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71d8fd3f45
WebGLBindableName represents a GL 'name' (GLuint) that can be bound to part of the GL state machine. Similar code appeared in a number of classes that represent GL bindable names, such as WebGLBuffer, WebGLTexture, WebGLFramebuffer, etc. Cleanup to reduce copy-n-paste code that's needed for creating new objects for WebGL 2. --HG-- extra : source : ad7803e3daf5862099f62f24fdbc83639be1ed5a
28 lines
824 B
C++
28 lines
824 B
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLBindableName.h"
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#include "GLConsts.h"
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#include "mozilla/Assertions.h"
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using namespace mozilla;
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WebGLBindableName::WebGLBindableName()
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: mGLName(LOCAL_GL_NONE)
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, mTarget(LOCAL_GL_NONE)
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{ }
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void
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WebGLBindableName::BindTo(GLenum target)
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{
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MOZ_ASSERT(target != LOCAL_GL_NONE, "Can't bind to GL_NONE.");
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MOZ_ASSERT(mTarget == LOCAL_GL_NONE || mTarget == target, "Rebinding is illegal.");
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bool targetChanged = (target != mTarget);
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mTarget = target;
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if (targetChanged)
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OnTargetChanged();
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}
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