gecko/gfx/layers/opengl/GrallocTextureClient.h

122 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// * This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
#define MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
#ifdef MOZ_WIDGET_GONK
#include "mozilla/layers/TextureClient.h"
#include "ISurfaceAllocator.h" // For IsSurfaceDescriptorValid
#include "mozilla/layers/ShadowLayerUtilsGralloc.h"
#include <ui/GraphicBuffer.h>
namespace mozilla {
namespace layers {
/**
* A TextureClient implementation based on android::GraphicBuffer (also referred to
* as "gralloc").
*
* Gralloc lets us map texture data in memory (accessible through pointers)
* and also use it directly as an OpenGL texture without the cost of texture
* uploads.
* Gralloc buffers can also be shared accros processes.
*
* More info about Gralloc here: https://wiki.mozilla.org/Platform/GFX/Gralloc
*
* This is only used in Firefox OS
*/
class GrallocTextureClientOGL : public BufferTextureClient
{
public:
GrallocTextureClientOGL(GrallocBufferActor* aActor,
gfx::IntSize aSize,
TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT);
GrallocTextureClientOGL(CompositableClient* aCompositable,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT);
~GrallocTextureClientOGL();
virtual bool Lock(OpenMode aMode) MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual bool ImplementsLocking() const MOZ_OVERRIDE { return true; }
virtual bool IsAllocated() const MOZ_OVERRIDE;
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
void InitWith(GrallocBufferActor* aActor, gfx::IntSize aSize);
gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
android::GraphicBuffer* GetGraphicBuffer()
{
return mGraphicBuffer.get();
}
android::PixelFormat GetPixelFormat()
{
return mGraphicBuffer->getPixelFormat();
}
/**
* These flags are important for performances because they'll let the driver
* optimize for the right usage.
* Be sure to specify them before calling Lock.
*/
void SetGrallocOpenFlags(uint32_t aFlags)
{
mGrallocFlags = aFlags;
}
virtual uint8_t* GetBuffer() const MOZ_OVERRIDE;
virtual bool AllocateForSurface(gfx::IntSize aSize) MOZ_OVERRIDE;
virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode) MOZ_OVERRIDE;
bool AllocateGralloc(gfx::IntSize aYSize, uint32_t aAndroidFormat, uint32_t aUsage);
virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
virtual size_t GetBufferSize() const MOZ_OVERRIDE;
protected:
/**
* Unfortunately, until bug 879681 is fixed we need to use a GrallocBufferActor.
*/
GrallocBufferActor* mGrallocActor;
android::sp<android::GraphicBuffer> mGraphicBuffer;
/**
* Flags that are used when locking the gralloc buffer
*/
uint32_t mGrallocFlags;
/**
* Points to a mapped gralloc buffer between calls to lock and unlock.
* Should be null outside of the lock-unlock pair.
*/
uint8_t* mMappedBuffer;
/**
* android::GraphicBuffer has a size information. But there are cases
* that GraphicBuffer's size and actual video's size are different.
* Extra size member is necessary. See Bug 850566.
*/
gfx::IntSize mSize;
};
} // namespace layers
} // namespace mozilla
#endif // MOZ_WIDGET_GONK
#endif