gecko/widget/os2/nsWindow.cpp

3057 lines
94 KiB
C++

/* vim: set sw=2 sts=2 et cin: */
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla OS/2 libraries.
*
* The Initial Developer of the Original Code is
* John Fairhurst, <john_fairhurst@iname.com>.
* Portions created by the Initial Developer are Copyright (C) 1999
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Pierre Phaneuf <pp@ludusdesign.com>
* IBM Corp.
* Rich Walsh <dragtext@e-vertise.com>
* Dan Rosen <dr@netscape.com>
* Dainis Jonitis <Dainis_Jonitis@swh-t.lv>
* Peter Weilbacher <mozilla@Weilbacher.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK *****/
//=============================================================================
/*
* This file is divided into the following major sections:
*
* - Macros
* - Variables & Forward declarations
* - nsWindow Create / Destroy
* - Standard Window Operations
* - Window Positioning
* - Plugin Operations
* - Top-level (frame window) Operations
* - Mouse Pointers
* - Rollup Event Handlers
* - nsWindow's Window Procedure
* - Window Message Handlers
* - Drag & Drop - Target methods
* - Keyboard Handlers
* - Event Dispatch
*
*/
//=============================================================================
#include "nsWindow.h"
#include "os2FrameWindow.h"
#include "gfxContext.h"
#include "gfxOS2Surface.h"
#include "imgIContainer.h"
#include "npapi.h"
#include "nsDragService.h"
#include "nsGfxCIID.h"
#include "nsHashKeys.h"
#include "nsIRollupListener.h"
#include "nsIScreenManager.h"
#include "nsOS2Uni.h"
#include "nsTHashtable.h"
#include "nsGkAtoms.h"
#include "wdgtos2rc.h"
#include "mozilla/Preferences.h"
using namespace mozilla;
//=============================================================================
// Macros
//=============================================================================
// Drag and Drop
// d&d flags - actions that might cause problems during d&d
#define ACTION_PAINT 1
#define ACTION_DRAW 2
#define ACTION_SCROLL 3
#define ACTION_SHOW 4
#define ACTION_PTRPOS 5
// d&d status - shorten these references a bit
#define DND_None (nsIDragSessionOS2::DND_NONE)
#define DND_NativeDrag (nsIDragSessionOS2::DND_NATIVEDRAG)
#define DND_MozDrag (nsIDragSessionOS2::DND_MOZDRAG)
#define DND_InDrop (nsIDragSessionOS2::DND_INDROP)
#define DND_DragStatus (nsIDragSessionOS2::DND_DRAGSTATUS)
#define DND_DispatchEnterEvent (nsIDragSessionOS2::DND_DISPATCHENTEREVENT)
#define DND_DispatchEvent (nsIDragSessionOS2::DND_DISPATCHEVENT)
#define DND_GetDragoverResult (nsIDragSessionOS2::DND_GETDRAGOVERRESULT)
#define DND_ExitSession (nsIDragSessionOS2::DND_EXITSESSION)
//-----------------------------------------------------------------------------
// App Command messages for IntelliMouse and Natural Keyboard Pro
#define WM_APPCOMMAND 0x0319
#define APPCOMMAND_BROWSER_BACKWARD 1
#define APPCOMMAND_BROWSER_FORWARD 2
#define APPCOMMAND_BROWSER_REFRESH 3
#define APPCOMMAND_BROWSER_STOP 4
//-----------------------------------------------------------------------------
// Keyboard-related macros
// Used for character-to-keycode translation
#define PMSCAN_PADMULT 0x37
#define PMSCAN_PAD7 0x47
#define PMSCAN_PAD8 0x48
#define PMSCAN_PAD9 0x49
#define PMSCAN_PADMINUS 0x4A
#define PMSCAN_PAD4 0x4B
#define PMSCAN_PAD5 0x4C
#define PMSCAN_PAD6 0x4D
#define PMSCAN_PADPLUS 0x4E
#define PMSCAN_PAD1 0x4F
#define PMSCAN_PAD2 0x50
#define PMSCAN_PAD3 0x51
#define PMSCAN_PAD0 0x52
#define PMSCAN_PADPERIOD 0x53
#define PMSCAN_PADDIV 0x5c
#define isNumPadScanCode(scanCode) !((scanCode < PMSCAN_PAD7) || \
(scanCode > PMSCAN_PADPERIOD) || \
(scanCode == PMSCAN_PADMULT) || \
(scanCode == PMSCAN_PADDIV) || \
(scanCode == PMSCAN_PADMINUS) || \
(scanCode == PMSCAN_PADPLUS))
#define isNumlockOn (WinGetKeyState(HWND_DESKTOP, VK_NUMLOCK) & 0x0001)
#define isKeyDown(vk) ((WinGetKeyState(HWND_DESKTOP,vk) & 0x8000) == 0x8000)
//-----------------------------------------------------------------------------
// Miscellanea
// extract X & Y from a mouse msg mparam
#define XFROMMP(m) (SHORT(LOUSHORT(m)))
#define YFROMMP(m) (SHORT(HIUSHORT(m)))
// make these methods seem more appropriate in context
#define PM2NS_PARENT NS2PM_PARENT
#define PM2NS NS2PM
// used to identify plugin widgets (copied from nsPluginNativeWindowOS2.cpp)
#define NS_PLUGIN_WINDOW_PROPERTY_ASSOCIATION \
"MozillaPluginWindowPropertyAssociation"
// name of the window class used to clip plugins
#define kClipWndClass "nsClipWnd"
//-----------------------------------------------------------------------------
// Debug
#ifdef DEBUG_FOCUS
#define DEBUGFOCUS(what) fprintf(stderr, "[%8x] %8lx (%02d) "#what"\n", \
(int)this, mWnd, mWindowIdentifier)
#else
#define DEBUGFOCUS(what)
#endif
//=============================================================================
// Variables & Forward declarations
//=============================================================================
// Rollup Listener - used by nsWindow & os2FrameWindow
nsIRollupListener* gRollupListener = 0;
nsIWidget* gRollupWidget = 0;
bool gRollupConsumeRollupEvent = false;
// Miscellaneous global flags
PRUint32 gOS2Flags = 0;
// Mouse pointers
static HPOINTER sPtrArray[IDC_COUNT];
// location of last MB1 down - used for mouse-based copy/paste
static POINTS sLastButton1Down = {0,0};
// set when any nsWindow is being dragged over
static PRUint32 sDragStatus = 0;
#ifdef DEBUG_FOCUS
int currentWindowIdentifier = 0;
#endif
//-----------------------------------------------------------------------------
static PRUint32 WMChar2KeyCode(MPARAM mp1, MPARAM mp2);
//=============================================================================
// nsWindow Create / Destroy
//=============================================================================
nsWindow::nsWindow() : nsBaseWidget()
{
mWnd = 0;
mParent = 0;
mFrame = 0;
mWindowType = eWindowType_toplevel;
mBorderStyle = eBorderStyle_default;
mWindowState = nsWindowState_ePrecreate;
mOnDestroyCalled = false;
mIsDestroying = false;
mInSetFocus = false;
mNoPaint = false;
mDragHps = 0;
mDragStatus = 0;
mClipWnd = 0;
mCssCursorHPtr = 0;
mThebesSurface = 0;
if (!gOS2Flags) {
InitGlobals();
}
}
//-----------------------------------------------------------------------------
nsWindow::~nsWindow()
{
// How destruction works: A call of Destroy() destroys the PM window. This
// triggers an OnDestroy(), which frees resources. If not Destroy'd at
// delete time, Destroy() gets called anyway.
// NOTE: Calling virtual functions from destructors is bad; they always
// bind in the current object (ie. as if they weren't virtual). It
// may even be illegal to call them from here.
mIsDestroying = true;
if (mCssCursorHPtr) {
WinDestroyPointer(mCssCursorHPtr);
mCssCursorHPtr = 0;
}
// If the widget was released without calling Destroy() then
// the native window still exists, and we need to destroy it
if (!(mWindowState & nsWindowState_eDead)) {
mWindowState |= nsWindowState_eDoingDelete;
mWindowState &= ~(nsWindowState_eLive | nsWindowState_ePrecreate |
nsWindowState_eInCreate);
Destroy();
}
// Once a plugin window has been destroyed,
// its parent, the clipping window, can be destroyed.
if (mClipWnd) {
WinDestroyWindow(mClipWnd);
mClipWnd = 0;
}
// If it exists, destroy our os2FrameWindow helper object.
if (mFrame) {
delete mFrame;
mFrame = 0;
}
}
//-----------------------------------------------------------------------------
// Init Module-level variables.
// static
void nsWindow::InitGlobals()
{
gOS2Flags = kIsInitialized;
// Register the MozillaWindowClass with PM.
WinRegisterClass(0, kWindowClassName, fnwpNSWindow, 0, 8);
// Register the dummy window class used to clip plugins.
WinRegisterClass(0, kClipWndClass, WinDefWindowProc, 0, 4);
// Load the mouse pointers from the dll containing 'gOS2Flags'.
HMODULE hModResources = 0;
DosQueryModFromEIP(&hModResources, 0, 0, 0, 0, (ULONG)&gOS2Flags);
for (int i = 0; i < IDC_COUNT; i++) {
sPtrArray[i] = WinLoadPointer(HWND_DESKTOP, hModResources, IDC_BASE+i);
}
// Work out if the system is DBCS.
char buffer[16];
COUNTRYCODE cc = { 0 };
DosQueryDBCSEnv(sizeof(buffer), &cc, buffer);
if (buffer[0] || buffer[1]) {
gOS2Flags |= kIsDBCS;
}
// This is ugly. The Thinkpad TrackPoint driver checks to see whether
// or not a window actually has a scroll bar as a child before sending
// it scroll messages. Needless to say, no Mozilla window has real scroll
// bars. So if you have the "os2.trackpoint" preference set, we put an
// invisible scroll bar on every child window so we can scroll.
if (Preferences::GetBool("os2.trackpoint", false)) {
gOS2Flags |= kIsTrackPoint;
}
}
//-----------------------------------------------------------------------------
// Release Module-level variables.
// static
void nsWindow::ReleaseGlobals()
{
for (int i = 0; i < IDC_COUNT; i++) {
WinDestroyPointer(sPtrArray[i]);
}
}
//-----------------------------------------------------------------------------
// Init an nsWindow & create the appropriate native window.
NS_METHOD nsWindow::Create(nsIWidget* aParent,
nsNativeWidget aNativeParent,
const nsIntRect& aRect,
EVENT_CALLBACK aHandleEventFunction,
nsDeviceContext* aContext,
nsWidgetInitData* aInitData)
{
mWindowState = nsWindowState_eInCreate;
// Identify the parent's nsWindow & native window. Only one of these
// should be supplied. Note: only nsWindow saves pParent as mParent;
// os2FrameWindow discards it since toplevel widgets have no parent.
HWND hParent;
nsWindow* pParent;
if (aParent) {
hParent = (HWND)aParent->GetNativeData(NS_NATIVE_WINDOW);
pParent = (nsWindow*)aParent;
} else {
if (aNativeParent && (HWND)aNativeParent != HWND_DESKTOP) {
hParent = (HWND)aNativeParent;
pParent = GetNSWindowPtr(hParent);
} else {
hParent = HWND_DESKTOP;
pParent = 0;
}
}
BaseCreate(aParent, aRect, aHandleEventFunction, aContext, aInitData);
#ifdef DEBUG_FOCUS
mWindowIdentifier = currentWindowIdentifier;
currentWindowIdentifier++;
#endif
// Some basic initialization.
if (aInitData) {
// Suppress creation of a Thebes surface for windows that will never
// be painted because they're always covered by another window.
if (mWindowType == eWindowType_toplevel ||
mWindowType == eWindowType_invisible) {
mNoPaint = true;
}
// Popup windows should not have an nsWindow parent.
else if (mWindowType == eWindowType_popup) {
pParent = 0;
}
}
// For toplevel windows, create an instance of our helper class,
// then have it create a frame & client window; otherwise,
// call our own CreateWindow() method to create a child window.
if (mWindowType == eWindowType_toplevel ||
mWindowType == eWindowType_dialog ||
mWindowType == eWindowType_invisible) {
mFrame = new os2FrameWindow(this);
NS_ENSURE_TRUE(mFrame, NS_ERROR_FAILURE);
mWnd = mFrame->CreateFrameWindow(pParent, hParent, aRect,
mWindowType, mBorderStyle);
NS_ENSURE_TRUE(mWnd, NS_ERROR_FAILURE);
} else {
nsresult rv = CreateWindow(pParent, hParent, aRect, aInitData);
NS_ENSURE_SUCCESS(rv, rv);
}
// Store a pointer to this object in the window's extra bytes.
SetNSWindowPtr(mWnd, this);
// Finalize the widget creation process.
nsGUIEvent event(true, NS_CREATE, this);
InitEvent(event);
DispatchWindowEvent(&event);
mWindowState = nsWindowState_eLive;
return NS_OK;
}
//-----------------------------------------------------------------------------
// Create a native window for an nsWindow object.
nsresult nsWindow::CreateWindow(nsWindow* aParent,
HWND aParentWnd,
const nsIntRect& aRect,
nsWidgetInitData* aInitData)
{
// For pop-ups, the Desktop is the parent and aParentWnd is the owner.
HWND hOwner = 0;
if (mWindowType == eWindowType_popup && aParentWnd != HWND_DESKTOP) {
hOwner = aParentWnd;
aParentWnd = HWND_DESKTOP;
}
// While we comply with the clipSiblings flag, we always set
// clipChildren regardless of the flag for performance reasons.
PRUint32 style = WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
if (aInitData && !aInitData->clipSiblings) {
style &= ~WS_CLIPSIBLINGS;
}
// Create the window hidden; it will be resized below.
mWnd = WinCreateWindow(aParentWnd,
kWindowClassName,
0,
style,
0, 0, 0, 0,
hOwner,
HWND_TOP,
0,
0, 0);
NS_ENSURE_TRUE(mWnd, NS_ERROR_FAILURE);
// If a TrackPoint is in use, create dummy scrollbars.
// XXX Popups may need this also to scroll comboboxes.
if ((gOS2Flags & kIsTrackPoint) && mWindowType == eWindowType_child) {
WinCreateWindow(mWnd, WC_SCROLLBAR, 0, SBS_VERT,
0, 0, 0, 0, mWnd, HWND_TOP,
FID_VERTSCROLL, 0, 0);
}
// Store the window's dimensions, then resize accordingly.
mBounds = aRect;
nsIntRect parRect;
if (aParent) {
aParent->GetBounds(parRect);
} else {
parRect.height = WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN);
}
WinSetWindowPos(mWnd, 0,
aRect.x, parRect.height - aRect.y - aRect.height,
aRect.width, aRect.height, SWP_SIZE | SWP_MOVE);
// Store the widget's parent and add it to the parent's list of children.
// Don't ADDREF mParent because AddChild() ADDREFs us.
mParent = aParent;
if (mParent) {
mParent->AddChild(this);
}
DEBUGFOCUS(Create nsWindow);
return NS_OK;
}
//-----------------------------------------------------------------------------
// Close this nsWindow.
NS_METHOD nsWindow::Destroy()
{
// avoid calling into other objects if we're being deleted, 'cos
// they must have no references to us.
if ((mWindowState & nsWindowState_eLive) && mParent) {
nsBaseWidget::Destroy();
}
// just to be safe. If we're going away and for some reason we're still
// the rollup widget, rollup and turn off capture.
if (this == gRollupWidget) {
if (gRollupListener) {
gRollupListener->Rollup(PR_UINT32_MAX);
}
CaptureRollupEvents(nsnull, false, true);
}
HWND hMain = GetMainWindow();
if (hMain) {
DEBUGFOCUS(Destroy);
if (hMain == WinQueryFocus(HWND_DESKTOP)) {
WinSetFocus(HWND_DESKTOP, WinQueryWindow(hMain, QW_PARENT));
}
WinDestroyWindow(hMain);
}
return NS_OK;
}
//=============================================================================
// Standard Window Operations
//=============================================================================
// This can't be inlined in nsWindow.h because it doesn't know about
// GetFrameWnd().
inline HWND nsWindow::GetMainWindow()
{
return mFrame ? mFrame->GetFrameWnd() : mWnd;
}
//-----------------------------------------------------------------------------
// Inline this here for consistency (and a cleaner looking .h).
// static
inline nsWindow* nsWindow::GetNSWindowPtr(HWND aWnd)
{
return (nsWindow*)WinQueryWindowPtr(aWnd, QWL_NSWINDOWPTR);
}
//-----------------------------------------------------------------------------
// static
inline bool nsWindow::SetNSWindowPtr(HWND aWnd, nsWindow* aPtr)
{
return WinSetWindowPtr(aWnd, QWL_NSWINDOWPTR, aPtr);
}
//-----------------------------------------------------------------------------
nsIWidget* nsWindow::GetParent()
{
// if this window isn't supposed to have a parent or it doesn't have
// a parent, or if it or its parent is being destroyed, return null
if (mFrame || mIsDestroying || mOnDestroyCalled ||
!mParent || mParent->mIsDestroying) {
return 0;
}
return mParent;
}
//-----------------------------------------------------------------------------
NS_METHOD nsWindow::Enable(bool aState)
{
HWND hMain = GetMainWindow();
if (hMain) {
WinEnableWindow(hMain, aState);
}
return NS_OK;
}
//-----------------------------------------------------------------------------
NS_METHOD nsWindow::IsEnabled(bool* aState)
{
NS_ENSURE_ARG_POINTER(aState);
HWND hMain = GetMainWindow();
*aState = !hMain || WinIsWindowEnabled(hMain);
return NS_OK;
}
//-----------------------------------------------------------------------------
NS_METHOD nsWindow::Show(bool aState)
{
if (mFrame) {
return mFrame->Show(aState);
}
if (mWnd) {
if (aState) {
// don't try to show new windows (e.g. the Bookmark menu)
// during a native dragover because they'll remain invisible;
if (CheckDragStatus(ACTION_SHOW, 0)) {
bool isVisible;
IsVisible(isVisible);
if (!isVisible) {
PlaceBehind(eZPlacementTop, 0, false);
}
WinShowWindow(mWnd, true);
}
} else {
WinShowWindow(mWnd, false);
}
}
return NS_OK;
}
//-----------------------------------------------------------------------------
NS_METHOD nsWindow::IsVisible(bool& aState)
{
aState = WinIsWindowVisible(GetMainWindow()) ? true : false;
return NS_OK;
}
//-----------------------------------------------------------------------------
NS_METHOD nsWindow::SetFocus(bool aRaise)
{
// for toplevel windows, this is directed to the client (i.e. mWnd)
if (mWnd) {
if (!mInSetFocus) {
DEBUGFOCUS(SetFocus);
mInSetFocus = true;
WinSetFocus(HWND_DESKTOP, mWnd);
mInSetFocus = false;
}
}
return NS_OK;
}
//-----------------------------------------------------------------------------
NS_METHOD nsWindow::Invalidate(const nsIntRect& aRect)
{
if (mWnd) {
RECTL rcl = {aRect.x, aRect.y, aRect.x + aRect.width, aRect.y + aRect.height};
NS2PM(rcl);
WinInvalidateRect(mWnd, &rcl, false);
}
return NS_OK;
}
//-----------------------------------------------------------------------------
// Create a Thebes surface using the current window handle.
gfxASurface* nsWindow::GetThebesSurface()
{
if (mWnd && !mThebesSurface) {
mThebesSurface = new gfxOS2Surface(mWnd);
}
return mThebesSurface;
}
//-----------------------------------------------------------------------------
// Internal-only method that suppresses creation of a Thebes surface
// for windows that aren't supposed to be visible. If one was created
// by an external call to GetThebesSurface(), it will be returned.
gfxASurface* nsWindow::ConfirmThebesSurface()
{
if (!mThebesSurface && !mNoPaint && mWnd) {
mThebesSurface = new gfxOS2Surface(mWnd);
}
return mThebesSurface;
}
//-----------------------------------------------------------------------------
float nsWindow::GetDPI()
{
static PRInt32 sDPI = 0;
// Create DC compatible with the screen, then query the DPI setting.
// If this fails, fall back to something sensible.
if (!sDPI) {
HDC dc = DevOpenDC(0, OD_MEMORY,"*",0L, 0, 0);
if (dc > 0) {
LONG lDPI;
if (DevQueryCaps(dc, CAPS_VERTICAL_FONT_RES, 1, &lDPI))
sDPI = lDPI;
DevCloseDC(dc);
}
if (sDPI <= 0) {
sDPI = 96;
}
}
return sDPI;
}
//-----------------------------------------------------------------------------
// Return some native data according to aDataType.
void* nsWindow::GetNativeData(PRUint32 aDataType)
{
switch(aDataType) {
case NS_NATIVE_WIDGET:
case NS_NATIVE_WINDOW:
case NS_NATIVE_PLUGIN_PORT:
return (void*)mWnd;
// during a native drag over the current window or any drag
// originating in Moz, return a drag HPS to avoid screen corruption;
case NS_NATIVE_GRAPHIC: {
HPS hps = 0;
CheckDragStatus(ACTION_DRAW, &hps);
if (!hps) {
hps = WinGetPS(mWnd);
}
return (void*)hps;
}
}
return 0;
}
//-----------------------------------------------------------------------------
void nsWindow::FreeNativeData(void* data, PRUint32 aDataType)
{
// an HPS is the only native data that needs to be freed
if (aDataType == NS_NATIVE_GRAPHIC &&
data &&
!ReleaseIfDragHPS((HPS)data)) {
WinReleasePS((HPS)data);
}
}
//-----------------------------------------------------------------------------
NS_METHOD nsWindow::CaptureMouse(bool aCapture)
{
if (aCapture) {
WinSetCapture(HWND_DESKTOP, mWnd);
} else {
WinSetCapture(HWND_DESKTOP, 0);
}
return NS_OK;
}
//-----------------------------------------------------------------------------
bool nsWindow::HasPendingInputEvent()
{
return (WinQueryQueueStatus(HWND_DESKTOP) & (QS_KEY | QS_MOUSE)) != 0;
}
//=============================================================================
// Window Positioning
//=============================================================================
// For toplevel windows, mBounds contains the dimensions of the client
// window. os2FrameWindow's "override" returns the size of the frame.
NS_METHOD nsWindow::GetBounds(nsIntRect& aRect)
{
if (mFrame) {
return mFrame->GetBounds(aRect);
}
aRect = mBounds;
return NS_OK;
}
//-----------------------------------------------------------------------------
// Since mBounds contains the dimensions of the client, os2FrameWindow
// doesn't have to provide any special handling for this method.
NS_METHOD nsWindow::GetClientBounds(nsIntRect& aRect)
{
aRect = mBounds;
return NS_OK;
}
//-----------------------------------------------------------------------------
nsIntPoint nsWindow::WidgetToScreenOffset()
{
POINTL point = { 0, 0 };
NS2PM(point);
WinMapWindowPoints(mWnd, HWND_DESKTOP, &point, 1);
return nsIntPoint(point.x,
WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN) - point.y - 1);
}
//-----------------------------------------------------------------------------
// Transform Y values between PM & XP coordinate systems.
// ptl is in this window's space
void nsWindow::NS2PM(POINTL& ptl)
{
ptl.y = mBounds.height - ptl.y - 1;
}
// rcl is in this window's space
void nsWindow::NS2PM(RECTL& rcl)
{
LONG height = rcl.yTop - rcl.yBottom;
rcl.yTop = mBounds.height - rcl.yBottom;
rcl.yBottom = rcl.yTop - height;
}
// ptl is in parent's space
void nsWindow::NS2PM_PARENT(POINTL& ptl)
{
if (mParent) {
mParent->NS2PM(ptl);
} else {
HWND hParent = WinQueryWindow(mWnd, QW_PARENT);
SWP swp;
WinQueryWindowPos(hParent, &swp);
ptl.y = swp.cy - ptl.y - 1;
}
}
//-----------------------------------------------------------------------------
NS_METHOD nsWindow::Move(PRInt32 aX, PRInt32 aY)
{
if (mFrame) {
return mFrame->Move(aX, aY);
}
Resize(aX, aY, mBounds.width, mBounds.height, false);
return NS_OK;
}
//-----------------------------------------------------------------------------
NS_METHOD nsWindow::Resize(PRInt32 aWidth, PRInt32 aHeight, bool aRepaint)
{
if (mFrame) {
return mFrame->Resize(aWidth, aHeight, aRepaint);
}
Resize(mBounds.x, mBounds.y, aWidth, aHeight, aRepaint);
return NS_OK;
}
//-----------------------------------------------------------------------------
NS_METHOD nsWindow::Resize(PRInt32 aX, PRInt32 aY,
PRInt32 aWidth, PRInt32 aHeight, bool aRepaint)
{
if (mFrame) {
return mFrame->Resize(aX, aY, aWidth, aHeight, aRepaint);
}
// For mWnd & eWindowType_child set the cached values upfront, see bug 286555.
// For other mWnd types we defer transfer of values to mBounds to
// WinSetWindowPos(), see bug 391421.
if (!mWnd ||
mWindowType == eWindowType_child ||
mWindowType == eWindowType_plugin) {
mBounds.x = aX;
mBounds.y = aY;
mBounds.width = aWidth;
mBounds.height = aHeight;
}
// To keep top-left corner in the same place, use the new height
// to calculate the coordinates for the top & bottom left corners.
if (mWnd) {
POINTL ptl = { aX, aY };
NS2PM_PARENT(ptl);
ptl.y -= aHeight - 1;
// For popups, aX already gives the correct position.
if (mWindowType == eWindowType_popup) {
ptl.y = WinQuerySysValue(HWND_DESKTOP, SV_CYSCREEN) - aHeight - 1 - aY;
}
else if (mParent) {
WinMapWindowPoints(mParent->mWnd, WinQueryWindow(mWnd, QW_PARENT),
&ptl, 1);
}
if (!WinSetWindowPos(mWnd, 0, ptl.x, ptl.y, aWidth, aHeight,
SWP_MOVE | SWP_SIZE) && aRepaint) {
WinInvalidateRect(mWnd, 0, FALSE);
}
}
return NS_OK;
}
//-----------------------------------------------------------------------------
NS_METHOD nsWindow::PlaceBehind(nsTopLevelWidgetZPlacement aPlacement,
nsIWidget* aWidget, bool aActivate)
{
HWND hBehind = HWND_TOP;
if (aPlacement == eZPlacementBottom) {
hBehind = HWND_BOTTOM;
} else
if (aPlacement == eZPlacementBelow && aWidget) {
hBehind = (static_cast<nsWindow*>(aWidget))->GetMainWindow();
}
PRUint32 flags = SWP_ZORDER;
if (aActivate) {
flags |= SWP_ACTIVATE;
}
WinSetWindowPos(GetMainWindow(), hBehind, 0, 0, 0, 0, flags);
return NS_OK;
}
//-----------------------------------------------------------------------------
// Set widget's position within its parent child list.
NS_METHOD nsWindow::SetZIndex(PRInt32 aZIndex)
{
// nsBaseWidget::SetZIndex() never has done anything sensible but
// has randomly placed widgets behind others (see bug 117730#c25).
// To get bug #353011 solved simply override it here to do nothing.
return NS_OK;
}
//=============================================================================
// Plugin Operations
//=============================================================================
// Fire an NS_PLUGIN_ACTIVATE event whenever a window associated
// with a plugin widget get the focus.
void nsWindow::ActivatePlugin(HWND aWnd)
{
// avoid acting on recursive WM_FOCUSCHANGED msgs
static bool inPluginActivate = FALSE;
if (inPluginActivate) {
return;
}
// This property is used by the plugin window to store a pointer
// to its plugin object. We just use it as a convenient marker.
if (!WinQueryProperty(mWnd, NS_PLUGIN_WINDOW_PROPERTY_ASSOCIATION)) {
return;
}
// Fire a plugin activation event on the plugin widget.
inPluginActivate = TRUE;
DEBUGFOCUS(NS_PLUGIN_ACTIVATE);
DispatchActivationEvent(NS_PLUGIN_ACTIVATE);
// Activating the plugin moves the focus off the child that had it,
// so try to restore it. If the WM_FOCUSCHANGED msg was synthesized
// by the plugin, then mp1 contains the child window that lost focus.
// Otherwise, just move it to the plugin's first child unless this
// is the mplayer plugin - doing so will put us into an endless loop.
// Since its children belong to another process, use the PID as a test.
HWND hFocus = 0;
if (WinIsChild(aWnd, mWnd)) {
hFocus = aWnd;
} else {
hFocus = WinQueryWindow(mWnd, QW_TOP);
if (hFocus) {
PID pidFocus, pidThis;
TID tid;
WinQueryWindowProcess(hFocus, &pidFocus, &tid);
WinQueryWindowProcess(mWnd, &pidThis, &tid);
if (pidFocus != pidThis) {
hFocus = 0;
}
}
}
if (hFocus) {
WinSetFocus(HWND_DESKTOP, hFocus);
}
inPluginActivate = FALSE;
return;
}
//-----------------------------------------------------------------------------
// This is invoked on a window that has plugin widget children
// to resize and clip those child windows.
nsresult nsWindow::ConfigureChildren(const nsTArray<Configuration>& aConfigurations)
{
for (PRUint32 i = 0; i < aConfigurations.Length(); ++i) {
const Configuration& configuration = aConfigurations[i];
nsWindow* w = static_cast<nsWindow*>(configuration.mChild);
NS_ASSERTION(w->GetParent() == this,
"Configured widget is not a child");
w->SetPluginClipRegion(configuration);
}
return NS_OK;
}
//-----------------------------------------------------------------------------
// This is invoked on a plugin window to resize it and set a persistent
// clipping region for it. Since the latter isn't possible on OS/2, it
// inserts a dummy window between the plugin widget and its parent to
// act as a clipping rectangle. The dummy window's dimensions and the
// plugin widget's position within the window are adjusted to correspond
// to the bounding box of the supplied array of clipping rectangles.
// Note: this uses PM calls rather than existing methods like Resize()
// and Update() because none of them support the options needed here.
void nsWindow::SetPluginClipRegion(const Configuration& aConfiguration)
{
NS_ASSERTION((mParent && mParent->mWnd), "Child window has no parent");
// If nothing has changed, exit.
if (!StoreWindowClipRegion(aConfiguration.mClipRegion) &&
mBounds.IsEqualInterior(aConfiguration.mBounds)) {
return;
}
// Set the widget's x/y to its nominal unclipped value. It doesn't
// affect our calculations but other code relies on it being correct.
mBounds.MoveTo(aConfiguration.mBounds.TopLeft());
// Get or create the PM window we use as a clipping rectangle.
HWND hClip = GetPluginClipWindow(mParent->mWnd);
NS_ASSERTION(hClip, "No clipping window for plugin");
if (!hClip) {
return;
}
// Create the bounding box for the clip region.
const nsTArray<nsIntRect>& rects = aConfiguration.mClipRegion;
nsIntRect r;
for (PRUint32 i = 0; i < rects.Length(); ++i) {
r.UnionRect(r, rects[i]);
}
// Size and position hClip to match the bounding box.
SWP swp;
POINTL ptl;
WinQueryWindowPos(hClip, &swp);
ptl.x = aConfiguration.mBounds.x + r.x;
ptl.y = mParent->mBounds.height
- (aConfiguration.mBounds.y + r.y + r.height);
ULONG clipFlags = 0;
if (swp.x != ptl.x || swp.y != ptl.y) {
clipFlags |= SWP_MOVE;
}
if (swp.cx != r.width || swp.cy != r.height) {
clipFlags |= SWP_SIZE;
}
if (clipFlags) {
WinSetWindowPos(hClip, 0, ptl.x, ptl.y, r.width, r.height, clipFlags);
}
// Reducing the size of hClip clips the right & top sides of the
// plugin widget. To clip the left & bottom sides, we have to move
// the widget so its origin's x and/or y is negative wrt hClip.
WinQueryWindowPos(mWnd, &swp);
ptl.x = -r.x;
ptl.y = r.height + r.y - aConfiguration.mBounds.height;
ULONG wndFlags = 0;
if (swp.x != ptl.x || swp.y != ptl.y) {
wndFlags |= SWP_MOVE;
}
if (mBounds.Size() != aConfiguration.mBounds.Size()) {
wndFlags |= SWP_SIZE;
}
if (wndFlags) {
WinSetWindowPos(mWnd, 0, ptl.x, ptl.y,
aConfiguration.mBounds.width,
aConfiguration.mBounds.height, wndFlags);
}
// Some plugins don't resize themselves when the plugin widget changes
// size, so help them out by resizing the first child (usually a frame).
if (wndFlags & SWP_SIZE) {
HWND hChild = WinQueryWindow(mWnd, QW_TOP);
if (hChild) {
WinSetWindowPos(hChild, 0, 0, 0,
aConfiguration.mBounds.width,
aConfiguration.mBounds.height,
SWP_MOVE | SWP_SIZE);
}
}
// When hClip is resized, mWnd and its children may not get updated
// automatically, so invalidate & repaint them
if (clipFlags & SWP_SIZE) {
WinInvalidateRect(mWnd, 0, TRUE);
WinUpdateWindow(mWnd);
}
}
//-----------------------------------------------------------------------------
// This gets or creates a window that's inserted between the main window
// and its plugin children. This window does nothing except act as a
// clipping rectangle for the plugin widget.
HWND nsWindow::GetPluginClipWindow(HWND aParentWnd)
{
if (mClipWnd) {
return mClipWnd;
}
// Insert a new clip window in the hierarchy between mWnd & aParentWnd.
mClipWnd = WinCreateWindow(aParentWnd, kClipWndClass, "",
WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
0, 0, 0, 0, 0, mWnd, 0, 0, 0);
if (mClipWnd) {
if (!WinSetParent(mWnd, mClipWnd, FALSE)) {
WinDestroyWindow(mClipWnd);
mClipWnd = 0;
}
}
return mClipWnd;
}
//=============================================================================
// Top-level (frame window) Operations
//=============================================================================
// When a window gets the focus, call os2FrameWindow's version of this
// method. It will fire an NS_ACTIVATE event on the top-level widget
// if appropriate.
void nsWindow::ActivateTopLevelWidget()
{
if (mFrame) {
mFrame->ActivateTopLevelWidget();
} else {
nsWindow* top = static_cast<nsWindow*>(GetTopLevelWidget());
if (top && top->mFrame) {
top->mFrame->ActivateTopLevelWidget();
}
}
return;
}
//-----------------------------------------------------------------------------
// All of these methods are inherently toplevel-only, and are in fact
// only invoked on toplevel widgets. If they're invoked on a child
// window, there's an error upstream.
NS_IMETHODIMP nsWindow::SetSizeMode(PRInt32 aMode)
{
NS_ENSURE_TRUE(mFrame, NS_ERROR_UNEXPECTED);
return mFrame->SetSizeMode(aMode);
}
NS_IMETHODIMP nsWindow::HideWindowChrome(bool aShouldHide)
{
NS_ENSURE_TRUE(mFrame, NS_ERROR_UNEXPECTED);
return mFrame->HideWindowChrome(aShouldHide);
}
NS_METHOD nsWindow::SetTitle(const nsAString& aTitle)
{
NS_ENSURE_TRUE(mFrame, NS_ERROR_UNEXPECTED);
return mFrame->SetTitle(aTitle);
}
NS_METHOD nsWindow::SetIcon(const nsAString& aIconSpec)
{
NS_ENSURE_TRUE(mFrame, NS_ERROR_UNEXPECTED);
return mFrame->SetIcon(aIconSpec);
}
NS_METHOD nsWindow::ConstrainPosition(bool aAllowSlop,
PRInt32* aX, PRInt32* aY)
{
NS_ENSURE_TRUE(mFrame, NS_ERROR_UNEXPECTED);
return mFrame->ConstrainPosition(aAllowSlop, aX, aY);
}
//=============================================================================
// Mouse Pointers
//=============================================================================
// Set one of the standard mouse pointers.
NS_METHOD nsWindow::SetCursor(nsCursor aCursor)
{
HPOINTER newPointer = 0;
switch (aCursor) {
case eCursor_select:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_TEXT, FALSE);
break;
case eCursor_wait:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_WAIT, FALSE);
break;
case eCursor_hyperlink:
newPointer = sPtrArray[IDC_SELECTANCHOR-IDC_BASE];
break;
case eCursor_standard:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_ARROW, FALSE);
break;
case eCursor_n_resize:
case eCursor_s_resize:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_SIZENS, FALSE);
break;
case eCursor_w_resize:
case eCursor_e_resize:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_SIZEWE, FALSE);
break;
case eCursor_nw_resize:
case eCursor_se_resize:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_SIZENWSE, FALSE);
break;
case eCursor_ne_resize:
case eCursor_sw_resize:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_SIZENESW, FALSE);
break;
case eCursor_crosshair:
newPointer = sPtrArray[IDC_CROSS-IDC_BASE];
break;
case eCursor_move:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_MOVE, FALSE);
break;
case eCursor_help:
newPointer = sPtrArray[IDC_HELP-IDC_BASE];
break;
case eCursor_copy: // CSS3
newPointer = sPtrArray[IDC_COPY-IDC_BASE];
break;
case eCursor_alias:
newPointer = sPtrArray[IDC_ALIAS-IDC_BASE];
break;
case eCursor_cell:
newPointer = sPtrArray[IDC_CELL-IDC_BASE];
break;
case eCursor_grab:
newPointer = sPtrArray[IDC_GRAB-IDC_BASE];
break;
case eCursor_grabbing:
newPointer = sPtrArray[IDC_GRABBING-IDC_BASE];
break;
case eCursor_spinning:
newPointer = sPtrArray[IDC_ARROWWAIT-IDC_BASE];
break;
case eCursor_context_menu:
// XXX this CSS3 cursor needs to be implemented
break;
case eCursor_zoom_in:
newPointer = sPtrArray[IDC_ZOOMIN-IDC_BASE];
break;
case eCursor_zoom_out:
newPointer = sPtrArray[IDC_ZOOMOUT-IDC_BASE];
break;
case eCursor_not_allowed:
case eCursor_no_drop:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_ILLEGAL, FALSE);
break;
case eCursor_col_resize:
newPointer = sPtrArray[IDC_COLRESIZE-IDC_BASE];
break;
case eCursor_row_resize:
newPointer = sPtrArray[IDC_ROWRESIZE-IDC_BASE];
break;
case eCursor_vertical_text:
newPointer = sPtrArray[IDC_VERTICALTEXT-IDC_BASE];
break;
case eCursor_all_scroll:
// XXX not 100% appropriate perhaps
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_MOVE, FALSE);
break;
case eCursor_nesw_resize:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_SIZENESW, FALSE);
break;
case eCursor_nwse_resize:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_SIZENWSE, FALSE);
break;
case eCursor_ns_resize:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_SIZENS, FALSE);
break;
case eCursor_ew_resize:
newPointer = WinQuerySysPointer(HWND_DESKTOP, SPTR_SIZEWE, FALSE);
break;
case eCursor_none:
newPointer = sPtrArray[IDC_NONE-IDC_BASE];
break;
default:
NS_ERROR("Invalid cursor type");
break;
}
if (newPointer) {
WinSetPointer(HWND_DESKTOP, newPointer);
}
return NS_OK;
}
//-----------------------------------------------------------------------------
// Create a mouse pointer on the fly to support the CSS 'cursor' style.
// This code is based on the Win version by C. Biesinger but has been
// substantially modified to accommodate platform differences and to
// improve efficiency.
NS_IMETHODIMP nsWindow::SetCursor(imgIContainer* aCursor,
PRUint32 aHotspotX, PRUint32 aHotspotY)
{
// if this is the same image as last time, reuse the saved hptr;
// it will be destroyed when we create a new one or when the
// current window is destroyed
if (mCssCursorImg == aCursor && mCssCursorHPtr) {
WinSetPointer(HWND_DESKTOP, mCssCursorHPtr);
return NS_OK;
}
nsRefPtr<gfxImageSurface> frame;
aCursor->CopyFrame(imgIContainer::FRAME_CURRENT,
imgIContainer::FLAG_SYNC_DECODE,
getter_AddRefs(frame));
NS_ENSURE_TRUE(frame, NS_ERROR_NOT_AVAILABLE);
// if the image is ridiculously large, exit because
// it will be unrecognizable when shrunk to 32x32
PRInt32 width = frame->Width();
PRInt32 height = frame->Height();
NS_ENSURE_TRUE(width <= 128 && height <= 128, NS_ERROR_FAILURE);
PRUint8* data = frame->Data();
// create the color bitmap
HBITMAP hBmp = CreateBitmapRGB(data, width, height);
NS_ENSURE_TRUE(hBmp, NS_ERROR_FAILURE);
// create a transparency mask from the alpha bytes
HBITMAP hAlpha = CreateTransparencyMask(frame->Format(), data, width, height);
if (!hAlpha) {
GpiDeleteBitmap(hBmp);
return NS_ERROR_FAILURE;
}
POINTERINFO info = {0};
info.fPointer = TRUE;
info.xHotspot = aHotspotX;
info.yHotspot = height - aHotspotY - 1;
info.hbmPointer = hAlpha;
info.hbmColor = hBmp;
// create the pointer
HPOINTER cursor = WinCreatePointerIndirect(HWND_DESKTOP, &info);
GpiDeleteBitmap(hBmp);
GpiDeleteBitmap(hAlpha);
NS_ENSURE_TRUE(cursor, NS_ERROR_FAILURE);
// use it
WinSetPointer(HWND_DESKTOP, cursor);
// destroy the previous hptr; this has to be done after the
// new pointer is set or else WinDestroyPointer() will fail
if (mCssCursorHPtr) {
WinDestroyPointer(mCssCursorHPtr);
}
// save the hptr and a reference to the image for next time
mCssCursorHPtr = cursor;
mCssCursorImg = aCursor;
return NS_OK;
}
//-----------------------------------------------------------------------------
// Render image or modified alpha data as a native bitmap.
// aligned bytes per row, rounded up to next dword bounday
#define ALIGNEDBPR(cx,bits) ( ( ( ((cx)*(bits)) + 31) / 32) * 4)
HBITMAP nsWindow::DataToBitmap(PRUint8* aImageData, PRUint32 aWidth,
PRUint32 aHeight, PRUint32 aDepth)
{
// get a presentation space for this window
HPS hps = (HPS)GetNativeData(NS_NATIVE_GRAPHIC);
if (!hps) {
return 0;
}
// a handy structure that does double duty
// as both BITMAPINFOHEADER2 & BITMAPINFO2
struct {
BITMAPINFOHEADER2 head;
RGB2 black;
RGB2 white;
} bi;
memset(&bi, 0, sizeof(bi));
bi.white.bBlue = (BYTE)255;
bi.white.bGreen = (BYTE)255;
bi.white.bRed = (BYTE)255;
// fill in the particulars
bi.head.cbFix = sizeof(bi.head);
bi.head.cx = aWidth;
bi.head.cy = aHeight;
bi.head.cPlanes = 1;
bi.head.cBitCount = aDepth;
bi.head.ulCompression = BCA_UNCOMP;
bi.head.cbImage = ALIGNEDBPR(aWidth, aDepth) * aHeight;
bi.head.cclrUsed = (aDepth == 1 ? 2 : 0);
// create a bitmap from the image data
HBITMAP hBmp = GpiCreateBitmap(hps, &bi.head, CBM_INIT,
reinterpret_cast<BYTE*>(aImageData),
(BITMAPINFO2*)&bi);
// free the hps, then return the bitmap
FreeNativeData((void*)hps, NS_NATIVE_GRAPHIC);
return hBmp;
}
//-----------------------------------------------------------------------------
// Create an RGB24 bitmap from Cairo image data.
HBITMAP nsWindow::CreateBitmapRGB(PRUint8* aImageData,
PRUint32 aWidth,
PRUint32 aHeight)
{
// calc width in bytes, rounding up to a dword boundary
const PRUint32 bpr = ALIGNEDBPR(aWidth, 24);
PRUint8* bmp = (PRUint8*)malloc(bpr * aHeight);
if (!bmp) {
return 0;
}
PRUint32* pSrc = (PRUint32*)aImageData;
for (PRUint32 row = aHeight; row > 0; --row) {
PRUint8* pDst = bmp + bpr * (row - 1);
for (PRUint32 col = aWidth; col > 0; --col) {
// In Cairo a color is encoded as ARGB in a DWORD
// stored in machine endianess.
PRUint32 color = *pSrc++;
*pDst++ = color; // Blue
*pDst++ = color >> 8; // Green
*pDst++ = color >> 16; // Red
}
}
// create the bitmap
HBITMAP hAlpha = DataToBitmap(bmp, aWidth, aHeight, 24);
// free the buffer, then return the bitmap
free(bmp);
return hAlpha;
}
//-----------------------------------------------------------------------------
// Create a monochrome AND/XOR bitmap from 0, 1, or 8-bit alpha data.
HBITMAP nsWindow::CreateTransparencyMask(gfxASurface::gfxImageFormat format,
PRUint8* aImageData,
PRUint32 aWidth,
PRUint32 aHeight)
{
// calc width in bytes, rounding up to a dword boundary
PRUint32 abpr = ALIGNEDBPR(aWidth, 1);
PRUint32 cbData = abpr * aHeight;
// alloc and clear space to hold both the AND & XOR bitmaps
PRUint8* mono = (PRUint8*)calloc(cbData, 2);
if (!mono) {
return 0;
}
// Non-alpha formats are already taken care of
// by initializing the XOR and AND masks to zero
if (format == gfxASurface::ImageFormatARGB32) {
// make the AND mask the inverse of the 8-bit alpha data
PRInt32* pSrc = (PRInt32*)aImageData;
for (PRUint32 row = aHeight; row > 0; --row) {
// Point to the right row in the AND mask
PRUint8* pDst = mono + cbData + abpr * (row - 1);
PRUint8 mask = 0x80;
for (PRUint32 col = aWidth; col > 0; --col) {
// Use the sign bit to test for transparency, as the alpha byte
// is highest byte. Positive means, alpha < 128, so consider it
// as transparent and set the AND mask.
if (*pSrc++ >= 0) {
*pDst |= mask;
}
mask >>= 1;
if (!mask) {
pDst++;
mask = 0x80;
}
}
}
}
// create the bitmap
HBITMAP hAlpha = DataToBitmap(mono, aWidth, aHeight * 2, 1);
// free the buffer, then return the bitmap
free(mono);
return hAlpha;
}
//=============================================================================
// Rollup Event Handlers
//=============================================================================
NS_IMETHODIMP nsWindow::CaptureRollupEvents(nsIRollupListener* aListener,
bool aDoCapture,
bool aConsumeRollupEvent)
{
// We haven't bothered carrying a weak reference to gRollupWidget
// because we believe lifespan is properly scoped. The first
// assertion helps assure that remains true.
if (aDoCapture) {
NS_ASSERTION(!gRollupWidget, "rollup widget reassigned before release");
gRollupConsumeRollupEvent = aConsumeRollupEvent;
NS_IF_RELEASE(gRollupWidget);
gRollupListener = aListener;
gRollupWidget = this;
NS_ADDREF(this);
} else {
gRollupListener = nsnull;
NS_IF_RELEASE(gRollupWidget);
}
return NS_OK;
}
//-----------------------------------------------------------------------------
// static
bool nsWindow::EventIsInsideWindow(nsWindow* aWindow)
{
RECTL rcl;
POINTL ptl;
if (WinQueryMsgPos(0, &ptl)) {
WinMapWindowPoints(HWND_DESKTOP, aWindow->mWnd, &ptl, 1);
WinQueryWindowRect(aWindow->mWnd, &rcl);
// now make sure that it wasn't one of our children
if (ptl.x < rcl.xLeft || ptl.x > rcl.xRight ||
ptl.y > rcl.yTop || ptl.y < rcl.yBottom) {
return false;
}
}
return true;
}
//-----------------------------------------------------------------------------
// Handle events that would cause a popup (combobox, menu, etc) to rollup.
// static
bool nsWindow::RollupOnButtonDown(ULONG aMsg)
{
// Exit if the event is inside the most recent popup.
if (EventIsInsideWindow((nsWindow*)gRollupWidget)) {
return false;
}
// See if we're dealing with a menu. If so, exit if the
// event was inside a parent of the current submenu.
PRUint32 popupsToRollup = PR_UINT32_MAX;
if (gRollupListener) {
nsAutoTArray<nsIWidget*, 5> widgetChain;
PRUint32 sameTypeCount = gRollupListener->GetSubmenuWidgetChain(&widgetChain);
for (PRUint32 i = 0; i < widgetChain.Length(); ++i) {
nsIWidget* widget = widgetChain[i];
if (EventIsInsideWindow((nsWindow*)widget)) {
if (i < sameTypeCount) {
return false;
}
popupsToRollup = sameTypeCount;
break;
}
} // for each parent menu widget
} // if rollup listener knows about menus
// We only need to deal with the last rollup for left mouse down events.
NS_ASSERTION(!mLastRollup, "mLastRollup is null");
mLastRollup = gRollupListener->Rollup(popupsToRollup, aMsg == WM_BUTTON1DOWN);
NS_IF_ADDREF(mLastRollup);
// If true, the buttondown event won't be passed on to the wndproc.
return gRollupConsumeRollupEvent;
}
//-----------------------------------------------------------------------------
// static
void nsWindow::RollupOnFocusLost(HWND aFocus)
{
HWND hRollup = ((nsWindow*)gRollupWidget)->mWnd;
// Exit if focus was lost to the most recent popup.
if (hRollup == aFocus) {
return;
}
// Exit if focus was lost to a parent of the current submenu.
if (gRollupListener) {
nsAutoTArray<nsIWidget*, 5> widgetChain;
gRollupListener->GetSubmenuWidgetChain(&widgetChain);
for (PRUint32 i = 0; i < widgetChain.Length(); ++i) {
if (((nsWindow*)widgetChain[i])->mWnd == aFocus) {
return;
}
}
}
// Rollup all popups.
gRollupListener->Rollup(PR_UINT32_MAX);
return;
}
//=============================================================================
// nsWindow's Window Procedure
//=============================================================================
// This is the actual wndproc; it does some preprocessing then passes
// the msgs to the ProcessMessage() method which does most of the work.
MRESULT EXPENTRY fnwpNSWindow(HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2)
{
nsAutoRollup autoRollup;
// If this window doesn't have an object ptr,
// send the msg to the default wndproc.
nsWindow* wnd = nsWindow::GetNSWindowPtr(hwnd);
if (!wnd) {
return WinDefWindowProc(hwnd, msg, mp1, mp2);
}
// If we're not in the destructor, hold on to the object for the
// life of this method, in case it gets deleted during processing.
// Yes, it's a double hack since someWindow is not really an interface.
nsCOMPtr<nsISupports> kungFuDeathGrip;
if (!wnd->mIsDestroying) {
kungFuDeathGrip = do_QueryInterface((nsBaseWidget*)wnd);
}
// Pre-process msgs that may cause a rollup.
if (gRollupListener && gRollupWidget) {
switch (msg) {
case WM_BUTTON1DOWN:
case WM_BUTTON2DOWN:
case WM_BUTTON3DOWN:
if (nsWindow::RollupOnButtonDown(msg)) {
return (MRESULT)true;
}
break;
case WM_SETFOCUS:
if (!mp2) {
nsWindow::RollupOnFocusLost((HWND)mp1);
}
break;
}
}
return wnd->ProcessMessage(msg, mp1, mp2);
}
//-----------------------------------------------------------------------------
// In effect, nsWindow's real wndproc.
MRESULT nsWindow::ProcessMessage(ULONG msg, MPARAM mp1, MPARAM mp2)
{
bool isDone = false;
MRESULT mresult = 0;
switch (msg) {
// Interpret WM_QUIT as a close request so that
// windows can be closed from the Window List
case WM_CLOSE:
case WM_QUIT: {
mWindowState |= nsWindowState_eClosing;
nsGUIEvent event(true, NS_XUL_CLOSE, this);
InitEvent(event);
DispatchWindowEvent(&event);
// abort window closure
isDone = true;
break;
}
case WM_DESTROY:
OnDestroy();
isDone = true;
break;
case WM_PAINT:
isDone = OnPaint();
break;
case WM_TRANSLATEACCEL:
isDone = OnTranslateAccelerator((PQMSG)mp1);
break;
case WM_CHAR:
isDone = DispatchKeyEvent(mp1, mp2);
break;
// Mouseclicks: we don't dispatch CLICK events because they just cause
// trouble: gecko seems to expect EITHER buttondown/up OR click events
// and so that's what we give it.
case WM_BUTTON1DOWN:
WinSetCapture(HWND_DESKTOP, mWnd);
isDone = DispatchMouseEvent(NS_MOUSE_BUTTON_DOWN, mp1, mp2);
// If this msg is forwarded to a popup's owner, Moz will cause the
// popup to be rolled-up in error when the owner processes the msg.
if (mWindowType == eWindowType_popup) {
isDone = true;
}
// there's no need to clear this on button-up
sLastButton1Down.x = XFROMMP(mp1);
sLastButton1Down.y = YFROMMP(mp1);
break;
case WM_BUTTON1UP:
WinSetCapture(HWND_DESKTOP, 0);
isDone = DispatchMouseEvent(NS_MOUSE_BUTTON_UP, mp1, mp2);
break;
case WM_BUTTON1DBLCLK:
isDone = DispatchMouseEvent(NS_MOUSE_DOUBLECLICK, mp1, mp2);
break;
case WM_BUTTON2DOWN:
WinSetCapture(HWND_DESKTOP, mWnd);
isDone = DispatchMouseEvent(NS_MOUSE_BUTTON_DOWN, mp1, mp2, false,
nsMouseEvent::eRightButton);
break;
case WM_BUTTON2UP:
WinSetCapture(HWND_DESKTOP, 0);
isDone = DispatchMouseEvent(NS_MOUSE_BUTTON_UP, mp1, mp2, false,
nsMouseEvent::eRightButton);
break;
case WM_BUTTON2DBLCLK:
isDone = DispatchMouseEvent(NS_MOUSE_DOUBLECLICK, mp1, mp2,
false, nsMouseEvent::eRightButton);
break;
case WM_BUTTON3DOWN:
WinSetCapture(HWND_DESKTOP, mWnd);
isDone = DispatchMouseEvent(NS_MOUSE_BUTTON_DOWN, mp1, mp2, false,
nsMouseEvent::eMiddleButton);
break;
case WM_BUTTON3UP:
WinSetCapture(HWND_DESKTOP, 0);
isDone = DispatchMouseEvent(NS_MOUSE_BUTTON_UP, mp1, mp2, false,
nsMouseEvent::eMiddleButton);
break;
case WM_BUTTON3DBLCLK:
isDone = DispatchMouseEvent(NS_MOUSE_DOUBLECLICK, mp1, mp2, false,
nsMouseEvent::eMiddleButton);
break;
case WM_CONTEXTMENU:
if (SHORT2FROMMP(mp2)) {
HWND hFocus = WinQueryFocus(HWND_DESKTOP);
if (hFocus != mWnd) {
WinSendMsg(hFocus, msg, mp1, mp2);
} else {
isDone = DispatchMouseEvent(NS_CONTEXTMENU, mp1, mp2, true,
nsMouseEvent::eLeftButton);
}
} else {
isDone = DispatchMouseEvent(NS_CONTEXTMENU, mp1, mp2, false,
nsMouseEvent::eRightButton);
}
break;
// If MB1 & MB2 are both pressed, perform a copy or paste.
case WM_CHORD:
isDone = OnMouseChord(mp1, mp2);
break;
case WM_MOUSEMOVE: {
static POINTL ptlLastPos = { -1, -1 };
// If mouse has actually moved, remember the new position,
// then dispatch the event.
if (ptlLastPos.x != (SHORT)SHORT1FROMMP(mp1) ||
ptlLastPos.y != (SHORT)SHORT2FROMMP(mp1)) {
ptlLastPos.x = (SHORT)SHORT1FROMMP(mp1);
ptlLastPos.y = (SHORT)SHORT2FROMMP(mp1);
DispatchMouseEvent(NS_MOUSE_MOVE, mp1, mp2);
}
// don't propagate mouse move or the OS will change the pointer
isDone = true;
break;
}
case WM_MOUSEENTER:
isDone = DispatchMouseEvent(NS_MOUSE_ENTER, mp1, mp2);
break;
case WM_MOUSELEAVE:
isDone = DispatchMouseEvent(NS_MOUSE_EXIT, mp1, mp2);
break;
case WM_APPCOMMAND: {
PRUint32 appCommand = SHORT2FROMMP(mp2) & 0xfff;
switch (appCommand) {
case APPCOMMAND_BROWSER_BACKWARD:
case APPCOMMAND_BROWSER_FORWARD:
case APPCOMMAND_BROWSER_REFRESH:
case APPCOMMAND_BROWSER_STOP:
DispatchCommandEvent(appCommand);
// tell the driver that we handled the event
mresult = (MRESULT)1;
isDone = true;
break;
}
break;
}
case WM_HSCROLL:
case WM_VSCROLL:
isDone = DispatchScrollEvent(msg, mp1, mp2);
break;
// Do not act on WM_ACTIVATE - it is handled by os2FrameWindow.
// case WM_ACTIVATE:
// break;
// This msg is used to activate top-level and plugin widgets
// after PM is done changing the focus. We're only interested
// in windows gaining focus, not in those losing it.
case WM_FOCUSCHANGED:
DEBUGFOCUS(WM_FOCUSCHANGED);
if (SHORT1FROMMP(mp2)) {
ActivateTopLevelWidget();
ActivatePlugin(HWNDFROMMP(mp1));
}
break;
case WM_WINDOWPOSCHANGED:
isDone = OnReposition((PSWP) mp1);
break;
// all msgs that occur when this window is the target of a drag
case DM_DRAGOVER:
case DM_DRAGLEAVE:
case DM_DROP:
case DM_RENDERCOMPLETE:
case DM_DROPHELP:
OnDragDropMsg(msg, mp1, mp2, mresult);
isDone = true;
break;
}
// If an event handler signalled that we should consume the event,
// return. Otherwise, pass it on to the default wndproc.
if (!isDone) {
mresult = WinDefWindowProc(mWnd, msg, mp1, mp2);
}
return mresult;
}
//=============================================================================
// Window Message Handlers
//=============================================================================
// WM_DESTROY has been called.
void nsWindow::OnDestroy()
{
mOnDestroyCalled = true;
SetNSWindowPtr(mWnd, 0);
mWnd = 0;
// release references to context and children
nsBaseWidget::OnDestroy();
// dispatching of the event may cause the reference count to drop to 0
// and result in this object being deleted. To avoid that, add a
// reference and then release it after dispatching the event.
//
// It's important *not* to do this if we're being called from the
// destructor -- this would result in our destructor being called *again*
// from the Release() below. This is very bad...
if (!(nsWindowState_eDoingDelete & mWindowState)) {
AddRef();
nsGUIEvent event(true, NS_DESTROY, this);
InitEvent(event);
DispatchWindowEvent(&event);
Release();
}
// dead widget
mWindowState |= nsWindowState_eDead;
mWindowState &= ~(nsWindowState_eLive|nsWindowState_ePrecreate|
nsWindowState_eInCreate);
}
//-----------------------------------------------------------------------------
bool nsWindow::OnReposition(PSWP pSwp)
{
bool result = false;
if (pSwp->fl & SWP_MOVE && !(pSwp->fl & SWP_MINIMIZE)) {
HWND hParent = mParent ? mParent->mWnd : WinQueryWindow(mWnd, QW_PARENT);
// need screen coords.
POINTL ptl = { pSwp->x, pSwp->y + pSwp->cy - 1 };
// XXX - this is peculiar...
WinMapWindowPoints(WinQueryWindow(mWnd, QW_PARENT), hParent, &ptl, 1);
PM2NS_PARENT(ptl);
mBounds.x = ptl.x;
mBounds.y = ptl.y;
WinMapWindowPoints(hParent, HWND_DESKTOP, &ptl, 1);
result = DispatchMoveEvent(ptl.x, ptl.y);
}
if (pSwp->fl & SWP_SIZE && !(pSwp->fl & SWP_MINIMIZE)) {
mBounds.width = pSwp->cx;
mBounds.height = pSwp->cy;
// If the window is supposed to have a thebes surface, resize it.
if (ConfirmThebesSurface()) {
mThebesSurface->Resize(gfxIntSize(mBounds.width, mBounds.height));
}
result = DispatchResizeEvent(mBounds.width, mBounds.height);
}
return result;
}
//-----------------------------------------------------------------------------
bool nsWindow::OnPaint()
{
HPS hPS;
HPS hpsDrag;
HRGN hrgn;
nsEventStatus eventStatus = nsEventStatus_eIgnore;
#ifdef DEBUG_PAINT
HRGN debugPaintFlashRegion = 0;
HPS debugPaintFlashPS = 0;
if (debug_WantPaintFlashing()) {
debugPaintFlashPS = WinGetPS(mWnd);
debugPaintFlashRegion = GpiCreateRegion(debugPaintFlashPS, 0, 0);
WinQueryUpdateRegion(mWnd, debugPaintFlashRegion);
}
#endif
// Use a dummy do..while(0) loop to facilitate error handling & early-outs.
do {
// Get the current drag status. If we're in a Moz-originated drag,
// it will return a special drag HPS to pass to WinBeginPaint().
// Oherwise, get a cached micro PS.
CheckDragStatus(ACTION_PAINT, &hpsDrag);
hPS = hpsDrag ? hpsDrag : WinGetPS(mWnd);
// If we can't get an HPS, validate the window so we don't
// keep getting the same WM_PAINT msg over & over again.
RECTL rcl = { 0 };
if (!hPS) {
WinQueryWindowRect(mWnd, &rcl);
WinValidateRect(mWnd, &rcl, FALSE);
break;
}
// Get the update region before WinBeginPaint() resets it.
hrgn = GpiCreateRegion(hPS, 0, 0);
WinQueryUpdateRegion(mWnd, hrgn);
WinBeginPaint(mWnd, hPS, &rcl);
// Exit if the update rect is empty.
if (WinIsRectEmpty(0, &rcl)) {
break;
}
// Exit if a thebes surface can not/should not be created,
// but first fill the area with the default background color
// to erase any visual artifacts.
if (!ConfirmThebesSurface()) {
WinDrawBorder(hPS, &rcl, 0, 0, 0, 0, DB_INTERIOR | DB_AREAATTRS);
break;
}
// Even if there is no callback to update the content (unlikely)
// we still want to update the screen with whatever's available.
if (!mEventCallback) {
mThebesSurface->Refresh(&rcl, hPS);
break;
}
// Create an event & a Thebes context.
nsPaintEvent event(true, NS_PAINT, this);
InitEvent(event);
nsRefPtr<gfxContext> thebesContext = new gfxContext(mThebesSurface);
// Intersect the update region with the paint rectangle to clip areas
// that aren't visible (e.g. offscreen or covered by another window).
HRGN hrgnPaint;
hrgnPaint = GpiCreateRegion(hPS, 1, &rcl);
if (hrgnPaint) {
GpiCombineRegion(hPS, hrgn, hrgn, hrgnPaint, CRGN_AND);
GpiDestroyRegion(hPS, hrgnPaint);
}
// See how many rects comprise the update region. If there are 8
// or fewer, update them individually. If there are more or the call
// failed, update the bounding rectangle returned by WinBeginPaint().
#define MAX_CLIPRECTS 8
RGNRECT rgnrect = { 1, MAX_CLIPRECTS, 0, RECTDIR_LFRT_TOPBOT };
RECTL arect[MAX_CLIPRECTS];
RECTL* pr = arect;
if (!GpiQueryRegionRects(hPS, hrgn, 0, &rgnrect, 0) ||
rgnrect.crcReturned > MAX_CLIPRECTS) {
rgnrect.crcReturned = 1;
arect[0] = rcl;
} else {
GpiQueryRegionRects(hPS, hrgn, 0, &rgnrect, arect);
}
// Create clipping regions for the event & the Thebes context.
thebesContext->NewPath();
for (PRUint32 i = 0; i < rgnrect.crcReturned; i++, pr++) {
event.region.Or(event.region,
nsIntRect(pr->xLeft,
mBounds.height - pr->yTop,
pr->xRight - pr->xLeft,
pr->yTop - pr->yBottom));
thebesContext->Rectangle(gfxRect(pr->xLeft,
mBounds.height - pr->yTop,
pr->xRight - pr->xLeft,
pr->yTop - pr->yBottom));
}
thebesContext->Clip();
#ifdef DEBUG_PAINT
debug_DumpPaintEvent(stdout, this, &event, nsCAutoString("noname"),
(PRInt32)mWnd);
#endif
// Init the Layers manager then dispatch the event.
// If it returns false there's nothing to paint, so exit.
AutoLayerManagerSetup
setupLayerManager(this, thebesContext, BasicLayerManager::BUFFER_NONE);
if (!DispatchWindowEvent(&event, eventStatus)) {
break;
}
// Paint the surface, then use Refresh() to blit each rect to the screen.
thebesContext->PopGroupToSource();
thebesContext->SetOperator(gfxContext::OPERATOR_SOURCE);
thebesContext->Paint();
pr = arect;
for (PRUint32 i = 0; i < rgnrect.crcReturned; i++, pr++) {
mThebesSurface->Refresh(pr, hPS);
}
} while (0);
// Cleanup.
if (hPS) {
WinEndPaint(hPS);
if (hrgn) {
GpiDestroyRegion(hPS, hrgn);
}
if (!hpsDrag || !ReleaseIfDragHPS(hpsDrag)) {
WinReleasePS(hPS);
}
}
#ifdef DEBUG_PAINT
if (debug_WantPaintFlashing()) {
// Only flash paint events which have not ignored the paint message.
// Those that ignore the paint message aren't painting anything so there
// is only the overhead of the dispatching the paint event.
if (eventStatus != nsEventStatus_eIgnore) {
LONG CurMix = GpiQueryMix(debugPaintFlashPS);
GpiSetMix(debugPaintFlashPS, FM_INVERT);
GpiPaintRegion(debugPaintFlashPS, debugPaintFlashRegion);
PR_Sleep(PR_MillisecondsToInterval(30));
GpiPaintRegion(debugPaintFlashPS, debugPaintFlashRegion);
PR_Sleep(PR_MillisecondsToInterval(30));
GpiSetMix(debugPaintFlashPS, CurMix);
}
GpiDestroyRegion(debugPaintFlashPS, debugPaintFlashRegion);
WinReleasePS(debugPaintFlashPS);
}
#endif
return true;
}
//-----------------------------------------------------------------------------
// If MB1 & MB2 are both pressed, perform a copy or paste.
bool nsWindow::OnMouseChord(MPARAM mp1, MPARAM mp2)
{
if (!isKeyDown(VK_BUTTON1) || !isKeyDown(VK_BUTTON2)) {
return false;
}
// See how far the mouse has moved since MB1-down to determine
// the operation (this really ought to look for selected content).
bool isCopy = false;
if (abs(XFROMMP(mp1) - sLastButton1Down.x) >
(WinQuerySysValue(HWND_DESKTOP, SV_CXMOTIONSTART) / 2) ||
abs(YFROMMP(mp1) - sLastButton1Down.y) >
(WinQuerySysValue(HWND_DESKTOP, SV_CYMOTIONSTART) / 2)) {
isCopy = true;
}
nsKeyEvent event(true, NS_KEY_PRESS, this);
nsIntPoint point(0,0);
InitEvent(event, &point);
event.keyCode = NS_VK_INSERT;
if (isCopy) {
event.isShift = false;
event.isControl = true;
} else {
event.isShift = true;
event.isControl = false;
}
event.isAlt = false;
event.isMeta = false;
event.eventStructType = NS_KEY_EVENT;
event.charCode = 0;
// OS/2 does not set the Shift, Ctrl, or Alt on keyup
if (SHORT1FROMMP(mp1) & (KC_VIRTUALKEY | KC_KEYUP | KC_LONEKEY)) {
USHORT usVKey = SHORT2FROMMP(mp2);
if (usVKey == VK_SHIFT) {
event.isShift = true;
}
if (usVKey == VK_CTRL) {
event.isControl = true;
}
if (usVKey == VK_ALTGRAF || usVKey == VK_ALT) {
event.isAlt = true;
}
}
return DispatchWindowEvent(&event);
}
//=============================================================================
// Drag & Drop - Target methods
//=============================================================================
//
// nsWindow knows almost nothing about d&d except that it can cause
// video corruption if the screen is updated during a drag. It relies
// on nsIDragSessionOS2 to handle native d&d messages and to return
// the status flags it uses to control screen updates.
//
// OnDragDropMsg() handles all of the DM_* messages messages nsWindow
// should ever receive. CheckDragStatus() determines if a screen update
// is safe and may return a drag HPS if doing so will avoid corruption.
// As far as its author (R.Walsh) can tell, every use is required.
//
// For Moz drags, all while-you-drag features should be fully enabled &
// corruption free; for native drags, popups & scrolling are suppressed
// but some niceties, e.g. moving the cursor in text fields, are enabled.
//
//-----------------------------------------------------------------------------
// This method was designed to be totally ignorant of drag and drop.
// It gives nsIDragSessionOS2 (near) complete control over handling.
bool nsWindow::OnDragDropMsg(ULONG msg, MPARAM mp1, MPARAM mp2, MRESULT& mr)
{
nsresult rv;
PRUint32 eventType = 0;
PRUint32 dragFlags = 0;
mr = 0;
nsCOMPtr<nsIDragService> dragService =
do_GetService("@mozilla.org/widget/dragservice;1", &rv);
if (dragService) {
nsCOMPtr<nsIDragSessionOS2> dragSession(
do_QueryInterface(dragService, &rv));
if (dragSession) {
// handle all possible input without regard to outcome
switch (msg) {
case DM_DRAGOVER:
dragService->FireDragEventAtSource(NS_DRAGDROP_DRAG);
rv = dragSession->DragOverMsg((PDRAGINFO)mp1, mr, &dragFlags);
eventType = NS_DRAGDROP_OVER;
break;
case DM_DRAGLEAVE:
rv = dragSession->DragLeaveMsg((PDRAGINFO)mp1, &dragFlags);
eventType = NS_DRAGDROP_EXIT;
break;
case DM_DROP:
rv = dragSession->DropMsg((PDRAGINFO)mp1, mWnd, &dragFlags);
eventType = NS_DRAGDROP_DROP;
break;
case DM_DROPHELP:
rv = dragSession->DropHelpMsg((PDRAGINFO)mp1, &dragFlags);
eventType = NS_DRAGDROP_EXIT;
break;
case DM_RENDERCOMPLETE:
rv = dragSession->RenderCompleteMsg((PDRAGTRANSFER)mp1,
SHORT1FROMMP(mp2), &dragFlags);
eventType = NS_DRAGDROP_DROP;
break;
default:
rv = NS_ERROR_FAILURE;
}
// handle all possible outcomes without regard to their source
if (NS_SUCCEEDED(rv)) {
mDragStatus = sDragStatus = (dragFlags & DND_DragStatus);
if (dragFlags & DND_DispatchEnterEvent) {
DispatchDragDropEvent(NS_DRAGDROP_ENTER);
}
if (dragFlags & DND_DispatchEvent) {
DispatchDragDropEvent(eventType);
}
if (dragFlags & DND_GetDragoverResult) {
dragSession->GetDragoverResult(mr);
}
if (dragFlags & DND_ExitSession) {
dragSession->ExitSession(&dragFlags);
}
}
}
}
// save final drag status
sDragStatus = mDragStatus = (dragFlags & DND_DragStatus);
return true;
}
//-----------------------------------------------------------------------------
// CheckDragStatus() concentrates all the hacks needed to avoid video
// corruption during d&d into one place. The caller specifies an action
// that might be a problem; the method tells it whether to proceed and
// provides a Drg HPS if the situation calls for one.
bool nsWindow::CheckDragStatus(PRUint32 aAction, HPS* aHps)
{
bool rtn = true;
bool getHps = false;
switch (aAction) {
// OnPaint() & Scroll..() - only Moz drags get a Drg hps
case ACTION_PAINT:
case ACTION_SCROLL:
if (sDragStatus & DND_MozDrag) {
getHps = true;
}
break;
// GetNativeData() - Moz drags + native drags over this nsWindow
case ACTION_DRAW:
if ((sDragStatus & DND_MozDrag) ||
(mDragStatus & DND_NativeDrag)) {
getHps = true;
}
break;
// Show() - don't show popups during a native dragover
case ACTION_SHOW:
if ((sDragStatus & (DND_NativeDrag | DND_InDrop)) == DND_NativeDrag) {
rtn = false;
}
break;
// InitEvent() - use PtrPos while in drag, MsgPos otherwise
case ACTION_PTRPOS:
if (!sDragStatus) {
rtn = false;
}
break;
default:
rtn = false;
}
// If the caller wants an HPS, and the current drag status
// calls for one, *and* a drag hps hasn't already been requested
// for this window, get the hps; otherwise, return zero;
// (if we provide a 2nd hps for a window, the cursor in text
// fields won't be erased when it's moved to another position)
if (aHps) {
if (getHps && !mDragHps) {
mDragHps = DrgGetPS(mWnd);
*aHps = mDragHps;
} else {
*aHps = 0;
}
}
return rtn;
}
//-----------------------------------------------------------------------------
// If there's an outstanding drag hps & it matches the one passed in,
// release it.
bool nsWindow::ReleaseIfDragHPS(HPS aHps)
{
if (mDragHps && aHps == mDragHps) {
DrgReleasePS(mDragHps);
mDragHps = 0;
return true;
}
return false;
}
//=============================================================================
// Keyboard Handlers
//=============================================================================
// Figure out which keyboard LEDs are on.
NS_IMETHODIMP nsWindow::GetToggledKeyState(PRUint32 aKeyCode, bool* aLEDState)
{
PRUint32 vkey;
NS_ENSURE_ARG_POINTER(aLEDState);
switch (aKeyCode) {
case NS_VK_CAPS_LOCK:
vkey = VK_CAPSLOCK;
break;
case NS_VK_NUM_LOCK:
vkey = VK_NUMLOCK;
break;
case NS_VK_SCROLL_LOCK:
vkey = VK_SCRLLOCK;
break;
default:
*aLEDState = false;
return NS_OK;
}
*aLEDState = (WinGetKeyState(HWND_DESKTOP, vkey) & 1) != 0;
return NS_OK;
}
//-----------------------------------------------------------------------------
// Prevent PM from translating some keys & key-combos into accelerators.
bool nsWindow::OnTranslateAccelerator(PQMSG pQmsg)
{
if (pQmsg->msg != WM_CHAR) {
return false;
}
LONG mp1 = (LONG)pQmsg->mp1;
LONG mp2 = (LONG)pQmsg->mp2;
LONG sca = SHORT1FROMMP(mp1) & (KC_SHIFT | KC_CTRL | KC_ALT);
if (SHORT1FROMMP(mp1) & KC_VIRTUALKEY) {
// standalone F1 & F10
if (SHORT2FROMMP(mp2) == VK_F1 || SHORT2FROMMP(mp2) == VK_F10) {
return (!sca ? true : false);
}
// Shift+Enter
if (SHORT2FROMMP(mp2) == VK_ENTER) {
return (sca == KC_SHIFT ? true : false);
}
// Alt+Enter
if (SHORT2FROMMP(mp2) == VK_NEWLINE) {
return (sca == KC_ALT ? true : false);
}
// standalone Alt & AltGraf
if ((SHORT2FROMMP(mp2) == VK_ALT || SHORT2FROMMP(mp2) == VK_ALTGRAF) &&
(SHORT1FROMMP(mp1) & (KC_KEYUP | KC_LONEKEY))
== (KC_KEYUP | KC_LONEKEY)) {
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// Key handler. Specs for the various text messages are really confused;
// see other platforms for best results of how things are supposed to work.
//
// Perhaps more importantly, the main man listening to these events
// (besides random bits of javascript) is ender -- see
// mozilla/editor/base/nsEditorEventListeners.cpp.
bool nsWindow::DispatchKeyEvent(MPARAM mp1, MPARAM mp2)
{
nsKeyEvent pressEvent(true, 0, nsnull);
USHORT fsFlags = SHORT1FROMMP(mp1);
USHORT usVKey = SHORT2FROMMP(mp2);
USHORT usChar = SHORT1FROMMP(mp2);
UCHAR uchScan = CHAR4FROMMP(mp1);
// It appears we're not supposed to transmit shift,
// control, & alt events to gecko.
if (fsFlags & KC_VIRTUALKEY && !(fsFlags & KC_KEYUP) &&
(usVKey == VK_SHIFT || usVKey == VK_CTRL || usVKey == VK_ALTGRAF)) {
return false;
}
// Workaround bug where using Alt+Esc let an Alt key creep through
// Only handle alt by itself if the LONEKEY bit is set
if ((fsFlags & KC_VIRTUALKEY) && (usVKey == VK_ALT) && !usChar &&
(!(fsFlags & KC_LONEKEY)) && (fsFlags & KC_KEYUP)) {
return false;
}
// Now check if it's a dead-key
if (fsFlags & KC_DEADKEY) {
return true;
}
// Now dispatch a keyup/keydown event. This one is *not* meant to
// have the unicode charcode in.
nsIntPoint point(0,0);
nsKeyEvent event(true, (fsFlags & KC_KEYUP) ? NS_KEY_UP : NS_KEY_DOWN,
this);
InitEvent(event, &point);
event.keyCode = WMChar2KeyCode(mp1, mp2);
event.isShift = (fsFlags & KC_SHIFT) ? true : false;
event.isControl = (fsFlags & KC_CTRL) ? true : false;
event.isAlt = (fsFlags & KC_ALT) ? true : false;
event.isMeta = false;
event.charCode = 0;
// Check for a scroll mouse event vs. a keyboard event. The way we know
// this is that the repeat count is 0 and the key is not physically down.
// Unfortunately, there is an exception here - if alt or ctrl are held
// down, repeat count is set so we have to add special checks for them.
if (((event.keyCode == NS_VK_UP) || (event.keyCode == NS_VK_DOWN)) &&
!(fsFlags & KC_KEYUP) &&
(!CHAR3FROMMP(mp1) || fsFlags & KC_CTRL || fsFlags & KC_ALT)) {
if (!(WinGetPhysKeyState(HWND_DESKTOP, uchScan) & 0x8000)) {
MPARAM mp2;
if (event.keyCode == NS_VK_UP) {
mp2 = MPFROM2SHORT(0, SB_LINEUP);
} else {
mp2 = MPFROM2SHORT(0, SB_LINEDOWN);
}
WinSendMsg(mWnd, WM_VSCROLL, 0, mp2);
return FALSE;
}
}
pressEvent = event;
bool rc = DispatchWindowEvent(&event);
// Break off now if this was a key-up.
if (fsFlags & KC_KEYUP) {
return rc;
}
// Break off if we've got an "invalid composition" -- that is,
// the user typed a deadkey last time, but has now typed something
// that doesn't make sense in that context.
if (fsFlags & KC_INVALIDCOMP) {
// actually, not sure whether we're supposed to abort the keypress
// or process it as though the dead key has been pressed.
return rc;
}
// Now we need to dispatch a keypress event which has the unicode char.
// If keydown default was prevented, do same for keypress
pressEvent.message = NS_KEY_PRESS;
if (rc) {
pressEvent.flags |= NS_EVENT_FLAG_NO_DEFAULT;
}
if (usChar) {
USHORT inbuf[2];
inbuf[0] = usChar;
inbuf[1] = '\0';
nsAutoChar16Buffer outbuf;
PRInt32 bufLength;
MultiByteToWideChar(0, (const char*)inbuf, 2, outbuf, bufLength);
pressEvent.charCode = outbuf[0];
if (pressEvent.isControl && !(fsFlags & (KC_VIRTUALKEY | KC_DEADKEY))) {
if (!pressEvent.isShift && (pressEvent.charCode >= 'A' && pressEvent.charCode <= 'Z')) {
pressEvent.charCode = tolower(pressEvent.charCode);
}
if (pressEvent.isShift && (pressEvent.charCode >= 'a' && pressEvent.charCode <= 'z')) {
pressEvent.charCode = toupper(pressEvent.charCode);
}
pressEvent.keyCode = 0;
} else if (!pressEvent.isControl && !pressEvent.isAlt && pressEvent.charCode != 0) {
if (!(fsFlags & KC_VIRTUALKEY) || // not virtual key
((fsFlags & KC_CHAR) && !pressEvent.keyCode)) {
pressEvent.keyCode = 0;
} else if (usVKey == VK_SPACE) {
// space key, do nothing here
} else if ((fsFlags & KC_VIRTUALKEY) &&
isNumPadScanCode(uchScan) && pressEvent.keyCode != 0 && isNumlockOn) {
// this is NumLock+Numpad (no Alt), handle this like a normal number
pressEvent.keyCode = 0;
} else { // Real virtual key
pressEvent.charCode = 0;
}
}
rc = DispatchWindowEvent(&pressEvent);
}
return rc;
}
//-----------------------------------------------------------------------------
// Helper function to translate from a WM_CHAR to an NS_VK_ constant.
static
PRUint32 WMChar2KeyCode(MPARAM mp1, MPARAM mp2)
{
PRUint32 rc = SHORT1FROMMP(mp2); // character code
PRUint32 rcmask = rc & 0x00FF; // masked character code for key up events
USHORT sc = CHAR4FROMMP(mp1); // scan code
USHORT flags = SHORT1FROMMP(mp1); // flag word
// First check for characters.
// This is complicated by keystrokes such as Ctrl+K not having the KC_CHAR
// bit set, but thankfully they do have the character actually there.
// Assume that `if not vkey or deadkey or valid number then char'
if (!(flags & (KC_VIRTUALKEY | KC_DEADKEY)) ||
(rcmask >= '0' && rcmask <= '9' && // handle keys on Numpad, too,
(isNumPadScanCode(sc) ? isNumlockOn : 1))) { // if NumLock is on
if (flags & KC_KEYUP) { // On OS/2 the scancode is in the upper byte of
// usChar when KC_KEYUP is set so mask it off
rc = rcmask;
} else { // not KC_KEYUP
if (!(flags & KC_CHAR)) {
if ((flags & KC_ALT) || (flags & KC_CTRL)) {
rc = rcmask;
} else {
rc = 0;
}
}
}
if (rc < 0xFF) {
if (rc >= 'a' && rc <= 'z') { // The DOM_VK are for upper case only so
// if rc is lower case upper case it.
rc = rc - 'a' + NS_VK_A;
} else if (rc >= 'A' && rc <= 'Z') { // Upper case
rc = rc - 'A' + NS_VK_A;
} else if (rc >= '0' && rc <= '9') {
// Number keys, including Numpad if NumLock is not set
rc = rc - '0' + NS_VK_0;
} else {
// For some characters, map the scan code to the NS_VK value
// This only happens in the char case NOT the VK case!
switch (sc) {
case 0x02: rc = NS_VK_1; break;
case 0x03: rc = NS_VK_2; break;
case 0x04: rc = NS_VK_3; break;
case 0x05: rc = NS_VK_4; break;
case 0x06: rc = NS_VK_5; break;
case 0x07: rc = NS_VK_6; break;
case 0x08: rc = NS_VK_7; break;
case 0x09: rc = NS_VK_8; break;
case 0x0A: rc = NS_VK_9; break;
case 0x0B: rc = NS_VK_0; break;
case 0x0D: rc = NS_VK_EQUALS; break;
case 0x1A: rc = NS_VK_OPEN_BRACKET; break;
case 0x1B: rc = NS_VK_CLOSE_BRACKET; break;
case 0x27: rc = NS_VK_SEMICOLON; break;
case 0x28: rc = NS_VK_QUOTE; break;
case 0x29: rc = NS_VK_BACK_QUOTE; break;
case 0x2B: rc = NS_VK_BACK_SLASH; break;
case 0x33: rc = NS_VK_COMMA; break;
case 0x34: rc = NS_VK_PERIOD; break;
case 0x35: rc = NS_VK_SLASH; break;
case 0x37: rc = NS_VK_MULTIPLY; break;
case 0x4A: rc = NS_VK_SUBTRACT; break;
case 0x4C: rc = NS_VK_CLEAR; break; // numeric case is handled above
case 0x4E: rc = NS_VK_ADD; break;
case 0x5C: rc = NS_VK_DIVIDE; break;
default: break;
} // switch
} // else
} // if (rc < 0xFF)
} else if (flags & KC_VIRTUALKEY) {
USHORT vk = SHORT2FROMMP(mp2);
if (flags & KC_KEYUP) { // On OS/2 there are extraneous bits in the upper byte of
// usChar when KC_KEYUP is set so mask them off
rc = rcmask;
}
if (isNumPadScanCode(sc) &&
(((flags & KC_ALT) && (sc != PMSCAN_PADPERIOD)) ||
((flags & (KC_CHAR | KC_SHIFT)) == KC_CHAR) ||
((flags & KC_KEYUP) && rc != 0))) {
CHAR numpadMap[] = {NS_VK_NUMPAD7, NS_VK_NUMPAD8, NS_VK_NUMPAD9, 0,
NS_VK_NUMPAD4, NS_VK_NUMPAD5, NS_VK_NUMPAD6, 0,
NS_VK_NUMPAD1, NS_VK_NUMPAD2, NS_VK_NUMPAD3,
NS_VK_NUMPAD0, NS_VK_DECIMAL};
// If this is the Numpad must not return VK for ALT+Numpad or ALT+NumLock+Numpad
// NumLock+Numpad is OK
if (numpadMap[sc - PMSCAN_PAD7] != 0) { // not plus or minus on Numpad
if (flags & KC_ALT) { // do not react on Alt plus ASCII-code sequences
rc = 0;
} else {
rc = numpadMap[sc - PMSCAN_PAD7];
}
} else { // plus or minus of Numpad
rc = 0; // No virtual key for Alt+Numpad or NumLock+Numpad
}
} else if (!(flags & KC_CHAR) || isNumPadScanCode(sc) ||
(vk == VK_BACKSPACE) || (vk == VK_TAB) || (vk == VK_BACKTAB) ||
(vk == VK_ENTER) || (vk == VK_NEWLINE) || (vk == VK_SPACE)) {
if (vk >= VK_F1 && vk <= VK_F24) {
rc = NS_VK_F1 + (vk - VK_F1);
}
else switch (vk) {
case VK_NUMLOCK: rc = NS_VK_NUM_LOCK; break;
case VK_SCRLLOCK: rc = NS_VK_SCROLL_LOCK; break;
case VK_ESC: rc = NS_VK_ESCAPE; break; // NS_VK_CANCEL
case VK_BACKSPACE: rc = NS_VK_BACK; break;
case VK_TAB: rc = NS_VK_TAB; break;
case VK_BACKTAB: rc = NS_VK_TAB; break; // layout tests for isShift
case VK_CLEAR: rc = NS_VK_CLEAR; break;
case VK_NEWLINE: rc = NS_VK_RETURN; break;
case VK_ENTER: rc = NS_VK_RETURN; break;
case VK_SHIFT: rc = NS_VK_SHIFT; break;
case VK_CTRL: rc = NS_VK_CONTROL; break;
case VK_ALT: rc = NS_VK_ALT; break;
case VK_PAUSE: rc = NS_VK_PAUSE; break;
case VK_CAPSLOCK: rc = NS_VK_CAPS_LOCK; break;
case VK_SPACE: rc = NS_VK_SPACE; break;
case VK_PAGEUP: rc = NS_VK_PAGE_UP; break;
case VK_PAGEDOWN: rc = NS_VK_PAGE_DOWN; break;
case VK_END: rc = NS_VK_END; break;
case VK_HOME: rc = NS_VK_HOME; break;
case VK_LEFT: rc = NS_VK_LEFT; break;
case VK_UP: rc = NS_VK_UP; break;
case VK_RIGHT: rc = NS_VK_RIGHT; break;
case VK_DOWN: rc = NS_VK_DOWN; break;
case VK_PRINTSCRN: rc = NS_VK_PRINTSCREEN; break;
case VK_INSERT: rc = NS_VK_INSERT; break;
case VK_DELETE: rc = NS_VK_DELETE; break;
} // switch
}
} // KC_VIRTUALKEY
return rc;
}
//=============================================================================
// Event Dispatch
//=============================================================================
// Initialize an event to dispatch.
void nsWindow::InitEvent(nsGUIEvent& event, nsIntPoint* aPoint)
{
// if no point was supplied, calculate it
if (!aPoint) {
// for most events, get the message position; for drag events,
// msg position may be incorrect, so get the current position instead
POINTL ptl;
if (CheckDragStatus(ACTION_PTRPOS, 0)) {
WinQueryPointerPos(HWND_DESKTOP, &ptl);
} else {
WinQueryMsgPos(0, &ptl);
}
WinMapWindowPoints(HWND_DESKTOP, mWnd, &ptl, 1);
PM2NS(ptl);
event.refPoint.x = ptl.x;
event.refPoint.y = ptl.y;
} else {
// use the point override if provided
event.refPoint.x = aPoint->x;
event.refPoint.y = aPoint->y;
}
event.time = WinQueryMsgTime(0);
return;
}
//-----------------------------------------------------------------------------
// Invoke the Event Listener object's callback.
NS_IMETHODIMP nsWindow::DispatchEvent(nsGUIEvent* event, nsEventStatus& aStatus)
{
aStatus = nsEventStatus_eIgnore;
if (!mEventCallback) {
return NS_OK;
}
// if state is eInCreate, only send out NS_CREATE
// if state is eDoingDelete, don't send out anything
if ((mWindowState & nsWindowState_eLive) ||
(mWindowState == nsWindowState_eInCreate && event->message == NS_CREATE)) {
aStatus = (*mEventCallback)(event);
}
return NS_OK;
}
//-----------------------------------------------------------------------------
NS_IMETHODIMP nsWindow::ReparentNativeWidget(nsIWidget* aNewParent)
{
NS_PRECONDITION(aNewParent, "");
return NS_ERROR_NOT_IMPLEMENTED;
}
//-----------------------------------------------------------------------------
bool nsWindow::DispatchWindowEvent(nsGUIEvent* event)
{
nsEventStatus status;
DispatchEvent(event, status);
return (status == nsEventStatus_eConsumeNoDefault);
}
bool nsWindow::DispatchWindowEvent(nsGUIEvent*event, nsEventStatus &aStatus) {
DispatchEvent(event, aStatus);
return (aStatus == nsEventStatus_eConsumeNoDefault);
}
//-----------------------------------------------------------------------------
bool nsWindow::DispatchCommandEvent(PRUint32 aEventCommand)
{
nsCOMPtr<nsIAtom> command;
switch (aEventCommand) {
case APPCOMMAND_BROWSER_BACKWARD:
command = nsGkAtoms::Back;
break;
case APPCOMMAND_BROWSER_FORWARD:
command = nsGkAtoms::Forward;
break;
case APPCOMMAND_BROWSER_REFRESH:
command = nsGkAtoms::Reload;
break;
case APPCOMMAND_BROWSER_STOP:
command = nsGkAtoms::Stop;
break;
default:
return false;
}
nsCommandEvent event(true, nsGkAtoms::onAppCommand, command, this);
InitEvent(event);
return DispatchWindowEvent(&event);
}
//-----------------------------------------------------------------------------
bool nsWindow::DispatchDragDropEvent(PRUint32 aMsg)
{
nsDragEvent event(true, aMsg, this);
InitEvent(event);
event.isShift = isKeyDown(VK_SHIFT);
event.isControl = isKeyDown(VK_CTRL);
event.isAlt = isKeyDown(VK_ALT) || isKeyDown(VK_ALTGRAF);
event.isMeta = false;
return DispatchWindowEvent(&event);
}
//-----------------------------------------------------------------------------
bool nsWindow::DispatchMoveEvent(PRInt32 aX, PRInt32 aY)
{
// Params here are in XP-space for the desktop
nsGUIEvent event(true, NS_MOVE, this);
nsIntPoint point(aX, aY);
InitEvent(event, &point);
return DispatchWindowEvent(&event);
}
//-----------------------------------------------------------------------------
bool nsWindow::DispatchResizeEvent(PRInt32 aX, PRInt32 aY)
{
nsSizeEvent event(true, NS_SIZE, this);
nsIntRect rect(0, 0, aX, aY);
InitEvent(event);
event.windowSize = &rect; // this is the *client* rectangle
event.mWinWidth = mBounds.width;
event.mWinHeight = mBounds.height;
return DispatchWindowEvent(&event);
}
//-----------------------------------------------------------------------------
// Deal with all sorts of mouse events.
bool nsWindow::DispatchMouseEvent(PRUint32 aEventType, MPARAM mp1, MPARAM mp2,
bool aIsContextMenuKey, PRInt16 aButton)
{
NS_ENSURE_TRUE(aEventType, false);
nsMouseEvent event(true, aEventType, this, nsMouseEvent::eReal,
aIsContextMenuKey
? nsMouseEvent::eContextMenuKey
: nsMouseEvent::eNormal);
event.button = aButton;
if (aEventType == NS_MOUSE_ENTER || aEventType == NS_MOUSE_EXIT) {
// Ignore enter/leave msgs forwarded from the frame to FID_CLIENT
// because we're only interested msgs involving the content area.
if (HWNDFROMMP(mp1) != mWnd) {
return FALSE;
}
// If the mouse has exited the content area and entered either an
// unrelated window or what Windows would call the nonclient area
// (i.e. frame, titlebar, etc.), mark this as a toplevel exit.
// Note: exits to and from menus will also be marked toplevel.
if (aEventType == NS_MOUSE_EXIT) {
HWND hTop = 0;
HWND hCur = mWnd;
HWND hDesk = WinQueryDesktopWindow(0, 0);
while (hCur && hCur != hDesk) {
hTop = hCur;
hCur = WinQueryWindow(hCur, QW_PARENT);
}
// event.exit was init'ed to eChild, so we don't need an 'else'
hTop = WinWindowFromID(hTop, FID_CLIENT);
if (!hTop || !WinIsChild(HWNDFROMMP(mp2), hTop)) {
event.exit = nsMouseEvent::eTopLevel;
}
}
InitEvent(event, nsnull);
event.isShift = isKeyDown(VK_SHIFT);
event.isControl = isKeyDown(VK_CTRL);
event.isAlt = isKeyDown(VK_ALT) || isKeyDown(VK_ALTGRAF);
} else {
POINTL ptl;
if (aEventType == NS_CONTEXTMENU && aIsContextMenuKey) {
WinQueryPointerPos(HWND_DESKTOP, &ptl);
WinMapWindowPoints(HWND_DESKTOP, mWnd, &ptl, 1);
} else {
ptl.x = (SHORT)SHORT1FROMMP(mp1);
ptl.y = (SHORT)SHORT2FROMMP(mp1);
}
PM2NS(ptl);
nsIntPoint pt(ptl.x, ptl.y);
InitEvent(event, &pt);
USHORT usFlags = SHORT2FROMMP(mp2);
event.isShift = (usFlags & KC_SHIFT) ? true : false;
event.isControl = (usFlags & KC_CTRL) ? true : false;
event.isAlt = (usFlags & KC_ALT) ? true : false;
}
event.isMeta = false;
// Dblclicks are used to set the click count, then changed to mousedowns
if (aEventType == NS_MOUSE_DOUBLECLICK &&
(aButton == nsMouseEvent::eLeftButton ||
aButton == nsMouseEvent::eRightButton)) {
event.message = NS_MOUSE_BUTTON_DOWN;
event.button = (aButton == nsMouseEvent::eLeftButton) ?
nsMouseEvent::eLeftButton : nsMouseEvent::eRightButton;
event.clickCount = 2;
} else {
event.clickCount = 1;
}
NPEvent pluginEvent;
switch (aEventType) {
case NS_MOUSE_BUTTON_DOWN:
switch (aButton) {
case nsMouseEvent::eLeftButton:
pluginEvent.event = WM_BUTTON1DOWN;
break;
case nsMouseEvent::eMiddleButton:
pluginEvent.event = WM_BUTTON3DOWN;
break;
case nsMouseEvent::eRightButton:
pluginEvent.event = WM_BUTTON2DOWN;
break;
default:
break;
}
break;
case NS_MOUSE_BUTTON_UP:
switch (aButton) {
case nsMouseEvent::eLeftButton:
pluginEvent.event = WM_BUTTON1UP;
break;
case nsMouseEvent::eMiddleButton:
pluginEvent.event = WM_BUTTON3UP;
break;
case nsMouseEvent::eRightButton:
pluginEvent.event = WM_BUTTON2UP;
break;
default:
break;
}
break;
case NS_MOUSE_DOUBLECLICK:
switch (aButton) {
case nsMouseEvent::eLeftButton:
pluginEvent.event = WM_BUTTON1DBLCLK;
break;
case nsMouseEvent::eMiddleButton:
pluginEvent.event = WM_BUTTON3DBLCLK;
break;
case nsMouseEvent::eRightButton:
pluginEvent.event = WM_BUTTON2DBLCLK;
break;
default:
break;
}
break;
case NS_MOUSE_MOVE:
pluginEvent.event = WM_MOUSEMOVE;
break;
}
pluginEvent.wParam = 0;
pluginEvent.lParam = MAKELONG(event.refPoint.x, event.refPoint.y);
event.pluginEvent = (void*)&pluginEvent;
return DispatchWindowEvent(&event);
}
//-----------------------------------------------------------------------------
// Signal plugin & top-level window activation.
bool nsWindow::DispatchActivationEvent(PRUint32 aEventType)
{
nsGUIEvent event(true, aEventType, this);
// These events should go to their base widget location,
// not current mouse position.
nsIntPoint point(0, 0);
InitEvent(event, &point);
NPEvent pluginEvent;
switch (aEventType) {
case NS_ACTIVATE:
pluginEvent.event = WM_SETFOCUS;
break;
case NS_DEACTIVATE:
pluginEvent.event = WM_FOCUSCHANGED;
break;
case NS_PLUGIN_ACTIVATE:
pluginEvent.event = WM_FOCUSCHANGED;
break;
}
event.pluginEvent = (void*)&pluginEvent;
return DispatchWindowEvent(&event);
}
//-----------------------------------------------------------------------------
bool nsWindow::DispatchScrollEvent(ULONG msg, MPARAM mp1, MPARAM mp2)
{
nsMouseScrollEvent scrollEvent(true, NS_MOUSE_SCROLL, this);
InitEvent(scrollEvent);
scrollEvent.isShift = isKeyDown(VK_SHIFT);
scrollEvent.isControl = isKeyDown(VK_CTRL);
scrollEvent.isAlt = isKeyDown(VK_ALT) || isKeyDown(VK_ALTGRAF);
scrollEvent.isMeta = false;
scrollEvent.scrollFlags = (msg == WM_HSCROLL) ?
nsMouseScrollEvent::kIsHorizontal :
nsMouseScrollEvent::kIsVertical;
// The SB_* constants for analogous vertical & horizontal ops have the
// the same values, so only use the verticals to avoid compiler errors.
switch (SHORT2FROMMP(mp2)) {
case SB_LINEUP:
// SB_LINELEFT:
scrollEvent.delta = -1;
break;
case SB_LINEDOWN:
// SB_LINERIGHT:
scrollEvent.delta = 1;
break;
case SB_PAGEUP:
// SB_PAGELEFT:
scrollEvent.scrollFlags |= nsMouseScrollEvent::kIsFullPage;
scrollEvent.delta = -1;
break;
case SB_PAGEDOWN:
// SB_PAGERIGHT:
scrollEvent.scrollFlags |= nsMouseScrollEvent::kIsFullPage;
scrollEvent.delta = 1;
break;
default:
scrollEvent.delta = 0;
break;
}
DispatchWindowEvent(&scrollEvent);
return false;
}
//=============================================================================