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bb3f3cc9cd
When scrolling downwards, make sure to fill in tiles from the top, upwards from the bottom, left from the right and right from the left.
351 lines
12 KiB
C++
351 lines
12 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/PLayersChild.h"
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#include "BasicTiledThebesLayer.h"
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#include "gfxImageSurface.h"
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#include "sampler.h"
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#include "gfxPlatform.h"
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#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
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#include "cairo.h"
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#include <sstream>
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using mozilla::layers::Layer;
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static void DrawDebugOverlay(gfxImageSurface* imgSurf, int x, int y)
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{
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gfxContext c(imgSurf);
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// Draw border
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c.NewPath();
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c.SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 1.0));
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c.Rectangle(gfxRect(gfxPoint(0,0),imgSurf->GetSize()));
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c.Stroke();
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// Build tile description
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std::stringstream ss;
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ss << x << ", " << y;
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// Draw text using cairo toy text API
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cairo_t* cr = c.GetCairo();
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cairo_set_font_size(cr, 10);
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cairo_text_extents_t extents;
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cairo_text_extents(cr, ss.str().c_str(), &extents);
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int textWidth = extents.width + 6;
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c.NewPath();
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c.SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 1.0));
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c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 15)));
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c.Fill();
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c.NewPath();
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c.SetDeviceColor(gfxRGBA(1.0, 0.0, 0.0, 1.0));
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c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 15)));
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c.Stroke();
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c.NewPath();
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cairo_move_to(cr, 4, 13);
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cairo_show_text(cr, ss.str().c_str());
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}
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#endif
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namespace mozilla {
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namespace layers {
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bool
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BasicTiledLayerBuffer::HasFormatChanged(BasicTiledThebesLayer* aThebesLayer) const
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{
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return aThebesLayer->CanUseOpaqueSurface() != mLastPaintOpaque;
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}
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gfxASurface::gfxImageFormat
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BasicTiledLayerBuffer::GetFormat() const
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{
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if (mThebesLayer->CanUseOpaqueSurface()) {
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return gfxASurface::ImageFormatRGB16_565;
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} else {
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return gfxASurface::ImageFormatARGB32;
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}
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}
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void
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BasicTiledLayerBuffer::PaintThebes(BasicTiledThebesLayer* aLayer,
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const nsIntRegion& aNewValidRegion,
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const nsIntRegion& aPaintRegion,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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mThebesLayer = aLayer;
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mCallback = aCallback;
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mCallbackData = aCallbackData;
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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long start = PR_IntervalNow();
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#endif
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if (UseSinglePaintBuffer()) {
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const nsIntRect bounds = aPaintRegion.GetBounds();
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{
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SAMPLE_LABEL("BasicTiledLayerBuffer", "PaintThebesSingleBufferAlloc");
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mSinglePaintBuffer = new gfxImageSurface(gfxIntSize(bounds.width, bounds.height), GetFormat(), !aLayer->CanUseOpaqueSurface());
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mSinglePaintBufferOffset = nsIntPoint(bounds.x, bounds.y);
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}
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nsRefPtr<gfxContext> ctxt = new gfxContext(mSinglePaintBuffer);
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ctxt->NewPath();
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ctxt->Translate(gfxPoint(-bounds.x, -bounds.y));
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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if (PR_IntervalNow() - start > 3) {
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printf_stderr("Slow alloc %i\n", PR_IntervalNow() - start);
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}
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start = PR_IntervalNow();
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#endif
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SAMPLE_LABEL("BasicTiledLayerBuffer", "PaintThebesSingleBufferDraw");
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mCallback(mThebesLayer, ctxt, aPaintRegion, nsIntRegion(), mCallbackData);
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}
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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if (PR_IntervalNow() - start > 30) {
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const nsIntRect bounds = aPaintRegion.GetBounds();
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printf_stderr("Time to draw %i: %i, %i, %i, %i\n", PR_IntervalNow() - start, bounds.x, bounds.y, bounds.width, bounds.height);
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if (aPaintRegion.IsComplex()) {
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printf_stderr("Complex region\n");
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nsIntRegionRectIterator it(aPaintRegion);
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for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
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printf_stderr(" rect %i, %i, %i, %i\n", rect->x, rect->y, rect->width, rect->height);
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}
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}
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}
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start = PR_IntervalNow();
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#endif
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SAMPLE_LABEL("BasicTiledLayerBuffer", "PaintThebesUpdate");
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Update(aNewValidRegion, aPaintRegion);
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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if (PR_IntervalNow() - start > 10) {
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const nsIntRect bounds = aPaintRegion.GetBounds();
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printf_stderr("Time to tile %i: %i, %i, %i, %i\n", PR_IntervalNow() - start, bounds.x, bounds.y, bounds.width, bounds.height);
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}
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#endif
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mLastPaintOpaque = mThebesLayer->CanUseOpaqueSurface();
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mThebesLayer = nullptr;
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mCallback = nullptr;
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mCallbackData = nullptr;
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mSinglePaintBuffer = nullptr;
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}
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BasicTiledLayerTile
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BasicTiledLayerBuffer::ValidateTileInternal(BasicTiledLayerTile aTile,
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const nsIntPoint& aTileOrigin,
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const nsIntRect& aDirtyRect)
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{
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if (aTile == GetPlaceholderTile() || aTile.mSurface->Format() != GetFormat()) {
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gfxImageSurface* tmpTile = new gfxImageSurface(gfxIntSize(GetTileLength(), GetTileLength()),
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GetFormat(), !mThebesLayer->CanUseOpaqueSurface());
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aTile = BasicTiledLayerTile(tmpTile);
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}
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gfxRect drawRect(aDirtyRect.x - aTileOrigin.x, aDirtyRect.y - aTileOrigin.y,
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aDirtyRect.width, aDirtyRect.height);
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// Use the gfxReusableSurfaceWrapper, which will reuse the surface
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// if the compositor no longer has a read lock, otherwise the surface
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// will be copied into a new writable surface.
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gfxImageSurface* writableSurface;
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aTile.mSurface = aTile.mSurface->GetWritable(&writableSurface);
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// Bug 742100, this gfxContext really should live on the stack.
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nsRefPtr<gfxContext> ctxt = new gfxContext(writableSurface);
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ctxt->SetOperator(gfxContext::OPERATOR_SOURCE);
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if (mSinglePaintBuffer) {
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ctxt->NewPath();
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ctxt->SetSource(mSinglePaintBuffer.get(),
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gfxPoint(mSinglePaintBufferOffset.x - aDirtyRect.x + drawRect.x,
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mSinglePaintBufferOffset.y - aDirtyRect.y + drawRect.y));
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ctxt->Rectangle(drawRect, true);
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ctxt->Fill();
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} else {
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ctxt->NewPath();
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ctxt->Translate(gfxPoint(-aTileOrigin.x, -aTileOrigin.y));
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nsIntPoint a = aTileOrigin;
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mCallback(mThebesLayer, ctxt, nsIntRegion(nsIntRect(a, nsIntSize(GetTileLength(), GetTileLength()))), aDirtyRect, mCallbackData);
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}
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#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
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DrawDebugOverlay(writableSurface, aTileOrigin.x, aTileOrigin.y);
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#endif
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return aTile;
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}
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BasicTiledLayerTile
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BasicTiledLayerBuffer::ValidateTile(BasicTiledLayerTile aTile,
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const nsIntPoint& aTileOrigin,
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const nsIntRegion& aDirtyRegion)
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{
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SAMPLE_LABEL("BasicTiledLayerBuffer", "ValidateTile");
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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if (aDirtyRegion.IsComplex()) {
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printf_stderr("Complex region\n");
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}
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#endif
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nsIntRegionRectIterator it(aDirtyRegion);
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for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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printf_stderr(" break into subrect %i, %i, %i, %i\n", rect->x, rect->y, rect->width, rect->height);
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#endif
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aTile = ValidateTileInternal(aTile, aTileOrigin, *rect);
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}
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return aTile;
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}
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void
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BasicTiledThebesLayer::FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
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{
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aAttrs = ThebesLayerAttributes(GetValidRegion());
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}
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void
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BasicTiledThebesLayer::PaintThebes(gfxContext* aContext,
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Layer* aMaskLayer,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback)
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{
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if (!aCallback) {
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BasicManager()->SetTransactionIncomplete();
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return;
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}
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if (!HasShadow()) {
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NS_ASSERTION(false, "Shadow requested for painting\n");
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return;
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}
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if (mTiledBuffer.HasFormatChanged(this)) {
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mValidRegion = nsIntRegion();
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}
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nsIntRegion regionToPaint = mVisibleRegion;
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regionToPaint.Sub(regionToPaint, mValidRegion);
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if (regionToPaint.IsEmpty())
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return;
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gfxSize resolution(1, 1);
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for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
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const FrameMetrics& metrics = parent->GetFrameMetrics();
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resolution.width *= metrics.mResolution.width;
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resolution.height *= metrics.mResolution.height;
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}
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// Force immediate tile painting when the layer has changed resolution.
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if (gfxPlatform::UseProgressiveTilePainting() &&
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mTiledBuffer.GetResolution() == resolution) {
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// Paint tiles that have no content before tiles that only have stale content.
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nsIntRegion staleRegion = mTiledBuffer.GetValidRegion();
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staleRegion.And(staleRegion, regionToPaint);
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if (!staleRegion.IsEmpty() && !staleRegion.Contains(regionToPaint)) {
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regionToPaint.Sub(regionToPaint, staleRegion);
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}
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// The following code decides what order to draw tiles in, based on the
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// current scroll direction of the primary scrollable layer.
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// XXX While this code is of a reasonable size currently, it is likely
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// we'll want to add more comprehensive methods of deciding what
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// tiles to draw. This is a good candidate for splitting out into a
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// separate function.
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gfx::Point scrollOffset(0, 0);
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Layer* primaryScrollable = BasicManager()->GetPrimaryScrollableLayer();
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if (primaryScrollable) {
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const FrameMetrics& metrics = primaryScrollable->AsContainerLayer()->GetFrameMetrics();
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scrollOffset = metrics.mViewportScrollOffset;
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}
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// First, decide whether to iterate on the region from the beginning or end
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// of the rect list. This relies on the specific behaviour of nsRegion when
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// subtracting rects. If we're moving more in the X direction, we draw
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// tiles by column, otherwise by row.
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nsIntRegionRectIterator it(regionToPaint);
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const nsIntRect* rect;
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int32_t scrollDiffX = scrollOffset.x - mLastScrollOffset.x;
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int32_t scrollDiffY = scrollOffset.y - mLastScrollOffset.y;
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if ((NS_ABS(scrollDiffY) > NS_ABS(scrollDiffX) && scrollDiffY >= 0)) {
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rect = it.Next();
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} else {
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const nsIntRect* lastRect;
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while (lastRect = it.Next()) {
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rect = lastRect;
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}
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}
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// Second, decide what direction to start drawing rects from by checking
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// the scroll offset difference of the primary scrollable layer. If we're
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// scrolling to the right, make sure to start from the left, downwards
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// start from the top, etc.
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int paintTileStartX, paintTileStartY;
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if (scrollOffset.x >= mLastScrollOffset.x) {
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paintTileStartX = mTiledBuffer.RoundDownToTileEdge(rect->x);
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} else {
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paintTileStartX = mTiledBuffer.RoundDownToTileEdge(rect->XMost() - 1);
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}
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if (scrollOffset.y >= mLastScrollOffset.y) {
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paintTileStartY = mTiledBuffer.RoundDownToTileEdge(rect->y);
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} else {
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paintTileStartY = mTiledBuffer.RoundDownToTileEdge(rect->YMost() - 1);
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}
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nsIntRegion maxPaint(
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nsIntRect(paintTileStartX, paintTileStartY,
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mTiledBuffer.GetTileLength(), mTiledBuffer.GetTileLength()));
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if (!maxPaint.Contains(regionToPaint)) {
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// The region needed to paint is larger then our progressive chunk size
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// therefore update what we want to paint and ask for a new paint transaction.
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regionToPaint.And(regionToPaint, maxPaint);
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BasicManager()->SetRepeatTransaction();
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// Make sure that tiles that fall outside of the visible region are discarded.
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mValidRegion.And(mValidRegion, mVisibleRegion);
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} else {
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// The transaction is completed, store the last scroll offset.
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mLastScrollOffset = scrollOffset;
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}
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// Keep track of what we're about to refresh.
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mValidRegion.Or(mValidRegion, regionToPaint);
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} else {
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mTiledBuffer.SetResolution(resolution);
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mValidRegion = mVisibleRegion;
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}
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mTiledBuffer.PaintThebes(this, mVisibleRegion, regionToPaint, aCallback, aCallbackData);
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mTiledBuffer.ReadLock();
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if (aMaskLayer) {
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static_cast<BasicImplData*>(aMaskLayer->ImplData())
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->Paint(aContext, nullptr);
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}
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// Create a heap copy owned and released by the compositor. This is needed
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// since we're sending this over an async message and content needs to be
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// be able to modify the tiled buffer in the next transaction.
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// TODO: Remove me once Bug 747811 lands.
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BasicTiledLayerBuffer *heapCopy = new BasicTiledLayerBuffer(mTiledBuffer);
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BasicManager()->PaintedTiledLayerBuffer(BasicManager()->Hold(this), heapCopy);
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}
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} // mozilla
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} // layers
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