mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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223 lines
5.8 KiB
C++
223 lines
5.8 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_mobileconnection_MobileConnectionChild_h
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#define mozilla_dom_mobileconnection_MobileConnectionChild_h
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#include "mozilla/dom/MobileConnectionInfo.h"
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#include "mozilla/dom/mobileconnection/PMobileConnectionChild.h"
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#include "mozilla/dom/mobileconnection/PMobileConnectionRequestChild.h"
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#include "nsCOMArray.h"
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#include "nsCOMPtr.h"
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#include "nsIMobileConnectionService.h"
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#include "nsIVariant.h"
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class nsIMobileConnectionCallback;
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namespace mozilla {
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namespace dom {
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namespace mobileconnection {
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/**
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* Child actor of PMobileConnection. The object is created by
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* MobileConnectionIPCService and destroyed after MobileConnectionIPCService is
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* shutdown. For multi-sim device, more than one instance will
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* be created and each instance represents a sim slot.
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*/
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class MobileConnectionChild : public PMobileConnectionChild
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{
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NS_INLINE_DECL_REFCOUNTING(MobileConnectionChild)
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public:
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MobileConnectionChild()
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: mLive(true)
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{
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MOZ_COUNT_CTOR(MobileConnectionChild);
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}
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void
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Init();
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void
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Shutdown();
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void
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RegisterListener(nsIMobileConnectionListener* aListener);
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void
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UnregisterListener(nsIMobileConnectionListener* aListener);
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MobileConnectionInfo*
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GetVoiceInfo();
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MobileConnectionInfo*
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GetDataInfo();
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void
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GetIccId(nsAString& aIccId);
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void
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GetRadioState(nsAString& aRadioState);
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nsIVariant*
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GetSupportedNetworkTypes();
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void
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GetLastNetwork(nsAString& aNetwork);
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void
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GetLastHomeNetwork(nsAString& aNetwork);
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void
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GetNetworkSelectionMode(nsAString& aMode);
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bool
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SendRequest(MobileConnectionRequest aRequest,
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nsIMobileConnectionCallback* aRequestCallback);
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protected:
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virtual
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~MobileConnectionChild()
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{
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MOZ_COUNT_DTOR(MobileConnectionChild);
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Shutdown();
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}
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virtual void
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ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
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virtual PMobileConnectionRequestChild*
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AllocPMobileConnectionRequestChild(const MobileConnectionRequest& request) MOZ_OVERRIDE;
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virtual bool
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DeallocPMobileConnectionRequestChild(PMobileConnectionRequestChild* aActor) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyVoiceInfoChanged(nsIMobileConnectionInfo* const& aInfo) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyDataInfoChanged(nsIMobileConnectionInfo* const& aInfo) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyUssdReceived(const nsString& aMessage,
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const bool& aSessionEnd) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyDataError(const nsString& aMessage) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyCFStateChanged(const bool& aSuccess, const uint16_t& aAction,
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const uint16_t& aReason, const nsString& aNumber,
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const uint16_t& aTimeSeconds, const uint16_t& aServiceClass) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyEmergencyCbModeChanged(const bool& aActive,
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const uint32_t& aTimeoutMs) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyOtaStatusChanged(const nsString& aStatus) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyIccChanged(const nsString& aIccId) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyRadioStateChanged(const nsString& aRadioState) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyClirModeChanged(const uint32_t& aMode) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyLastNetworkChanged(const nsString& aNetwork) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyLastHomeNetworkChanged(const nsString& aNetwork) MOZ_OVERRIDE;
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virtual bool
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RecvNotifyNetworkSelectionModeChanged(const nsString& aMode) MOZ_OVERRIDE;
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private:
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bool mLive;
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nsCOMArray<nsIMobileConnectionListener> mListeners;
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nsCOMPtr<nsIWritableVariant> mSupportedNetworkTypes;
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nsRefPtr<MobileConnectionInfo> mVoice;
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nsRefPtr<MobileConnectionInfo> mData;
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nsString mIccId;
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nsString mRadioState;
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nsString mLastNetwork;
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nsString mLastHomeNetwork;
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nsString mNetworkSelectionMode;
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};
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/******************************************************************************
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* PMobileConnectionRequestChild
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******************************************************************************/
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/**
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* Child actor of PMobileConnectionRequest. The object is created when an
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* asynchronous request is made and destroyed after receiving the response sent
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* by parent actor.
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*/
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class MobileConnectionRequestChild : public PMobileConnectionRequestChild
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{
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public:
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explicit MobileConnectionRequestChild(nsIMobileConnectionCallback* aRequestCallback)
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: mRequestCallback(aRequestCallback)
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{
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MOZ_COUNT_CTOR(MobileConnectionRequestChild);
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MOZ_ASSERT(mRequestCallback);
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}
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bool
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DoReply(const MobileConnectionReplySuccess& aReply);
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bool
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DoReply(const MobileConnectionReplySuccessString& aReply);
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bool
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DoReply(const MobileConnectionReplySuccessBoolean& aReply);
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bool
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DoReply(const MobileConnectionReplySuccessNetworks& aReply);
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bool
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DoReply(const MobileConnectionReplySuccessMmi& aReply);
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bool
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DoReply(const MobileConnectionReplySuccessCallForwarding& aReply);
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bool
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DoReply(const MobileConnectionReplySuccessCallBarring& aReply);
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bool
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DoReply(const MobileConnectionReplySuccessClirStatus& aReply);
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bool
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DoReply(const MobileConnectionReplyError& aReply);
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bool
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DoReply(const MobileConnectionReplyErrorMmi& aReply);
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protected:
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virtual
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~MobileConnectionRequestChild()
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{
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MOZ_COUNT_DTOR(MobileConnectionRequestChild);
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}
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virtual void
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ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
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virtual bool
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Recv__delete__(const MobileConnectionReply& aReply) MOZ_OVERRIDE;
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private:
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nsCOMPtr<nsIMobileConnectionCallback> mRequestCallback;
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};
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} // namespace mobileconnection
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_mobileconnection_MobileConnectionChild_h
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