gecko/gfx/layers/ipc/CompositorParent.cpp
Brian Birtles ffb19fb875 Bug 980207 - When the refresh driver is under test control, make compositor thread only update when a composite is scheduled; r=dzbarsky
In order to make test behavior better match real-world sampling behavior, this
patch updates the test code in CompositorParent so that it only updates the
layer when a composite is scheduled. This enables creating mochitests that
reproduce bugs observed in regular usage.
2014-03-10 13:47:12 +09:00

1279 lines
39 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=2 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CompositorParent.h"
#include <stdio.h> // for fprintf, stdout
#include <stdint.h> // for uint64_t
#include <map> // for _Rb_tree_iterator, etc
#include <utility> // for pair
#include "AutoOpenSurface.h" // for AutoOpenSurface
#include "LayerTransactionParent.h" // for LayerTransactionParent
#include "RenderTrace.h" // for RenderTraceLayers
#include "base/message_loop.h" // for MessageLoop
#include "base/process.h" // for ProcessHandle
#include "base/process_util.h" // for OpenProcessHandle
#include "base/task.h" // for CancelableTask, etc
#include "base/thread.h" // for Thread
#include "base/tracked.h" // for FROM_HERE
#include "gfxContext.h" // for gfxContext
#include "gfxPlatform.h" // for gfxPlatform
#include "gfxPrefs.h" // for gfxPrefs
#include "ipc/ShadowLayersManager.h" // for ShadowLayersManager
#include "mozilla/AutoRestore.h" // for AutoRestore
#include "mozilla/DebugOnly.h" // for DebugOnly
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/ipc/Transport.h" // for Transport
#include "mozilla/layers/APZCTreeManager.h" // for APZCTreeManager
#include "mozilla/layers/AsyncCompositionManager.h"
#include "mozilla/layers/BasicCompositor.h" // for BasicCompositor
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorOGL.h" // for CompositorOGL
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/LayerManagerComposite.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/PLayerTransactionParent.h"
#include "mozilla/mozalloc.h" // for operator new, etc
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_ABORT_IF_FALSE, etc
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsIWidget.h" // for nsIWidget
#include "nsRect.h" // for nsIntRect
#include "nsTArray.h" // for nsTArray
#include "nsThreadUtils.h" // for NS_IsMainThread
#include "nsXULAppAPI.h" // for XRE_GetIOMessageLoop
#ifdef XP_WIN
#include "mozilla/layers/CompositorD3D11.h"
#include "mozilla/layers/CompositorD3D9.h"
#endif
#include "GeckoProfiler.h"
#include "mozilla/ipc/ProtocolTypes.h"
using namespace base;
using namespace mozilla;
using namespace mozilla::ipc;
using namespace mozilla::gfx;
using namespace std;
namespace mozilla {
namespace layers {
CompositorParent::LayerTreeState::LayerTreeState()
: mParent(nullptr)
, mLayerManager(nullptr)
, mCrossProcessParent(nullptr)
{
}
typedef map<uint64_t, CompositorParent::LayerTreeState> LayerTreeMap;
static LayerTreeMap sIndirectLayerTrees;
// FIXME/bug 774386: we're assuming that there's only one
// CompositorParent, but that's not always true. This assumption only
// affects CrossProcessCompositorParent below.
static Thread* sCompositorThread = nullptr;
// manual reference count of the compositor thread.
static int sCompositorThreadRefCount = 0;
static MessageLoop* sMainLoop = nullptr;
// When ContentParent::StartUp() is called, we use the Thread global.
// When StartUpWithExistingThread() is used, we have to use the two
// duplicated globals, because there's no API to make a Thread from an
// existing thread.
static PlatformThreadId sCompositorThreadID = 0;
static MessageLoop* sCompositorLoop = nullptr;
static void DeferredDeleteCompositorParent(CompositorParent* aNowReadyToDie)
{
aNowReadyToDie->Release();
}
static void DeleteCompositorThread()
{
if (NS_IsMainThread()){
delete sCompositorThread;
sCompositorThread = nullptr;
sCompositorLoop = nullptr;
sCompositorThreadID = 0;
} else {
sMainLoop->PostTask(FROM_HERE, NewRunnableFunction(&DeleteCompositorThread));
}
}
static void ReleaseCompositorThread()
{
if(--sCompositorThreadRefCount == 0) {
DeleteCompositorThread();
}
}
void
CompositorParent::StartUpWithExistingThread(MessageLoop* aMsgLoop,
PlatformThreadId aThreadID)
{
MOZ_ASSERT(!sCompositorThread);
CreateCompositorMap();
sCompositorLoop = aMsgLoop;
sCompositorThreadID = aThreadID;
sMainLoop = MessageLoop::current();
sCompositorThreadRefCount = 1;
}
void CompositorParent::StartUp()
{
// Check if compositor started already with StartUpWithExistingThread
if (sCompositorThreadID) {
return;
}
MOZ_ASSERT(!sCompositorLoop);
CreateCompositorMap();
CreateThread();
sMainLoop = MessageLoop::current();
}
void CompositorParent::ShutDown()
{
DestroyThread();
DestroyCompositorMap();
}
bool CompositorParent::CreateThread()
{
NS_ASSERTION(NS_IsMainThread(), "Should be on the main Thread!");
if (sCompositorThread || sCompositorLoop) {
return true;
}
sCompositorThreadRefCount = 1;
sCompositorThread = new Thread("Compositor");
Thread::Options options;
/* Timeout values are powers-of-two to enable us get better data.
128ms is chosen for transient hangs because 8Hz should be the minimally
acceptable goal for Compositor responsiveness (normal goal is 60Hz). */
options.transient_hang_timeout = 128; // milliseconds
/* 8192ms is chosen for permanent hangs because it's several seconds longer
than the default hang timeout on major platforms (about 5 seconds). */
options.permanent_hang_timeout = 8192; // milliseconds
if (!sCompositorThread->StartWithOptions(options)) {
delete sCompositorThread;
sCompositorThread = nullptr;
return false;
}
return true;
}
void CompositorParent::DestroyThread()
{
NS_ASSERTION(NS_IsMainThread(), "Should be on the main Thread!");
ReleaseCompositorThread();
}
MessageLoop* CompositorParent::CompositorLoop()
{
return sCompositorThread ? sCompositorThread->message_loop() : sCompositorLoop;
}
CompositorParent::CompositorParent(nsIWidget* aWidget,
bool aUseExternalSurfaceSize,
int aSurfaceWidth, int aSurfaceHeight)
: mWidget(aWidget)
, mCurrentCompositeTask(nullptr)
, mIsTesting(false)
, mPaused(false)
, mUseExternalSurfaceSize(aUseExternalSurfaceSize)
, mEGLSurfaceSize(aSurfaceWidth, aSurfaceHeight)
, mPauseCompositionMonitor("PauseCompositionMonitor")
, mResumeCompositionMonitor("ResumeCompositionMonitor")
, mOverrideComposeReadiness(false)
, mForceCompositionTask(nullptr)
{
NS_ABORT_IF_FALSE(sCompositorThread != nullptr || sCompositorThreadID,
"The compositor thread must be Initialized before instanciating a COmpositorParent.");
MOZ_COUNT_CTOR(CompositorParent);
mCompositorID = 0;
// FIXME: This holds on the the fact that right now the only thing that
// can destroy this instance is initialized on the compositor thread after
// this task has been processed.
CompositorLoop()->PostTask(FROM_HERE, NewRunnableFunction(&AddCompositor,
this, &mCompositorID));
mRootLayerTreeID = AllocateLayerTreeId();
sIndirectLayerTrees[mRootLayerTreeID].mParent = this;
mApzcTreeManager = new APZCTreeManager();
++sCompositorThreadRefCount;
}
PlatformThreadId
CompositorParent::CompositorThreadID()
{
return sCompositorThread ? sCompositorThread->thread_id() : sCompositorThreadID;
}
bool
CompositorParent::IsInCompositorThread()
{
return CompositorThreadID() == PlatformThread::CurrentId();
}
uint64_t
CompositorParent::RootLayerTreeId()
{
return mRootLayerTreeID;
}
CompositorParent::~CompositorParent()
{
MOZ_COUNT_DTOR(CompositorParent);
ReleaseCompositorThread();
}
void
CompositorParent::Destroy()
{
NS_ABORT_IF_FALSE(ManagedPLayerTransactionParent().Length() == 0,
"CompositorParent destroyed before managed PLayerTransactionParent");
// Ensure that the layer manager is destructed on the compositor thread.
mLayerManager = nullptr;
mCompositor = nullptr;
mCompositionManager = nullptr;
mApzcTreeManager->ClearTree();
mApzcTreeManager = nullptr;
sIndirectLayerTrees.erase(mRootLayerTreeID);
}
void
CompositorParent::ForceIsFirstPaint()
{
mCompositionManager->ForceIsFirstPaint();
}
bool
CompositorParent::RecvWillStop()
{
mPaused = true;
RemoveCompositor(mCompositorID);
// Ensure that the layer manager is destroyed before CompositorChild.
if (mLayerManager) {
for (LayerTreeMap::iterator it = sIndirectLayerTrees.begin();
it != sIndirectLayerTrees.end(); it++)
{
LayerTreeState* lts = &it->second;
if (lts->mParent == this) {
mLayerManager->ClearCachedResources(lts->mRoot);
lts->mLayerManager = nullptr;
}
}
mLayerManager->Destroy();
mLayerManager = nullptr;
mCompositor = nullptr;
mCompositionManager = nullptr;
}
return true;
}
bool
CompositorParent::RecvStop()
{
Destroy();
// There are chances that the ref count reaches zero on the main thread shortly
// after this function returns while some ipdl code still needs to run on
// this thread.
// We must keep the compositor parent alive untill the code handling message
// reception is finished on this thread.
this->AddRef(); // Corresponds to DeferredDeleteCompositorParent's Release
CompositorLoop()->PostTask(FROM_HERE,
NewRunnableFunction(&DeferredDeleteCompositorParent,
this));
return true;
}
bool
CompositorParent::RecvPause()
{
PauseComposition();
return true;
}
bool
CompositorParent::RecvResume()
{
ResumeComposition();
return true;
}
bool
CompositorParent::RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot,
SurfaceDescriptor* aOutSnapshot)
{
AutoOpenSurface opener(OPEN_READ_WRITE, aInSnapshot);
gfx::IntSize size = opener.Size();
// XXX CreateDrawTargetForSurface will always give us a Cairo surface, we can
// do better if AutoOpenSurface uses Moz2D directly.
RefPtr<DrawTarget> target =
gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(opener.Get(), size);
ForceComposeToTarget(target);
*aOutSnapshot = aInSnapshot;
return true;
}
bool
CompositorParent::RecvFlushRendering()
{
// If we're waiting to do a composite, then cancel it
// and do it immediately instead.
if (mCurrentCompositeTask) {
CancelCurrentCompositeTask();
ForceComposeToTarget(nullptr);
}
return true;
}
bool
CompositorParent::RecvNotifyRegionInvalidated(const nsIntRegion& aRegion)
{
if (mLayerManager) {
mLayerManager->AddInvalidRegion(aRegion);
}
return true;
}
bool
CompositorParent::RecvStartFrameTimeRecording(const int32_t& aBufferSize, uint32_t* aOutStartIndex)
{
if (mLayerManager) {
*aOutStartIndex = mLayerManager->StartFrameTimeRecording(aBufferSize);
} else {
*aOutStartIndex = 0;
}
return true;
}
bool
CompositorParent::RecvStopFrameTimeRecording(const uint32_t& aStartIndex,
InfallibleTArray<float>* intervals)
{
if (mLayerManager) {
mLayerManager->StopFrameTimeRecording(aStartIndex, *intervals);
}
return true;
}
bool
CompositorParent::RecvSetTestSampleTime(const TimeStamp& aTime)
{
if (aTime.IsNull()) {
return false;
}
mIsTesting = true;
mTestTime = aTime;
// Update but only if we were already scheduled to animate
if (mCompositionManager && mCurrentCompositeTask) {
bool requestNextFrame = mCompositionManager->TransformShadowTree(aTime);
if (!requestNextFrame) {
CancelCurrentCompositeTask();
}
}
return true;
}
bool
CompositorParent::RecvLeaveTestMode()
{
mIsTesting = false;
return true;
}
void
CompositorParent::ActorDestroy(ActorDestroyReason why)
{
mPaused = true;
RemoveCompositor(mCompositorID);
if (mLayerManager) {
mLayerManager->Destroy();
mLayerManager = nullptr;
sIndirectLayerTrees[mRootLayerTreeID].mLayerManager = nullptr;
mCompositionManager = nullptr;
mCompositor = nullptr;
}
}
void
CompositorParent::ScheduleRenderOnCompositorThread()
{
CancelableTask *renderTask = NewRunnableMethod(this, &CompositorParent::ScheduleComposition);
CompositorLoop()->PostTask(FROM_HERE, renderTask);
}
void
CompositorParent::PauseComposition()
{
NS_ABORT_IF_FALSE(CompositorThreadID() == PlatformThread::CurrentId(),
"PauseComposition() can only be called on the compositor thread");
MonitorAutoLock lock(mPauseCompositionMonitor);
if (!mPaused) {
mPaused = true;
mCompositor->Pause();
}
// if anyone's waiting to make sure that composition really got paused, tell them
lock.NotifyAll();
}
void
CompositorParent::ResumeComposition()
{
NS_ABORT_IF_FALSE(CompositorThreadID() == PlatformThread::CurrentId(),
"ResumeComposition() can only be called on the compositor thread");
MonitorAutoLock lock(mResumeCompositionMonitor);
if (!mCompositor->Resume()) {
#ifdef MOZ_WIDGET_ANDROID
// We can't get a surface. This could be because the activity changed between
// the time resume was scheduled and now.
__android_log_print(ANDROID_LOG_INFO, "CompositorParent", "Unable to renew compositor surface; remaining in paused state");
#endif
lock.NotifyAll();
return;
}
mPaused = false;
Composite();
// if anyone's waiting to make sure that composition really got resumed, tell them
lock.NotifyAll();
}
void
CompositorParent::ForceComposition()
{
// Cancel the orientation changed state to force composition
mForceCompositionTask = nullptr;
ScheduleRenderOnCompositorThread();
}
void
CompositorParent::CancelCurrentCompositeTask()
{
if (mCurrentCompositeTask) {
mCurrentCompositeTask->Cancel();
mCurrentCompositeTask = nullptr;
}
}
void
CompositorParent::SetEGLSurfaceSize(int width, int height)
{
NS_ASSERTION(mUseExternalSurfaceSize, "Compositor created without UseExternalSurfaceSize provided");
mEGLSurfaceSize.SizeTo(width, height);
if (mCompositor) {
mCompositor->SetDestinationSurfaceSize(gfx::IntSize(mEGLSurfaceSize.width, mEGLSurfaceSize.height));
}
}
void
CompositorParent::ResumeCompositionAndResize(int width, int height)
{
SetEGLSurfaceSize(width, height);
ResumeComposition();
}
/*
* This will execute a pause synchronously, waiting to make sure that the compositor
* really is paused.
*/
void
CompositorParent::SchedulePauseOnCompositorThread()
{
MonitorAutoLock lock(mPauseCompositionMonitor);
CancelableTask *pauseTask = NewRunnableMethod(this,
&CompositorParent::PauseComposition);
CompositorLoop()->PostTask(FROM_HERE, pauseTask);
// Wait until the pause has actually been processed by the compositor thread
lock.Wait();
}
bool
CompositorParent::ScheduleResumeOnCompositorThread(int width, int height)
{
MonitorAutoLock lock(mResumeCompositionMonitor);
CancelableTask *resumeTask =
NewRunnableMethod(this, &CompositorParent::ResumeCompositionAndResize, width, height);
CompositorLoop()->PostTask(FROM_HERE, resumeTask);
// Wait until the resume has actually been processed by the compositor thread
lock.Wait();
return !mPaused;
}
void
CompositorParent::ScheduleTask(CancelableTask* task, int time)
{
if (time == 0) {
MessageLoop::current()->PostTask(FROM_HERE, task);
} else {
MessageLoop::current()->PostDelayedTask(FROM_HERE, task, time);
}
}
void
CompositorParent::NotifyShadowTreeTransaction(uint64_t aId, bool aIsFirstPaint, bool aScheduleComposite)
{
if (mApzcTreeManager &&
mLayerManager &&
mLayerManager->GetRoot()) {
AutoResolveRefLayers resolve(mCompositionManager);
mApzcTreeManager->UpdatePanZoomControllerTree(this, mLayerManager->GetRoot(), aIsFirstPaint, aId);
mLayerManager->NotifyShadowTreeTransaction();
}
if (aScheduleComposite) {
ScheduleComposition();
}
}
// Used when layout.frame_rate is -1. Needs to be kept in sync with
// DEFAULT_FRAME_RATE in nsRefreshDriver.cpp.
static const int32_t kDefaultFrameRate = 60;
static int32_t
CalculateCompositionFrameRate()
{
int32_t compositionFrameRatePref = gfxPrefs::LayersCompositionFrameRate();
if (compositionFrameRatePref < 0) {
// Use the same frame rate for composition as for layout.
int32_t layoutFrameRatePref = gfxPrefs::LayoutFrameRate();
if (layoutFrameRatePref < 0) {
// TODO: The main thread frame scheduling code consults the actual
// monitor refresh rate in this case. We should do the same.
return kDefaultFrameRate;
}
return layoutFrameRatePref;
}
return compositionFrameRatePref;
}
void
CompositorParent::ScheduleComposition()
{
if (mCurrentCompositeTask || mPaused) {
return;
}
bool initialComposition = mLastCompose.IsNull();
TimeDuration delta;
if (!initialComposition)
delta = TimeStamp::Now() - mLastCompose;
int32_t rate = CalculateCompositionFrameRate();
// If rate == 0 (ASAP mode), minFrameDelta must be 0 so there's no delay.
TimeDuration minFrameDelta = TimeDuration::FromMilliseconds(
rate == 0 ? 0.0 : std::max(0.0, 1000.0 / rate));
mCurrentCompositeTask = NewRunnableMethod(this, &CompositorParent::Composite);
if (!initialComposition && delta < minFrameDelta) {
TimeDuration delay = minFrameDelta - delta;
#ifdef COMPOSITOR_PERFORMANCE_WARNING
mExpectedComposeStartTime = TimeStamp::Now() + delay;
#endif
ScheduleTask(mCurrentCompositeTask, delay.ToMilliseconds());
} else {
#ifdef COMPOSITOR_PERFORMANCE_WARNING
mExpectedComposeStartTime = TimeStamp::Now();
#endif
ScheduleTask(mCurrentCompositeTask, 0);
}
}
void
CompositorParent::Composite()
{
CompositeToTarget(nullptr);
}
void
CompositorParent::CompositeToTarget(DrawTarget* aTarget)
{
profiler_tracing("Paint", "Composite", TRACING_INTERVAL_START);
PROFILER_LABEL("CompositorParent", "Composite");
NS_ABORT_IF_FALSE(CompositorThreadID() == PlatformThread::CurrentId(),
"Composite can only be called on the compositor thread");
#ifdef COMPOSITOR_PERFORMANCE_WARNING
TimeDuration scheduleDelta = TimeStamp::Now() - mExpectedComposeStartTime;
if (scheduleDelta > TimeDuration::FromMilliseconds(2) ||
scheduleDelta < TimeDuration::FromMilliseconds(-2)) {
printf_stderr("Compositor: Compose starting off schedule by %4.1f ms\n",
scheduleDelta.ToMilliseconds());
}
#endif
mCurrentCompositeTask = nullptr;
mLastCompose = TimeStamp::Now();
if (!CanComposite()) {
return;
}
AutoResolveRefLayers resolve(mCompositionManager);
if (aTarget) {
mLayerManager->BeginTransactionWithDrawTarget(aTarget);
} else {
mLayerManager->BeginTransaction();
}
if (mForceCompositionTask && !mOverrideComposeReadiness) {
if (mCompositionManager->ReadyForCompose()) {
mForceCompositionTask->Cancel();
mForceCompositionTask = nullptr;
} else {
return;
}
}
TimeStamp time = mIsTesting ? mTestTime : mLastCompose;
bool requestNextFrame = mCompositionManager->TransformShadowTree(time);
if (requestNextFrame) {
ScheduleComposition();
}
RenderTraceLayers(mLayerManager->GetRoot(), "0000");
mCompositionManager->ComputeRotation();
#ifdef MOZ_DUMP_PAINTING
static bool gDumpCompositorTree = false;
if (gDumpCompositorTree) {
printf_stderr("Painting --- compositing layer tree:\n");
mLayerManager->Dump();
}
#endif
mLayerManager->SetDebugOverlayWantsNextFrame(false);
mLayerManager->EndEmptyTransaction();
if (mLayerManager->DebugOverlayWantsNextFrame()) {
ScheduleComposition();
}
#ifdef COMPOSITOR_PERFORMANCE_WARNING
TimeDuration executionTime = TimeStamp::Now() - mLastCompose;
TimeDuration frameBudget = TimeDuration::FromMilliseconds(15);
int32_t frameRate = CalculateCompositionFrameRate();
if (frameRate > 0) {
frameBudget = TimeDuration::FromSeconds(1.0 / frameRate);
}
if (executionTime > frameBudget) {
printf_stderr("Compositor: Composite execution took %4.1f ms\n",
executionTime.ToMilliseconds());
}
#endif
// 0 -> Full-tilt composite
if (gfxPrefs::LayersCompositionFrameRate() == 0) {
// Special full-tilt composite mode for performance testing
ScheduleComposition();
}
profiler_tracing("Paint", "Composite", TRACING_INTERVAL_END);
}
void
CompositorParent::ForceComposeToTarget(DrawTarget* aTarget)
{
PROFILER_LABEL("CompositorParent", "ForceComposeToTarget");
AutoRestore<bool> override(mOverrideComposeReadiness);
mOverrideComposeReadiness = true;
CompositeToTarget(aTarget);
}
bool
CompositorParent::CanComposite()
{
return !(mPaused || !mLayerManager || !mLayerManager->GetRoot());
}
// Go down the composite layer tree, setting properties to match their
// content-side counterparts.
static void
SetShadowProperties(Layer* aLayer)
{
// FIXME: Bug 717688 -- Do these updates in LayerTransactionParent::RecvUpdate.
LayerComposite* layerComposite = aLayer->AsLayerComposite();
// Set the layerComposite's base transform to the layer's base transform.
layerComposite->SetShadowTransform(aLayer->GetBaseTransform());
layerComposite->SetShadowTransformSetByAnimation(false);
layerComposite->SetShadowVisibleRegion(aLayer->GetVisibleRegion());
layerComposite->SetShadowClipRect(aLayer->GetClipRect());
layerComposite->SetShadowOpacity(aLayer->GetOpacity());
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
SetShadowProperties(child);
}
}
void
CompositorParent::ShadowLayersUpdated(LayerTransactionParent* aLayerTree,
const TargetConfig& aTargetConfig,
bool aIsFirstPaint,
bool aScheduleComposite)
{
if (!aIsFirstPaint &&
!mCompositionManager->IsFirstPaint() &&
mCompositionManager->RequiresReorientation(aTargetConfig.orientation())) {
if (mForceCompositionTask != nullptr) {
mForceCompositionTask->Cancel();
}
mForceCompositionTask = NewRunnableMethod(this, &CompositorParent::ForceComposition);
ScheduleTask(mForceCompositionTask, gfxPrefs::OrientationSyncMillis());
}
// Instruct the LayerManager to update its render bounds now. Since all the orientation
// change, dimension change would be done at the stage, update the size here is free of
// race condition.
mLayerManager->UpdateRenderBounds(aTargetConfig.clientBounds());
mCompositionManager->Updated(aIsFirstPaint, aTargetConfig);
Layer* root = aLayerTree->GetRoot();
mLayerManager->SetRoot(root);
if (mApzcTreeManager) {
AutoResolveRefLayers resolve(mCompositionManager);
mApzcTreeManager->UpdatePanZoomControllerTree(this, root, aIsFirstPaint, mRootLayerTreeID);
}
if (root) {
SetShadowProperties(root);
}
if (aScheduleComposite) {
ScheduleComposition();
// When testing we synchronously update the shadow tree with the animated
// values to avoid race conditions when calling GetAnimationTransform etc.
// (since the above SetShadowProperties will remove animation effects).
// However, we only do this update when a composite operation is already
// scheduled in order to better match the behavior under regular sampling
// conditions.
if (mIsTesting && root && mCurrentCompositeTask) {
bool requestNextFrame =
mCompositionManager->TransformShadowTree(mTestTime);
if (!requestNextFrame) {
CancelCurrentCompositeTask();
}
}
}
mLayerManager->NotifyShadowTreeTransaction();
}
void
CompositorParent::ForceComposite(LayerTransactionParent* aLayerTree)
{
ScheduleComposition();
}
void
CompositorParent::InitializeLayerManager(const nsTArray<LayersBackend>& aBackendHints)
{
NS_ASSERTION(!mLayerManager, "Already initialised mLayerManager");
NS_ASSERTION(!mCompositor, "Already initialised mCompositor");
for (size_t i = 0; i < aBackendHints.Length(); ++i) {
RefPtr<Compositor> compositor;
if (aBackendHints[i] == LayersBackend::LAYERS_OPENGL) {
compositor = new CompositorOGL(mWidget,
mEGLSurfaceSize.width,
mEGLSurfaceSize.height,
mUseExternalSurfaceSize);
} else if (aBackendHints[i] == LayersBackend::LAYERS_BASIC) {
compositor = new BasicCompositor(mWidget);
#ifdef XP_WIN
} else if (aBackendHints[i] == LayersBackend::LAYERS_D3D11) {
compositor = new CompositorD3D11(mWidget);
} else if (aBackendHints[i] == LayersBackend::LAYERS_D3D9) {
compositor = new CompositorD3D9(this, mWidget);
#endif
}
if (!compositor) {
// We passed a backend hint for which we can't create a compositor.
// For example, we sometime pass LayersBackend::LAYERS_NONE as filler in aBackendHints.
continue;
}
compositor->SetCompositorID(mCompositorID);
RefPtr<LayerManagerComposite> layerManager = new LayerManagerComposite(compositor);
if (layerManager->Initialize()) {
mLayerManager = layerManager;
MOZ_ASSERT(compositor);
mCompositor = compositor;
sIndirectLayerTrees[mRootLayerTreeID].mLayerManager = layerManager;
return;
}
}
}
PLayerTransactionParent*
CompositorParent::AllocPLayerTransactionParent(const nsTArray<LayersBackend>& aBackendHints,
const uint64_t& aId,
TextureFactoryIdentifier* aTextureFactoryIdentifier,
bool *aSuccess)
{
MOZ_ASSERT(aId == 0);
// mWidget doesn't belong to the compositor thread, so it should be set to
// nullptr before returning from this method, to avoid accessing it elsewhere.
nsIntRect rect;
mWidget->GetClientBounds(rect);
InitializeLayerManager(aBackendHints);
mWidget = nullptr;
if (!mLayerManager) {
NS_WARNING("Failed to initialise Compositor");
*aSuccess = false;
LayerTransactionParent* p = new LayerTransactionParent(nullptr, this, 0);
p->AddIPDLReference();
return p;
}
mCompositionManager = new AsyncCompositionManager(mLayerManager);
*aSuccess = true;
*aTextureFactoryIdentifier = mCompositor->GetTextureFactoryIdentifier();
LayerTransactionParent* p = new LayerTransactionParent(mLayerManager, this, 0);
p->AddIPDLReference();
return p;
}
bool
CompositorParent::DeallocPLayerTransactionParent(PLayerTransactionParent* actor)
{
static_cast<LayerTransactionParent*>(actor)->ReleaseIPDLReference();
return true;
}
typedef map<uint64_t,CompositorParent*> CompositorMap;
static CompositorMap* sCompositorMap;
void CompositorParent::CreateCompositorMap()
{
if (sCompositorMap == nullptr) {
sCompositorMap = new CompositorMap;
}
}
void CompositorParent::DestroyCompositorMap()
{
if (sCompositorMap != nullptr) {
NS_ASSERTION(sCompositorMap->empty(),
"The Compositor map should be empty when destroyed>");
delete sCompositorMap;
sCompositorMap = nullptr;
}
}
CompositorParent* CompositorParent::GetCompositor(uint64_t id)
{
CompositorMap::iterator it = sCompositorMap->find(id);
return it != sCompositorMap->end() ? it->second : nullptr;
}
void CompositorParent::AddCompositor(CompositorParent* compositor, uint64_t* outID)
{
static uint64_t sNextID = 1;
++sNextID;
(*sCompositorMap)[sNextID] = compositor;
*outID = sNextID;
}
CompositorParent* CompositorParent::RemoveCompositor(uint64_t id)
{
CompositorMap::iterator it = sCompositorMap->find(id);
if (it == sCompositorMap->end()) {
return nullptr;
}
CompositorParent *retval = it->second;
sCompositorMap->erase(it);
return retval;
}
bool
CompositorParent::RecvNotifyChildCreated(const uint64_t& child)
{
NotifyChildCreated(child);
return true;
}
void
CompositorParent::NotifyChildCreated(uint64_t aChild)
{
sIndirectLayerTrees[aChild].mParent = this;
sIndirectLayerTrees[aChild].mLayerManager = mLayerManager;
}
/*static*/ uint64_t
CompositorParent::AllocateLayerTreeId()
{
MOZ_ASSERT(CompositorLoop());
MOZ_ASSERT(NS_IsMainThread());
static uint64_t ids = 0;
return ++ids;
}
static void
EraseLayerState(uint64_t aId)
{
sIndirectLayerTrees.erase(aId);
}
/*static*/ void
CompositorParent::DeallocateLayerTreeId(uint64_t aId)
{
MOZ_ASSERT(NS_IsMainThread());
CompositorLoop()->PostTask(FROM_HERE,
NewRunnableFunction(&EraseLayerState, aId));
}
static void
UpdateControllerForLayersId(uint64_t aLayersId,
GeckoContentController* aController)
{
// Adopt ref given to us by SetControllerForLayerTree()
sIndirectLayerTrees[aLayersId].mController =
already_AddRefed<GeckoContentController>(aController);
}
ScopedLayerTreeRegistration::ScopedLayerTreeRegistration(uint64_t aLayersId,
Layer* aRoot,
GeckoContentController* aController)
: mLayersId(aLayersId)
{
sIndirectLayerTrees[aLayersId].mRoot = aRoot;
sIndirectLayerTrees[aLayersId].mController = aController;
}
ScopedLayerTreeRegistration::~ScopedLayerTreeRegistration()
{
sIndirectLayerTrees.erase(mLayersId);
}
/*static*/ void
CompositorParent::SetControllerForLayerTree(uint64_t aLayersId,
GeckoContentController* aController)
{
// This ref is adopted by UpdateControllerForLayersId().
aController->AddRef();
CompositorLoop()->PostTask(FROM_HERE,
NewRunnableFunction(&UpdateControllerForLayersId,
aLayersId,
aController));
}
/*static*/ APZCTreeManager*
CompositorParent::GetAPZCTreeManager(uint64_t aLayersId)
{
const CompositorParent::LayerTreeState* state = CompositorParent::GetIndirectShadowTree(aLayersId);
if (state && state->mParent) {
return state->mParent->mApzcTreeManager;
}
return nullptr;
}
float
CompositorParent::ComputeRenderIntegrity()
{
if (mLayerManager) {
return mLayerManager->ComputeRenderIntegrity();
}
return 1.0f;
}
/**
* This class handles layer updates pushed directly from child
* processes to the compositor thread. It's associated with a
* CompositorParent on the compositor thread. While it uses the
* PCompositor protocol to manage these updates, it doesn't actually
* drive compositing itself. For that it hands off work to the
* CompositorParent it's associated with.
*/
class CrossProcessCompositorParent : public PCompositorParent,
public ShadowLayersManager
{
friend class CompositorParent;
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CrossProcessCompositorParent)
public:
CrossProcessCompositorParent(Transport* aTransport)
: mTransport(aTransport)
{}
virtual ~CrossProcessCompositorParent();
// IToplevelProtocol::CloneToplevel()
virtual IToplevelProtocol*
CloneToplevel(const InfallibleTArray<mozilla::ipc::ProtocolFdMapping>& aFds,
base::ProcessHandle aPeerProcess,
mozilla::ipc::ProtocolCloneContext* aCtx) MOZ_OVERRIDE;
virtual void ActorDestroy(ActorDestroyReason aWhy) MOZ_OVERRIDE;
// FIXME/bug 774388: work out what shutdown protocol we need.
virtual bool RecvWillStop() MOZ_OVERRIDE { return true; }
virtual bool RecvStop() MOZ_OVERRIDE { return true; }
virtual bool RecvPause() MOZ_OVERRIDE { return true; }
virtual bool RecvResume() MOZ_OVERRIDE { return true; }
virtual bool RecvNotifyChildCreated(const uint64_t& child) MOZ_OVERRIDE;
virtual bool RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot,
SurfaceDescriptor* aOutSnapshot)
{ return true; }
virtual bool RecvFlushRendering() MOZ_OVERRIDE { return true; }
virtual bool RecvNotifyRegionInvalidated(const nsIntRegion& aRegion) { return true; }
virtual bool RecvStartFrameTimeRecording(const int32_t& aBufferSize, uint32_t* aOutStartIndex) MOZ_OVERRIDE { return true; }
virtual bool RecvStopFrameTimeRecording(const uint32_t& aStartIndex, InfallibleTArray<float>* intervals) MOZ_OVERRIDE { return true; }
virtual bool RecvSetTestSampleTime(const TimeStamp& aTime) MOZ_OVERRIDE { return true; }
virtual bool RecvLeaveTestMode() MOZ_OVERRIDE { return true; }
virtual PLayerTransactionParent*
AllocPLayerTransactionParent(const nsTArray<LayersBackend>& aBackendHints,
const uint64_t& aId,
TextureFactoryIdentifier* aTextureFactoryIdentifier,
bool *aSuccess) MOZ_OVERRIDE;
virtual bool DeallocPLayerTransactionParent(PLayerTransactionParent* aLayers) MOZ_OVERRIDE;
virtual void ShadowLayersUpdated(LayerTransactionParent* aLayerTree,
const TargetConfig& aTargetConfig,
bool aIsFirstPaint,
bool aScheduleComposite) MOZ_OVERRIDE;
virtual void ForceComposite(LayerTransactionParent* aLayerTree) MOZ_OVERRIDE;
virtual AsyncCompositionManager* GetCompositionManager(LayerTransactionParent* aParent) MOZ_OVERRIDE;
private:
void DeferredDestroy();
// There can be many CPCPs, and IPDL-generated code doesn't hold a
// reference to top-level actors. So we hold a reference to
// ourself. This is released (deferred) in ActorDestroy().
nsRefPtr<CrossProcessCompositorParent> mSelfRef;
Transport* mTransport;
};
static void
OpenCompositor(CrossProcessCompositorParent* aCompositor,
Transport* aTransport, ProcessHandle aHandle,
MessageLoop* aIOLoop)
{
DebugOnly<bool> ok = aCompositor->Open(aTransport, aHandle, aIOLoop);
MOZ_ASSERT(ok);
}
/*static*/ PCompositorParent*
CompositorParent::Create(Transport* aTransport, ProcessId aOtherProcess)
{
nsRefPtr<CrossProcessCompositorParent> cpcp =
new CrossProcessCompositorParent(aTransport);
ProcessHandle handle;
if (!base::OpenProcessHandle(aOtherProcess, &handle)) {
// XXX need to kill |aOtherProcess|, it's boned
return nullptr;
}
cpcp->mSelfRef = cpcp;
CompositorLoop()->PostTask(
FROM_HERE,
NewRunnableFunction(OpenCompositor, cpcp.get(),
aTransport, handle, XRE_GetIOMessageLoop()));
// The return value is just compared to null for success checking,
// we're not sharing a ref.
return cpcp.get();
}
IToplevelProtocol*
CompositorParent::CloneToplevel(const InfallibleTArray<mozilla::ipc::ProtocolFdMapping>& aFds,
base::ProcessHandle aPeerProcess,
mozilla::ipc::ProtocolCloneContext* aCtx)
{
for (unsigned int i = 0; i < aFds.Length(); i++) {
if (aFds[i].protocolId() == (unsigned)GetProtocolId()) {
Transport* transport = OpenDescriptor(aFds[i].fd(),
Transport::MODE_SERVER);
PCompositorParent* compositor = Create(transport, base::GetProcId(aPeerProcess));
compositor->CloneManagees(this, aCtx);
compositor->IToplevelProtocol::SetTransport(transport);
return compositor;
}
}
return nullptr;
}
static void
UpdateIndirectTree(uint64_t aId, Layer* aRoot, const TargetConfig& aTargetConfig)
{
sIndirectLayerTrees[aId].mRoot = aRoot;
sIndirectLayerTrees[aId].mTargetConfig = aTargetConfig;
}
/* static */ const CompositorParent::LayerTreeState*
CompositorParent::GetIndirectShadowTree(uint64_t aId)
{
LayerTreeMap::const_iterator cit = sIndirectLayerTrees.find(aId);
if (sIndirectLayerTrees.end() == cit) {
return nullptr;
}
return &cit->second;
}
static void
RemoveIndirectTree(uint64_t aId)
{
sIndirectLayerTrees.erase(aId);
}
void
CrossProcessCompositorParent::ActorDestroy(ActorDestroyReason aWhy)
{
MessageLoop::current()->PostTask(
FROM_HERE,
NewRunnableMethod(this, &CrossProcessCompositorParent::DeferredDestroy));
}
PLayerTransactionParent*
CrossProcessCompositorParent::AllocPLayerTransactionParent(const nsTArray<LayersBackend>&,
const uint64_t& aId,
TextureFactoryIdentifier* aTextureFactoryIdentifier,
bool *aSuccess)
{
MOZ_ASSERT(aId != 0);
if (sIndirectLayerTrees[aId].mLayerManager) {
sIndirectLayerTrees[aId].mCrossProcessParent = this;
LayerManagerComposite* lm = sIndirectLayerTrees[aId].mLayerManager;
*aTextureFactoryIdentifier = lm->GetCompositor()->GetTextureFactoryIdentifier();
*aSuccess = true;
LayerTransactionParent* p = new LayerTransactionParent(lm, this, aId);
p->AddIPDLReference();
return p;
}
NS_WARNING("Created child without a matching parent?");
// XXX: should be false, but that causes us to fail some tests on Mac w/ OMTC.
// Bug 900745. change *aSuccess to false to see test failures.
*aSuccess = true;
LayerTransactionParent* p = new LayerTransactionParent(nullptr, this, aId);
p->AddIPDLReference();
return p;
}
bool
CrossProcessCompositorParent::DeallocPLayerTransactionParent(PLayerTransactionParent* aLayers)
{
LayerTransactionParent* slp = static_cast<LayerTransactionParent*>(aLayers);
RemoveIndirectTree(slp->GetId());
static_cast<LayerTransactionParent*>(aLayers)->ReleaseIPDLReference();
return true;
}
bool
CrossProcessCompositorParent::RecvNotifyChildCreated(const uint64_t& child)
{
sIndirectLayerTrees[child].mParent->NotifyChildCreated(child);
return true;
}
void
CrossProcessCompositorParent::ShadowLayersUpdated(
LayerTransactionParent* aLayerTree,
const TargetConfig& aTargetConfig,
bool aIsFirstPaint,
bool aScheduleComposite)
{
uint64_t id = aLayerTree->GetId();
MOZ_ASSERT(id != 0);
Layer* shadowRoot = aLayerTree->GetRoot();
if (shadowRoot) {
SetShadowProperties(shadowRoot);
}
UpdateIndirectTree(id, shadowRoot, aTargetConfig);
sIndirectLayerTrees[id].mParent->NotifyShadowTreeTransaction(id, aIsFirstPaint, aScheduleComposite);
}
void
CrossProcessCompositorParent::ForceComposite(LayerTransactionParent* aLayerTree)
{
uint64_t id = aLayerTree->GetId();
MOZ_ASSERT(id != 0);
sIndirectLayerTrees[id].mParent->ForceComposite(aLayerTree);
}
AsyncCompositionManager*
CrossProcessCompositorParent::GetCompositionManager(LayerTransactionParent* aLayerTree)
{
uint64_t id = aLayerTree->GetId();
return sIndirectLayerTrees[id].mParent->GetCompositionManager(aLayerTree);
}
void
CrossProcessCompositorParent::DeferredDestroy()
{
mSelfRef = nullptr;
// |this| was just destroyed, hands off
}
CrossProcessCompositorParent::~CrossProcessCompositorParent()
{
XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
new DeleteTask<Transport>(mTransport));
}
IToplevelProtocol*
CrossProcessCompositorParent::CloneToplevel(const InfallibleTArray<mozilla::ipc::ProtocolFdMapping>& aFds,
base::ProcessHandle aPeerProcess,
mozilla::ipc::ProtocolCloneContext* aCtx)
{
for (unsigned int i = 0; i < aFds.Length(); i++) {
if (aFds[i].protocolId() == (unsigned)GetProtocolId()) {
Transport* transport = OpenDescriptor(aFds[i].fd(),
Transport::MODE_SERVER);
PCompositorParent* compositor =
CompositorParent::Create(transport, base::GetProcId(aPeerProcess));
compositor->CloneManagees(this, aCtx);
compositor->IToplevelProtocol::SetTransport(transport);
return compositor;
}
}
return nullptr;
}
} // namespace layers
} // namespace mozilla