gecko/gfx/layers/opengl/ImageLayerOGL.cpp
Birunthan Mohanathas cf059676d8 Bug 784739 - Switch from NULL to nullptr in gfx/layers/opengl/; r=joe
--HG--
extra : rebase_source : 65e2c8e72dc4b20ef9aa50688c9320792fca69ee
2013-07-20 11:48:55 +03:00

584 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gfxSharedImageSurface.h"
#include "ImageContainer.h" // for PlanarYCBCRImage
#include "ipc/AutoOpenSurface.h"
#include "ImageLayerOGL.h"
#include "gfxImageSurface.h"
#include "gfxUtils.h"
#include "yuv_convert.h"
#include "GLContextProvider.h"
#if defined(GL_PROVIDER_GLX)
# include "GLXLibrary.h"
# include "gfxXlibSurface.h"
#endif
#include "SharedTextureImage.h"
using namespace mozilla::gfx;
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
/**
* This is an event used to unref a GLContext on the main thread and
* optionally delete a texture associated with that context.
*/
class TextureDeleter : public nsRunnable {
public:
TextureDeleter(already_AddRefed<GLContext> aContext,
GLuint aTexture)
: mContext(aContext), mTexture(aTexture)
{
NS_ASSERTION(aTexture, "TextureDeleter instantiated with nothing to do");
}
NS_IMETHOD Run() {
mContext->MakeCurrent();
mContext->fDeleteTextures(1, &mTexture);
// Ensure context is released on the main thread
mContext = nullptr;
return NS_OK;
}
nsRefPtr<GLContext> mContext;
GLuint mTexture;
};
void
GLTexture::Allocate(GLContext *aContext)
{
NS_ASSERTION(aContext->IsGlobalSharedContext() || aContext->IsOwningThreadCurrent(),
"Can only allocate texture on context's owning thread or with cx sharing");
Release();
mContext = aContext;
mContext->MakeCurrent();
mContext->fGenTextures(1, &mTexture);
}
void
GLTexture::TakeFrom(GLTexture *aOther)
{
Release();
mContext = aOther->mContext.forget();
mTexture = aOther->mTexture;
aOther->mTexture = 0;
}
void
GLTexture::Release()
{
if (!mContext) {
NS_ASSERTION(!mTexture, "Can't delete texture without a context");
return;
}
if (mContext->IsDestroyed() && !mContext->IsGlobalSharedContext()) {
mContext = mContext->GetSharedContext();
if (!mContext) {
NS_ASSERTION(!mTexture,
"Context has been destroyed and couldn't find a shared context!");
return;
}
}
if (mTexture) {
if (mContext->IsOwningThreadCurrent() || mContext->IsGlobalSharedContext()) {
mContext->MakeCurrent();
mContext->fDeleteTextures(1, &mTexture);
} else {
already_AddRefed<GLContext> context = mContext.forget();
nsCOMPtr<nsIRunnable> runnable = new TextureDeleter(context, mTexture);
context.get()->DispatchToOwningThread(runnable);
}
mTexture = 0;
}
mContext = nullptr;
}
TextureRecycleBin::TextureRecycleBin()
: mLock("mozilla.layers.TextureRecycleBin.mLock")
{
}
void
TextureRecycleBin::RecycleTexture(GLTexture *aTexture, TextureType aType,
const gfxIntSize& aSize)
{
MutexAutoLock lock(mLock);
if (!aTexture->IsAllocated())
return;
if (!mRecycledTextures[aType].IsEmpty() && aSize != mRecycledTextureSizes[aType]) {
mRecycledTextures[aType].Clear();
}
mRecycledTextureSizes[aType] = aSize;
mRecycledTextures[aType].AppendElement()->TakeFrom(aTexture);
}
void
TextureRecycleBin::GetTexture(TextureType aType, const gfxIntSize& aSize,
GLContext *aContext, GLTexture *aOutTexture)
{
MutexAutoLock lock(mLock);
if (mRecycledTextures[aType].IsEmpty() || mRecycledTextureSizes[aType] != aSize) {
aOutTexture->Allocate(aContext);
return;
}
uint32_t last = mRecycledTextures[aType].Length() - 1;
aOutTexture->TakeFrom(&mRecycledTextures[aType].ElementAt(last));
mRecycledTextures[aType].RemoveElementAt(last);
}
struct ImageOGLBackendData : public ImageBackendData
{
GLTexture mTexture;
};
void
AllocateTextureSharedTexture(SharedTextureImage *aTexImage, mozilla::gl::GLContext* aGL, GLenum aTarget)
{
nsAutoPtr<ImageOGLBackendData> backendData(
new ImageOGLBackendData);
backendData->mTexture.Allocate(aGL);
aGL->fBindTexture(aTarget, backendData->mTexture.GetTextureID());
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
aTexImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
}
Layer*
ImageLayerOGL::GetLayer()
{
return this;
}
void
ImageLayerOGL::RenderLayer(int,
const nsIntPoint& aOffset)
{
nsRefPtr<ImageContainer> container = GetContainer();
if (!container || mOGLManager->CompositingDisabled())
return;
mOGLManager->MakeCurrent();
AutoLockImage autoLock(container);
Image *image = autoLock.GetImage();
if (!image) {
return;
}
NS_ASSERTION(image->GetFormat() != REMOTE_IMAGE_BITMAP,
"Remote images aren't handled yet in OGL layers!");
if (image->GetFormat() == PLANAR_YCBCR) {
PlanarYCbCrImage *yuvImage =
static_cast<PlanarYCbCrImage*>(image);
if (!yuvImage->IsValid()) {
return;
}
PlanarYCbCrOGLBackendData *data =
static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LAYERS_OPENGL));
if (data && data->mTextures->GetGLContext() != gl()) {
// If these textures were allocated by another layer manager,
// clear them out and re-allocate below.
data = nullptr;
yuvImage->SetBackendData(LAYERS_OPENGL, nullptr);
}
if (!data) {
AllocateTexturesYCbCr(yuvImage);
data = static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LAYERS_OPENGL));
}
if (!data || data->mTextures->GetGLContext() != gl()) {
// XXX - Can this ever happen? If so I need to fix this!
return;
}
gl()->MakeCurrent();
gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[2].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[1].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[0].GetTextureID());
gl()->ApplyFilterToBoundTexture(mFilter);
ShaderProgramOGL *program = mOGLManager->GetProgram(YCbCrLayerProgramType,
GetMaskLayer());
program->Activate();
program->SetLayerQuadRect(nsIntRect(0, 0,
yuvImage->GetSize().width,
yuvImage->GetSize().height));
program->SetLayerTransform(GetEffectiveTransform());
program->SetTextureTransform(gfx3DMatrix());
program->SetLayerOpacity(GetEffectiveOpacity());
program->SetRenderOffset(aOffset);
program->SetYCbCrTextureUnits(0, 1, 2);
program->LoadMask(GetMaskLayer());
mOGLManager->BindAndDrawQuadWithTextureRect(program,
yuvImage->GetData()->GetPictureRect(),
nsIntSize(yuvImage->GetData()->mYSize.width,
yuvImage->GetData()->mYSize.height));
// We shouldn't need to do this, but do it anyway just in case
// someone else forgets.
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
} else if (image->GetFormat() == CAIRO_SURFACE) {
CairoImage *cairoImage =
static_cast<CairoImage*>(image);
if (!cairoImage->mSurface) {
return;
}
NS_ASSERTION(cairoImage->mSurface->GetContentType() != gfxASurface::CONTENT_ALPHA,
"Image layer has alpha image");
CairoOGLBackendData *data =
static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LAYERS_OPENGL));
if (data && data->mTexture.GetGLContext() != gl()) {
// If this texture was allocated by another layer manager, clear
// it out and re-allocate below.
data = nullptr;
cairoImage->SetBackendData(LAYERS_OPENGL, nullptr);
}
if (!data) {
AllocateTexturesCairo(cairoImage);
data = static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LAYERS_OPENGL));
}
if (!data || data->mTexture.GetGLContext() != gl()) {
// XXX - Can this ever happen? If so I need to fix this!
return;
}
gl()->MakeCurrent();
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());
ShaderProgramOGL *program = mOGLManager->GetProgram(data->mLayerProgram, GetMaskLayer());
gl()->ApplyFilterToBoundTexture(mFilter);
program->Activate();
program->SetLayerQuadRect(nsIntRect(0, 0,
cairoImage->GetSize().width,
cairoImage->GetSize().height));
program->SetLayerTransform(GetEffectiveTransform());
program->SetTextureTransform(gfx3DMatrix());
program->SetLayerOpacity(GetEffectiveOpacity());
program->SetRenderOffset(aOffset);
program->SetTextureUnit(0);
program->LoadMask(GetMaskLayer());
mOGLManager->BindAndDrawQuad(program);
} else if (image->GetFormat() == SHARED_TEXTURE) {
SharedTextureImage* texImage =
static_cast<SharedTextureImage*>(image);
const SharedTextureImage::Data* data = texImage->GetData();
GLContext::SharedHandleDetails handleDetails;
if (!gl()->GetSharedHandleDetails(data->mShareType, data->mHandle, handleDetails)) {
NS_ERROR("Failed to get shared handle details");
return;
}
ShaderProgramType programType =
ShaderProgramFromTargetAndFormat(handleDetails.mTarget,
handleDetails.mTextureFormat);
ShaderProgramOGL* program = mOGLManager->GetProgram(programType, GetMaskLayer());
program->Activate();
if (programType == RGBARectLayerProgramType) {
// 2DRect case, get the multiplier right for a sampler2DRect
program->SetTexCoordMultiplier(data->mSize.width, data->mSize.height);
}
program->SetLayerTransform(GetEffectiveTransform());
program->SetTextureTransform(gfx3DMatrix());
program->SetLayerOpacity(GetEffectiveOpacity());
program->SetRenderOffset(aOffset);
program->SetTextureUnit(0);
program->SetTextureTransform(handleDetails.mTextureTransform);
program->LoadMask(GetMaskLayer());
if (!texImage->GetBackendData(LAYERS_OPENGL)) {
AllocateTextureSharedTexture(texImage, gl(), handleDetails.mTarget);
}
ImageOGLBackendData *backendData =
static_cast<ImageOGLBackendData*>(texImage->GetBackendData(LAYERS_OPENGL));
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
gl()->fBindTexture(handleDetails.mTarget, backendData->mTexture.GetTextureID());
if (!gl()->AttachSharedHandle(data->mShareType, data->mHandle)) {
NS_ERROR("Failed to bind shared texture handle");
return;
}
gl()->ApplyFilterToBoundTexture(handleDetails.mTarget, mFilter);
program->SetLayerQuadRect(nsIntRect(nsIntPoint(0, 0), data->mSize));
mOGLManager->BindAndDrawQuad(program, data->mInverted);
gl()->fBindTexture(handleDetails.mTarget, 0);
gl()->DetachSharedHandle(data->mShareType, data->mHandle);
}
GetContainer()->NotifyPaintedImage(image);
}
static void
SetClamping(GLContext* aGL, GLuint aTexture)
{
aGL->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
}
static void
UploadYUVToTexture(GLContext* gl, const PlanarYCbCrImage::Data& aData,
GLTexture* aYTexture,
GLTexture* aUTexture,
GLTexture* aVTexture)
{
nsIntRect size(0, 0, aData.mYSize.width, aData.mYSize.height);
GLuint texture = aYTexture->GetTextureID();
nsRefPtr<gfxASurface> surf = new gfxImageSurface(aData.mYChannel,
aData.mYSize,
aData.mYStride,
gfxASurface::ImageFormatA8);
gl->UploadSurfaceToTexture(surf, size, texture, true);
size = nsIntRect(0, 0, aData.mCbCrSize.width, aData.mCbCrSize.height);
texture = aUTexture->GetTextureID();
surf = new gfxImageSurface(aData.mCbChannel,
aData.mCbCrSize,
aData.mCbCrStride,
gfxASurface::ImageFormatA8);
gl->UploadSurfaceToTexture(surf, size, texture, true);
texture = aVTexture->GetTextureID();
surf = new gfxImageSurface(aData.mCrChannel,
aData.mCbCrSize,
aData.mCbCrStride,
gfxASurface::ImageFormatA8);
gl->UploadSurfaceToTexture(surf, size, texture, true);
}
ImageLayerOGL::ImageLayerOGL(LayerManagerOGL *aManager)
: ImageLayer(aManager, nullptr)
, LayerOGL(aManager)
, mTextureRecycleBin(new TextureRecycleBin())
{
mImplData = static_cast<LayerOGL*>(this);
}
void
ImageLayerOGL::AllocateTexturesYCbCr(PlanarYCbCrImage *aImage)
{
if (!aImage->IsValid())
return;
nsAutoPtr<PlanarYCbCrOGLBackendData> backendData(
new PlanarYCbCrOGLBackendData);
const PlanarYCbCrImage::Data *data = aImage->GetData();
gl()->MakeCurrent();
mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_Y, data->mYSize, gl(), &backendData->mTextures[0]);
SetClamping(gl(), backendData->mTextures[0].GetTextureID());
mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_C, data->mCbCrSize, gl(), &backendData->mTextures[1]);
SetClamping(gl(), backendData->mTextures[1].GetTextureID());
mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_C, data->mCbCrSize, gl(), &backendData->mTextures[2]);
SetClamping(gl(), backendData->mTextures[2].GetTextureID());
UploadYUVToTexture(gl(), *data,
&backendData->mTextures[0],
&backendData->mTextures[1],
&backendData->mTextures[2]);
backendData->mYSize = data->mYSize;
backendData->mCbCrSize = data->mCbCrSize;
backendData->mTextureRecycleBin = mTextureRecycleBin;
aImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
}
void
ImageLayerOGL::AllocateTexturesCairo(CairoImage *aImage)
{
nsAutoPtr<CairoOGLBackendData> backendData(
new CairoOGLBackendData);
GLTexture &texture = backendData->mTexture;
texture.Allocate(gl());
if (!texture.IsAllocated()) {
return;
}
mozilla::gl::GLContext *gl = texture.GetGLContext();
gl->MakeCurrent();
GLuint tex = texture.GetTextureID();
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
SetClamping(gl, tex);
#if defined(GL_PROVIDER_GLX)
if (aImage->mSurface->GetType() == gfxASurface::SurfaceTypeXlib) {
gfxXlibSurface *xsurf =
static_cast<gfxXlibSurface*>(aImage->mSurface.get());
GLXPixmap pixmap = xsurf->GetGLXPixmap();
if (pixmap) {
backendData->mLayerProgram = ShaderProgramFromContentType(aImage->mSurface->GetContentType());
aImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
sDefGLXLib.BindTexImage(pixmap);
return;
}
}
#endif
gfx::SurfaceFormat format =
gl->UploadSurfaceToTexture(aImage->mSurface,
nsIntRect(0,0, aImage->mSize.width, aImage->mSize.height),
tex, true);
backendData->mLayerProgram = ShaderProgramFromSurfaceFormat(format);
aImage->SetBackendData(LAYERS_OPENGL, backendData.forget());
}
/*
* Returns a size that is larger than and closest to aSize where both
* width and height are powers of two.
* If the OpenGL setup is capable of using non-POT textures, then it
* will just return aSize.
*/
static gfxIntSize
CalculatePOTSize(const gfxIntSize& aSize, GLContext* gl)
{
if (gl->CanUploadNonPowerOfTwo())
return aSize;
return gfxIntSize(NextPowerOfTwo(aSize.width), NextPowerOfTwo(aSize.height));
}
bool
ImageLayerOGL::LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize)
{
// this method shares a lot of code with RenderLayer, but it doesn't seem
// to be possible to factor it out into a helper method
if (!GetContainer()) {
return false;
}
AutoLockImage autoLock(GetContainer());
Image *image = autoLock.GetImage();
if (!image) {
return false;
}
if (image->GetFormat() != CAIRO_SURFACE) {
return false;
}
CairoImage* cairoImage = static_cast<CairoImage*>(image);
if (!cairoImage->mSurface) {
return false;
}
CairoOGLBackendData *data = static_cast<CairoOGLBackendData*>(
cairoImage->GetBackendData(LAYERS_OPENGL));
if (!data) {
NS_ASSERTION(cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_ALPHA,
"OpenGL mask layers must be backed by alpha surfaces");
// allocate a new texture and save the details in the backend data
data = new CairoOGLBackendData;
data->mTextureSize = CalculatePOTSize(cairoImage->mSize, gl());
GLTexture &texture = data->mTexture;
texture.Allocate(mOGLManager->gl());
if (!texture.IsAllocated()) {
return false;
}
mozilla::gl::GLContext *texGL = texture.GetGLContext();
texGL->MakeCurrent();
GLuint texID = texture.GetTextureID();
gfx::SurfaceFormat format =
texGL->UploadSurfaceToTexture(cairoImage->mSurface,
nsIntRect(0,0,
data->mTextureSize.width,
data->mTextureSize.height),
texID, true, nsIntPoint(0,0), false,
aTextureUnit);
data->mLayerProgram = ShaderProgramFromSurfaceFormat(format);
cairoImage->SetBackendData(LAYERS_OPENGL, data);
gl()->MakeCurrent();
gl()->fActiveTexture(aTextureUnit);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, texID);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER,
LOCAL_GL_LINEAR);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER,
LOCAL_GL_LINEAR);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
} else {
gl()->fActiveTexture(aTextureUnit);
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());
}
*aSize = data->mTextureSize;
return true;
}
} /* layers */
} /* mozilla */