gecko/layout/generic/nsCanvasFrame.h
Timothy Nikkel 58d05a6240 Bug 1000266. Don't purge the canvas fixed background image cache if we are only scrolling. r=mattwoodrow
Also NotifyRenderingChanged was on the canvas background color item, not the background image item.

Bug 818643 was a problem where the cache didn't get purged enough, but the fix meant we basically always purged the cached and never got to use it, making it useless. It meant that we purged the cache anytime the item has any type of invalidation whatsoever, even if the item would be drawn the same but the layer contents needed to be invalidated so that it would be redrawn (ie due to staying at the same position on screen but a different position in the layer).

This is really hacky, but NotifyRenderingChanged is only observed on one type of display item. So we just isolate the case where the only thing that changed is the offset (due to scrolling) and skip the NotifyRenderingChanged in that case.
2014-04-23 21:56:15 -05:00

232 lines
8.2 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* rendering object that goes directly inside the document's scrollbars */
#ifndef nsCanvasFrame_h___
#define nsCanvasFrame_h___
#include "mozilla/Attributes.h"
#include "mozilla/EventForwards.h"
#include "nsContainerFrame.h"
#include "nsIScrollPositionListener.h"
#include "nsDisplayList.h"
class nsPresContext;
class nsRenderingContext;
/**
* Root frame class.
*
* The root frame is the parent frame for the document element's frame.
* It only supports having a single child frame which must be an area
* frame
*/
class nsCanvasFrame : public nsContainerFrame,
public nsIScrollPositionListener
{
public:
nsCanvasFrame(nsStyleContext* aContext)
: nsContainerFrame(aContext),
mDoPaintFocus(false),
mAddedScrollPositionListener(false) {}
NS_DECL_QUERYFRAME_TARGET(nsCanvasFrame)
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS
virtual void DestroyFrom(nsIFrame* aDestructRoot) MOZ_OVERRIDE;
virtual nsresult SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList) MOZ_OVERRIDE;
virtual nsresult AppendFrames(ChildListID aListID,
nsFrameList& aFrameList) MOZ_OVERRIDE;
virtual nsresult InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList) MOZ_OVERRIDE;
virtual nsresult RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame) MOZ_OVERRIDE;
virtual nscoord GetMinWidth(nsRenderingContext *aRenderingContext) MOZ_OVERRIDE;
virtual nscoord GetPrefWidth(nsRenderingContext *aRenderingContext) MOZ_OVERRIDE;
virtual nsresult Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus) MOZ_OVERRIDE;
virtual bool IsFrameOfType(uint32_t aFlags) const MOZ_OVERRIDE
{
return nsContainerFrame::IsFrameOfType(aFlags &
~(nsIFrame::eCanContainOverflowContainers));
}
/** SetHasFocus tells the CanvasFrame to draw with focus ring
* @param aHasFocus true to show focus ring, false to hide it
*/
NS_IMETHOD SetHasFocus(bool aHasFocus);
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) MOZ_OVERRIDE;
void PaintFocus(nsRenderingContext& aRenderingContext, nsPoint aPt);
// nsIScrollPositionListener
virtual void ScrollPositionWillChange(nscoord aX, nscoord aY) MOZ_OVERRIDE;
virtual void ScrollPositionDidChange(nscoord aX, nscoord aY) MOZ_OVERRIDE {}
/**
* Get the "type" of the frame
*
* @see nsGkAtoms::canvasFrame
*/
virtual nsIAtom* GetType() const MOZ_OVERRIDE;
virtual nsresult StealFrame(nsIFrame* aChild, bool aForceNormal) MOZ_OVERRIDE
{
NS_ASSERTION(!aForceNormal, "No-one should be passing this in here");
// nsCanvasFrame keeps overflow container continuations of its child
// frame in main child list
nsresult rv = nsContainerFrame::StealFrame(aChild, true);
if (NS_FAILED(rv)) {
rv = nsContainerFrame::StealFrame(aChild);
}
return rv;
}
#ifdef DEBUG_FRAME_DUMP
virtual nsresult GetFrameName(nsAString& aResult) const MOZ_OVERRIDE;
#endif
virtual nsresult GetContentForEvent(mozilla::WidgetEvent* aEvent,
nsIContent** aContent) MOZ_OVERRIDE;
nsRect CanvasArea() const;
protected:
// Data members
bool mDoPaintFocus;
bool mAddedScrollPositionListener;
};
/**
* Override nsDisplayBackground methods so that we pass aBGClipRect to
* PaintBackground, covering the whole overflow area.
* We can also paint an "extra background color" behind the normal
* background.
*/
class nsDisplayCanvasBackgroundColor : public nsDisplayItem {
public:
nsDisplayCanvasBackgroundColor(nsDisplayListBuilder* aBuilder, nsIFrame *aFrame)
: nsDisplayItem(aBuilder, aFrame)
, mColor(NS_RGBA(0,0,0,0))
{
}
virtual bool ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aAllowVisibleRegionExpansion) MOZ_OVERRIDE
{
return NS_GET_A(mColor) > 0;
}
virtual nsRegion GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) MOZ_OVERRIDE
{
if (NS_GET_A(mColor) == 255) {
return nsRegion(GetBounds(aBuilder, aSnap));
}
return nsRegion();
}
virtual bool IsUniform(nsDisplayListBuilder* aBuilder, nscolor* aColor) MOZ_OVERRIDE
{
*aColor = mColor;
return true;
}
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) MOZ_OVERRIDE
{
nsCanvasFrame* frame = static_cast<nsCanvasFrame*>(mFrame);
*aSnap = true;
return frame->CanvasArea() + ToReferenceFrame();
}
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE
{
// We need to override so we don't consider border-radius.
aOutFrames->AppendElement(mFrame);
}
virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{
return new nsDisplayItemBoundsGeometry(this, aBuilder);
}
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) MOZ_OVERRIDE
{
const nsDisplayItemBoundsGeometry* geometry = static_cast<const nsDisplayItemBoundsGeometry*>(aGeometry);
ComputeInvalidationRegionDifference(aBuilder, geometry, aInvalidRegion);
}
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx) MOZ_OVERRIDE;
void SetExtraBackgroundColor(nscolor aColor)
{
mColor = aColor;
}
NS_DISPLAY_DECL_NAME("CanvasBackgroundColor", TYPE_CANVAS_BACKGROUND_COLOR)
private:
nscolor mColor;
};
class nsDisplayCanvasBackgroundImage : public nsDisplayBackgroundImage {
public:
nsDisplayCanvasBackgroundImage(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
uint32_t aLayer, const nsStyleBackground* aBg)
: nsDisplayBackgroundImage(aBuilder, aFrame, aLayer, aBg)
{}
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
virtual void NotifyRenderingChanged() MOZ_OVERRIDE
{
mFrame->Properties().Delete(nsIFrame::CachedBackgroundImage());
mFrame->Properties().Delete(nsIFrame::CachedBackgroundImageDT());
}
virtual bool ShouldFixToViewport(nsDisplayListBuilder* aBuilder) MOZ_OVERRIDE
{
// Put background-attachment:fixed canvas background images in their own
// compositing layer. Since we know their background painting area can't
// change (unless the viewport size itself changes), async scrolling
// will work well.
return mBackgroundStyle->mLayers[mLayer].mAttachment == NS_STYLE_BG_ATTACHMENT_FIXED &&
!mBackgroundStyle->mLayers[mLayer].mImage.IsEmpty();
}
// We still need to paint a background color as well as an image for this item,
// so we can't support this yet.
virtual bool SupportsOptimizingToImage() MOZ_OVERRIDE { return false; }
NS_DISPLAY_DECL_NAME("CanvasBackgroundImage", TYPE_CANVAS_BACKGROUND_IMAGE)
};
class nsDisplayCanvasThemedBackground : public nsDisplayThemedBackground {
public:
nsDisplayCanvasThemedBackground(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayThemedBackground(aBuilder, aFrame)
{}
virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("CanvasThemedBackground", TYPE_CANVAS_THEMED_BACKGROUND)
};
#endif /* nsCanvasFrame_h___ */