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AnimationCollection::HasAnimationOfProperty uses IsFinishedTransition to filter out transitions that should otherwise be ignored. This is used in the following places: 1. nsLayoutUtils::HasAnimations The is only used by nsIFrame::BuildDisplayListForStackingContext to see if there are any opacity animations For this case, simply returning *current* animations would be sufficient (since finished but filling animations should have already filled in the display opacity) 2. CommonAnimationManager::GetAnimationsForCompositor This should really only return *current* animations--that is, animations that are running or scheduled to run. Finished animations never run on the compositor. Indeed, only *playing* animations run on the compositor but, as we will see in some of the cases below, it is sometimes useful to know that an animation *will* run on the compositor in the near future (e.g. so we can pre-render content). The places where GetAnimationsForCompositor is used are: - When building layers to add animations to layers in nsDisplayList--in this case we skip any animations that aren't playing so if GetAnimationsForCompositor only returned current animations that would be more than sufficient. - In nsLayoutUtils::HasAnimationsForCompositor. This in turn is used: - In ChooseScaleAndSetTransform to see if the transform is being animated on the compositor. If so, it calls nsLayoutUtils::ComputeSuitableScaleForAnimation (which also calls GetAnimationsForCompositor) and passes the result to GetMinAndMaxScaleForAnimationProperty which we have already adjusted in part 4 of this patch series to only deal with *relevant* animations Relevant animations include both current animations and in effect animations but we don't run forwards-filling animations on the compositor so GetAnimationsForCompositor should NOT return them. Current animations should be enough. In fact, playing animations should be enough but we might want to pre-render layers at a suitable size during their delay phase so returning current animations is probably ok. - In nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay to add a fuzz factor to the overflow rect for frames undergoing a transform animation on the compositor. In this case too current animations should be sufficient. - In nsDisplayOpacity::NeedsActiveLayer to say "yes" if we are animating opacity on the compositor. Presumably in this case it would be good to say "yes" if the animation is in the delay phase too (as it currently does). After the animation is finished, we should drop the layer, i.e. current animations should be sufficient. - In nsDisplayTransform::ShouldPrerenderTransformedContent. As with nsDisplayOpacity::NeedsActiveLayer, we only need to pre-render transformed content for animations that are current. - In nsDisplayTransform::GetLayerState. As with nsDisplayOpacity::NeedsActiveLayer, we only need to return active here for current animations. - In nsIFrame::IsTransformed. Here we test the display style to see if there is a transform and also check if transform is being animated on the compositor. As a result, we really only need HasAnimationsForCompositor to return true for animations that are playing--otherwise the display style will tell us if we're transformed or not. Returning true for all current compositor animations (which is a superset of playing), however, should not cause problems (we already return true for even more than that). - In nsIFrame::HasOpacityInternal which is much the same as nsIFrame::IsTransformed and hence current should be fine. 3. AnimationCollection::CanThrottleAnimation Here, HasAnimationOfProperty is used when looking for animations that would disqualify us from throttling the animation by having an out-of-date layer generation or being a transform animation that affects scroll and so requires that we do the occasional main thread sample to update scrollbars. It would seem like current animations are enough here too. One interesting case is where we *had* a compositor animation but it has finished or been cancelled. In that case, the animation won't be current and we should not throttle the animation since we need to take it off its layer. It turns out checking for current animations is still ok in this case too. The reasoning is as follows: - If the animation is newly-finished, we'll pick that up in Animation::CanThrottle and return false then. - If the animation is newly-idle then there are two cases: If the cancelled animation was the only compositor animation then AnimationCollection::CanPerformOnCompositorThread will notice that there are no playing compositor animations and return false and AnimationCollection::CanThrottleAnimation will never be called. If there are other compositor animations running, then AnimationCollection::CanThrottleAnimation will still return false because whatever cancelled the animation will update the animation generation and we'll notice the mismatch between the layer animation generation and the animation generation on the collection. Based on the above analysis it appears that making AnimationCollection::HasAnimationOfProperty return only current animations (and simulatneously renaming it to HasCurrentAnimationOfProperty) is safe. Indeed, in effect, we already do this for transitions but not for animations. This patch generalizes this behavior to all animations. This patch also updates test_animations_omta.html since it was incorrectly testing that a finished opacity animation was still running on the compositor. Finished animations should not run on the compositor and the changes in this patch cause that to happen. The reason we don't just update this test to check for RunningOn.MainThread is that for opacity animations, unlike transform animations, we can't detect if an opacity on a layer was set by animation or not. As a result, for opacity animations we typically test the opacity on either the main thread or compositor in order to allow for the case where an animation-set opacity is still lingering on the compositor. |
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