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bb201c69bf
Backed out changeset 159d5d2946d3 (bug 1201796) Backed out changeset 958988218976 (bug 1201796) Backed out changeset 494e7553d641 (bug 1201796) Backed out changeset d58149411b7d (bug 1201796) Backed out changeset 35bd769b49f8 (bug 1196066) Backed out changeset e4f3d4279b4c (bug 1196066) Backed out changeset ca467297fa07 (bug 1196066) Backed out changeset b4851ce6637d (bug 1196066)
479 lines
17 KiB
C++
479 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/** @file
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* This file declares the RasterImage class, which
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* handles static and animated rasterized images.
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*
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* @author Stuart Parmenter <pavlov@netscape.com>
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* @author Chris Saari <saari@netscape.com>
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* @author Arron Mogge <paper@animecity.nu>
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* @author Andrew Smith <asmith15@learn.senecac.on.ca>
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*/
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#ifndef mozilla_image_RasterImage_h
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#define mozilla_image_RasterImage_h
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#include "Image.h"
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#include "nsCOMPtr.h"
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#include "imgIContainer.h"
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#include "nsIProperties.h"
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#include "nsTArray.h"
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#include "imgFrame.h"
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#include "LookupResult.h"
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#include "nsThreadUtils.h"
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#include "DecodePool.h"
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#include "DecoderFactory.h"
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#include "Orientation.h"
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#include "nsIObserver.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/Pair.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/WeakPtr.h"
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#include "mozilla/UniquePtr.h"
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#ifdef DEBUG
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#include "imgIContainerDebug.h"
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#endif
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class nsIInputStream;
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class nsIRequest;
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#define NS_RASTERIMAGE_CID \
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{ /* 376ff2c1-9bf6-418a-b143-3340c00112f7 */ \
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0x376ff2c1, \
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0x9bf6, \
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0x418a, \
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{0xb1, 0x43, 0x33, 0x40, 0xc0, 0x01, 0x12, 0xf7} \
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}
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/**
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* Handles static and animated image containers.
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*
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*
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* @par A Quick Walk Through
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* The decoder initializes this class and calls AppendFrame() to add a frame.
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* Once RasterImage detects more than one frame, it starts the animation
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* with StartAnimation(). Note that the invalidation events for RasterImage are
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* generated automatically using nsRefreshDriver.
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*
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* @par
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* StartAnimation() initializes the animation helper object and sets the time
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* the first frame was displayed to the current clock time.
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*
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* @par
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* When the refresh driver corresponding to the imgIContainer that this image is
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* a part of notifies the RasterImage that it's time to invalidate,
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* RequestRefresh() is called with a given TimeStamp to advance to. As long as
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* the timeout of the given frame (the frame's "delay") plus the time that frame
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* was first displayed is less than or equal to the TimeStamp given,
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* RequestRefresh() calls AdvanceFrame().
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*
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* @par
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* AdvanceFrame() is responsible for advancing a single frame of the animation.
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* It can return true, meaning that the frame advanced, or false, meaning that
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* the frame failed to advance (usually because the next frame hasn't been
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* decoded yet). It is also responsible for performing the final animation stop
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* procedure if the final frame of a non-looping animation is reached.
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*
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* @par
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* Each frame can have a different method of removing itself. These are
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* listed as imgIContainer::cDispose... constants. Notify() calls
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* DoComposite() to handle any special frame destruction.
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*
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* @par
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* The basic path through DoComposite() is:
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* 1) Calculate Area that needs updating, which is at least the area of
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* aNextFrame.
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* 2) Dispose of previous frame.
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* 3) Draw new image onto compositingFrame.
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* See comments in DoComposite() for more information and optimizations.
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*
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* @par
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* The rest of the RasterImage specific functions are used by DoComposite to
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* destroy the old frame and build the new one.
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*
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* @note
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* <li> "Mask", "Alpha", and "Alpha Level" are interchangeable phrases in
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* respects to RasterImage.
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*
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* @par
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* <li> GIFs never have more than a 1 bit alpha.
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* <li> APNGs may have a full alpha channel.
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*
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* @par
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* <li> Background color specified in GIF is ignored by web browsers.
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*
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* @par
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* <li> If Frame 3 wants to dispose by restoring previous, what it wants is to
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* restore the composition up to and including Frame 2, as well as Frame 2s
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* disposal. So, in the middle of DoComposite when composing Frame 3, right
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* after destroying Frame 2's area, we copy compositingFrame to
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* prevCompositingFrame. When DoComposite gets called to do Frame 4, we
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* copy prevCompositingFrame back, and then draw Frame 4 on top.
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*
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* @par
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* The mAnim structure has members only needed for animated images, so
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* it's not allocated until the second frame is added.
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*/
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namespace mozilla {
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namespace layers {
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class ImageContainer;
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class Image;
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} // namespace layers
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namespace image {
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class Decoder;
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class FrameAnimator;
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class ImageMetadata;
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class SourceBuffer;
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class RasterImage final : public ImageResource
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, public nsIProperties
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, public SupportsWeakPtr<RasterImage>
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#ifdef DEBUG
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, public imgIContainerDebug
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#endif
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{
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// (no public constructor - use ImageFactory)
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virtual ~RasterImage();
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public:
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MOZ_DECLARE_WEAKREFERENCE_TYPENAME(RasterImage)
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSIPROPERTIES
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NS_DECL_IMGICONTAINER
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#ifdef DEBUG
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NS_DECL_IMGICONTAINERDEBUG
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#endif
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virtual nsresult StartAnimation() override;
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virtual nsresult StopAnimation() override;
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// Methods inherited from Image
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virtual void OnSurfaceDiscarded() override;
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/* The total number of frames in this image. */
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uint32_t GetNumFrames() const { return mFrameCount; }
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virtual size_t SizeOfSourceWithComputedFallback(MallocSizeOf aMallocSizeOf)
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const override;
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virtual void CollectSizeOfSurfaces(nsTArray<SurfaceMemoryCounter>& aCounters,
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MallocSizeOf aMallocSizeOf) const override;
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/* Triggers discarding. */
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void Discard();
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//////////////////////////////////////////////////////////////////////////////
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// Decoder callbacks.
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//////////////////////////////////////////////////////////////////////////////
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void OnAddedFrame(uint32_t aNewFrameCount, const nsIntRect& aNewRefreshArea);
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/**
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* Sends the provided progress notifications to ProgressTracker.
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*
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* Main-thread only.
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*
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* @param aProgress The progress notifications to send.
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* @param aInvalidRect An invalidation rect to send.
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* @param aFlags The surface flags used by the decoder that generated
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* these notifications, or DefaultSurfaceFlags() if the
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* notifications don't come from a decoder.
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*/
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void NotifyProgress(Progress aProgress,
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const nsIntRect& aInvalidRect = nsIntRect(),
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SurfaceFlags aSurfaceFlags = DefaultSurfaceFlags());
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/**
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* Records telemetry and does final teardown of the provided decoder.
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*
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* Main-thread only.
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*/
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void FinalizeDecoder(Decoder* aDecoder);
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// Helper method for FinalizeDecoder.
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void ReportDecoderError(Decoder* aDecoder);
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//////////////////////////////////////////////////////////////////////////////
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// Network callbacks.
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//////////////////////////////////////////////////////////////////////////////
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virtual nsresult OnImageDataAvailable(nsIRequest* aRequest,
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nsISupports* aContext,
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nsIInputStream* aInStr,
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uint64_t aSourceOffset,
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uint32_t aCount) override;
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virtual nsresult OnImageDataComplete(nsIRequest* aRequest,
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nsISupports* aContext,
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nsresult aStatus,
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bool aLastPart) override;
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void NotifyForLoadEvent(Progress aProgress);
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/**
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* A hint of the number of bytes of source data that the image contains. If
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* called early on, this can help reduce copying and reallocations by
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* appropriately preallocating the source data buffer.
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*
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* We take this approach rather than having the source data management code do
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* something more complicated (like chunklisting) because HTTP is by far the
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* dominant source of images, and the Content-Length header is quite reliable.
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* Thus, pre-allocation simplifies code and reduces the total number of
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* allocations.
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*/
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nsresult SetSourceSizeHint(uint32_t aSizeHint);
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/* Provide a hint for the requested resolution of the resulting image. */
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void SetRequestedResolution(const nsIntSize requestedResolution) {
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mRequestedResolution = requestedResolution;
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}
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/* Provide a hint for the requested dimension of the resulting image. */
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void SetRequestedSampleSize(int requestedSampleSize) {
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mRequestedSampleSize = requestedSampleSize;
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}
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nsCString GetURIString() {
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nsCString spec;
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if (GetURI()) {
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GetURI()->GetSpec(spec);
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}
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return spec;
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}
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private:
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nsresult Init(const char* aMimeType, uint32_t aFlags);
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DrawResult DrawWithPreDownscaleIfNeeded(DrawableFrameRef&& aFrameRef,
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gfxContext* aContext,
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const nsIntSize& aSize,
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const ImageRegion& aRegion,
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GraphicsFilter aFilter,
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uint32_t aFlags);
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already_AddRefed<gfx::SourceSurface> CopyFrame(uint32_t aWhichFrame,
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uint32_t aFlags);
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Pair<DrawResult, RefPtr<gfx::SourceSurface>>
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GetFrameInternal(uint32_t aWhichFrame, uint32_t aFlags);
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LookupResult LookupFrameInternal(uint32_t aFrameNum,
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const gfx::IntSize& aSize,
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uint32_t aFlags);
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DrawableFrameRef LookupFrame(uint32_t aFrameNum,
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const nsIntSize& aSize,
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uint32_t aFlags);
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uint32_t GetCurrentFrameIndex() const;
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uint32_t GetRequestedFrameIndex(uint32_t aWhichFrame) const;
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nsIntRect GetFirstFrameRect();
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Pair<DrawResult, nsRefPtr<layers::Image>>
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GetCurrentImage(layers::ImageContainer* aContainer, uint32_t aFlags);
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void UpdateImageContainer();
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// We would like to just check if we have a zero lock count, but we can't do
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// that for animated images because in EnsureAnimExists we lock the image and
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// never unlock so that animated images always have their lock count >= 1. In
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// that case we use our animation consumers count as a proxy for lock count.
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bool IsUnlocked() {
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return (mLockCount == 0 || (mAnim && mAnimationConsumers == 0));
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}
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//////////////////////////////////////////////////////////////////////////////
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// Decoding.
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//////////////////////////////////////////////////////////////////////////////
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/**
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* Creates and runs a decoder, either synchronously or asynchronously
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* according to @aFlags. Decodes at the provided target size @aSize, using
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* decode flags @aFlags.
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*
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* It's an error to call Decode() before this image's intrinsic size is
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* available. A metadata decode must successfully complete first.
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*
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* If downscale-during-decode is not enabled for this image (i.e., if
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* mDownscaleDuringDecode is false), it is an error to pass an @aSize value
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* different from this image's intrinsic size.
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*/
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NS_IMETHOD Decode(const gfx::IntSize& aSize, uint32_t aFlags);
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/**
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* Creates and runs a metadata decoder, either synchronously or
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* asynchronously according to @aFlags.
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*/
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NS_IMETHOD DecodeMetadata(uint32_t aFlags);
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/**
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* Sets the size, inherent orientation, animation metadata, and other
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* information about the image gathered during decoding.
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*
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* This function may be called multiple times, but will throw an error if
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* subsequent calls do not match the first.
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*
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* @param aMetadata The metadata to set on this image.
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* @param aFromMetadataDecode True if this metadata came from a metadata
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* decode; false if it came from a full decode.
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*/
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void SetMetadata(const ImageMetadata& aMetadata, bool aFromMetadataDecode);
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/**
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* In catastrophic circumstances like a GPU driver crash, the contents of our
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* frames may become invalid. If the information we gathered during the
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* metadata decode proves to be wrong due to image corruption, the frames we
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* have may violate this class's invariants. Either way, we need to
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* immediately discard the invalid frames and redecode so that callers don't
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* perceive that we've entered an invalid state.
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*
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* RecoverFromInvalidFrames discards all existing frames and redecodes using
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* the provided @aSize and @aFlags.
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*/
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void RecoverFromInvalidFrames(const nsIntSize& aSize, uint32_t aFlags);
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private: // data
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nsIntSize mSize;
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Orientation mOrientation;
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/// If this has a value, we're waiting for SetSize() to send the load event.
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Maybe<Progress> mLoadProgress;
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nsCOMPtr<nsIProperties> mProperties;
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/// If this image is animated, a FrameAnimator which manages its animation.
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UniquePtr<FrameAnimator> mAnim;
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// Image locking.
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uint32_t mLockCount;
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// The type of decoder this image needs. Computed from the MIME type in Init().
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DecoderType mDecoderType;
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// How many times we've decoded this image.
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// This is currently only used for statistics
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int32_t mDecodeCount;
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// If the image contains multiple resolutions, a hint as to which one
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// should be used
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nsIntSize mRequestedResolution;
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// A hint for image decoder that directly scale the image to smaller buffer
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int mRequestedSampleSize;
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// A weak pointer to our ImageContainer, which stays alive only as long as
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// the layer system needs it.
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WeakPtr<layers::ImageContainer> mImageContainer;
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// If mImageContainer is non-null, this contains the DrawResult we obtained
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// the last time we updated it.
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DrawResult mLastImageContainerDrawResult;
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#ifdef DEBUG
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uint32_t mFramesNotified;
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#endif
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// The source data for this image.
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nsRefPtr<SourceBuffer> mSourceBuffer;
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// The number of frames this image has.
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uint32_t mFrameCount;
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// Boolean flags (clustered together to conserve space):
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bool mHasSize:1; // Has SetSize() been called?
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bool mTransient:1; // Is the image short-lived?
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bool mSyncLoad:1; // Are we loading synchronously?
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bool mDiscardable:1; // Is container discardable?
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bool mHasSourceData:1; // Do we have source data?
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bool mHasBeenDecoded:1; // Decoded at least once?
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bool mDownscaleDuringDecode:1;
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// Whether we're waiting to start animation. If we get a StartAnimation() call
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// but we don't yet have more than one frame, mPendingAnimation is set so that
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// we know to start animation later if/when we have more frames.
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bool mPendingAnimation:1;
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// Whether the animation can stop, due to running out
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// of frames, or no more owning request
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bool mAnimationFinished:1;
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// Whether, once we are done doing a metadata decode, we should immediately
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// kick off a full decode.
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bool mWantFullDecode:1;
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TimeStamp mDrawStartTime;
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//////////////////////////////////////////////////////////////////////////////
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// Scaling.
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//////////////////////////////////////////////////////////////////////////////
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// Initiates an HQ scale for the given frame, if possible.
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void RequestScale(imgFrame* aFrame, uint32_t aFlags, const nsIntSize& aSize);
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// Determines whether we can perform an HQ scale with the given parameters.
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bool CanScale(GraphicsFilter aFilter, const nsIntSize& aSize,
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uint32_t aFlags);
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// Determines whether we can downscale during decode with the given
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// parameters.
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bool CanDownscaleDuringDecode(const nsIntSize& aSize, uint32_t aFlags);
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// Called by the HQ scaler when a new scaled frame is ready.
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void NotifyNewScaledFrame();
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friend class ScaleRunner;
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// Error handling.
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void DoError();
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class HandleErrorWorker : public nsRunnable
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{
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public:
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/**
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* Called from decoder threads when DoError() is called, since errors can't
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* be handled safely off-main-thread. Dispatches an event which reinvokes
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* DoError on the main thread if there isn't one already pending.
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*/
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static void DispatchIfNeeded(RasterImage* aImage);
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NS_IMETHOD Run();
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private:
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explicit HandleErrorWorker(RasterImage* aImage);
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nsRefPtr<RasterImage> mImage;
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};
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// Helpers
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bool CanDiscard();
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protected:
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explicit RasterImage(ImageURL* aURI = nullptr);
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bool ShouldAnimate() override;
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friend class ImageFactory;
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};
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inline NS_IMETHODIMP
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RasterImage::GetAnimationMode(uint16_t* aAnimationMode) {
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return GetAnimationModeInternal(aAnimationMode);
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}
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} // namespace image
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} // namespace mozilla
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#endif /* mozilla_image_RasterImage_h */
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