mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
141 lines
3.9 KiB
HTML
141 lines
3.9 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test playback of media files that should play OK</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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<script type="text/javascript" src="manifest.js"></script>
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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//longer timeout for sometimes B2G emulator runs very slowly
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if (SpecialPowers.Services.appinfo.name == "B2G") {
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SimpleTest.requestLongerTimeout(3);
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}
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var manager = new MediaTestManager;
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function startTest(test, token) {
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var v = document.createElement('video');
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v.preload = "metadata";
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v.token = token;
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v.prevTime = 0;
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manager.started(token);
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v.src = test.name;
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v.name = test.name;
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var check = function(test, v) { return function() {
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is(test.name, v.name, test.name + ": Name should match #1");
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checkMetadata(test.name, v, test);
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}}(test, v);
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var noLoad = function(test, v) { return function() {
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ok(false, test.name + " should not fire 'load' event");
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}}(test, v);
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// Used to cancel timer callback.
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var timer = null;
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var cancelTimer = function() {
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if (timer) {
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clearTimeout(timer);
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}
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}
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var finish = function() {
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cancelTimer();
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v.finished = true;
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v.removeEventListener("timeupdate", timeUpdate, false);
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removeNodeAndSource(v);
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manager.finished(v.token);
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}
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// We should get "ended" and "suspend" events to finish the test.
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var mayFinish = function() {
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if (v.seenEnded && v.seenSuspend) {
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finish();
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}
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}
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var onTimeout = function() {
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ok(v.seenEnded, v.name + " timed out, should get 'ended'");
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ok(v.seenSuspend, v.name + " timed out, should get 'suspend'");
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finish();
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}
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// Check if we time out in waiting for some events.
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var registerTimer = function() {
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cancelTimer();
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timer = setTimeout(onTimeout, 30000);
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}
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var checkEnded = function(test, v) { return function() {
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is(test.name, v.name, test.name + ": Name should match #2");
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checkMetadata(test.name, v, test);
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is(v.readyState, v.HAVE_CURRENT_DATA, test.name + " checking readyState");
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ok(v.readyState != v.NETWORK_LOADED, test.name + " shouldn't report NETWORK_LOADED");
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ok(v.ended, test.name + " checking playback has ended");
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ok(!v.finished, test.name + " shouldn't be finished");
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ok(!v.seenEnded, test.name + " shouldn't be ended");
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v.seenEnded = true;
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registerTimer();
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mayFinish();
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}}(test, v);
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var checkSuspended = function(test, v) { return function() {
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if (v.seenSuspend) {
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return;
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}
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is(test.name, v.name, test.name + ": Name should match #3");
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v.seenSuspend = true;
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registerTimer();
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mayFinish();
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}}(test, v);
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var timeUpdate = function(test, v) { return function() {
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if (v.prevTime > v.currentTime) {
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ok(false, test.name + " time should run forwards: p=" +
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v.prevTime + " c=" + v.currentTime);
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}
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v.prevTime = v.currentTime;
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registerTimer();
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}}(test, v);
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v.addEventListener("load", noLoad, false);
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v.addEventListener("loadedmetadata", check, false);
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v.addEventListener("timeupdate", timeUpdate, false);
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// We should get "ended" and "suspend" events for every resource
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v.addEventListener("ended", checkEnded, false);
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v.addEventListener("suspend", checkSuspended, false);
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document.body.appendChild(v);
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v.play();
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if (test.name == "vp9cake.webm") {
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// Log events for debugging.
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var events = ["suspend", "play", "canplay", "canplaythrough", "loadstart", "loadedmetadata",
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"loadeddata", "playing", "ended", "error", "stalled", "emptied", "abort",
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"waiting", "pause"];
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function logEvent(e) {
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var v = e.target;
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info(e.target.token + ": got " + e.type);
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}
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events.forEach(function(e) {
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v.addEventListener(e, logEvent, false);
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});
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}
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}
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manager.runTests(gPlayTests, startTest);
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</script>
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</pre>
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</body>
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</html>
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