gecko/gfx/2d/2D.h
Ryan VanderMeulen b6c67c877a Backed out 11 changesets (bug 1083101) for causing mass Windows 7 test failures.
Backed out changeset 42d192dbf938 (bug 1083101)
Backed out changeset 0a6cc12c33d7 (bug 1083101)
Backed out changeset b82291c07e0e (bug 1083101)
Backed out changeset 2d32462f6c58 (bug 1083101)
Backed out changeset c234e70021a7 (bug 1083101)
Backed out changeset 23a3870672ae (bug 1083101)
Backed out changeset 78f3c70cf1cb (bug 1083101)
Backed out changeset 86f55d9695f0 (bug 1083101)
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Backed out changeset 5efc1e52e4e9 (bug 1083101)
Backed out changeset dd266975e407 (bug 1083101)

CLOSED TREE
2015-09-01 11:35:02 -04:00

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45 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _MOZILLA_GFX_2D_H
#define _MOZILLA_GFX_2D_H
#include "Types.h"
#include "Point.h"
#include "Rect.h"
#include "Matrix.h"
#include "Quaternion.h"
#include "UserData.h"
// GenericRefCountedBase allows us to hold on to refcounted objects of any type
// (contrary to RefCounted<T> which requires knowing the type T) and, in particular,
// without having a dependency on that type. This is used for DrawTargetSkia
// to be able to hold on to a GLContext.
#include "mozilla/GenericRefCounted.h"
// This RefPtr class isn't ideal for usage in Azure, as it doesn't allow T**
// outparams using the &-operator. But it will have to do as there's no easy
// solution.
#include "mozilla/RefPtr.h"
#include "mozilla/DebugOnly.h"
#ifdef MOZ_ENABLE_FREETYPE
#include <string>
#endif
struct _cairo_surface;
typedef _cairo_surface cairo_surface_t;
struct _cairo_scaled_font;
typedef _cairo_scaled_font cairo_scaled_font_t;
struct ID3D10Device1;
struct ID3D10Texture2D;
struct ID3D11Texture2D;
struct ID3D11Device;
struct ID2D1Device;
struct IDWriteRenderingParams;
class GrContext;
struct CGContext;
typedef struct CGContext *CGContextRef;
namespace mozilla {
namespace gfx {
class SourceSurface;
class DataSourceSurface;
class DrawTarget;
class DrawEventRecorder;
class FilterNode;
class LogForwarder;
struct NativeSurface {
NativeSurfaceType mType;
SurfaceFormat mFormat;
gfx::IntSize mSize;
void *mSurface;
};
struct NativeFont {
NativeFontType mType;
void *mFont;
};
/**
* This structure is used to send draw options that are universal to all drawing
* operations.
*/
struct DrawOptions {
/// For constructor parameter description, see member data documentation.
explicit DrawOptions(Float aAlpha = 1.0f,
CompositionOp aCompositionOp = CompositionOp::OP_OVER,
AntialiasMode aAntialiasMode = AntialiasMode::DEFAULT)
: mAlpha(aAlpha)
, mCompositionOp(aCompositionOp)
, mAntialiasMode(aAntialiasMode)
{}
Float mAlpha; /**< Alpha value by which the mask generated by this
operation is multiplied. */
CompositionOp mCompositionOp; /**< The operator that indicates how the source and
destination patterns are blended. */
AntialiasMode mAntialiasMode; /**< The AntiAlias mode used for this drawing
operation. */
};
/**
* This structure is used to send stroke options that are used in stroking
* operations.
*/
struct StrokeOptions {
/// For constructor parameter description, see member data documentation.
explicit StrokeOptions(Float aLineWidth = 1.0f,
JoinStyle aLineJoin = JoinStyle::MITER_OR_BEVEL,
CapStyle aLineCap = CapStyle::BUTT,
Float aMiterLimit = 10.0f,
size_t aDashLength = 0,
const Float* aDashPattern = 0,
Float aDashOffset = 0.f)
: mLineWidth(aLineWidth)
, mMiterLimit(aMiterLimit)
, mDashPattern(aDashLength > 0 ? aDashPattern : 0)
, mDashLength(aDashLength)
, mDashOffset(aDashOffset)
, mLineJoin(aLineJoin)
, mLineCap(aLineCap)
{
MOZ_ASSERT(aDashLength == 0 || aDashPattern);
}
Float mLineWidth; //!< Width of the stroke in userspace.
Float mMiterLimit; //!< Miter limit in units of linewidth
const Float* mDashPattern; /**< Series of on/off userspace lengths defining dash.
Owned by the caller; must live at least as long as
this StrokeOptions.
mDashPattern != null <=> mDashLength > 0. */
size_t mDashLength; //!< Number of on/off lengths in mDashPattern.
Float mDashOffset; /**< Userspace offset within mDashPattern at which
stroking begins. */
JoinStyle mLineJoin; //!< Join style used for joining lines.
CapStyle mLineCap; //!< Cap style used for capping lines.
};
/**
* This structure supplies additional options for calls to DrawSurface.
*/
struct DrawSurfaceOptions {
/// For constructor parameter description, see member data documentation.
explicit DrawSurfaceOptions(Filter aFilter = Filter::LINEAR,
SamplingBounds aSamplingBounds = SamplingBounds::UNBOUNDED)
: mFilter(aFilter)
, mSamplingBounds(aSamplingBounds)
{ }
Filter mFilter; /**< Filter used when resampling source surface
region to the destination region. */
SamplingBounds mSamplingBounds; /**< This indicates whether the implementation is
allowed to sample pixels outside the source
rectangle as specified in DrawSurface on
the surface. */
};
/**
* This class is used to store gradient stops, it can only be used with a
* matching DrawTarget. Not adhering to this condition will make a draw call
* fail.
*/
class GradientStops : public RefCounted<GradientStops>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GradientStops)
virtual ~GradientStops() {}
virtual BackendType GetBackendType() const = 0;
virtual bool IsValid() const { return true; }
protected:
GradientStops() {}
};
/**
* This is the base class for 'patterns'. Patterns describe the pixels used as
* the source for a masked composition operation that is done by the different
* drawing commands. These objects are not backend specific, however for
* example the gradient stops on a gradient pattern can be backend specific.
*/
class Pattern
{
public:
virtual ~Pattern() {}
virtual PatternType GetType() const = 0;
protected:
Pattern() {}
};
class ColorPattern : public Pattern
{
public:
// Explicit because consumers should generally use ToDeviceColor when
// creating a ColorPattern.
explicit ColorPattern(const Color &aColor)
: mColor(aColor)
{}
virtual PatternType GetType() const override
{
return PatternType::COLOR;
}
Color mColor;
};
/**
* This class is used for Linear Gradient Patterns, the gradient stops are
* stored in a separate object and are backend dependent. This class itself
* may be used on the stack.
*/
class LinearGradientPattern : public Pattern
{
public:
/// For constructor parameter description, see member data documentation.
LinearGradientPattern(const Point &aBegin,
const Point &aEnd,
GradientStops *aStops,
const Matrix &aMatrix = Matrix())
: mBegin(aBegin)
, mEnd(aEnd)
, mStops(aStops)
, mMatrix(aMatrix)
{
}
virtual PatternType GetType() const override
{
return PatternType::LINEAR_GRADIENT;
}
Point mBegin; //!< Start of the linear gradient
Point mEnd; /**< End of the linear gradient - NOTE: In the case
of a zero length gradient it will act as the
color of the last stop. */
RefPtr<GradientStops> mStops; /**< GradientStops object for this gradient, this
should match the backend type of the draw
target this pattern will be used with. */
Matrix mMatrix; /**< A matrix that transforms the pattern into
user space */
};
/**
* This class is used for Radial Gradient Patterns, the gradient stops are
* stored in a separate object and are backend dependent. This class itself
* may be used on the stack.
*/
class RadialGradientPattern : public Pattern
{
public:
/// For constructor parameter description, see member data documentation.
RadialGradientPattern(const Point &aCenter1,
const Point &aCenter2,
Float aRadius1,
Float aRadius2,
GradientStops *aStops,
const Matrix &aMatrix = Matrix())
: mCenter1(aCenter1)
, mCenter2(aCenter2)
, mRadius1(aRadius1)
, mRadius2(aRadius2)
, mStops(aStops)
, mMatrix(aMatrix)
{
}
virtual PatternType GetType() const override
{
return PatternType::RADIAL_GRADIENT;
}
Point mCenter1; //!< Center of the inner (focal) circle.
Point mCenter2; //!< Center of the outer circle.
Float mRadius1; //!< Radius of the inner (focal) circle.
Float mRadius2; //!< Radius of the outer circle.
RefPtr<GradientStops> mStops; /**< GradientStops object for this gradient, this
should match the backend type of the draw target
this pattern will be used with. */
Matrix mMatrix; //!< A matrix that transforms the pattern into user space
};
/**
* This class is used for Surface Patterns, they wrap a surface and a
* repetition mode for the surface. This may be used on the stack.
*/
class SurfacePattern : public Pattern
{
public:
/// For constructor parameter description, see member data documentation.
SurfacePattern(SourceSurface *aSourceSurface, ExtendMode aExtendMode,
const Matrix &aMatrix = Matrix(), Filter aFilter = Filter::GOOD,
const IntRect &aSamplingRect = IntRect())
: mSurface(aSourceSurface)
, mExtendMode(aExtendMode)
, mFilter(aFilter)
, mMatrix(aMatrix)
, mSamplingRect(aSamplingRect)
{}
virtual PatternType GetType() const override
{
return PatternType::SURFACE;
}
RefPtr<SourceSurface> mSurface; //!< Surface to use for drawing
ExtendMode mExtendMode; /**< This determines how the image is extended
outside the bounds of the image */
Filter mFilter; //!< Resampling filter for resampling the image.
Matrix mMatrix; //!< Transforms the pattern into user space
IntRect mSamplingRect; /**< Rect that must not be sampled outside of,
or an empty rect if none has been specified. */
};
class StoredPattern;
class DrawTargetCaptureImpl;
/**
* This is the base class for source surfaces. These objects are surfaces
* which may be used as a source in a SurfacePattern or a DrawSurface call.
* They cannot be drawn to directly.
*/
class SourceSurface : public RefCounted<SourceSurface>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SourceSurface)
virtual ~SourceSurface() {}
virtual SurfaceType GetType() const = 0;
virtual IntSize GetSize() const = 0;
virtual SurfaceFormat GetFormat() const = 0;
/** This returns false if some event has made this source surface invalid for
* usage with current DrawTargets. For example in the case of Direct2D this
* could return false if we have switched devices since this surface was
* created.
*/
virtual bool IsValid() const { return true; }
/**
* This function will get a DataSourceSurface for this surface, a
* DataSourceSurface's data can be accessed directly.
*/
virtual already_AddRefed<DataSourceSurface> GetDataSurface() = 0;
/** Tries to get this SourceSurface's native surface. This will fail if aType
* is not the type of this SourceSurface's native surface.
*/
virtual void *GetNativeSurface(NativeSurfaceType aType) {
return nullptr;
}
void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) {
mUserData.Add(key, userData, destroy);
}
void *GetUserData(UserDataKey *key) {
return mUserData.Get(key);
}
protected:
friend class DrawTargetCaptureImpl;
friend class StoredPattern;
// This is for internal use, it ensures the SourceSurface's data remains
// valid during the lifetime of the SourceSurface.
// @todo XXX - We need something better here :(. But we may be able to get rid
// of CreateWrappingDataSourceSurface in the future.
virtual void GuaranteePersistance() {}
UserData mUserData;
};
class DataSourceSurface : public SourceSurface
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DataSourceSurface, override)
DataSourceSurface()
: mIsMapped(false)
{
}
#ifdef DEBUG
virtual ~DataSourceSurface()
{
MOZ_ASSERT(!mIsMapped, "Someone forgot to call Unmap()");
}
#endif
struct MappedSurface {
uint8_t *mData;
int32_t mStride;
};
enum MapType {
READ,
WRITE,
READ_WRITE
};
/**
* This is a scoped version of Map(). Map() is called in the constructor and
* Unmap() in the destructor. Use this for automatic unmapping of your data
* surfaces.
*
* Use IsMapped() to verify whether Map() succeeded or not.
*/
class ScopedMap {
public:
explicit ScopedMap(DataSourceSurface* aSurface, MapType aType)
: mSurface(aSurface)
, mIsMapped(aSurface->Map(aType, &mMap)) {}
virtual ~ScopedMap()
{
if (mIsMapped) {
mSurface->Unmap();
}
}
uint8_t* GetData()
{
MOZ_ASSERT(mIsMapped);
return mMap.mData;
}
int32_t GetStride()
{
MOZ_ASSERT(mIsMapped);
return mMap.mStride;
}
MappedSurface* GetMappedSurface()
{
MOZ_ASSERT(mIsMapped);
return &mMap;
}
bool IsMapped() { return mIsMapped; }
private:
RefPtr<DataSourceSurface> mSurface;
MappedSurface mMap;
bool mIsMapped;
};
virtual SurfaceType GetType() const override { return SurfaceType::DATA; }
/** @deprecated
* Get the raw bitmap data of the surface.
* Can return null if there was OOM allocating surface data.
*/
virtual uint8_t *GetData() = 0;
/** @deprecated
* Stride of the surface, distance in bytes between the start of the image
* data belonging to row y and row y+1. This may be negative.
* Can return 0 if there was OOM allocating surface data.
*/
virtual int32_t Stride() = 0;
/**
* The caller is responsible for ensuring aMappedSurface is not null.
*/
virtual bool Map(MapType, MappedSurface *aMappedSurface)
{
aMappedSurface->mData = GetData();
aMappedSurface->mStride = Stride();
mIsMapped = !!aMappedSurface->mData;
return mIsMapped;
}
virtual void Unmap()
{
MOZ_ASSERT(mIsMapped);
mIsMapped = false;
}
/**
* Returns a DataSourceSurface with the same data as this one, but
* guaranteed to have surface->GetType() == SurfaceType::DATA.
*/
virtual already_AddRefed<DataSourceSurface> GetDataSurface() override;
protected:
bool mIsMapped;
};
/** This is an abstract object that accepts path segments. */
class PathSink : public RefCounted<PathSink>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathSink)
virtual ~PathSink() {}
/** Move the current point in the path, any figure currently being drawn will
* be considered closed during fill operations, however when stroking the
* closing line segment will not be drawn.
*/
virtual void MoveTo(const Point &aPoint) = 0;
/** Add a linesegment to the current figure */
virtual void LineTo(const Point &aPoint) = 0;
/** Add a cubic bezier curve to the current figure */
virtual void BezierTo(const Point &aCP1,
const Point &aCP2,
const Point &aCP3) = 0;
/** Add a quadratic bezier curve to the current figure */
virtual void QuadraticBezierTo(const Point &aCP1,
const Point &aCP2) = 0;
/** Close the current figure, this will essentially generate a line segment
* from the current point to the starting point for the current figure
*/
virtual void Close() = 0;
/** Add an arc to the current figure */
virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle,
float aEndAngle, bool aAntiClockwise = false) = 0;
/** Point the current subpath is at - or where the next subpath will start
* if there is no active subpath.
*/
virtual Point CurrentPoint() const = 0;
};
class PathBuilder;
class FlattenedPath;
/** The path class is used to create (sets of) figures of any shape that can be
* filled or stroked to a DrawTarget
*/
class Path : public RefCounted<Path>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(Path)
virtual ~Path();
virtual BackendType GetBackendType() const = 0;
/** This returns a PathBuilder object that contains a copy of the contents of
* this path and is still writable.
*/
virtual already_AddRefed<PathBuilder> CopyToBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const = 0;
virtual already_AddRefed<PathBuilder> TransformedCopyToBuilder(const Matrix &aTransform,
FillRule aFillRule = FillRule::FILL_WINDING) const = 0;
/** This function checks if a point lies within a path. It allows passing a
* transform that will transform the path to the coordinate space in which
* aPoint is given.
*/
virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const = 0;
/** This function checks if a point lies within the stroke of a path using the
* specified strokeoptions. It allows passing a transform that will transform
* the path to the coordinate space in which aPoint is given.
*/
virtual bool StrokeContainsPoint(const StrokeOptions &aStrokeOptions,
const Point &aPoint,
const Matrix &aTransform) const = 0;
/** This functions gets the bounds of this path. These bounds are not
* guaranteed to be tight. A transform may be specified that gives the bounds
* after application of the transform.
*/
virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const = 0;
/** This function gets the bounds of the stroke of this path using the
* specified strokeoptions. These bounds are not guaranteed to be tight.
* A transform may be specified that gives the bounds after application of
* the transform.
*/
virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions,
const Matrix &aTransform = Matrix()) const = 0;
/** Take the contents of this path and stream it to another sink, this works
* regardless of the backend that might be used for the destination sink.
*/
virtual void StreamToSink(PathSink *aSink) const = 0;
/** This gets the fillrule this path's builder was created with. This is not
* mutable.
*/
virtual FillRule GetFillRule() const = 0;
virtual Float ComputeLength();
virtual Point ComputePointAtLength(Float aLength,
Point* aTangent = nullptr);
protected:
Path();
void EnsureFlattenedPath();
RefPtr<FlattenedPath> mFlattenedPath;
};
/** The PathBuilder class allows path creation. Once finish is called on the
* pathbuilder it may no longer be written to.
*/
class PathBuilder : public PathSink
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PathBuilder)
/** Finish writing to the path and return a Path object that can be used for
* drawing. Future use of the builder results in a crash!
*/
virtual already_AddRefed<Path> Finish() = 0;
virtual BackendType GetBackendType() const = 0;
};
struct Glyph
{
uint32_t mIndex;
Point mPosition;
};
/** This class functions as a glyph buffer that can be drawn to a DrawTarget.
* @todo XXX - This should probably contain the guts of gfxTextRun in the future as
* roc suggested. But for now it's a simple container for a glyph vector.
*/
struct GlyphBuffer
{
const Glyph *mGlyphs; //!< A pointer to a buffer of glyphs. Managed by the caller.
uint32_t mNumGlyphs; //!< Number of glyphs mGlyphs points to.
};
/** This class is an abstraction of a backend/platform specific font object
* at a particular size. It is passed into text drawing calls to describe
* the font used for the drawing call.
*/
class ScaledFont : public RefCounted<ScaledFont>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(ScaledFont)
virtual ~ScaledFont() {}
typedef void (*FontFileDataOutput)(const uint8_t *aData, uint32_t aLength, uint32_t aIndex, Float aGlyphSize, void *aBaton);
virtual FontType GetType() const = 0;
/** This allows getting a path that describes the outline of a set of glyphs.
* A target is passed in so that the guarantee is made the returned path
* can be used with any DrawTarget that has the same backend as the one
* passed in.
*/
virtual already_AddRefed<Path> GetPathForGlyphs(const GlyphBuffer &aBuffer, const DrawTarget *aTarget) = 0;
/** This copies the path describing the glyphs into a PathBuilder. We use this
* API rather than a generic API to append paths because it allows easier
* implementation in some backends, and more efficient implementation in
* others.
*/
virtual void CopyGlyphsToBuilder(const GlyphBuffer &aBuffer, PathBuilder *aBuilder, BackendType aBackendType, const Matrix *aTransformHint = nullptr) = 0;
virtual bool GetFontFileData(FontFileDataOutput, void *) { return false; }
void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) {
mUserData.Add(key, userData, destroy);
}
void *GetUserData(UserDataKey *key) {
return mUserData.Get(key);
}
protected:
ScaledFont() {}
UserData mUserData;
};
/** This class is designed to allow passing additional glyph rendering
* parameters to the glyph drawing functions. This is an empty wrapper class
* merely used to allow holding on to and passing around platform specific
* parameters. This is because different platforms have unique rendering
* parameters.
*/
class GlyphRenderingOptions : public RefCounted<GlyphRenderingOptions>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GlyphRenderingOptions)
virtual ~GlyphRenderingOptions() {}
virtual FontType GetType() const = 0;
protected:
GlyphRenderingOptions() {}
};
class DrawTargetCapture;
/** This is the main class used for all the drawing. It is created through the
* factory and accepts drawing commands. The results of drawing to a target
* may be used either through a Snapshot or by flushing the target and directly
* accessing the backing store a DrawTarget was created with.
*/
class DrawTarget : public RefCounted<DrawTarget>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTarget)
DrawTarget() : mTransformDirty(false), mPermitSubpixelAA(false) {}
virtual ~DrawTarget() {}
virtual DrawTargetType GetType() const = 0;
virtual BackendType GetBackendType() const = 0;
/**
* Returns a SourceSurface which is a snapshot of the current contents of the DrawTarget.
* Multiple calls to Snapshot() without any drawing operations in between will
* normally return the same SourceSurface object.
*/
virtual already_AddRefed<SourceSurface> Snapshot() = 0;
virtual IntSize GetSize() = 0;
/**
* If possible returns the bits to this DrawTarget for direct manipulation. While
* the bits is locked any modifications to this DrawTarget is forbidden.
* Release takes the original data pointer for safety.
*/
virtual bool LockBits(uint8_t** aData, IntSize* aSize,
int32_t* aStride, SurfaceFormat* aFormat) { return false; }
virtual void ReleaseBits(uint8_t* aData) {}
/** Ensure that the DrawTarget backend has flushed all drawing operations to
* this draw target. This must be called before using the backing surface of
* this draw target outside of GFX 2D code.
*/
virtual void Flush() = 0;
/**
* Realize a DrawTargetCapture onto the draw target.
*
* @param aSource Capture DrawTarget to draw
* @param aTransform Transform to apply when replaying commands
*/
virtual void DrawCapturedDT(DrawTargetCapture *aCaptureDT,
const Matrix& aTransform);
/**
* Draw a surface to the draw target. Possibly doing partial drawing or
* applying scaling. No sampling happens outside the source.
*
* @param aSurface Source surface to draw
* @param aDest Destination rectangle that this drawing operation should draw to
* @param aSource Source rectangle in aSurface coordinates, this area of aSurface
* will be stretched to the size of aDest.
* @param aOptions General draw options that are applied to the operation
* @param aSurfOptions DrawSurface options that are applied
*/
virtual void DrawSurface(SourceSurface *aSurface,
const Rect &aDest,
const Rect &aSource,
const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(),
const DrawOptions &aOptions = DrawOptions()) = 0;
/**
* Draw the output of a FilterNode to the DrawTarget.
*
* @param aNode FilterNode to draw
* @param aSourceRect Source rectangle in FilterNode space to draw
* @param aDestPoint Destination point on the DrawTarget to draw the
* SourceRectangle of the filter output to
*/
virtual void DrawFilter(FilterNode *aNode,
const Rect &aSourceRect,
const Point &aDestPoint,
const DrawOptions &aOptions = DrawOptions()) = 0;
/**
* Blend a surface to the draw target with a shadow. The shadow is drawn as a
* gaussian blur using a specified sigma. The shadow is clipped to the size
* of the input surface, so the input surface should contain a transparent
* border the size of the approximate coverage of the blur (3 * aSigma).
* NOTE: This function works in device space!
*
* @param aSurface Source surface to draw.
* @param aDest Destination point that this drawing operation should draw to.
* @param aColor Color of the drawn shadow
* @param aOffset Offset of the shadow
* @param aSigma Sigma used for the guassian filter kernel
* @param aOperator Composition operator used
*/
virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
const Point &aDest,
const Color &aColor,
const Point &aOffset,
Float aSigma,
CompositionOp aOperator) = 0;
/**
* Clear a rectangle on the draw target to transparent black. This will
* respect the clipping region and transform.
*
* @param aRect Rectangle to clear
*/
virtual void ClearRect(const Rect &aRect) = 0;
/**
* This is essentially a 'memcpy' between two surfaces. It moves a pixel
* aligned area from the source surface unscaled directly onto the
* drawtarget. This ignores both transform and clip.
*
* @param aSurface Surface to copy from
* @param aSourceRect Source rectangle to be copied
* @param aDest Destination point to copy the surface to
*/
virtual void CopySurface(SourceSurface *aSurface,
const IntRect &aSourceRect,
const IntPoint &aDestination) = 0;
/** @see CopySurface
* Same as CopySurface, except uses itself as the source.
*
* Some backends may be able to optimize this better
* than just taking a snapshot and using CopySurface.
*/
virtual void CopyRect(const IntRect &aSourceRect,
const IntPoint &aDestination)
{
RefPtr<SourceSurface> source = Snapshot();
CopySurface(source, aSourceRect, aDestination);
}
/**
* Fill a rectangle on the DrawTarget with a certain source pattern.
*
* @param aRect Rectangle that forms the mask of this filling operation
* @param aPattern Pattern that forms the source of this filling operation
* @param aOptions Options that are applied to this operation
*/
virtual void FillRect(const Rect &aRect,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) = 0;
/**
* Stroke a rectangle on the DrawTarget with a certain source pattern.
*
* @param aRect Rectangle that forms the mask of this stroking operation
* @param aPattern Pattern that forms the source of this stroking operation
* @param aOptions Options that are applied to this operation
*/
virtual void StrokeRect(const Rect &aRect,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) = 0;
/**
* Stroke a line on the DrawTarget with a certain source pattern.
*
* @param aStart Starting point of the line
* @param aEnd End point of the line
* @param aPattern Pattern that forms the source of this stroking operation
* @param aOptions Options that are applied to this operation
*/
virtual void StrokeLine(const Point &aStart,
const Point &aEnd,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) = 0;
/**
* Stroke a path on the draw target with a certain source pattern.
*
* @param aPath Path that is to be stroked
* @param aPattern Pattern that should be used for the stroke
* @param aStrokeOptions Stroke options used for this operation
* @param aOptions Draw options used for this operation
*/
virtual void Stroke(const Path *aPath,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions = StrokeOptions(),
const DrawOptions &aOptions = DrawOptions()) = 0;
/**
* Fill a path on the draw target with a certain source pattern.
*
* @param aPath Path that is to be filled
* @param aPattern Pattern that should be used for the fill
* @param aOptions Draw options used for this operation
*/
virtual void Fill(const Path *aPath,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions()) = 0;
/**
* Fill a series of clyphs on the draw target with a certain source pattern.
*/
virtual void FillGlyphs(ScaledFont *aFont,
const GlyphBuffer &aBuffer,
const Pattern &aPattern,
const DrawOptions &aOptions = DrawOptions(),
const GlyphRenderingOptions *aRenderingOptions = nullptr) = 0;
/**
* This takes a source pattern and a mask, and composites the source pattern
* onto the destination surface using the alpha channel of the mask pattern
* as a mask for the operation.
*
* @param aSource Source pattern
* @param aMask Mask pattern
* @param aOptions Drawing options
*/
virtual void Mask(const Pattern &aSource,
const Pattern &aMask,
const DrawOptions &aOptions = DrawOptions()) = 0;
/**
* This takes a source pattern and a mask, and composites the source pattern
* onto the destination surface using the alpha channel of the mask source.
* The operation is bound by the extents of the mask.
*
* @param aSource Source pattern
* @param aMask Mask surface
* @param aOffset a transformed offset that the surface is masked at
* @param aOptions Drawing options
*/
virtual void MaskSurface(const Pattern &aSource,
SourceSurface *aMask,
Point aOffset,
const DrawOptions &aOptions = DrawOptions()) = 0;
/**
* Push a clip to the DrawTarget.
*
* @param aPath The path to clip to
*/
virtual void PushClip(const Path *aPath) = 0;
/**
* Push an axis-aligned rectangular clip to the DrawTarget. This rectangle
* is specified in user space.
*
* @param aRect The rect to clip to
*/
virtual void PushClipRect(const Rect &aRect) = 0;
/** Pop a clip from the DrawTarget. A pop without a corresponding push will
* be ignored.
*/
virtual void PopClip() = 0;
/**
* Create a SourceSurface optimized for use with this DrawTarget from
* existing bitmap data in memory.
*
* The SourceSurface does not take ownership of aData, and may be freed at any time.
*/
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat) const = 0;
/**
* Create a SourceSurface optimized for use with this DrawTarget from an
* arbitrary SourceSurface type supported by this backend. This may return
* aSourceSurface or some other existing surface.
*/
virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const = 0;
/**
* Create a SourceSurface for a type of NativeSurface. This may fail if the
* draw target does not know how to deal with the type of NativeSurface passed
* in.
*/
virtual already_AddRefed<SourceSurface>
CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const = 0;
/**
* Create a DrawTarget whose snapshot is optimized for use with this DrawTarget.
*/
virtual already_AddRefed<DrawTarget>
CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const = 0;
/**
* Create a DrawTarget that captures the drawing commands and can be replayed
* onto a compatible DrawTarget afterwards.
*
* @param aSize Size of the area this DT will capture.
*/
virtual already_AddRefed<DrawTargetCapture> CreateCaptureDT(const IntSize& aSize);
/**
* Create a draw target optimized for drawing a shadow.
*
* Note that aSigma is the blur radius that must be used when we draw the
* shadow. Also note that this doesn't affect the size of the allocated
* surface, the caller is still responsible for including the shadow area in
* its size.
*/
virtual already_AddRefed<DrawTarget>
CreateShadowDrawTarget(const IntSize &aSize, SurfaceFormat aFormat,
float aSigma) const
{
return CreateSimilarDrawTarget(aSize, aFormat);
}
/**
* Create a path builder with the specified fillmode.
*
* We need the fill mode up front because of Direct2D.
* ID2D1SimplifiedGeometrySink requires the fill mode
* to be set before calling BeginFigure().
*/
virtual already_AddRefed<PathBuilder> CreatePathBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const = 0;
/**
* Create a GradientStops object that holds information about a set of
* gradient stops, this object is required for linear or radial gradient
* patterns to represent the color stops in the gradient.
*
* @param aStops An array of gradient stops
* @param aNumStops Number of stops in the array aStops
* @param aExtendNone This describes how to extend the stop color outside of the
* gradient area.
*/
virtual already_AddRefed<GradientStops>
CreateGradientStops(GradientStop *aStops,
uint32_t aNumStops,
ExtendMode aExtendMode = ExtendMode::CLAMP) const = 0;
/**
* Create a FilterNode object that can be used to apply a filter to various
* inputs.
*
* @param aType Type of filter node to be created.
*/
virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) = 0;
Matrix GetTransform() const { return mTransform; }
/**
* Set a transform on the surface, this transform is applied at drawing time
* to both the mask and source of the operation.
*
* Performance note: For some backends it is expensive to change the current
* transform (because transforms affect a lot of the parts of the pipeline,
* so new transform change can result in a pipeline flush). To get around
* this, DrawTarget implementations buffer transform changes and try to only
* set the current transform on the backend when required. That tracking has
* its own performance impact though, and ideally callers would be smart
* enough not to require it. At a future date this method may stop this
* doing transform buffering so, if you're a consumer, please try to be smart
* about calling this method as little as possible. For example, instead of
* concatenating a translation onto the current transform then calling
* FillRect, try to integrate the translation into FillRect's aRect
* argument's x/y offset.
*/
virtual void SetTransform(const Matrix &aTransform)
{ mTransform = aTransform; mTransformDirty = true; }
inline void ConcatTransform(const Matrix &aTransform)
{ SetTransform(aTransform * Matrix(GetTransform())); }
SurfaceFormat GetFormat() const { return mFormat; }
/** Tries to get a native surface for a DrawTarget, this may fail if the
* draw target cannot convert to this surface type.
*/
virtual void *GetNativeSurface(NativeSurfaceType aType) { return nullptr; }
virtual bool IsDualDrawTarget() const { return false; }
virtual bool IsTiledDrawTarget() const { return false; }
virtual bool SupportsRegionClipping() const { return true; }
void AddUserData(UserDataKey *key, void *userData, void (*destroy)(void*)) {
mUserData.Add(key, userData, destroy);
}
void *GetUserData(UserDataKey *key) const {
return mUserData.Get(key);
}
void *RemoveUserData(UserDataKey *key) {
return mUserData.Remove(key);
}
/** Within this rectangle all pixels will be opaque by the time the result of
* this DrawTarget is first used for drawing. Either by the underlying surface
* being used as an input to external drawing, or Snapshot() being called.
* This rectangle is specified in device space.
*/
void SetOpaqueRect(const IntRect &aRect) {
mOpaqueRect = aRect;
}
const IntRect &GetOpaqueRect() const {
return mOpaqueRect;
}
virtual void SetPermitSubpixelAA(bool aPermitSubpixelAA) {
mPermitSubpixelAA = aPermitSubpixelAA;
}
bool GetPermitSubpixelAA() {
return mPermitSubpixelAA;
}
#ifdef USE_SKIA_GPU
virtual bool InitWithGrContext(GrContext* aGrContext,
const IntSize &aSize,
SurfaceFormat aFormat)
{
MOZ_CRASH();
}
#endif
protected:
UserData mUserData;
Matrix mTransform;
IntRect mOpaqueRect;
bool mTransformDirty : 1;
bool mPermitSubpixelAA : 1;
SurfaceFormat mFormat;
};
class DrawTargetCapture : public DrawTarget
{
};
class DrawEventRecorder : public RefCounted<DrawEventRecorder>
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawEventRecorder)
virtual ~DrawEventRecorder() { }
};
struct Tile
{
RefPtr<DrawTarget> mDrawTarget;
IntPoint mTileOrigin;
};
struct TileSet
{
Tile* mTiles;
size_t mTileCount;
};
class GFX2D_API Factory
{
public:
static bool HasSSE2();
/** Make sure that the given dimensions don't overflow a 32-bit signed int
* using 4 bytes per pixel; optionally, make sure that either dimension
* doesn't exceed the given limit.
*/
static bool CheckSurfaceSize(const IntSize &sz, int32_t limit = 0);
/** Make sure the given dimension satisfies the CheckSurfaceSize and is
* within 8k limit. The 8k value is chosen a bit randomly.
*/
static bool ReasonableSurfaceSize(const IntSize &aSize);
static already_AddRefed<DrawTarget> CreateDrawTargetForCairoSurface(cairo_surface_t* aSurface, const IntSize& aSize, SurfaceFormat* aFormat = nullptr);
static already_AddRefed<DrawTarget>
CreateDrawTarget(BackendType aBackend, const IntSize &aSize, SurfaceFormat aFormat);
static already_AddRefed<DrawTarget>
CreateRecordingDrawTarget(DrawEventRecorder *aRecorder, DrawTarget *aDT);
static already_AddRefed<DrawTarget>
CreateDrawTargetForData(BackendType aBackend, unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat);
static already_AddRefed<ScaledFont>
CreateScaledFontForNativeFont(const NativeFont &aNativeFont, Float aSize);
/**
* This creates a ScaledFont from TrueType data.
*
* @param aData Pointer to the data
* @param aSize Size of the TrueType data
* @param aFaceIndex Index of the font face in the truetype data this ScaledFont needs to represent.
* @param aGlyphSize Size of the glyphs in this ScaledFont
* @param aType Type of ScaledFont that should be created.
*/
static already_AddRefed<ScaledFont>
CreateScaledFontForTrueTypeData(uint8_t *aData, uint32_t aSize, uint32_t aFaceIndex, Float aGlyphSize, FontType aType);
/**
* This creates a scaled font with an associated cairo_scaled_font_t, and
* must be used when using the Cairo backend. The NativeFont and
* cairo_scaled_font_t* parameters must correspond to the same font.
*/
static already_AddRefed<ScaledFont>
CreateScaledFontWithCairo(const NativeFont &aNativeFont, Float aSize, cairo_scaled_font_t* aScaledFont);
/**
* This creates a simple data source surface for a certain size. It allocates
* new memory for the surface. This memory is freed when the surface is
* destroyed. The caller is responsible for handing the case where nullptr
* is returned. The surface is not zeroed unless requested.
*/
static already_AddRefed<DataSourceSurface>
CreateDataSourceSurface(const IntSize &aSize, SurfaceFormat aFormat, bool aZero = false);
/**
* This creates a simple data source surface for a certain size with a
* specific stride, which must be large enough to fit all pixels.
* It allocates new memory for the surface. This memory is freed when
* the surface is destroyed. The caller is responsible for handling the case
* where nullptr is returned. The surface is not zeroed unless requested.
*/
static already_AddRefed<DataSourceSurface>
CreateDataSourceSurfaceWithStride(const IntSize &aSize, SurfaceFormat aFormat, int32_t aStride, bool aZero = false);
/**
* This creates a simple data source surface for some existing data. It will
* wrap this data and the data for this source surface. The caller is
* responsible for deallocating the memory only after destruction of the
* surface.
*/
static already_AddRefed<DataSourceSurface>
CreateWrappingDataSourceSurface(uint8_t *aData, int32_t aStride,
const IntSize &aSize, SurfaceFormat aFormat);
static already_AddRefed<DrawEventRecorder>
CreateEventRecorderForFile(const char *aFilename);
static void SetGlobalEventRecorder(DrawEventRecorder *aRecorder);
// This is a little hacky at the moment, but we want to have this data. Bug 1068613.
static void SetLogForwarder(LogForwarder* aLogFwd);
static uint32_t GetMaxSurfaceSize(BackendType aType);
static LogForwarder* GetLogForwarder() { return mLogForwarder; }
private:
static LogForwarder* mLogForwarder;
public:
#ifdef USE_SKIA_GPU
static already_AddRefed<DrawTarget>
CreateDrawTargetSkiaWithGrContext(GrContext* aGrContext,
const IntSize &aSize,
SurfaceFormat aFormat);
#endif
static void PurgeAllCaches();
#if defined(USE_SKIA) && defined(MOZ_ENABLE_FREETYPE)
static already_AddRefed<GlyphRenderingOptions>
CreateCairoGlyphRenderingOptions(FontHinting aHinting, bool aAutoHinting);
#endif
static already_AddRefed<DrawTarget>
CreateDualDrawTarget(DrawTarget *targetA, DrawTarget *targetB);
/*
* This creates a new tiled DrawTarget. When a tiled drawtarget is used the
* drawing is distributed over number of tiles which may each hold an
* individual offset. The tiles in the set must each have the same backend
* and format.
*/
static already_AddRefed<DrawTarget> CreateTiledDrawTarget(const TileSet& aTileSet);
static bool DoesBackendSupportDataDrawtarget(BackendType aType);
#ifdef XP_MACOSX
static already_AddRefed<DrawTarget> CreateDrawTargetForCairoCGContext(CGContextRef cg, const IntSize& aSize);
static already_AddRefed<GlyphRenderingOptions>
CreateCGGlyphRenderingOptions(const Color &aFontSmoothingBackgroundColor);
#endif
#ifdef WIN32
static already_AddRefed<DrawTarget> CreateDrawTargetForD3D10Texture(ID3D10Texture2D *aTexture, SurfaceFormat aFormat);
static already_AddRefed<DrawTarget>
CreateDualDrawTargetForD3D10Textures(ID3D10Texture2D *aTextureA,
ID3D10Texture2D *aTextureB,
SurfaceFormat aFormat);
static void SetDirect3D10Device(ID3D10Device1 *aDevice);
static ID3D10Device1 *GetDirect3D10Device();
static already_AddRefed<DrawTarget> CreateDrawTargetForD3D11Texture(ID3D11Texture2D *aTexture, SurfaceFormat aFormat);
static void SetDirect3D11Device(ID3D11Device *aDevice);
static ID3D11Device *GetDirect3D11Device();
static ID2D1Device *GetD2D1Device();
static bool SupportsD2D1();
static already_AddRefed<GlyphRenderingOptions>
CreateDWriteGlyphRenderingOptions(IDWriteRenderingParams *aParams);
static uint64_t GetD2DVRAMUsageDrawTarget();
static uint64_t GetD2DVRAMUsageSourceSurface();
static void D2DCleanup();
private:
static ID2D1Device *mD2D1Device;
static ID3D10Device1 *mD3D10Device;
static ID3D11Device *mD3D11Device;
#endif
static DrawEventRecorder *mRecorder;
};
} // namespace gfx
} // namespace mozilla
#endif // _MOZILLA_GFX_2D_H