gecko/mobile/android/base/gfx/TileLayer.java
Jeff Muizelaar ac11a30e7e Bug 740061. Remove unused skip functionality. r=kats
mSkipTextureUpdate is never set to true.
2012-03-31 13:36:42 -04:00

197 lines
7.0 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009-2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Patrick Walton <pcwalton@mozilla.com>
* Arkady Blyakher <rkadyb@mit.edu>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package org.mozilla.gecko.gfx;
import android.graphics.Point;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Region;
import android.opengl.GLES20;
import android.util.Log;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
/**
* Base class for tile layers, which encapsulate the logic needed to draw textured tiles in OpenGL
* ES.
*/
public abstract class TileLayer extends Layer {
private static final String LOGTAG = "GeckoTileLayer";
private final Rect mDirtyRect;
private final CairoImage mImage;
private final boolean mRepeat;
private IntSize mSize;
private int[] mTextureIDs;
public TileLayer(boolean repeat, CairoImage image) {
super(image.getSize());
mRepeat = repeat;
mImage = image;
mSize = new IntSize(0, 0);
mDirtyRect = new Rect();
}
protected boolean repeats() { return mRepeat; }
protected int getTextureID() { return mTextureIDs[0]; }
protected boolean initialized() { return mImage != null && mTextureIDs != null; }
@Override
protected void finalize() throws Throwable {
if (mTextureIDs != null)
TextureReaper.get().add(mTextureIDs);
}
@Override
public void setPosition(Rect newPosition) {
if (newPosition.width() != mImage.getSize().width || newPosition.height() != mImage.getSize().height) {
throw new RuntimeException("Error: changing the size of a tile layer is not allowed!");
}
super.setPosition(newPosition);
}
/**
* Invalidates the entire buffer so that it will be uploaded again. Only valid inside a
* transaction.
*/
public void invalidate() {
if (!inTransaction())
throw new RuntimeException("invalidate() is only valid inside a transaction");
IntSize bufferSize = mImage.getSize();
mDirtyRect.set(0, 0, bufferSize.width, bufferSize.height);
}
private void validateTexture() {
/* Calculate the ideal texture size. This must be a power of two if
* the texture is repeated or OpenGL ES 2.0 isn't supported, as
* OpenGL ES 2.0 is required for NPOT texture support (without
* extensions), but doesn't support repeating NPOT textures.
*
* XXX Currently, we don't pick a GLES 2.0 context, so always round.
*/
IntSize bufferSize = mImage.getSize();
IntSize textureSize = bufferSize;
textureSize = bufferSize.nextPowerOfTwo();
if (!textureSize.equals(mSize)) {
mSize = textureSize;
// Delete the old texture
if (mTextureIDs != null) {
TextureReaper.get().add(mTextureIDs);
mTextureIDs = null;
// Free the texture immediately, so we don't incur a
// temporarily increased memory usage.
TextureReaper.get().reap();
}
}
}
@Override
protected boolean performUpdates(RenderContext context) {
super.performUpdates(context);
// Reallocate the texture if the size has changed
validateTexture();
// Don't do any work if the image has an invalid size.
if (!mImage.getSize().isPositive())
return true;
// If we haven't allocated a texture, assume the whole region is dirty
if (mTextureIDs == null) {
uploadFullTexture();
} else {
uploadDirtyRect(mDirtyRect);
}
mDirtyRect.setEmpty();
return true;
}
private void uploadFullTexture() {
IntSize bufferSize = mImage.getSize();
uploadDirtyRect(new Rect(0, 0, bufferSize.width, bufferSize.height));
}
private void uploadDirtyRect(Rect dirtyRect) {
// If we have nothing to upload, just return for now
if (dirtyRect.isEmpty())
return;
// It's possible that the buffer will be null, check for that and return
ByteBuffer imageBuffer = mImage.getBuffer();
if (imageBuffer == null)
return;
if (mTextureIDs == null) {
mTextureIDs = new int[1];
GLES20.glGenTextures(mTextureIDs.length, mTextureIDs, 0);
}
int cairoFormat = mImage.getFormat();
CairoGLInfo glInfo = new CairoGLInfo(cairoFormat);
bindAndSetGLParameters();
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, glInfo.internalFormat, mSize.width,
mSize.height, 0, glInfo.format, glInfo.type, imageBuffer);
}
private void bindAndSetGLParameters() {
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureIDs[0]);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
GLES20.GL_NEAREST);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,
GLES20.GL_LINEAR);
int repeatMode = mRepeat ? GLES20.GL_REPEAT : GLES20.GL_CLAMP_TO_EDGE;
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, repeatMode);
GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, repeatMode);
}
}