gecko/gfx/layers/ipc/CompositorParent.h
2013-04-30 15:16:04 +12:00

260 lines
7.9 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=4 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_CompositorParent_h
#define mozilla_layers_CompositorParent_h
// Enable this pref to turn on compositor performance warning.
// This will print warnings if the compositor isn't meeting
// its responsiveness objectives:
// 1) Compose a frame within 15ms of receiving a ScheduleCompositeCall
// 2) Unless a frame was composited within the throttle threshold in
// which the deadline will be 15ms + throttle threshold
//#define COMPOSITOR_PERFORMANCE_WARNING
#include "mozilla/layers/PCompositorParent.h"
#include "mozilla/layers/PLayerTransactionParent.h"
#include "base/thread.h"
#include "mozilla/Monitor.h"
#include "mozilla/TimeStamp.h"
#include "ShadowLayersManager.h"
class nsIWidget;
namespace base {
class Thread;
}
namespace mozilla {
namespace layers {
class AsyncPanZoomController;
class Layer;
class LayerManagerComposite;
class AsyncCompositionManager;
struct TextureFactoryIdentifier;
class CompositorParent : public PCompositorParent,
public ShadowLayersManager
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CompositorParent)
public:
CompositorParent(nsIWidget* aWidget,
bool aUseExternalSurfaceSize = false,
int aSurfaceWidth = -1, int aSurfaceHeight = -1);
virtual ~CompositorParent();
virtual bool RecvWillStop() MOZ_OVERRIDE;
virtual bool RecvStop() MOZ_OVERRIDE;
virtual bool RecvPause() MOZ_OVERRIDE;
virtual bool RecvResume() MOZ_OVERRIDE;
virtual bool RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot,
SurfaceDescriptor* aOutSnapshot);
virtual void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
virtual void ShadowLayersUpdated(LayerTransactionParent* aLayerTree,
const TargetConfig& aTargetConfig,
bool isFirstPaint) MOZ_OVERRIDE;
/**
* This forces the is-first-paint flag to true. This is intended to
* be called by the widget code when it loses its viewport information
* (or for whatever reason wants to refresh the viewport information).
* The information refresh happens because the compositor will call
* SetFirstPaintViewport on the next frame of composition.
*/
void ForceIsFirstPaint();
void Destroy();
LayerManagerComposite* GetLayerManager() { return mLayerManager; }
void SetTransformation(float aScale, nsIntPoint aScrollOffset);
void AsyncRender();
// Can be called from any thread
void ScheduleRenderOnCompositorThread();
void SchedulePauseOnCompositorThread();
/**
* Returns true if a surface was obtained and the resume succeeded; false
* otherwise.
*/
bool ScheduleResumeOnCompositorThread(int width, int height);
virtual void ScheduleComposition();
void NotifyShadowTreeTransaction();
/**
* Returns a pointer to the compositor corresponding to the given ID.
*/
static CompositorParent* GetCompositor(uint64_t id);
/**
* Returns the compositor thread's message loop.
*
* This message loop is used by CompositorParent and ImageBridgeParent.
*/
static MessageLoop* CompositorLoop();
/**
* Creates the compositor thread and the global compositor map.
*/
static void StartUp();
/**
* Destroys the compositor thread and the global compositor map.
*/
static void ShutDown();
/**
* Allocate an ID that can be used to refer to a layer tree and
* associated resources that live only on the compositor thread.
*
* Must run on the content main thread.
*/
static uint64_t AllocateLayerTreeId();
/**
* Release compositor-thread resources referred to by |aID|.
*
* Must run on the content main thread.
*/
static void DeallocateLayerTreeId(uint64_t aId);
/**
* Set aController as the pan/zoom controller for the tree referred
* to by aLayersId.
*
* Must run on content main thread.
*/
static void SetPanZoomControllerForLayerTree(uint64_t aLayersId,
AsyncPanZoomController* aController);
/**
* A new child process has been configured to push transactions
* directly to us. Transport is to its thread context.
*/
static PCompositorParent*
Create(Transport* aTransport, ProcessId aOtherProcess);
/**
* Setup external message loop and thread ID for Compositor.
* Should be used when CompositorParent should work in existing thread/MessageLoop,
* for example moving Compositor into native toolkit main thread will allow to avoid
* extra synchronization and call ::Composite() right from toolkit::Paint event
*/
static void StartUpWithExistingThread(MessageLoop* aMsgLoop,
PlatformThreadId aThreadID);
struct LayerTreeState {
nsRefPtr<Layer> mRoot;
nsRefPtr<AsyncPanZoomController> mController;
TargetConfig mTargetConfig;
};
/**
* Lookup the indirect shadow tree for |aId| and return it if it
* exists. Otherwise null is returned. This must only be called on
* the compositor thread.
*/
static const LayerTreeState* GetIndirectShadowTree(uint64_t aId);
protected:
virtual PLayerTransactionParent*
AllocPLayerTransaction(const LayersBackend& aBackendHint,
const uint64_t& aId,
TextureFactoryIdentifier* aTextureFactoryIdentifier);
virtual bool DeallocPLayerTransaction(PLayerTransactionParent* aLayers);
virtual void ScheduleTask(CancelableTask*, int);
virtual void Composite();
virtual void ComposeToTarget(gfxContext* aTarget);
void SetEGLSurfaceSize(int width, int height);
private:
void PauseComposition();
void ResumeComposition();
void ResumeCompositionAndResize(int width, int height);
void ForceComposition();
inline PlatformThreadId CompositorThreadID();
/**
* Creates a global map referencing each compositor by ID.
*
* This map is used by the ImageBridge protocol to trigger
* compositions without having to keep references to the
* compositor
*/
static void CreateCompositorMap();
static void DestroyCompositorMap();
/**
* Creates the compositor thread.
*
* All compositors live on the same thread.
* The thread is not lazily created on first access to avoid dealing with
* thread safety. Therefore it's best to create and destroy the thread when
* we know we areb't using it (So creating/destroying along with gfxPlatform
* looks like a good place).
*/
static bool CreateThread();
/**
* Destroys the compositor thread.
*
* It is safe to call this fucntion more than once, although the second call
* will have no effect.
* This function is not thread-safe.
*/
static void DestroyThread();
/**
* Add a compositor to the global compositor map.
*/
static void AddCompositor(CompositorParent* compositor, uint64_t* id);
/**
* Remove a compositor from the global compositor map.
*/
static CompositorParent* RemoveCompositor(uint64_t id);
/**
* Return true if current state allows compositing, that is
* finishing a layers transaction.
*/
bool CanComposite();
nsRefPtr<LayerManagerComposite> mLayerManager;
RefPtr<AsyncCompositionManager> mCompositionManager;
nsIWidget* mWidget;
CancelableTask *mCurrentCompositeTask;
TimeStamp mLastCompose;
#ifdef COMPOSITOR_PERFORMANCE_WARNING
TimeStamp mExpectedComposeTime;
#endif
bool mPaused;
bool mUseExternalSurfaceSize;
nsIntSize mEGLSurfaceSize;
mozilla::Monitor mPauseCompositionMonitor;
mozilla::Monitor mResumeCompositionMonitor;
uint64_t mCompositorID;
bool mOverrideComposeReadiness;
CancelableTask* mForceCompositionTask;
DISALLOW_EVIL_CONSTRUCTORS(CompositorParent);
};
} // layers
} // mozilla
#endif // mozilla_layers_CompositorParent_h