gecko/dom/telephony/test/marionette/test_incoming_connecting_remote_hangup.js
2013-10-28 17:22:44 +08:00

80 lines
2.0 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
* http://creativecommons.org/publicdomain/zero/1.0/ */
MARIONETTE_TIMEOUT = 60000;
MARIONETTE_HEAD_JS = 'head.js';
let inNumber = "5555551111";
let incomingCall;
function simulateIncoming() {
log("Simulating an incoming call.");
telephony.onincoming = function onincoming(event) {
log("Received 'incoming' call event.");
incomingCall = event.call;
ok(incomingCall);
is(incomingCall.number, inNumber);
is(incomingCall.state, "incoming");
is(telephony.calls.length, 1);
is(telephony.calls[0], incomingCall);
emulator.run("gsm list", function(result) {
log("Call list is now: " + result);
is(result[0], "inbound from " + inNumber + " : incoming");
is(result[1], "OK");
answerIncoming();
});
};
emulator.run("gsm call " + inNumber);
}
function answerIncoming() {
log("Answering the incoming call.");
incomingCall.onconnecting = function onconnecting(event) {
log("Received 'connecting' call event.");
is(incomingCall, event.call);
is(incomingCall.state, "connecting");
// Now have the remote party hang-up the call before it is fully connected
remoteHangUp();
};
incomingCall.onconnected = function onconnected(event) {
log("Received 'connected' call event.");
};
incomingCall.answer();
}
function remoteHangUp() {
log("Hanging up the incoming call (remotely) before fully connected.");
// We get no 'disconnecting' event when remote party hangs-up the call
incomingCall.ondisconnected = function ondisconnected(event) {
log("Received 'disconnected' call event.");
is(incomingCall, event.call);
is(incomingCall.state, "disconnected");
is(telephony.active, null);
is(telephony.calls.length, 0);
emulator.run("gsm list", function(result) {
log("Call list is now: " + result);
is(result[0], "OK");
cleanUp();
});
};
emulator.run("gsm cancel " + inNumber);
}
function cleanUp() {
telephony.onincoming = null;
finish();
}
startTest(function() {
simulateIncoming();
});