mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1385 lines
45 KiB
C++
1385 lines
45 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_LAYERS_H
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#define GFX_LAYERS_H
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#include "gfxTypes.h"
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#include "gfxASurface.h"
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#include "nsRegion.h"
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#include "nsPoint.h"
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#include "nsRect.h"
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#include "nsISupportsImpl.h"
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#include "nsAutoPtr.h"
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#include "gfx3DMatrix.h"
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#include "gfxColor.h"
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#include "gfxPattern.h"
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#include "nsTArray.h"
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#include "nsThreadUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/TimeStamp.h"
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#if defined(DEBUG) || defined(PR_LOGGING)
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# include <stdio.h> // FILE
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# include "prlog.h"
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# ifndef MOZ_LAYERS_HAVE_LOG
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# define MOZ_LAYERS_HAVE_LOG
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# endif
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# define MOZ_LAYERS_LOG(_args) \
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PR_LOG(LayerManager::GetLog(), PR_LOG_DEBUG, _args)
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#else
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struct PRLogModuleInfo;
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# define MOZ_LAYERS_LOG(_args)
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#endif // if defined(DEBUG) || defined(PR_LOGGING)
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#define MOZ_ENABLE_MASK_LAYERS
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class gfxContext;
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class nsPaintEvent;
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namespace mozilla {
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namespace gl {
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class GLContext;
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}
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namespace layers {
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class Layer;
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class ThebesLayer;
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class ContainerLayer;
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class ImageLayer;
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class ColorLayer;
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class ImageContainer;
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class CanvasLayer;
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class ReadbackLayer;
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class ReadbackProcessor;
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class ShadowLayer;
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class ShadowableLayer;
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class ShadowLayerForwarder;
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class ShadowLayerManager;
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class SpecificLayerAttributes;
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/**
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* The viewport and displayport metrics for the painted frame at the
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* time of a layer-tree transaction. These metrics are especially
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* useful for shadow layers, because the metrics values are updated
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* atomically with new pixels.
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*/
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struct THEBES_API FrameMetrics {
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public:
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// We use IDs to identify frames across processes.
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typedef PRUint64 ViewID;
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static const ViewID NULL_SCROLL_ID; // This container layer does not scroll.
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static const ViewID ROOT_SCROLL_ID; // This is the root scroll frame.
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static const ViewID START_SCROLL_ID; // This is the ID that scrolling subframes
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// will begin at.
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FrameMetrics()
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: mViewport(0, 0, 0, 0)
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, mContentRect(0, 0, 0, 0)
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, mViewportScrollOffset(0, 0)
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, mScrollId(NULL_SCROLL_ID)
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, mCSSContentRect(0, 0, 0, 0)
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, mResolution(1, 1)
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{}
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// Default copy ctor and operator= are fine
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bool operator==(const FrameMetrics& aOther) const
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{
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return (mViewport.IsEqualEdges(aOther.mViewport) &&
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mViewportScrollOffset == aOther.mViewportScrollOffset &&
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mDisplayPort.IsEqualEdges(aOther.mDisplayPort) &&
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mScrollId == aOther.mScrollId);
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}
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bool operator!=(const FrameMetrics& aOther) const
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{
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return !operator==(aOther);
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}
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bool IsDefault() const
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{
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return (FrameMetrics() == *this);
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}
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bool IsRootScrollable() const
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{
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return mScrollId == ROOT_SCROLL_ID;
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}
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bool IsScrollable() const
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{
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return mScrollId != NULL_SCROLL_ID;
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}
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// These are all in layer coordinate space.
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nsIntRect mViewport;
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nsIntRect mContentRect;
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nsIntPoint mViewportScrollOffset;
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nsIntRect mDisplayPort;
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ViewID mScrollId;
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// Consumers often want to know the origin/size before scaling to pixels
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// so we record this as well.
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gfx::Rect mCSSContentRect;
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// This represents the resolution at which the associated layer
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// will been rendered.
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gfxSize mResolution;
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};
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#define MOZ_LAYER_DECL_NAME(n, e) \
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virtual const char* Name() const { return n; } \
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virtual LayerType GetType() const { return e; }
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/**
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* Base class for userdata objects attached to layers and layer managers.
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*/
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class THEBES_API LayerUserData {
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public:
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virtual ~LayerUserData() {}
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};
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/*
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* Motivation: For truly smooth animation and video playback, we need to
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* be able to compose frames and render them on a dedicated thread (i.e.
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* off the main thread where DOM manipulation, script execution and layout
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* induce difficult-to-bound latency). This requires Gecko to construct
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* some kind of persistent scene structure (graph or tree) that can be
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* safely transmitted across threads. We have other scenarios (e.g. mobile
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* browsing) where retaining some rendered data between paints is desired
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* for performance, so again we need a retained scene structure.
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*
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* Our retained scene structure is a layer tree. Each layer represents
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* content which can be composited onto a destination surface; the root
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* layer is usually composited into a window, and non-root layers are
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* composited into their parent layers. Layers have attributes (e.g.
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* opacity and clipping) that influence their compositing.
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*
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* We want to support a variety of layer implementations, including
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* a simple "immediate mode" implementation that doesn't retain any
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* rendered data between paints (i.e. uses cairo in just the way that
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* Gecko used it before layers were introduced). But we also don't want
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* to have bifurcated "layers"/"non-layers" rendering paths in Gecko.
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* Therefore the layers API is carefully designed to permit maximally
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* efficient implementation in an "immediate mode" style. See the
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* BasicLayerManager for such an implementation.
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*/
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/**
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* Helper class to manage user data for layers and LayerManagers.
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*/
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class THEBES_API LayerUserDataSet {
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public:
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LayerUserDataSet() : mKey(nsnull) {}
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void Set(void* aKey, LayerUserData* aValue)
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{
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NS_ASSERTION(!mKey || mKey == aKey,
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"Multiple LayerUserData objects not supported");
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mKey = aKey;
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mValue = aValue;
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}
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/**
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* This can be used anytime. Ownership passes to the caller!
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*/
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LayerUserData* Remove(void* aKey)
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{
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if (mKey == aKey) {
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mKey = nsnull;
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LayerUserData* d = mValue.forget();
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return d;
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}
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return nsnull;
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}
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/**
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* This getter can be used anytime.
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*/
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bool Has(void* aKey)
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{
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return mKey == aKey;
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}
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/**
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* This getter can be used anytime. Ownership is retained by this object.
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*/
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LayerUserData* Get(void* aKey)
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{
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return mKey == aKey ? mValue.get() : nsnull;
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}
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/**
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* Clear out current user data.
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*/
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void Clear()
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{
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mKey = nsnull;
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mValue = nsnull;
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}
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private:
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void* mKey;
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nsAutoPtr<LayerUserData> mValue;
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};
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/**
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* A LayerManager controls a tree of layers. All layers in the tree
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* must use the same LayerManager.
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*
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* All modifications to a layer tree must happen inside a transaction.
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* Only the state of the layer tree at the end of a transaction is
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* rendered. Transactions cannot be nested
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*
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* Each transaction has two phases:
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* 1) Construction: layers are created, inserted, removed and have
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* properties set on them in this phase.
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* BeginTransaction and BeginTransactionWithTarget start a transaction in
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* the Construction phase. When the client has finished constructing the layer
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* tree, it should call EndConstruction() to enter the drawing phase.
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* 2) Drawing: ThebesLayers are rendered into in this phase, in tree
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* order. When the client has finished drawing into the ThebesLayers, it should
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* call EndTransaction to complete the transaction.
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*
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* All layer API calls happen on the main thread.
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*
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* Layers are refcounted. The layer manager holds a reference to the
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* root layer, and each container layer holds a reference to its children.
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*/
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class THEBES_API LayerManager {
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NS_INLINE_DECL_REFCOUNTING(LayerManager)
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public:
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enum LayersBackend {
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LAYERS_NONE = 0,
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LAYERS_BASIC,
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LAYERS_OPENGL,
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LAYERS_D3D9,
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LAYERS_D3D10,
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LAYERS_LAST
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};
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LayerManager() : mDestroyed(false), mSnapEffectiveTransforms(true)
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{
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InitLog();
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}
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virtual ~LayerManager() {}
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/**
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* Release layers and resources held by this layer manager, and mark
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* it as destroyed. Should do any cleanup necessary in preparation
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* for its widget going away. After this call, only user data calls
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* are valid on the layer manager.
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*/
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virtual void Destroy() { mDestroyed = true; mUserData.Clear(); }
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bool IsDestroyed() { return mDestroyed; }
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virtual ShadowLayerForwarder* AsShadowForwarder()
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{ return nsnull; }
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virtual ShadowLayerManager* AsShadowManager()
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{ return nsnull; }
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/**
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* Start a new transaction. Nested transactions are not allowed so
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* there must be no transaction currently in progress.
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* This transaction will update the state of the window from which
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* this LayerManager was obtained.
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*/
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virtual void BeginTransaction() = 0;
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/**
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* Start a new transaction. Nested transactions are not allowed so
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* there must be no transaction currently in progress.
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* This transaction will render the contents of the layer tree to
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* the given target context. The rendering will be complete when
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* EndTransaction returns.
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*/
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virtual void BeginTransactionWithTarget(gfxContext* aTarget) = 0;
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/**
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* Attempts to end an "empty transaction". There must have been no
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* changes to the layer tree since the BeginTransaction().
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* It's possible for this to fail; ThebesLayers may need to be updated
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* due to VRAM data being lost, for example. In such cases this method
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* returns false, and the caller must proceed with a normal layer tree
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* update and EndTransaction.
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*/
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virtual bool EndEmptyTransaction() = 0;
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/**
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* Function called to draw the contents of each ThebesLayer.
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* aRegionToDraw contains the region that needs to be drawn.
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* This would normally be a subregion of the visible region.
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* The callee must draw all of aRegionToDraw. Drawing outside
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* aRegionToDraw will be clipped out or ignored.
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* The callee must draw all of aRegionToDraw.
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* This region is relative to 0,0 in the ThebesLayer.
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*
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* aRegionToInvalidate contains a region whose contents have been
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* changed by the layer manager and which must therefore be invalidated.
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* For example, this could be non-empty if a retained layer internally
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* switches from RGBA to RGB or back ... we might want to repaint it to
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* consistently use subpixel-AA or not.
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* This region is relative to 0,0 in the ThebesLayer.
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* aRegionToInvalidate may contain areas that are outside
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* aRegionToDraw; the callee must ensure that these areas are repainted
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* in the current layer manager transaction or in a later layer
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* manager transaction.
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*
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* aContext must not be used after the call has returned.
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* We guarantee that buffered contents in the visible
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* region are valid once drawing is complete.
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*
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* The origin of aContext is 0,0 in the ThebesLayer.
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*/
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typedef void (* DrawThebesLayerCallback)(ThebesLayer* aLayer,
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gfxContext* aContext,
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const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aRegionToInvalidate,
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void* aCallbackData);
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enum EndTransactionFlags {
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END_DEFAULT = 0,
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END_NO_IMMEDIATE_REDRAW = 1 << 0 // Do not perform the drawing phase
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};
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/**
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* Finish the construction phase of the transaction, perform the
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* drawing phase, and end the transaction.
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* During the drawing phase, all ThebesLayers in the tree are
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* drawn in tree order, exactly once each, except for those layers
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* where it is known that the visible region is empty.
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*/
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virtual void EndTransaction(DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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EndTransactionFlags aFlags = END_DEFAULT) = 0;
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bool IsSnappingEffectiveTransforms() { return mSnapEffectiveTransforms; }
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/**
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* CONSTRUCTION PHASE ONLY
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* Set the root layer. The root layer is initially null. If there is
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* no root layer, EndTransaction won't draw anything.
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*/
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virtual void SetRoot(Layer* aLayer) = 0;
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/**
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* Can be called anytime
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*/
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Layer* GetRoot() { return mRoot; }
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/**
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* CONSTRUCTION PHASE ONLY
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* Called when a managee has mutated.
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* Subclasses overriding this method must first call their
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* superclass's impl
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*/
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#ifdef DEBUG
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// In debug builds, we check some properties of |aLayer|.
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virtual void Mutated(Layer* aLayer);
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#else
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virtual void Mutated(Layer* aLayer) { }
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#endif
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/**
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* CONSTRUCTION PHASE ONLY
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* Create a ThebesLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<ThebesLayer> CreateThebesLayer() = 0;
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/**
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* CONSTRUCTION PHASE ONLY
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* Create a ContainerLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<ContainerLayer> CreateContainerLayer() = 0;
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/**
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* CONSTRUCTION PHASE ONLY
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* Create an ImageLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<ImageLayer> CreateImageLayer() = 0;
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/**
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* CONSTRUCTION PHASE ONLY
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* Create a ColorLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<ColorLayer> CreateColorLayer() = 0;
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/**
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* CONSTRUCTION PHASE ONLY
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* Create a CanvasLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() = 0;
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/**
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* CONSTRUCTION PHASE ONLY
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* Create a ReadbackLayer for this manager's layer tree.
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*/
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virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() { return nsnull; }
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/**
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* Can be called anytime, from any thread.
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*/
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static already_AddRefed<ImageContainer> CreateImageContainer();
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/**
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* Type of layer manager his is. This is to be used sparsely in order to
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* avoid a lot of Layers backend specific code. It should be used only when
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* Layers backend specific functionality is necessary.
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*/
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virtual LayersBackend GetBackendType() = 0;
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/**
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* Creates a layer which is optimized for inter-operating with this layer
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* manager.
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*/
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virtual already_AddRefed<gfxASurface>
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CreateOptimalSurface(const gfxIntSize &aSize,
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gfxASurface::gfxImageFormat imageFormat);
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/**
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* Which image format to use as an alpha mask with this layer manager.
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*/
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virtual gfxASurface::gfxImageFormat MaskImageFormat()
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{ return gfxASurface::ImageFormatA8; }
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/**
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* Creates a DrawTarget which is optimized for inter-operating with this
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* layermanager.
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*/
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virtual TemporaryRef<mozilla::gfx::DrawTarget>
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CreateDrawTarget(const mozilla::gfx::IntSize &aSize,
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mozilla::gfx::SurfaceFormat aFormat);
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virtual bool CanUseCanvasLayerForSize(const gfxIntSize &aSize) { return true; }
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/**
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* returns the maximum texture size on this layer backend, or PR_INT32_MAX
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* if there is no maximum
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*/
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virtual PRInt32 GetMaxTextureSize() const = 0;
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/**
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* Return the name of the layer manager's backend.
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*/
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virtual void GetBackendName(nsAString& aName) = 0;
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/**
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* This setter can be used anytime. The user data for all keys is
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* initially null. Ownership pases to the layer manager.
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*/
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void SetUserData(void* aKey, LayerUserData* aData)
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{ mUserData.Set(aKey, aData); }
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/**
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* This can be used anytime. Ownership passes to the caller!
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*/
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nsAutoPtr<LayerUserData> RemoveUserData(void* aKey)
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{ nsAutoPtr<LayerUserData> d(mUserData.Remove(aKey)); return d; }
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/**
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* This getter can be used anytime.
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*/
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bool HasUserData(void* aKey)
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{ return mUserData.Has(aKey); }
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/**
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* This getter can be used anytime. Ownership is retained by the layer
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* manager.
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*/
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LayerUserData* GetUserData(void* aKey)
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{ return mUserData.Get(aKey); }
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|
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/**
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* Flag the next paint as the first for a document.
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*/
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virtual void SetIsFirstPaint() {}
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|
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// We always declare the following logging symbols, because it's
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// extremely tricky to conditionally declare them. However, for
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// ifndef MOZ_LAYERS_HAVE_LOG builds, they only have trivial
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// definitions in Layers.cpp.
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virtual const char* Name() const { return "???"; }
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/**
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* Dump information about this layer manager and its managed tree to
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* aFile, which defaults to stderr.
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*/
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void Dump(FILE* aFile=NULL, const char* aPrefix="");
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/**
|
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* Dump information about just this layer manager itself to aFile,
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* which defaults to stderr.
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*/
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void DumpSelf(FILE* aFile=NULL, const char* aPrefix="");
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|
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/**
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* Log information about this layer manager and its managed tree to
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* the NSPR log (if enabled for "Layers").
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*/
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|
void Log(const char* aPrefix="");
|
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/**
|
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* Log information about just this layer manager itself to the NSPR
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* log (if enabled for "Layers").
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*/
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void LogSelf(const char* aPrefix="");
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void StartFrameTimeRecording();
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nsTArray<float> StopFrameTimeRecording();
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|
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void PostPresent();
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static bool IsLogEnabled();
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static PRLogModuleInfo* GetLog() { return sLog; }
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bool IsCompositingCheap(LayerManager::LayersBackend aBackend)
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|
{ return LAYERS_BASIC != aBackend; }
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|
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virtual bool IsCompositingCheap() { return true; }
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|
|
|
protected:
|
|
nsRefPtr<Layer> mRoot;
|
|
LayerUserDataSet mUserData;
|
|
bool mDestroyed;
|
|
bool mSnapEffectiveTransforms;
|
|
|
|
// Print interesting information about this into aTo. Internally
|
|
// used to implement Dump*() and Log*().
|
|
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
|
|
|
|
static void InitLog();
|
|
static PRLogModuleInfo* sLog;
|
|
private:
|
|
TimeStamp mLastFrameTime;
|
|
nsTArray<float> mFrameTimes;
|
|
};
|
|
|
|
class ThebesLayer;
|
|
|
|
/**
|
|
* A Layer represents anything that can be rendered onto a destination
|
|
* surface.
|
|
*/
|
|
class THEBES_API Layer {
|
|
NS_INLINE_DECL_REFCOUNTING(Layer)
|
|
|
|
public:
|
|
// Keep these in alphabetical order
|
|
enum LayerType {
|
|
TYPE_CANVAS,
|
|
TYPE_COLOR,
|
|
TYPE_CONTAINER,
|
|
TYPE_IMAGE,
|
|
TYPE_READBACK,
|
|
TYPE_SHADOW,
|
|
TYPE_THEBES
|
|
};
|
|
|
|
virtual ~Layer() {}
|
|
|
|
/**
|
|
* Returns the LayerManager this Layer belongs to. Note that the layer
|
|
* manager might be in a destroyed state, at which point it's only
|
|
* valid to set/get user data from it.
|
|
*/
|
|
LayerManager* Manager() { return mManager; }
|
|
|
|
enum {
|
|
/**
|
|
* If this is set, the caller is promising that by the end of this
|
|
* transaction the entire visible region (as specified by
|
|
* SetVisibleRegion) will be filled with opaque content.
|
|
*/
|
|
CONTENT_OPAQUE = 0x01,
|
|
/**
|
|
* If this is set, the caller is notifying that the contents of this layer
|
|
* require per-component alpha for optimal fidelity. However, there is no
|
|
* guarantee that component alpha will be supported for this layer at
|
|
* paint time.
|
|
* This should never be set at the same time as CONTENT_OPAQUE.
|
|
*/
|
|
CONTENT_COMPONENT_ALPHA = 0x02,
|
|
|
|
/**
|
|
* If this is set then this layer is part of a preserve-3d group, and should
|
|
* be sorted with sibling layers that are also part of the same group.
|
|
*/
|
|
CONTENT_PRESERVE_3D = 0x04
|
|
};
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* This lets layout make some promises about what will be drawn into the
|
|
* visible region of the ThebesLayer. This enables internal quality
|
|
* and performance optimizations.
|
|
*/
|
|
void SetContentFlags(PRUint32 aFlags)
|
|
{
|
|
NS_ASSERTION((aFlags & (CONTENT_OPAQUE | CONTENT_COMPONENT_ALPHA)) !=
|
|
(CONTENT_OPAQUE | CONTENT_COMPONENT_ALPHA),
|
|
"Can't be opaque and require component alpha");
|
|
mContentFlags = aFlags;
|
|
Mutated();
|
|
}
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Tell this layer which region will be visible. The visible region
|
|
* is a region which contains all the contents of the layer that can
|
|
* actually affect the rendering of the window. It can exclude areas
|
|
* that are covered by opaque contents of other layers, and it can
|
|
* exclude areas where this layer simply contains no content at all.
|
|
* (This can be an overapproximation to the "true" visible region.)
|
|
*
|
|
* There is no general guarantee that drawing outside the bounds of the
|
|
* visible region will be ignored. So if a layer draws outside the bounds
|
|
* of its visible region, it needs to ensure that what it draws is valid.
|
|
*/
|
|
virtual void SetVisibleRegion(const nsIntRegion& aRegion)
|
|
{
|
|
mVisibleRegion = aRegion;
|
|
Mutated();
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the opacity which will be applied to this layer as it
|
|
* is composited to the destination.
|
|
*/
|
|
void SetOpacity(float aOpacity)
|
|
{
|
|
mOpacity = aOpacity;
|
|
Mutated();
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set a clip rect which will be applied to this layer as it is
|
|
* composited to the destination. The coordinates are relative to
|
|
* the parent layer (i.e. the contents of this layer
|
|
* are transformed before this clip rect is applied).
|
|
* For the root layer, the coordinates are relative to the widget,
|
|
* in device pixels.
|
|
* If aRect is null no clipping will be performed.
|
|
*/
|
|
void SetClipRect(const nsIntRect* aRect)
|
|
{
|
|
mUseClipRect = aRect != nsnull;
|
|
if (aRect) {
|
|
mClipRect = *aRect;
|
|
}
|
|
Mutated();
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set a clip rect which will be applied to this layer as it is
|
|
* composited to the destination. The coordinates are relative to
|
|
* the parent layer (i.e. the contents of this layer
|
|
* are transformed before this clip rect is applied).
|
|
* For the root layer, the coordinates are relative to the widget,
|
|
* in device pixels.
|
|
* The provided rect is intersected with any existing clip rect.
|
|
*/
|
|
void IntersectClipRect(const nsIntRect& aRect)
|
|
{
|
|
if (mUseClipRect) {
|
|
mClipRect.IntersectRect(mClipRect, aRect);
|
|
} else {
|
|
mUseClipRect = true;
|
|
mClipRect = aRect;
|
|
}
|
|
Mutated();
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set a layer to mask this layer.
|
|
*
|
|
* The mask layer should be applied using its effective transform (after it
|
|
* is calculated by ComputeEffectiveTransformForMaskLayer), this should use
|
|
* this layer's parent's transform and the mask layer's transform, but not
|
|
* this layer's. That is, the mask layer is specified relative to this layer's
|
|
* position in it's parent layer's coord space.
|
|
* Currently, only 2D translations are supported for the mask layer transform.
|
|
*
|
|
* Ownership of aMaskLayer passes to this.
|
|
* Typical use would be an ImageLayer with an alpha image used for masking.
|
|
* See also ContainerState::BuildMaskLayer in FrameLayerBuilder.cpp.
|
|
*/
|
|
void SetMaskLayer(Layer* aMaskLayer)
|
|
{
|
|
#ifdef MOZ_ENABLE_MASK_LAYERS
|
|
#ifdef DEBUG
|
|
if (aMaskLayer) {
|
|
gfxMatrix maskTransform;
|
|
bool maskIs2D = aMaskLayer->GetTransform().CanDraw2D(&maskTransform);
|
|
NS_ASSERTION(maskIs2D && maskTransform.HasOnlyIntegerTranslation(),
|
|
"Mask layer has invalid transform.");
|
|
}
|
|
#endif
|
|
|
|
mMaskLayer = aMaskLayer;
|
|
Mutated();
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Tell this layer what its transform should be. The transformation
|
|
* is applied when compositing the layer into its parent container.
|
|
* XXX Currently only transformations corresponding to 2D affine transforms
|
|
* are supported.
|
|
*/
|
|
void SetTransform(const gfx3DMatrix& aMatrix)
|
|
{
|
|
mTransform = aMatrix;
|
|
Mutated();
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* A layer is "fixed position" when it draws content from a content
|
|
* (not chrome) document, the topmost content document has a root scrollframe
|
|
* with a displayport, but the layer does not move when that displayport scrolls.
|
|
*/
|
|
void SetIsFixedPosition(bool aFixedPosition) { mIsFixedPosition = aFixedPosition; }
|
|
|
|
// These getters can be used anytime.
|
|
float GetOpacity() { return mOpacity; }
|
|
const nsIntRect* GetClipRect() { return mUseClipRect ? &mClipRect : nsnull; }
|
|
PRUint32 GetContentFlags() { return mContentFlags; }
|
|
const nsIntRegion& GetVisibleRegion() { return mVisibleRegion; }
|
|
ContainerLayer* GetParent() { return mParent; }
|
|
Layer* GetNextSibling() { return mNextSibling; }
|
|
Layer* GetPrevSibling() { return mPrevSibling; }
|
|
virtual Layer* GetFirstChild() { return nsnull; }
|
|
virtual Layer* GetLastChild() { return nsnull; }
|
|
const gfx3DMatrix& GetTransform() { return mTransform; }
|
|
bool GetIsFixedPosition() { return mIsFixedPosition; }
|
|
Layer* GetMaskLayer() { return mMaskLayer; }
|
|
|
|
/**
|
|
* DRAWING PHASE ONLY
|
|
*
|
|
* Write layer-subtype-specific attributes into aAttrs. Used to
|
|
* synchronize layer attributes to their shadows'.
|
|
*/
|
|
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) { }
|
|
|
|
// Returns true if it's OK to save the contents of aLayer in an
|
|
// opaque surface (a surface without an alpha channel).
|
|
// If we can use a surface without an alpha channel, we should, because
|
|
// it will often make painting of antialiased text faster and higher
|
|
// quality.
|
|
bool CanUseOpaqueSurface();
|
|
|
|
enum SurfaceMode {
|
|
SURFACE_OPAQUE,
|
|
SURFACE_SINGLE_CHANNEL_ALPHA,
|
|
SURFACE_COMPONENT_ALPHA
|
|
};
|
|
SurfaceMode GetSurfaceMode()
|
|
{
|
|
if (CanUseOpaqueSurface())
|
|
return SURFACE_OPAQUE;
|
|
if (mContentFlags & CONTENT_COMPONENT_ALPHA)
|
|
return SURFACE_COMPONENT_ALPHA;
|
|
return SURFACE_SINGLE_CHANNEL_ALPHA;
|
|
}
|
|
|
|
/**
|
|
* This setter can be used anytime. The user data for all keys is
|
|
* initially null. Ownership pases to the layer manager.
|
|
*/
|
|
void SetUserData(void* aKey, LayerUserData* aData)
|
|
{ mUserData.Set(aKey, aData); }
|
|
/**
|
|
* This can be used anytime. Ownership passes to the caller!
|
|
*/
|
|
nsAutoPtr<LayerUserData> RemoveUserData(void* aKey)
|
|
{ nsAutoPtr<LayerUserData> d(mUserData.Remove(aKey)); return d; }
|
|
/**
|
|
* This getter can be used anytime.
|
|
*/
|
|
bool HasUserData(void* aKey)
|
|
{ return mUserData.Has(aKey); }
|
|
/**
|
|
* This getter can be used anytime. Ownership is retained by the layer
|
|
* manager.
|
|
*/
|
|
LayerUserData* GetUserData(void* aKey)
|
|
{ return mUserData.Get(aKey); }
|
|
|
|
/**
|
|
* |Disconnect()| is used by layers hooked up over IPC. It may be
|
|
* called at any time, and may not be called at all. Using an
|
|
* IPC-enabled layer after Destroy() (drawing etc.) results in a
|
|
* safe no-op; no crashy or uaf etc.
|
|
*
|
|
* XXX: this interface is essentially LayerManager::Destroy, but at
|
|
* Layer granularity. It might be beneficial to unify them.
|
|
*/
|
|
virtual void Disconnect() {}
|
|
|
|
/**
|
|
* Dynamic downcast to a Thebes layer. Returns null if this is not
|
|
* a ThebesLayer.
|
|
*/
|
|
virtual ThebesLayer* AsThebesLayer() { return nsnull; }
|
|
|
|
/**
|
|
* Dynamic cast to a ContainerLayer. Returns null if this is not
|
|
* a ContainerLayer.
|
|
*/
|
|
virtual ContainerLayer* AsContainerLayer() { return nsnull; }
|
|
|
|
/**
|
|
* Dynamic cast to a ShadowLayer. Return null if this is not a
|
|
* ShadowLayer. Can be used anytime.
|
|
*/
|
|
virtual ShadowLayer* AsShadowLayer() { return nsnull; }
|
|
|
|
/**
|
|
* Dynamic cast to a ShadowableLayer. Return null if this is not a
|
|
* ShadowableLayer. Can be used anytime.
|
|
*/
|
|
virtual ShadowableLayer* AsShadowableLayer() { return nsnull; }
|
|
|
|
// These getters can be used anytime. They return the effective
|
|
// values that should be used when drawing this layer to screen,
|
|
// accounting for this layer possibly being a shadow.
|
|
const nsIntRect* GetEffectiveClipRect();
|
|
const nsIntRegion& GetEffectiveVisibleRegion();
|
|
/**
|
|
* Returns the product of the opacities of this layer and all ancestors up
|
|
* to and excluding the nearest ancestor that has UseIntermediateSurface() set.
|
|
*/
|
|
float GetEffectiveOpacity();
|
|
/**
|
|
* This returns the effective transform computed by
|
|
* ComputeEffectiveTransforms. Typically this is a transform that transforms
|
|
* this layer all the way to some intermediate surface or destination
|
|
* surface. For non-BasicLayers this will be a transform to the nearest
|
|
* ancestor with UseIntermediateSurface() (or to the root, if there is no
|
|
* such ancestor), but for BasicLayers it's different.
|
|
*/
|
|
const gfx3DMatrix& GetEffectiveTransform() const { return mEffectiveTransform; }
|
|
|
|
/**
|
|
* @param aTransformToSurface the composition of the transforms
|
|
* from the parent layer (if any) to the destination pixel grid.
|
|
*
|
|
* Computes mEffectiveTransform for this layer and all its descendants.
|
|
* mEffectiveTransform transforms this layer up to the destination
|
|
* pixel grid (whatever aTransformToSurface is relative to).
|
|
*
|
|
* We promise that when this is called on a layer, all ancestor layers
|
|
* have already had ComputeEffectiveTransforms called.
|
|
*/
|
|
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) = 0;
|
|
|
|
/**
|
|
* computes the effective transform for a mask layer, if this layer has one
|
|
*/
|
|
void ComputeEffectiveTransformForMaskLayer(const gfx3DMatrix& aTransformToSurface);
|
|
|
|
/**
|
|
* Calculate the scissor rect required when rendering this layer.
|
|
* Returns a rectangle relative to the intermediate surface belonging to the
|
|
* nearest ancestor that has an intermediate surface, or relative to the root
|
|
* viewport if no ancestor has an intermediate surface, corresponding to the
|
|
* clip rect for this layer intersected with aCurrentScissorRect.
|
|
* If no ancestor has an intermediate surface, the clip rect is transformed
|
|
* by aWorldTransform before being combined with aCurrentScissorRect, if
|
|
* aWorldTransform is non-null.
|
|
*/
|
|
nsIntRect CalculateScissorRect(const nsIntRect& aCurrentScissorRect,
|
|
const gfxMatrix* aWorldTransform);
|
|
|
|
virtual const char* Name() const =0;
|
|
virtual LayerType GetType() const =0;
|
|
|
|
/**
|
|
* Only the implementation should call this. This is per-implementation
|
|
* private data. Normally, all layers with a given layer manager
|
|
* use the same type of ImplData.
|
|
*/
|
|
void* ImplData() { return mImplData; }
|
|
|
|
/**
|
|
* Only the implementation should use these methods.
|
|
*/
|
|
void SetParent(ContainerLayer* aParent) { mParent = aParent; }
|
|
void SetNextSibling(Layer* aSibling) { mNextSibling = aSibling; }
|
|
void SetPrevSibling(Layer* aSibling) { mPrevSibling = aSibling; }
|
|
|
|
/**
|
|
* Dump information about this layer manager and its managed tree to
|
|
* aFile, which defaults to stderr.
|
|
*/
|
|
void Dump(FILE* aFile=NULL, const char* aPrefix="");
|
|
/**
|
|
* Dump information about just this layer manager itself to aFile,
|
|
* which defaults to stderr.
|
|
*/
|
|
void DumpSelf(FILE* aFile=NULL, const char* aPrefix="");
|
|
|
|
/**
|
|
* Log information about this layer manager and its managed tree to
|
|
* the NSPR log (if enabled for "Layers").
|
|
*/
|
|
void Log(const char* aPrefix="");
|
|
/**
|
|
* Log information about just this layer manager itself to the NSPR
|
|
* log (if enabled for "Layers").
|
|
*/
|
|
void LogSelf(const char* aPrefix="");
|
|
|
|
static bool IsLogEnabled() { return LayerManager::IsLogEnabled(); }
|
|
|
|
#ifdef DEBUG
|
|
void SetDebugColorIndex(PRUint32 aIndex) { mDebugColorIndex = aIndex; }
|
|
PRUint32 GetDebugColorIndex() { return mDebugColorIndex; }
|
|
#endif
|
|
|
|
protected:
|
|
Layer(LayerManager* aManager, void* aImplData) :
|
|
mManager(aManager),
|
|
mParent(nsnull),
|
|
mNextSibling(nsnull),
|
|
mPrevSibling(nsnull),
|
|
mImplData(aImplData),
|
|
mMaskLayer(nsnull),
|
|
mOpacity(1.0),
|
|
mContentFlags(0),
|
|
mUseClipRect(false),
|
|
mUseTileSourceRect(false),
|
|
mIsFixedPosition(false),
|
|
mDebugColorIndex(0)
|
|
{}
|
|
|
|
void Mutated() { mManager->Mutated(this); }
|
|
|
|
// Print interesting information about this into aTo. Internally
|
|
// used to implement Dump*() and Log*(). If subclasses have
|
|
// additional interesting properties, they should override this with
|
|
// an implementation that first calls the base implementation then
|
|
// appends additional info to aTo.
|
|
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
|
|
|
|
/**
|
|
* Returns the local transform for this layer: either mTransform or,
|
|
* for shadow layers, GetShadowTransform()
|
|
*/
|
|
const gfx3DMatrix& GetLocalTransform();
|
|
|
|
/**
|
|
* Computes a tweaked version of aTransform that snaps a point or a rectangle
|
|
* to pixel boundaries. Snapping is only performed if this layer's
|
|
* layer manager has enabled snapping (which is the default).
|
|
* @param aSnapRect a rectangle whose edges should be snapped to pixel
|
|
* boundaries in the destination surface. If the rectangle is empty,
|
|
* then the snapping process should preserve the scale factors of the
|
|
* transform matrix
|
|
* @param aResidualTransform a transform to apply before mEffectiveTransform
|
|
* in order to get the results to completely match aTransform
|
|
*/
|
|
gfx3DMatrix SnapTransform(const gfx3DMatrix& aTransform,
|
|
const gfxRect& aSnapRect,
|
|
gfxMatrix* aResidualTransform);
|
|
|
|
LayerManager* mManager;
|
|
ContainerLayer* mParent;
|
|
Layer* mNextSibling;
|
|
Layer* mPrevSibling;
|
|
void* mImplData;
|
|
nsRefPtr<Layer> mMaskLayer;
|
|
LayerUserDataSet mUserData;
|
|
nsIntRegion mVisibleRegion;
|
|
gfx3DMatrix mTransform;
|
|
gfx3DMatrix mEffectiveTransform;
|
|
float mOpacity;
|
|
nsIntRect mClipRect;
|
|
nsIntRect mTileSourceRect;
|
|
PRUint32 mContentFlags;
|
|
bool mUseClipRect;
|
|
bool mUseTileSourceRect;
|
|
bool mIsFixedPosition;
|
|
DebugOnly<PRUint32> mDebugColorIndex;
|
|
};
|
|
|
|
/**
|
|
* A Layer which we can draw into using Thebes. It is a conceptually
|
|
* infinite surface, but each ThebesLayer has an associated "valid region"
|
|
* of contents that it is currently storing, which is finite. ThebesLayer
|
|
* implementations can store content between paints.
|
|
*
|
|
* ThebesLayers are rendered into during the drawing phase of a transaction.
|
|
*
|
|
* Currently the contents of a ThebesLayer are in the device output color
|
|
* space.
|
|
*/
|
|
class THEBES_API ThebesLayer : public Layer {
|
|
public:
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Tell this layer that the content in some region has changed and
|
|
* will need to be repainted. This area is removed from the valid
|
|
* region.
|
|
*/
|
|
virtual void InvalidateRegion(const nsIntRegion& aRegion) = 0;
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set whether ComputeEffectiveTransforms should compute the
|
|
* "residual translation" --- the translation that should be applied *before*
|
|
* mEffectiveTransform to get the ideal transform for this ThebesLayer.
|
|
* When this is true, ComputeEffectiveTransforms will compute the residual
|
|
* and ensure that the layer is invalidated whenever the residual changes.
|
|
* When it's false, a change in the residual will not trigger invalidation
|
|
* and GetResidualTranslation will return 0,0.
|
|
* So when the residual is to be ignored, set this to false for better
|
|
* performance.
|
|
*/
|
|
void SetAllowResidualTranslation(bool aAllow) { mAllowResidualTranslation = aAllow; }
|
|
|
|
/**
|
|
* Can be used anytime
|
|
*/
|
|
const nsIntRegion& GetValidRegion() const { return mValidRegion; }
|
|
|
|
virtual ThebesLayer* AsThebesLayer() { return this; }
|
|
|
|
MOZ_LAYER_DECL_NAME("ThebesLayer", TYPE_THEBES)
|
|
|
|
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
|
|
{
|
|
// The default implementation just snaps 0,0 to pixels.
|
|
gfx3DMatrix idealTransform = GetLocalTransform()*aTransformToSurface;
|
|
gfxMatrix residual;
|
|
mEffectiveTransform = SnapTransform(idealTransform, gfxRect(0, 0, 0, 0),
|
|
mAllowResidualTranslation ? &residual : nsnull);
|
|
// The residual can only be a translation because ThebesLayer snapping
|
|
// only aligns a single point with the pixel grid; scale factors are always
|
|
// preserved exactly
|
|
NS_ASSERTION(!residual.HasNonTranslation(),
|
|
"Residual transform can only be a translation");
|
|
if (residual.GetTranslation() != mResidualTranslation) {
|
|
mResidualTranslation = residual.GetTranslation();
|
|
NS_ASSERTION(-0.5 <= mResidualTranslation.x && mResidualTranslation.x < 0.5 &&
|
|
-0.5 <= mResidualTranslation.y && mResidualTranslation.y < 0.5,
|
|
"Residual translation out of range");
|
|
mValidRegion.SetEmpty();
|
|
}
|
|
ComputeEffectiveTransformForMaskLayer(aTransformToSurface);
|
|
}
|
|
|
|
bool UsedForReadback() { return mUsedForReadback; }
|
|
void SetUsedForReadback(bool aUsed) { mUsedForReadback = aUsed; }
|
|
/**
|
|
* Returns the residual translation. Apply this translation when drawing
|
|
* into the ThebesLayer so that when mEffectiveTransform is applied afterwards
|
|
* by layer compositing, the results exactly match the "ideal transform"
|
|
* (the product of the transform of this layer and its ancestors).
|
|
* Returns 0,0 unless SetAllowResidualTranslation(true) has been called.
|
|
* The residual translation components are always in the range [-0.5, 0.5).
|
|
*/
|
|
gfxPoint GetResidualTranslation() const { return mResidualTranslation; }
|
|
|
|
protected:
|
|
ThebesLayer(LayerManager* aManager, void* aImplData)
|
|
: Layer(aManager, aImplData)
|
|
, mValidRegion()
|
|
, mUsedForReadback(false)
|
|
, mAllowResidualTranslation(false)
|
|
{
|
|
mContentFlags = 0; // Clear NO_TEXT, NO_TEXT_OVER_TRANSPARENT
|
|
}
|
|
|
|
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
|
|
|
|
/**
|
|
* ComputeEffectiveTransforms snaps the ideal transform to get mEffectiveTransform.
|
|
* mResidualTranslation is the translation that should be applied *before*
|
|
* mEffectiveTransform to get the ideal transform.
|
|
*/
|
|
gfxPoint mResidualTranslation;
|
|
nsIntRegion mValidRegion;
|
|
/**
|
|
* Set when this ThebesLayer is participating in readback, i.e. some
|
|
* ReadbackLayer (may) be getting its background from this layer.
|
|
*/
|
|
bool mUsedForReadback;
|
|
/**
|
|
* True when
|
|
*/
|
|
bool mAllowResidualTranslation;
|
|
};
|
|
|
|
/**
|
|
* A Layer which other layers render into. It holds references to its
|
|
* children.
|
|
*/
|
|
class THEBES_API ContainerLayer : public Layer {
|
|
public:
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Insert aChild into the child list of this container. aChild must
|
|
* not be currently in any child list or the root for the layer manager.
|
|
* If aAfter is non-null, it must be a child of this container and
|
|
* we insert after that layer. If it's null we insert at the start.
|
|
*/
|
|
virtual void InsertAfter(Layer* aChild, Layer* aAfter) = 0;
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Remove aChild from the child list of this container. aChild must
|
|
* be a child of this container.
|
|
*/
|
|
virtual void RemoveChild(Layer* aChild) = 0;
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the (sub)document metrics used to render the Layer subtree
|
|
* rooted at this.
|
|
*/
|
|
void SetFrameMetrics(const FrameMetrics& aFrameMetrics)
|
|
{
|
|
mFrameMetrics = aFrameMetrics;
|
|
Mutated();
|
|
}
|
|
|
|
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs);
|
|
|
|
void SortChildrenBy3DZOrder(nsTArray<Layer*>& aArray);
|
|
|
|
// These getters can be used anytime.
|
|
|
|
virtual ContainerLayer* AsContainerLayer() { return this; }
|
|
|
|
virtual Layer* GetFirstChild() { return mFirstChild; }
|
|
virtual Layer* GetLastChild() { return mLastChild; }
|
|
const FrameMetrics& GetFrameMetrics() { return mFrameMetrics; }
|
|
|
|
MOZ_LAYER_DECL_NAME("ContainerLayer", TYPE_CONTAINER)
|
|
|
|
/**
|
|
* ContainerLayer backends need to override ComputeEffectiveTransforms
|
|
* since the decision about whether to use a temporary surface for the
|
|
* container is backend-specific. ComputeEffectiveTransforms must also set
|
|
* mUseIntermediateSurface.
|
|
*/
|
|
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) = 0;
|
|
|
|
/**
|
|
* Call this only after ComputeEffectiveTransforms has been invoked
|
|
* on this layer.
|
|
* Returns true if this will use an intermediate surface. This is largely
|
|
* backend-dependent, but it affects the operation of GetEffectiveOpacity().
|
|
*/
|
|
bool UseIntermediateSurface() { return mUseIntermediateSurface; }
|
|
|
|
/**
|
|
* Returns the rectangle covered by the intermediate surface,
|
|
* in this layer's coordinate system
|
|
*/
|
|
nsIntRect GetIntermediateSurfaceRect()
|
|
{
|
|
NS_ASSERTION(mUseIntermediateSurface, "Must have intermediate surface");
|
|
return mVisibleRegion.GetBounds();
|
|
}
|
|
|
|
/**
|
|
* Returns true if this container has more than one non-empty child
|
|
*/
|
|
bool HasMultipleChildren();
|
|
|
|
/**
|
|
* Returns true if this container supports children with component alpha.
|
|
* Should only be called while painting a child of this layer.
|
|
*/
|
|
bool SupportsComponentAlphaChildren() { return mSupportsComponentAlphaChildren; }
|
|
|
|
protected:
|
|
friend class ReadbackProcessor;
|
|
|
|
void DidInsertChild(Layer* aLayer);
|
|
void DidRemoveChild(Layer* aLayer);
|
|
|
|
ContainerLayer(LayerManager* aManager, void* aImplData)
|
|
: Layer(aManager, aImplData),
|
|
mFirstChild(nsnull),
|
|
mLastChild(nsnull),
|
|
mUseIntermediateSurface(false),
|
|
mSupportsComponentAlphaChildren(false),
|
|
mMayHaveReadbackChild(false)
|
|
{
|
|
mContentFlags = 0; // Clear NO_TEXT, NO_TEXT_OVER_TRANSPARENT
|
|
}
|
|
|
|
/**
|
|
* A default implementation of ComputeEffectiveTransforms for use by OpenGL
|
|
* and D3D.
|
|
*/
|
|
void DefaultComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface);
|
|
|
|
/**
|
|
* Loops over the children calling ComputeEffectiveTransforms on them.
|
|
*/
|
|
void ComputeEffectiveTransformsForChildren(const gfx3DMatrix& aTransformToSurface);
|
|
|
|
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
|
|
|
|
Layer* mFirstChild;
|
|
Layer* mLastChild;
|
|
FrameMetrics mFrameMetrics;
|
|
bool mUseIntermediateSurface;
|
|
bool mSupportsComponentAlphaChildren;
|
|
bool mMayHaveReadbackChild;
|
|
};
|
|
|
|
/**
|
|
* A Layer which just renders a solid color in its visible region. It actually
|
|
* can fill any area that contains the visible region, so if you need to
|
|
* restrict the area filled, set a clip region on this layer.
|
|
*/
|
|
class THEBES_API ColorLayer : public Layer {
|
|
public:
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the color of the layer.
|
|
*/
|
|
virtual void SetColor(const gfxRGBA& aColor)
|
|
{
|
|
mColor = aColor;
|
|
}
|
|
|
|
// This getter can be used anytime.
|
|
virtual const gfxRGBA& GetColor() { return mColor; }
|
|
|
|
MOZ_LAYER_DECL_NAME("ColorLayer", TYPE_COLOR)
|
|
|
|
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
|
|
{
|
|
// Snap 0,0 to pixel boundaries, no extra internal transform.
|
|
gfx3DMatrix idealTransform = GetLocalTransform()*aTransformToSurface;
|
|
mEffectiveTransform = SnapTransform(idealTransform, gfxRect(0, 0, 0, 0), nsnull);
|
|
ComputeEffectiveTransformForMaskLayer(aTransformToSurface);
|
|
}
|
|
|
|
protected:
|
|
ColorLayer(LayerManager* aManager, void* aImplData)
|
|
: Layer(aManager, aImplData),
|
|
mColor(0.0, 0.0, 0.0, 0.0)
|
|
{}
|
|
|
|
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
|
|
|
|
gfxRGBA mColor;
|
|
};
|
|
|
|
/**
|
|
* A Layer for HTML Canvas elements. It's backed by either a
|
|
* gfxASurface or a GLContext (for WebGL layers), and has some control
|
|
* for intelligent updating from the source if necessary (for example,
|
|
* if hardware compositing is not available, for reading from the GL
|
|
* buffer into an image surface that we can layer composite.)
|
|
*
|
|
* After Initialize is called, the underlying canvas Surface/GLContext
|
|
* must not be modified during a layer transaction.
|
|
*/
|
|
class THEBES_API CanvasLayer : public Layer {
|
|
public:
|
|
struct Data {
|
|
Data()
|
|
: mSurface(nsnull), mGLContext(nsnull)
|
|
, mDrawTarget(nsnull), mGLBufferIsPremultiplied(false)
|
|
{ }
|
|
|
|
/* One of these two must be specified, but never both */
|
|
gfxASurface* mSurface; // a gfx Surface for the canvas contents
|
|
mozilla::gl::GLContext* mGLContext; // a GL PBuffer Context
|
|
mozilla::gfx::DrawTarget *mDrawTarget; // a DrawTarget for the canvas contents
|
|
|
|
/* The size of the canvas content */
|
|
nsIntSize mSize;
|
|
|
|
/* Whether the GLContext contains premultiplied alpha
|
|
* values in the framebuffer or not. Defaults to FALSE.
|
|
*/
|
|
bool mGLBufferIsPremultiplied;
|
|
};
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Initialize this CanvasLayer with the given data. The data must
|
|
* have either mSurface or mGLContext initialized (but not both), as
|
|
* well as mSize.
|
|
*
|
|
* This must only be called once.
|
|
*/
|
|
virtual void Initialize(const Data& aData) = 0;
|
|
|
|
/**
|
|
* Notify this CanvasLayer that the canvas surface contents have
|
|
* changed (or will change) before the next transaction.
|
|
*/
|
|
void Updated() { mDirty = true; }
|
|
|
|
/**
|
|
* Register a callback to be called at the end of each transaction.
|
|
*/
|
|
typedef void (* DidTransactionCallback)(void* aClosureData);
|
|
void SetDidTransactionCallback(DidTransactionCallback aCallback, void* aClosureData)
|
|
{
|
|
mCallback = aCallback;
|
|
mCallbackData = aClosureData;
|
|
}
|
|
|
|
/**
|
|
* CONSTRUCTION PHASE ONLY
|
|
* Set the filter used to resample this image (if necessary).
|
|
*/
|
|
void SetFilter(gfxPattern::GraphicsFilter aFilter) { mFilter = aFilter; }
|
|
gfxPattern::GraphicsFilter GetFilter() const { return mFilter; }
|
|
|
|
MOZ_LAYER_DECL_NAME("CanvasLayer", TYPE_CANVAS)
|
|
|
|
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
|
|
{
|
|
// Snap our local transform first, and snap the inherited transform as well.
|
|
// This makes our snapping equivalent to what would happen if our content
|
|
// was drawn into a ThebesLayer (gfxContext would snap using the local
|
|
// transform, then we'd snap again when compositing the ThebesLayer).
|
|
mEffectiveTransform =
|
|
SnapTransform(GetLocalTransform(), gfxRect(0, 0, mBounds.width, mBounds.height),
|
|
nsnull)*
|
|
SnapTransform(aTransformToSurface, gfxRect(0, 0, 0, 0), nsnull);
|
|
ComputeEffectiveTransformForMaskLayer(aTransformToSurface);
|
|
}
|
|
|
|
protected:
|
|
CanvasLayer(LayerManager* aManager, void* aImplData)
|
|
: Layer(aManager, aImplData),
|
|
mCallback(nsnull), mCallbackData(nsnull), mFilter(gfxPattern::FILTER_GOOD),
|
|
mDirty(false) {}
|
|
|
|
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
|
|
|
|
void FireDidTransactionCallback()
|
|
{
|
|
if (mCallback) {
|
|
mCallback(mCallbackData);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 0, 0, canvaswidth, canvasheight
|
|
*/
|
|
nsIntRect mBounds;
|
|
DidTransactionCallback mCallback;
|
|
void* mCallbackData;
|
|
gfxPattern::GraphicsFilter mFilter;
|
|
/**
|
|
* Set to true in Updated(), cleared during a transaction.
|
|
*/
|
|
bool mDirty;
|
|
};
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
void WriteSnapshotToDumpFile(Layer* aLayer, gfxASurface* aSurf);
|
|
void WriteSnapshotToDumpFile(LayerManager* aManager, gfxASurface* aSurf);
|
|
#endif
|
|
|
|
}
|
|
}
|
|
|
|
#endif /* GFX_LAYERS_H */
|