gecko/browser/devtools/sourceeditor/source-editor-ui.jsm
Kyle Huey 45adfbf2c8 Bug 798491: Add an option to stick all chrome JSMs/JS components in the same compartment. r=mrbkap,philikon
--HG--
extra : rebase_source : 98337b6a8c07d05e8c961a452dd05a7d75c3c60b
2012-10-31 09:13:28 -07:00

333 lines
8.8 KiB
JavaScript

/* vim:set ts=2 sw=2 sts=2 et tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const Cu = Components.utils;
Cu.import("resource://gre/modules/Services.jsm");
this.EXPORTED_SYMBOLS = ["SourceEditorUI"];
/**
* The Source Editor component user interface.
*/
this.SourceEditorUI = function SourceEditorUI(aEditor)
{
this.editor = aEditor;
this._onDirtyChanged = this._onDirtyChanged.bind(this);
}
SourceEditorUI.prototype = {
/**
* Initialize the user interface. This is called by the SourceEditor.init()
* method.
*/
init: function SEU_init()
{
this._ownerWindow = this.editor.parentElement.ownerDocument.defaultView;
},
/**
* The UI onReady function is executed once the Source Editor completes
* initialization and it is ready for usage. Currently this code sets up the
* nsIController.
*/
onReady: function SEU_onReady()
{
if (this._ownerWindow.controllers) {
this._controller = new SourceEditorController(this.editor);
this._ownerWindow.controllers.insertControllerAt(0, this._controller);
this.editor.addEventListener(this.editor.EVENTS.DIRTY_CHANGED,
this._onDirtyChanged);
}
},
/**
* The "go to line" command UI. This displays a prompt that allows the user to
* input the line number to jump to.
*/
gotoLine: function SEU_gotoLine()
{
let oldLine = this.editor.getCaretPosition ?
this.editor.getCaretPosition().line : null;
let newLine = {value: oldLine !== null ? oldLine + 1 : ""};
let result = Services.prompt.prompt(this._ownerWindow,
SourceEditorUI.strings.GetStringFromName("gotoLineCmd.promptTitle"),
SourceEditorUI.strings.GetStringFromName("gotoLineCmd.promptMessage"),
newLine, null, {});
newLine.value = parseInt(newLine.value);
if (result && !isNaN(newLine.value) && --newLine.value != oldLine) {
if (this.editor.getLineCount) {
let lines = this.editor.getLineCount() - 1;
this.editor.setCaretPosition(Math.max(0, Math.min(lines, newLine.value)));
} else {
this.editor.setCaretPosition(Math.max(0, newLine.value));
}
}
return true;
},
/**
* The "find" command UI. This displays a prompt that allows the user to input
* the string to search for in the code. By default the current selection is
* used as a search string, or the last search string.
*/
find: function SEU_find()
{
let str = {value: this.editor.getSelectedText()};
if (!str.value && this.editor.lastFind) {
str.value = this.editor.lastFind.str;
}
let result = Services.prompt.prompt(this._ownerWindow,
SourceEditorUI.strings.GetStringFromName("findCmd.promptTitle"),
SourceEditorUI.strings.GetStringFromName("findCmd.promptMessage"),
str, null, {});
if (result && str.value) {
let start = this.editor.getSelection().end;
let pos = this.editor.find(str.value, {ignoreCase: true, start: start});
if (pos == -1) {
this.editor.find(str.value, {ignoreCase: true});
}
this._onFind();
}
return true;
},
/**
* Find the next occurrence of the last search string.
*/
findNext: function SEU_findNext()
{
let lastFind = this.editor.lastFind;
if (lastFind) {
this.editor.findNext(true);
this._onFind();
}
return true;
},
/**
* Find the previous occurrence of the last search string.
*/
findPrevious: function SEU_findPrevious()
{
let lastFind = this.editor.lastFind;
if (lastFind) {
this.editor.findPrevious(true);
this._onFind();
}
return true;
},
/**
* This executed after each find/findNext/findPrevious operation.
* @private
*/
_onFind: function SEU__onFind()
{
let lastFind = this.editor.lastFind;
if (lastFind && lastFind.index > -1) {
this.editor.setSelection(lastFind.index, lastFind.index + lastFind.str.length);
}
if (this._ownerWindow.goUpdateCommand) {
this._ownerWindow.goUpdateCommand("cmd_findAgain");
this._ownerWindow.goUpdateCommand("cmd_findPrevious");
}
},
/**
* This is executed after each undo/redo operation.
* @private
*/
_onUndoRedo: function SEU__onUndoRedo()
{
if (this._ownerWindow.goUpdateCommand) {
this._ownerWindow.goUpdateCommand("se-cmd-undo");
this._ownerWindow.goUpdateCommand("se-cmd-redo");
}
},
/**
* The DirtyChanged event handler for the editor. This tracks the editor state
* changes to make sure the Source Editor overlay Undo/Redo commands are kept
* up to date.
* @private
*/
_onDirtyChanged: function SEU__onDirtyChanged()
{
this._onUndoRedo();
},
/**
* Destroy the SourceEditorUI instance. This is called by the
* SourceEditor.destroy() method.
*/
destroy: function SEU_destroy()
{
if (this._ownerWindow.controllers) {
this.editor.removeEventListener(this.editor.EVENTS.DIRTY_CHANGED,
this._onDirtyChanged);
}
this._ownerWindow = null;
this.editor = null;
this._controller = null;
},
};
/**
* The Source Editor nsIController implements features that need to be available
* from XUL commands.
*
* @constructor
* @param object aEditor
* SourceEditor object instance for which the controller is instanced.
*/
function SourceEditorController(aEditor)
{
this._editor = aEditor;
}
SourceEditorController.prototype = {
/**
* Check if a command is supported by the controller.
*
* @param string aCommand
* The command name you want to check support for.
* @return boolean
* True if the command is supported, false otherwise.
*/
supportsCommand: function SEC_supportsCommand(aCommand)
{
let result;
switch (aCommand) {
case "cmd_find":
case "cmd_findAgain":
case "cmd_findPrevious":
case "cmd_gotoLine":
case "se-cmd-undo":
case "se-cmd-redo":
case "se-cmd-cut":
case "se-cmd-paste":
case "se-cmd-delete":
case "se-cmd-selectAll":
result = true;
break;
default:
result = false;
break;
}
return result;
},
/**
* Check if a command is enabled or not.
*
* @param string aCommand
* The command name you want to check if it is enabled or not.
* @return boolean
* True if the command is enabled, false otherwise.
*/
isCommandEnabled: function SEC_isCommandEnabled(aCommand)
{
let result;
switch (aCommand) {
case "cmd_find":
case "cmd_gotoLine":
case "se-cmd-selectAll":
result = true;
break;
case "cmd_findAgain":
case "cmd_findPrevious":
result = this._editor.lastFind && this._editor.lastFind.lastFound != -1;
break;
case "se-cmd-undo":
result = this._editor.canUndo();
break;
case "se-cmd-redo":
result = this._editor.canRedo();
break;
case "se-cmd-cut":
case "se-cmd-delete": {
let selection = this._editor.getSelection();
result = selection.start != selection.end && !this._editor.readOnly;
break;
}
case "se-cmd-paste": {
let window = this._editor._view._frameWindow;
let controller = window.controllers.getControllerForCommand("cmd_paste");
result = !this._editor.readOnly &&
controller.isCommandEnabled("cmd_paste");
break;
}
default:
result = false;
break;
}
return result;
},
/**
* Perform a command.
*
* @param string aCommand
* The command name you want to execute.
* @return void
*/
doCommand: function SEC_doCommand(aCommand)
{
switch (aCommand) {
case "cmd_find":
this._editor.ui.find();
break;
case "cmd_findAgain":
this._editor.ui.findNext();
break;
case "cmd_findPrevious":
this._editor.ui.findPrevious();
break;
case "cmd_gotoLine":
this._editor.ui.gotoLine();
break;
case "se-cmd-selectAll":
this._editor._view.invokeAction("selectAll");
break;
case "se-cmd-undo":
this._editor.undo();
break;
case "se-cmd-redo":
this._editor.redo();
break;
case "se-cmd-cut":
this._editor.ui._ownerWindow.goDoCommand("cmd_cut");
break;
case "se-cmd-paste":
this._editor.ui._ownerWindow.goDoCommand("cmd_paste");
break;
case "se-cmd-delete": {
let selection = this._editor.getSelection();
this._editor.setText("", selection.start, selection.end);
break;
}
}
},
onEvent: function() { }
};