gecko/content/canvas/test/test_2d.path.bezierCurveTo.nonfinite.html

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<!DOCTYPE HTML>
<title>Canvas test: 2d.path.bezierCurveTo.nonfinite</title>
<!-- Testing: bezierCurveTo() with Infinity/NaN is ignored -->
<script src="/MochiKit/MochiKit.js"></script>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
<body>
<canvas id="c" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<script>
function isPixel(ctx, x,y, r,g,b,a, pos, colour, d) {
var pixel = ctx.getImageData(x, y, 1, 1);
var pr = pixel.data[0],
pg = pixel.data[1],
pb = pixel.data[2],
pa = pixel.data[3];
ok(r-d <= pr && pr <= r+d &&
g-d <= pg && pg <= g+d &&
b-d <= pb && pb <= b+d &&
a-d <= pa && pa <= a+d,
"pixel "+pos+" is "+pr+","+pg+","+pb+","+pa+"; expected "+colour+" +/- "+d);
}
SimpleTest.waitForExplicitFinish();
MochiKit.DOM.addLoadEvent(function () {
var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');
var _thrown_outer = false;
try {
ctx.moveTo(0, 0);
ctx.lineTo(100, 0);
ctx.bezierCurveTo(Infinity, 50, 0, 50, 0, 50);
ctx.bezierCurveTo(-Infinity, 50, 0, 50, 0, 50);
ctx.bezierCurveTo(NaN, 50, 0, 50, 0, 50);
ctx.bezierCurveTo(0, Infinity, 0, 50, 0, 50);
ctx.bezierCurveTo(0, -Infinity, 0, 50, 0, 50);
ctx.bezierCurveTo(0, NaN, 0, 50, 0, 50);
ctx.bezierCurveTo(0, 50, Infinity, 50, 0, 50);
ctx.bezierCurveTo(0, 50, -Infinity, 50, 0, 50);
ctx.bezierCurveTo(0, 50, NaN, 50, 0, 50);
ctx.bezierCurveTo(0, 50, 0, Infinity, 0, 50);
ctx.bezierCurveTo(0, 50, 0, -Infinity, 0, 50);
ctx.bezierCurveTo(0, 50, 0, NaN, 0, 50);
ctx.bezierCurveTo(0, 50, 0, 50, Infinity, 50);
ctx.bezierCurveTo(0, 50, 0, 50, -Infinity, 50);
ctx.bezierCurveTo(0, 50, 0, 50, NaN, 50);
ctx.bezierCurveTo(0, 50, 0, 50, 0, Infinity);
ctx.bezierCurveTo(0, 50, 0, 50, 0, -Infinity);
ctx.bezierCurveTo(0, 50, 0, 50, 0, NaN);
ctx.bezierCurveTo(Infinity, Infinity, 0, 50, 0, 50);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, 0, 50);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, 0, 50);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, Infinity, 50);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, Infinity, 0, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, Infinity, 50);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, Infinity, 50, 0, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, 0, 50);
ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, Infinity, 50);
ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, 0, Infinity, 0, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, 0, 50, Infinity, 50);
ctx.bezierCurveTo(Infinity, Infinity, 0, 50, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, Infinity, 0, 50, 0, Infinity);
ctx.bezierCurveTo(Infinity, 50, Infinity, 50, 0, 50);
ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, 0, 50);
ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, Infinity, 50);
ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, 50, Infinity, Infinity, 0, Infinity);
ctx.bezierCurveTo(Infinity, 50, Infinity, 50, Infinity, 50);
ctx.bezierCurveTo(Infinity, 50, Infinity, 50, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, 50, Infinity, 50, 0, Infinity);
ctx.bezierCurveTo(Infinity, 50, 0, Infinity, 0, 50);
ctx.bezierCurveTo(Infinity, 50, 0, Infinity, Infinity, 50);
ctx.bezierCurveTo(Infinity, 50, 0, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, 50, 0, Infinity, 0, Infinity);
ctx.bezierCurveTo(Infinity, 50, 0, 50, Infinity, 50);
ctx.bezierCurveTo(Infinity, 50, 0, 50, Infinity, Infinity);
ctx.bezierCurveTo(Infinity, 50, 0, 50, 0, Infinity);
ctx.bezierCurveTo(0, Infinity, Infinity, 50, 0, 50);
ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, 0, 50);
ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, Infinity, 50);
ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(0, Infinity, Infinity, Infinity, 0, Infinity);
ctx.bezierCurveTo(0, Infinity, Infinity, 50, Infinity, 50);
ctx.bezierCurveTo(0, Infinity, Infinity, 50, Infinity, Infinity);
ctx.bezierCurveTo(0, Infinity, Infinity, 50, 0, Infinity);
ctx.bezierCurveTo(0, Infinity, 0, Infinity, 0, 50);
ctx.bezierCurveTo(0, Infinity, 0, Infinity, Infinity, 50);
ctx.bezierCurveTo(0, Infinity, 0, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(0, Infinity, 0, Infinity, 0, Infinity);
ctx.bezierCurveTo(0, Infinity, 0, 50, Infinity, 50);
ctx.bezierCurveTo(0, Infinity, 0, 50, Infinity, Infinity);
ctx.bezierCurveTo(0, Infinity, 0, 50, 0, Infinity);
ctx.bezierCurveTo(0, 50, Infinity, Infinity, 0, 50);
ctx.bezierCurveTo(0, 50, Infinity, Infinity, Infinity, 50);
ctx.bezierCurveTo(0, 50, Infinity, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(0, 50, Infinity, Infinity, 0, Infinity);
ctx.bezierCurveTo(0, 50, Infinity, 50, Infinity, 50);
ctx.bezierCurveTo(0, 50, Infinity, 50, Infinity, Infinity);
ctx.bezierCurveTo(0, 50, Infinity, 50, 0, Infinity);
ctx.bezierCurveTo(0, 50, 0, Infinity, Infinity, 50);
ctx.bezierCurveTo(0, 50, 0, Infinity, Infinity, Infinity);
ctx.bezierCurveTo(0, 50, 0, Infinity, 0, Infinity);
ctx.bezierCurveTo(0, 50, 0, 50, Infinity, Infinity);
ctx.lineTo(100, 50);
ctx.lineTo(0, 50);
ctx.fillStyle = '#0f0';
ctx.fill();
isPixel(ctx, 50,25, 0,255,0,255, "50,25", "0,255,0,255", 0);
isPixel(ctx, 90,45, 0,255,0,255, "90,45", "0,255,0,255", 0);
} catch (e) {
_thrown_outer = true;
}
todo(!_thrown_outer, 'should not throw exception');
SimpleTest.finish();
});
</script>