gecko/browser/base/content/tabcandy/app/drag.js

231 lines
7.2 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is drag.js.
*
* The Initial Developer of the Original Code is
* Michael Yoshitaka Erlewine <mitcho@mitcho.com>.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// **********
// Title: drag.js
// ----------
// Variable: drag
// The Drag that's currently in process.
var drag = {
info: null,
zIndex: 100
};
// ##########
// Class: Drag (formerly DragInfo)
// Helper class for dragging <Item>s
//
// ----------
// Constructor: Drag
// Called to create a Drag in response to a jQuery-UI draggable "start" event.
var Drag = function(element, event) {
this.el = element;
this.$el = iQ(this.el);
this.item = Items.item(this.el);
this.parent = this.item.parent;
this.startPosition = new Point(event.clientX, event.clientY);
this.startTime = Utils.getMilliseconds();
this.item.isDragging = true;
this.item.setZ(999999);
this.safeWindowBounds = Items.getSafeWindowBounds();
Trenches.activateOthersTrenches(this.el);
// When a tab drag starts, make it the focused tab.
if(this.item.isAGroup) {
var tab = Page.getActiveTab();
if(!tab || tab.parent != this.item) {
if(this.item._children.length)
Page.setActiveTab(this.item._children[0]);
}
} else {
Page.setActiveTab(this.item);
}
};
Drag.prototype = {
// ----------
snap: function(event, ui, assumeConstantSize, keepProportional){
var bounds = this.item.getBounds();
var update = false; // need to update
var updateX = false;
var updateY = false;
var newRect;
// OH SNAP!
if (!Keys.meta) { // if we aren't holding down the meta key...
newRect = Trenches.snap(bounds,assumeConstantSize,keepProportional);
if (newRect) { // might be false if no changes were made
update = true;
bounds = newRect;
}
}
// make sure the bounds are in the window.
newRect = this.snapToEdge(bounds,assumeConstantSize,keepProportional);
if (newRect) {
update = true;
bounds = newRect;
}
if (update)
this.item.setBounds(bounds,true);
return ui;
},
// --------
// Function: snapToEdge
// Returns a version of the bounds snapped to the edge if it is close enough. If not,
// returns false. If <Keys.meta> is true, this function will simply enforce the
// window edges.
//
// Parameters:
// rect - (<Rect>) current bounds of the object
// assumeConstantSize - (boolean) whether the rect's dimensions are sacred or not
// keepProportional - (boolean) if we are allowed to change the rect's size, whether the
// dimensions should scaled proportionally or not.
snapToEdge: function Drag_snapToEdge(rect, assumeConstantSize, keepProportional) {
var swb = this.safeWindowBounds;
var update = false;
var updateX = false;
var updateY = false;
var snapRadius = ( Keys.meta ? 0 : Trenches.defaultRadius );
if (rect.left < swb.left + snapRadius ) {
rect.left = swb.left;
update = true;
updateX = true;
}
if (rect.right > swb.right - snapRadius) {
if (updateX || !assumeConstantSize) {
var newWidth = swb.right - rect.left;
if (keepProportional)
rect.height = rect.height * newWidth / rect.width;
rect.width = newWidth;
update = true;
} else if (!updateX || !Trenches.preferLeft) {
rect.left = swb.right - rect.width;
update = true;
}
}
if (rect.top < swb.top + snapRadius) {
rect.top = swb.top;
update = true;
updateY = true;
}
if (rect.bottom > swb.bottom - snapRadius) {
if (updateY || !assumeConstantSize) {
var newHeight = swb.bottom - rect.top;
if (keepProportional)
rect.width = rect.width * newHeight / rect.height;
rect.height = newHeight;
update = true;
} else if (!updateY || !Trenches.preferTop) {
rect.top = swb.bottom - rect.height;
update = true;
}
}
if (update)
return rect;
else
return false;
},
// ----------
// Function: drag
// Called in response to a jQuery-UI draggable "drag" event.
drag: function(event, ui) {
// if(this.item.isAGroup) {
var bb = this.item.getBounds();
bb.left = ui.position.left;
bb.top = ui.position.top;
this.item.setBounds(bb, true);
ui = this.snap(event,ui,true);
// } else
// this.item.reloadBounds();
if(this.parent && this.parent.expanded) {
var now = Utils.getMilliseconds();
var distance = this.startPosition.distance(new Point(event.clientX, event.clientY));
if(/* now - this.startTime > 500 || */distance > 100) {
this.parent.remove(this.item);
this.parent.collapse();
}
}
},
// ----------
// Function: stop
// Called in response to a jQuery-UI draggable "stop" event.
stop: function() {
this.item.isDragging = false;
// I'm commenting this out for a while as I believe it feels uncomfortable
// that groups go away when there is still a tab in them. I do this at
// the cost of symmetry. -- Aza
/*
if(this.parent && !this.parent.locked.close && this.parent != this.item.parent
&& this.parent._children.length == 1 && !this.parent.getTitle()) {
this.parent.remove(this.parent._children[0]);
}*/
if(this.parent && !this.parent.locked.close && this.parent != this.item.parent
&& this.parent._children.length == 0 && !this.parent.getTitle()) {
this.parent.close();
}
if(this.parent && this.parent.expanded)
this.parent.arrange();
if(this.item && !this.item.parent) {
this.item.setZ(drag.zIndex);
drag.zIndex++;
this.item.reloadBounds();
this.item.pushAway();
}
Trenches.disactivate();
}
};