gecko/gfx/layers/composite/LayerManagerComposite.cpp

1167 lines
38 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "LayerManagerComposite.h"
#include <stddef.h> // for size_t
#include <stdint.h> // for uint16_t, uint32_t
#include "CanvasLayerComposite.h" // for CanvasLayerComposite
#include "ColorLayerComposite.h" // for ColorLayerComposite
#include "Composer2D.h" // for Composer2D
#include "CompositableHost.h" // for CompositableHost
#include "ContainerLayerComposite.h" // for ContainerLayerComposite, etc
#include "FPSCounter.h" // for FPSState, FPSCounter
#include "FrameMetrics.h" // for FrameMetrics
#include "GeckoProfiler.h" // for profiler_set_frame_number, etc
#include "ImageLayerComposite.h" // for ImageLayerComposite
#include "Layers.h" // for Layer, ContainerLayer, etc
#include "LayerScope.h" // for LayerScope Tool
#include "protobuf/LayerScopePacket.pb.h" // for protobuf (LayerScope)
#include "PaintedLayerComposite.h" // for PaintedLayerComposite
#include "TiledLayerBuffer.h" // for TiledLayerComposer
#include "Units.h" // for ScreenIntRect
#include "gfx2DGlue.h" // for ToMatrix4x4
#include "gfxPrefs.h" // for gfxPrefs
#ifdef XP_MACOSX
#include "gfxPlatformMac.h"
#endif
#include "gfxRect.h" // for gfxRect
#include "gfxUtils.h" // for frame color util
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for IntSize, Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for Color, SurfaceFormat
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
#include "mozilla/layers/LayerMetricsWrapper.h" // for LayerMetricsWrapper
#include "mozilla/layers/LayersTypes.h" // for etc
#include "ipc/CompositorBench.h" // for CompositorBench
#include "ipc/ShadowLayerUtils.h"
#include "mozilla/mozalloc.h" // for operator new, etc
#include "nsAutoPtr.h" // for nsRefPtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_WARNING, NS_RUNTIMEABORT, etc
#include "nsISupportsImpl.h" // for Layer::AddRef, etc
#include "nsIWidget.h" // for nsIWidget
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for nsIntRect
#include "nsRegion.h" // for nsIntRegion, etc
#ifdef MOZ_WIDGET_ANDROID
#include <android/log.h>
#endif
#include "GeckoProfiler.h"
#include "TextRenderer.h" // for TextRenderer
class gfxContext;
struct nsIntSize;
namespace mozilla {
namespace layers {
class ImageLayer;
using namespace mozilla::gfx;
using namespace mozilla::gl;
static LayerComposite*
ToLayerComposite(Layer* aLayer)
{
return static_cast<LayerComposite*>(aLayer->ImplData());
}
static void ClearSubtree(Layer* aLayer)
{
ToLayerComposite(aLayer)->CleanupResources();
for (Layer* child = aLayer->GetFirstChild(); child;
child = child->GetNextSibling()) {
ClearSubtree(child);
}
}
void
LayerManagerComposite::ClearCachedResources(Layer* aSubtree)
{
MOZ_ASSERT(!aSubtree || aSubtree->Manager() == this);
Layer* subtree = aSubtree ? aSubtree : mRoot.get();
if (!subtree) {
return;
}
ClearSubtree(subtree);
// FIXME [bjacob]
// XXX the old LayerManagerOGL code had a mMaybeInvalidTree that it set to true here.
// Do we need that?
}
/**
* LayerManagerComposite
*/
LayerManagerComposite::LayerManagerComposite(Compositor* aCompositor)
: mWarningLevel(0.0f)
, mUnusedApzTransformWarning(false)
, mCompositor(aCompositor)
, mInTransaction(false)
, mIsCompositorReady(false)
, mDebugOverlayWantsNextFrame(false)
, mGeometryChanged(true)
, mLastFrameMissedHWC(false)
{
mTextRenderer = new TextRenderer(aCompositor);
MOZ_ASSERT(aCompositor);
}
LayerManagerComposite::~LayerManagerComposite()
{
Destroy();
}
bool
LayerManagerComposite::Initialize()
{
bool result = mCompositor->Initialize();
return result;
}
void
LayerManagerComposite::Destroy()
{
if (!mDestroyed) {
mCompositor->GetWidget()->CleanupWindowEffects();
if (mRoot) {
RootLayer()->Destroy();
}
mRoot = nullptr;
mDestroyed = true;
}
}
void
LayerManagerComposite::UpdateRenderBounds(const nsIntRect& aRect)
{
mRenderBounds = aRect;
}
bool
LayerManagerComposite::AreComponentAlphaLayersEnabled()
{
return Compositor::GetBackend() != LayersBackend::LAYERS_BASIC &&
LayerManager::AreComponentAlphaLayersEnabled();
}
void
LayerManagerComposite::BeginTransaction()
{
mInTransaction = true;
if (!mCompositor->Ready()) {
return;
}
mIsCompositorReady = true;
if (Compositor::GetBackend() == LayersBackend::LAYERS_OPENGL ||
Compositor::GetBackend() == LayersBackend::LAYERS_BASIC) {
mClonedLayerTreeProperties = LayerProperties::CloneFrom(GetRoot());
}
}
void
LayerManagerComposite::BeginTransactionWithDrawTarget(DrawTarget* aTarget, const nsIntRect& aRect)
{
mInTransaction = true;
if (!mCompositor->Ready()) {
return;
}
#ifdef MOZ_LAYERS_HAVE_LOG
MOZ_LAYERS_LOG(("[----- BeginTransaction"));
Log();
#endif
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return;
}
mIsCompositorReady = true;
mCompositor->SetTargetContext(aTarget, aRect);
mTarget = aTarget;
mTargetBounds = aRect;
}
void
LayerManagerComposite::ApplyOcclusionCulling(Layer* aLayer, nsIntRegion& aOpaqueRegion)
{
nsIntRegion localOpaque;
Matrix transform2d;
bool isTranslation = false;
// If aLayer has a simple transform (only an integer translation) then we
// can easily convert aOpaqueRegion into pre-transform coordinates and include
// that region.
if (aLayer->GetLocalTransform().Is2D(&transform2d)) {
if (transform2d.IsIntegerTranslation()) {
isTranslation = true;
localOpaque = aOpaqueRegion;
localOpaque.MoveBy(-transform2d._31, -transform2d._32);
}
}
// Subtract any areas that we know to be opaque from our
// visible region.
LayerComposite *composite = aLayer->AsLayerComposite();
if (!localOpaque.IsEmpty()) {
nsIntRegion visible = composite->GetShadowVisibleRegion();
visible.Sub(visible, localOpaque);
composite->SetShadowVisibleRegion(visible);
}
// Compute occlusions for our descendants (in front-to-back order) and allow them to
// contribute to localOpaque.
for (Layer* child = aLayer->GetLastChild(); child; child = child->GetPrevSibling()) {
ApplyOcclusionCulling(child, localOpaque);
}
// If we have a simple transform, then we can add our opaque area into
// aOpaqueRegion.
if (isTranslation &&
!aLayer->GetMaskLayer() &&
aLayer->GetLocalOpacity() == 1.0f) {
if (aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) {
localOpaque.Or(localOpaque, composite->GetShadowVisibleRegion());
}
localOpaque.MoveBy(transform2d._31, transform2d._32);
const nsIntRect* clip = aLayer->GetEffectiveClipRect();
if (clip) {
localOpaque.And(localOpaque, *clip);
}
aOpaqueRegion.Or(aOpaqueRegion, localOpaque);
}
}
bool
LayerManagerComposite::EndEmptyTransaction(EndTransactionFlags aFlags)
{
NS_ASSERTION(mInTransaction, "Didn't call BeginTransaction?");
if (!mRoot) {
mInTransaction = false;
mIsCompositorReady = false;
return false;
}
EndTransaction(nullptr, nullptr);
return true;
}
void
LayerManagerComposite::EndTransaction(DrawPaintedLayerCallback aCallback,
void* aCallbackData,
EndTransactionFlags aFlags)
{
NS_ASSERTION(mInTransaction, "Didn't call BeginTransaction?");
NS_ASSERTION(!aCallback && !aCallbackData, "Not expecting callbacks here");
mInTransaction = false;
if (!mIsCompositorReady) {
return;
}
mIsCompositorReady = false;
#ifdef MOZ_LAYERS_HAVE_LOG
MOZ_LAYERS_LOG((" ----- (beginning paint)"));
Log();
#endif
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return;
}
if (mRoot && mClonedLayerTreeProperties) {
MOZ_ASSERT(!mTarget);
nsIntRegion invalid =
mClonedLayerTreeProperties->ComputeDifferences(mRoot, nullptr, &mGeometryChanged);
mClonedLayerTreeProperties = nullptr;
mInvalidRegion.Or(mInvalidRegion, invalid);
} else if (!mTarget) {
mInvalidRegion.Or(mInvalidRegion, mRenderBounds);
}
if (mRoot && !(aFlags & END_NO_IMMEDIATE_REDRAW)) {
if (aFlags & END_NO_COMPOSITE) {
// Apply pending tree updates before recomputing effective
// properties.
mRoot->ApplyPendingUpdatesToSubtree();
}
// The results of our drawing always go directly into a pixel buffer,
// so we don't need to pass any global transform here.
mRoot->ComputeEffectiveTransforms(gfx::Matrix4x4());
nsIntRegion opaque;
ApplyOcclusionCulling(mRoot, opaque);
Render();
mGeometryChanged = false;
} else {
// Modified layer tree
mGeometryChanged = true;
}
mCompositor->ClearTargetContext();
mTarget = nullptr;
#ifdef MOZ_LAYERS_HAVE_LOG
Log();
MOZ_LAYERS_LOG(("]----- EndTransaction"));
#endif
}
TemporaryRef<DrawTarget>
LayerManagerComposite::CreateOptimalMaskDrawTarget(const IntSize &aSize)
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<PaintedLayer>
LayerManagerComposite::CreatePaintedLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<ContainerLayer>
LayerManagerComposite::CreateContainerLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<ImageLayer>
LayerManagerComposite::CreateImageLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<ColorLayer>
LayerManagerComposite::CreateColorLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<CanvasLayer>
LayerManagerComposite::CreateCanvasLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
LayerComposite*
LayerManagerComposite::RootLayer() const
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return ToLayerComposite(mRoot);
}
#ifdef MOZ_PROFILING
// Only build the QR feature when profiling to avoid bloating
// our data section.
// This table was generated using qrencode and is a binary
// encoding of the qrcodes 0-255.
#include "qrcode_table.h"
#endif
static uint16_t sFrameCount = 0;
void
LayerManagerComposite::RenderDebugOverlay(const Rect& aBounds)
{
bool drawFps = gfxPrefs::LayersDrawFPS();
bool drawFrameCounter = gfxPrefs::DrawFrameCounter();
bool drawFrameColorBars = gfxPrefs::CompositorDrawColorBars();
TimeStamp now = TimeStamp::Now();
if (drawFps) {
if (!mFPS) {
mFPS = MakeUnique<FPSState>();
}
float alpha = 1;
#ifdef ANDROID
// Draw a translation delay warning overlay
int width;
int border;
if ((now - mWarnTime).ToMilliseconds() < kVisualWarningDuration) {
EffectChain effects;
// Black blorder
border = 4;
width = 6;
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(0, 0, 0, 1));
mCompositor->DrawQuad(gfx::Rect(border, border, aBounds.width - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, aBounds.height - border - width, aBounds.width - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, border + width, width, aBounds.height - 2 * border - width * 2),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(aBounds.width - border - width, border + width, width, aBounds.height - 2 * border - 2 * width),
aBounds, effects, alpha, gfx::Matrix4x4());
// Content
border = 5;
width = 4;
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(1, 1.f - mWarningLevel, 0, 1));
mCompositor->DrawQuad(gfx::Rect(border, border, aBounds.width - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, aBounds.height - border - width, aBounds.width - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, border + width, width, aBounds.height - 2 * border - width * 2),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(aBounds.width - border - width, border + width, width, aBounds.height - 2 * border - 2 * width),
aBounds, effects, alpha, gfx::Matrix4x4());
SetDebugOverlayWantsNextFrame(true);
}
#endif
float fillRatio = mCompositor->GetFillRatio();
mFPS->DrawFPS(now, drawFrameColorBars ? 10 : 0, 0, unsigned(fillRatio), mCompositor);
if (mUnusedApzTransformWarning) {
// If we have an unused APZ transform on this composite, draw a 20x20 red box
// in the top-right corner
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(1, 0, 0, 1));
mCompositor->DrawQuad(gfx::Rect(aBounds.width - 20, 0, aBounds.width, 20),
aBounds, effects, alpha, gfx::Matrix4x4());
mUnusedApzTransformWarning = false;
SetDebugOverlayWantsNextFrame(true);
}
} else {
mFPS = nullptr;
}
if (drawFrameColorBars) {
gfx::Rect sideRect(0, 0, 10, aBounds.height);
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(gfxUtils::GetColorForFrameNumber(sFrameCount));
mCompositor->DrawQuad(sideRect,
sideRect,
effects,
1.0,
gfx::Matrix4x4());
}
#ifdef MOZ_PROFILING
if (drawFrameCounter) {
profiler_set_frame_number(sFrameCount);
const char* qr = sQRCodeTable[sFrameCount%256];
int size = 21;
int padding = 2;
float opacity = 1.0;
const uint16_t bitWidth = 5;
gfx::Rect clip(0,0, bitWidth*640, bitWidth*640);
// Draw the white squares at once
gfx::Color bitColor(1.0, 1.0, 1.0, 1.0);
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(bitColor);
int totalSize = (size + padding * 2) * bitWidth;
mCompositor->DrawQuad(gfx::Rect(0, 0, totalSize, totalSize),
clip,
effects,
opacity,
gfx::Matrix4x4());
// Draw a black square for every bit set in qr[index]
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(0, 0, 0, 1.0));
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
// Select the right bit from the binary encoding
int currBit = 128 >> ((x + y * 21) % 8);
int i = (x + y * 21) / 8;
if (qr[i] & currBit) {
mCompositor->DrawQuad(gfx::Rect(bitWidth * (x + padding),
bitWidth * (y + padding),
bitWidth, bitWidth),
clip,
effects,
opacity,
gfx::Matrix4x4());
}
}
}
}
#endif
if (drawFrameColorBars || drawFrameCounter) {
// We intentionally overflow at 2^16.
sFrameCount++;
}
}
RefPtr<CompositingRenderTarget>
LayerManagerComposite::PushGroupForLayerEffects()
{
// This is currently true, so just making sure that any new use of this
// method is flagged for investigation
MOZ_ASSERT(gfxPrefs::LayersEffectInvert() ||
gfxPrefs::LayersEffectGrayscale() ||
gfxPrefs::LayersEffectContrast() != 0.0);
RefPtr<CompositingRenderTarget> previousTarget = mCompositor->GetCurrentRenderTarget();
// make our render target the same size as the destination target
// so that we don't have to change size if the drawing area changes.
IntRect rect(previousTarget->GetOrigin(), previousTarget->GetSize());
// XXX: I'm not sure if this is true or not...
MOZ_ASSERT(rect.x == 0 && rect.y == 0);
if (!mTwoPassTmpTarget ||
mTwoPassTmpTarget->GetSize() != previousTarget->GetSize() ||
mTwoPassTmpTarget->GetOrigin() != previousTarget->GetOrigin()) {
mTwoPassTmpTarget = mCompositor->CreateRenderTarget(rect, INIT_MODE_NONE);
}
mCompositor->SetRenderTarget(mTwoPassTmpTarget);
return previousTarget;
}
void
LayerManagerComposite::PopGroupForLayerEffects(RefPtr<CompositingRenderTarget> aPreviousTarget,
nsIntRect aClipRect,
bool aGrayscaleEffect,
bool aInvertEffect,
float aContrastEffect)
{
MOZ_ASSERT(mTwoPassTmpTarget);
// This is currently true, so just making sure that any new use of this
// method is flagged for investigation
MOZ_ASSERT(aInvertEffect || aGrayscaleEffect || aContrastEffect != 0.0);
mCompositor->SetRenderTarget(aPreviousTarget);
EffectChain effectChain(RootLayer());
Matrix5x4 effectMatrix;
if (aGrayscaleEffect) {
// R' = G' = B' = luminance
// R' = 0.2126*R + 0.7152*G + 0.0722*B
// G' = 0.2126*R + 0.7152*G + 0.0722*B
// B' = 0.2126*R + 0.7152*G + 0.0722*B
Matrix5x4 grayscaleMatrix(0.2126f, 0.2126f, 0.2126f, 0,
0.7152f, 0.7152f, 0.7152f, 0,
0.0722f, 0.0722f, 0.0722f, 0,
0, 0, 0, 1,
0, 0, 0, 0);
effectMatrix = grayscaleMatrix;
}
if (aInvertEffect) {
// R' = 1 - R
// G' = 1 - G
// B' = 1 - B
Matrix5x4 colorInvertMatrix(-1, 0, 0, 0,
0, -1, 0, 0,
0, 0, -1, 0,
0, 0, 0, 1,
1, 1, 1, 0);
effectMatrix = effectMatrix * colorInvertMatrix;
}
if (aContrastEffect != 0.0) {
// Multiplying with:
// R' = (1 + c) * (R - 0.5) + 0.5
// G' = (1 + c) * (G - 0.5) + 0.5
// B' = (1 + c) * (B - 0.5) + 0.5
float cP1 = aContrastEffect + 1;
float hc = 0.5*aContrastEffect;
Matrix5x4 contrastMatrix( cP1, 0, 0, 0,
0, cP1, 0, 0,
0, 0, cP1, 0,
0, 0, 0, 1,
-hc, -hc, -hc, 0);
effectMatrix = effectMatrix * contrastMatrix;
}
effectChain.mPrimaryEffect = new EffectRenderTarget(mTwoPassTmpTarget);
effectChain.mSecondaryEffects[EffectTypes::COLOR_MATRIX] = new EffectColorMatrix(effectMatrix);
gfx::Rect clipRectF(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
mCompositor->DrawQuad(Rect(Point(0, 0), Size(mTwoPassTmpTarget->GetSize())), clipRectF, effectChain, 1.,
Matrix4x4());
}
void
LayerManagerComposite::Render()
{
PROFILER_LABEL("LayerManagerComposite", "Render",
js::ProfileEntry::Category::GRAPHICS);
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return;
}
// At this time, it doesn't really matter if these preferences change
// during the execution of the function; we should be safe in all
// permutations. However, may as well just get the values onces and
// then use them, just in case the consistency becomes important in
// the future.
bool invertVal = gfxPrefs::LayersEffectInvert();
bool grayscaleVal = gfxPrefs::LayersEffectGrayscale();
float contrastVal = gfxPrefs::LayersEffectContrast();
bool haveLayerEffects = (invertVal || grayscaleVal || contrastVal != 0.0);
// Set LayerScope begin/end frame
LayerScopeAutoFrame frame(PR_Now());
// Dump to console
if (gfxPrefs::LayersDump()) {
this->Dump();
}
// Dump to LayerScope Viewer
if (LayerScope::CheckSendable()) {
// Create a LayersPacket, dump Layers into it and transfer the
// packet('s ownership) to LayerScope.
auto packet = MakeUnique<layerscope::Packet>();
layerscope::LayersPacket* layersPacket = packet->mutable_layers();
this->Dump(layersPacket);
LayerScope::SendLayerDump(Move(packet));
}
/** Our more efficient but less powerful alter ego, if one is available. */
nsRefPtr<Composer2D> composer2D;
// We can't use composert2D if we have layer effects, so only get it
// when we don't have any effects.
if (!haveLayerEffects) {
composer2D = mCompositor->GetWidget()->GetComposer2D();
}
if (!mTarget && composer2D && composer2D->TryRender(mRoot, mGeometryChanged)) {
if (mFPS) {
double fps = mFPS->mCompositionFps.AddFrameAndGetFps(TimeStamp::Now());
if (gfxPrefs::LayersDrawFPS()) {
printf_stderr("HWComposer: FPS is %g\n", fps);
}
}
mCompositor->EndFrameForExternalComposition(Matrix());
// Reset the invalid region as compositing is done
mInvalidRegion.SetEmpty();
mLastFrameMissedHWC = false;
return;
} else if (!mTarget) {
mLastFrameMissedHWC = !!composer2D;
}
{
PROFILER_LABEL("LayerManagerComposite", "PreRender",
js::ProfileEntry::Category::GRAPHICS);
if (!mCompositor->GetWidget()->PreRender(this)) {
return;
}
}
nsIntRegion invalid;
if (mTarget) {
invalid = mTargetBounds;
} else {
invalid = mInvalidRegion;
// Reset the invalid region now that we've begun compositing.
mInvalidRegion.SetEmpty();
}
nsIntRect clipRect;
Rect bounds(mRenderBounds.x, mRenderBounds.y, mRenderBounds.width, mRenderBounds.height);
Rect actualBounds;
CompositorBench(mCompositor, bounds);
if (mRoot->GetClipRect()) {
clipRect = *mRoot->GetClipRect();
Rect rect(clipRect.x, clipRect.y, clipRect.width, clipRect.height);
mCompositor->BeginFrame(invalid, &rect, bounds, nullptr, &actualBounds);
} else {
gfx::Rect rect;
mCompositor->BeginFrame(invalid, nullptr, bounds, &rect, &actualBounds);
clipRect = nsIntRect(rect.x, rect.y, rect.width, rect.height);
}
if (actualBounds.IsEmpty()) {
mCompositor->SetFinalDestinationTarget();
mCompositor->GetWidget()->PostRender(this);
return;
}
// Prepare our intermediate surface to minimize render target switches.
RootLayer()->Prepare(RenderTargetPixel::FromUntyped(clipRect));
mCompositor->SetFinalDestinationTarget();
// Allow widget to render a custom background.
mCompositor->GetWidget()->DrawWindowUnderlay(this, nsIntRect(actualBounds.x,
actualBounds.y,
actualBounds.width,
actualBounds.height));
RefPtr<CompositingRenderTarget> previousTarget;
if (haveLayerEffects) {
previousTarget = PushGroupForLayerEffects();
} else {
mTwoPassTmpTarget = nullptr;
}
// Render our layers.
RootLayer()->RenderLayer(clipRect);
if (!mRegionToClear.IsEmpty()) {
nsIntRegionRectIterator iter(mRegionToClear);
const nsIntRect *r;
while ((r = iter.Next())) {
mCompositor->ClearRect(Rect(r->x, r->y, r->width, r->height));
}
}
if (mTwoPassTmpTarget) {
MOZ_ASSERT(haveLayerEffects);
PopGroupForLayerEffects(previousTarget, clipRect,
grayscaleVal, invertVal, contrastVal);
}
// Allow widget to render a custom foreground.
mCompositor->GetWidget()->DrawWindowOverlay(this, nsIntRect(actualBounds.x,
actualBounds.y,
actualBounds.width,
actualBounds.height));
// Debugging
RenderDebugOverlay(actualBounds);
{
PROFILER_LABEL("LayerManagerComposite", "EndFrame",
js::ProfileEntry::Category::GRAPHICS);
mCompositor->EndFrame();
mCompositor->SetFBAcquireFence(mRoot);
}
mCompositor->GetWidget()->PostRender(this);
RecordFrame();
}
static void
SubtractTransformedRegion(nsIntRegion& aRegion,
const nsIntRegion& aRegionToSubtract,
const Matrix4x4& aTransform)
{
if (aRegionToSubtract.IsEmpty()) {
return;
}
// For each rect in the region, find out its bounds in screen space and
// subtract it from the screen region.
nsIntRegionRectIterator it(aRegionToSubtract);
while (const nsIntRect* rect = it.Next()) {
Rect incompleteRect = aTransform.TransformBounds(ToRect(*rect));
aRegion.Sub(aRegion, nsIntRect(incompleteRect.x,
incompleteRect.y,
incompleteRect.width,
incompleteRect.height));
}
}
/* static */ void
LayerManagerComposite::ComputeRenderIntegrityInternal(Layer* aLayer,
nsIntRegion& aScreenRegion,
nsIntRegion& aLowPrecisionScreenRegion,
const Matrix4x4& aTransform)
{
if (aLayer->GetOpacity() <= 0.f ||
(aScreenRegion.IsEmpty() && aLowPrecisionScreenRegion.IsEmpty())) {
return;
}
// If the layer's a container, recurse into all of its children
ContainerLayer* container = aLayer->AsContainerLayer();
if (container) {
// Accumulate the transform of intermediate surfaces
Matrix4x4 transform = aTransform;
if (container->UseIntermediateSurface()) {
transform = aLayer->GetEffectiveTransform();
transform = aTransform * transform;
}
for (Layer* child = aLayer->GetFirstChild(); child;
child = child->GetNextSibling()) {
ComputeRenderIntegrityInternal(child, aScreenRegion, aLowPrecisionScreenRegion, transform);
}
return;
}
// Only painted layers can be incomplete
PaintedLayer* paintedLayer = aLayer->AsPaintedLayer();
if (!paintedLayer) {
return;
}
// See if there's any incomplete rendering
nsIntRegion incompleteRegion = aLayer->GetEffectiveVisibleRegion();
incompleteRegion.Sub(incompleteRegion, paintedLayer->GetValidRegion());
if (!incompleteRegion.IsEmpty()) {
// Calculate the transform to get between screen and layer space
Matrix4x4 transformToScreen = aLayer->GetEffectiveTransform();
transformToScreen = aTransform * transformToScreen;
SubtractTransformedRegion(aScreenRegion, incompleteRegion, transformToScreen);
// See if there's any incomplete low-precision rendering
TiledLayerComposer* composer = nullptr;
LayerComposite* shadow = aLayer->AsLayerComposite();
if (shadow) {
composer = shadow->GetTiledLayerComposer();
if (composer) {
incompleteRegion.Sub(incompleteRegion, composer->GetValidLowPrecisionRegion());
if (!incompleteRegion.IsEmpty()) {
SubtractTransformedRegion(aLowPrecisionScreenRegion, incompleteRegion, transformToScreen);
}
}
}
// If we can't get a valid low precision region, assume it's the same as
// the high precision region.
if (!composer) {
SubtractTransformedRegion(aLowPrecisionScreenRegion, incompleteRegion, transformToScreen);
}
}
}
#ifdef MOZ_WIDGET_ANDROID
static float
GetDisplayportCoverage(const CSSRect& aDisplayPort,
const Matrix4x4& aTransformToScreen,
const nsIntRect& aScreenRect)
{
Rect transformedDisplayport =
aTransformToScreen.TransformBounds(aDisplayPort.ToUnknownRect());
transformedDisplayport.RoundOut();
nsIntRect displayport = nsIntRect(transformedDisplayport.x,
transformedDisplayport.y,
transformedDisplayport.width,
transformedDisplayport.height);
if (!displayport.Contains(aScreenRect)) {
nsIntRegion coveredRegion;
coveredRegion.And(aScreenRect, displayport);
return coveredRegion.Area() / (float)(aScreenRect.width * aScreenRect.height);
}
return 1.0f;
}
#endif // MOZ_WIDGET_ANDROID
float
LayerManagerComposite::ComputeRenderIntegrity()
{
// We only ever have incomplete rendering when progressive tiles are enabled.
Layer* root = GetRoot();
if (!gfxPlatform::GetPlatform()->UseProgressivePaint() || !root) {
return 1.f;
}
FrameMetrics rootMetrics = LayerMetricsWrapper::TopmostScrollableMetrics(root);
if (!rootMetrics.IsScrollable()) {
// The root may not have any scrollable metrics, in which case rootMetrics
// will just be an empty FrameMetrics. Instead use the actual metrics from
// the root layer.
rootMetrics = LayerMetricsWrapper(root).Metrics();
}
ParentLayerIntRect bounds = RoundedToInt(rootMetrics.mCompositionBounds);
nsIntRect screenRect(bounds.x,
bounds.y,
bounds.width,
bounds.height);
float lowPrecisionMultiplier = 1.0f;
float highPrecisionMultiplier = 1.0f;
#ifdef MOZ_WIDGET_ANDROID
// Use the transform on the primary scrollable layer and its FrameMetrics
// to find out how much of the viewport the current displayport covers
nsTArray<Layer*> rootScrollableLayers;
GetRootScrollableLayers(rootScrollableLayers);
if (rootScrollableLayers.Length() > 0) {
// This is derived from the code in
// AsyncCompositionManager::TransformScrollableLayer
Layer* rootScrollable = rootScrollableLayers[0];
const FrameMetrics& metrics = LayerMetricsWrapper::TopmostScrollableMetrics(rootScrollable);
Matrix4x4 transform = rootScrollable->GetEffectiveTransform();
transform.PostScale(metrics.mPresShellResolution, metrics.mPresShellResolution, 1);
// Clip the screen rect to the document bounds
Rect documentBounds =
transform.TransformBounds(Rect(metrics.mScrollableRect.x - metrics.GetScrollOffset().x,
metrics.mScrollableRect.y - metrics.GetScrollOffset().y,
metrics.mScrollableRect.width,
metrics.mScrollableRect.height));
documentBounds.RoundOut();
screenRect = screenRect.Intersect(nsIntRect(documentBounds.x, documentBounds.y,
documentBounds.width, documentBounds.height));
// If the screen rect is empty, the user has scrolled entirely into
// over-scroll and so we can be considered to have full integrity.
if (screenRect.IsEmpty()) {
return 1.0f;
}
// Work out how much of the critical display-port covers the screen
bool hasLowPrecision = false;
if (!metrics.mCriticalDisplayPort.IsEmpty()) {
hasLowPrecision = true;
highPrecisionMultiplier =
GetDisplayportCoverage(metrics.mCriticalDisplayPort, transform, screenRect);
}
// Work out how much of the display-port covers the screen
if (!metrics.mDisplayPort.IsEmpty()) {
if (hasLowPrecision) {
lowPrecisionMultiplier =
GetDisplayportCoverage(metrics.mDisplayPort, transform, screenRect);
} else {
lowPrecisionMultiplier = highPrecisionMultiplier =
GetDisplayportCoverage(metrics.mDisplayPort, transform, screenRect);
}
}
}
// If none of the screen is covered, we have zero integrity.
if (highPrecisionMultiplier <= 0.0f && lowPrecisionMultiplier <= 0.0f) {
return 0.0f;
}
#endif // MOZ_WIDGET_ANDROID
nsIntRegion screenRegion(screenRect);
nsIntRegion lowPrecisionScreenRegion(screenRect);
Matrix4x4 transform;
ComputeRenderIntegrityInternal(root, screenRegion,
lowPrecisionScreenRegion, transform);
if (!screenRegion.IsEqual(screenRect)) {
// Calculate the area of the region. All rects in an nsRegion are
// non-overlapping.
float screenArea = screenRect.width * screenRect.height;
float highPrecisionIntegrity = screenRegion.Area() / screenArea;
float lowPrecisionIntegrity = 1.f;
if (!lowPrecisionScreenRegion.IsEqual(screenRect)) {
lowPrecisionIntegrity = lowPrecisionScreenRegion.Area() / screenArea;
}
return ((highPrecisionIntegrity * highPrecisionMultiplier) +
(lowPrecisionIntegrity * lowPrecisionMultiplier)) / 2;
}
return 1.f;
}
already_AddRefed<PaintedLayerComposite>
LayerManagerComposite::CreatePaintedLayerComposite()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<PaintedLayerComposite>(new PaintedLayerComposite(this)).forget();
}
already_AddRefed<ContainerLayerComposite>
LayerManagerComposite::CreateContainerLayerComposite()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<ContainerLayerComposite>(new ContainerLayerComposite(this)).forget();
}
already_AddRefed<ImageLayerComposite>
LayerManagerComposite::CreateImageLayerComposite()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<ImageLayerComposite>(new ImageLayerComposite(this)).forget();
}
already_AddRefed<ColorLayerComposite>
LayerManagerComposite::CreateColorLayerComposite()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<ColorLayerComposite>(new ColorLayerComposite(this)).forget();
}
already_AddRefed<CanvasLayerComposite>
LayerManagerComposite::CreateCanvasLayerComposite()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<CanvasLayerComposite>(new CanvasLayerComposite(this)).forget();
}
already_AddRefed<RefLayerComposite>
LayerManagerComposite::CreateRefLayerComposite()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return nsRefPtr<RefLayerComposite>(new RefLayerComposite(this)).forget();
}
LayerManagerComposite::AutoAddMaskEffect::AutoAddMaskEffect(Layer* aMaskLayer,
EffectChain& aEffects,
bool aIs3D)
: mCompositable(nullptr), mFailed(false)
{
if (!aMaskLayer) {
return;
}
mCompositable = ToLayerComposite(aMaskLayer)->GetCompositableHost();
if (!mCompositable) {
NS_WARNING("Mask layer with no compositable host");
mFailed = true;
return;
}
if (!mCompositable->AddMaskEffect(aEffects, aMaskLayer->GetEffectiveTransform(), aIs3D)) {
mCompositable = nullptr;
mFailed = true;
}
}
LayerManagerComposite::AutoAddMaskEffect::~AutoAddMaskEffect()
{
if (!mCompositable) {
return;
}
mCompositable->RemoveMaskEffect();
}
TemporaryRef<DrawTarget>
LayerManagerComposite::CreateDrawTarget(const IntSize &aSize,
SurfaceFormat aFormat)
{
#ifdef XP_MACOSX
// We don't want to accelerate if the surface is too small which indicates
// that it's likely used for an icon/static image. We also don't want to
// accelerate anything that is above the maximum texture size of weakest gpu.
// Safari uses 5000 area as the minimum for acceleration, we decided 64^2 is more logical.
bool useAcceleration = aSize.width <= 4096 && aSize.height <= 4096 &&
aSize.width > 64 && aSize.height > 64 &&
gfxPlatformMac::GetPlatform()->UseAcceleratedCanvas();
if (useAcceleration) {
return Factory::CreateDrawTarget(BackendType::COREGRAPHICS_ACCELERATED,
aSize, aFormat);
}
#endif
return LayerManager::CreateDrawTarget(aSize, aFormat);
}
LayerComposite::LayerComposite(LayerManagerComposite *aManager)
: mCompositeManager(aManager)
, mCompositor(aManager->GetCompositor())
, mShadowOpacity(1.0)
, mUseShadowClipRect(false)
, mShadowTransformSetByAnimation(false)
, mDestroyed(false)
, mLayerComposited(false)
{ }
LayerComposite::~LayerComposite()
{
}
void
LayerComposite::Destroy()
{
if (!mDestroyed) {
mDestroyed = true;
CleanupResources();
}
}
void
LayerComposite::AddBlendModeEffect(EffectChain& aEffectChain)
{
gfx::CompositionOp blendMode = GetLayer()->GetEffectiveMixBlendMode();
if (blendMode == gfx::CompositionOp::OP_OVER) {
return;
}
aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE] = new EffectBlendMode(blendMode);
return;
}
bool
LayerManagerComposite::CanUseCanvasLayerForSize(const IntSize &aSize)
{
return mCompositor->CanUseCanvasLayerForSize(gfx::IntSize(aSize.width,
aSize.height));
}
void
LayerManagerComposite::NotifyShadowTreeTransaction()
{
if (mFPS) {
mFPS->NotifyShadowTreeTransaction();
}
}
void
LayerComposite::SetLayerManager(LayerManagerComposite* aManager)
{
mCompositeManager = aManager;
mCompositor = aManager->GetCompositor();
}
#ifndef MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS
/*static*/ bool
LayerManagerComposite::SupportsDirectTexturing()
{
return false;
}
/*static*/ void
LayerManagerComposite::PlatformSyncBeforeReplyUpdate()
{
}
#endif // !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
} /* layers */
} /* mozilla */