
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if (colorSpace) {
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::CGColorSpaceRelease(colorSpace);
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}
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if (!mCGImage) {
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Destroy();
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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nsresult nsCARenderer::Render(CGContextRef aCGContext, int aWidth, int aHeight) {
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if (!mCARenderer)
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return NS_ERROR_FAILURE;
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CARenderer* caRenderer = (CARenderer*)mCARenderer;
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int renderer_width = caRenderer.bounds.size.width;
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int renderer_height = caRenderer.bounds.size.height;
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if (renderer_width != aWidth || renderer_height != aHeight) {
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// XXX: This should be optimized to not rescale the buffer
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// if we are resizing down.
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CALayer* caLayer = [caRenderer layer];
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Destroy();
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if (SetupRenderer(caLayer, aWidth, aHeight) != NPERR_NO_ERROR) {
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return NS_ERROR_FAILURE;
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}
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caRenderer = (CARenderer*)mCARenderer;
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}
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GLint screen;
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CGLContextObj oldContext = ::CGLGetCurrentContext();
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::CGLSetCurrentContext(mOpenGLContext);
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::CGLGetVirtualScreen(mOpenGLContext, &screen);
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::CGLSetPBuffer(mOpenGLContext, mPixelBuffer, 0, 0, screen);
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::glClearColor(0.0, 0.0, 0.0, 0.0);
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::glViewport(0.0, 0.0, aWidth, aHeight);
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::glMatrixMode(GL_PROJECTION);
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::glLoadIdentity();
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::glOrtho (0.0, aWidth, 0.0, aHeight, -1, 1);
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::glClear(GL_COLOR_BUFFER_BIT);
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// Render upside down to speed up CGContextDrawImage
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::glTranslatef(0.0f, aHeight, 0.0);
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::glScalef(1.0, -1.0, 1.0);
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double caTime = ::CACurrentMediaTime();
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[caRenderer beginFrameAtTime:caTime timeStamp:NULL];
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[caRenderer addUpdateRect:CGRectMake(0, 0, aWidth, aHeight)];
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[caRenderer render];
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[caRenderer endFrame];
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::glPixelStorei(GL_PACK_ALIGNMENT, 4);
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::glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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::glPixelStorei(GL_PACK_SKIP_ROWS, 0);
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::glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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::glReadPixels(0.0f, 0.0f, aWidth, aHeight,
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GL_BGRA, GL_UNSIGNED_BYTE,
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mCGData);
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if (oldContext) {
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::CGLSetCurrentContext(oldContext);
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}
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// Significant speed up by reseting the scaling
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::CGContextSetInterpolationQuality( aCGContext, kCGInterpolationNone );
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::CGContextTranslateCTM( aCGContext, 0, aHeight);
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::CGContextScaleCTM( aCGContext, 1.0, -1.0);
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CGRect drawRect;
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drawRect.origin.x = 0;
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drawRect.origin.y = 0;
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drawRect.size.width = aWidth;
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drawRect.size.height = aHeight;
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::CGContextDrawImage( aCGContext, drawRect, mCGImage );
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return NS_OK;
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}
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