gecko/mobile/android/base/gfx/Layer.java
Chris Lord 27ca95544b Bug 858969 - Refactor dynamic toolbar so page is offset and not overlapped. r=kats,nrc
Refactor the dynamic toolbar code so that the ownership of various properties
is clearer, and the page is offset by the toolbar instead of being overlapped.
This fixes problems with the scroll origin of the page not corresponding to
the visible origin on the screen.
2013-04-25 18:47:08 +01:00

208 lines
7.2 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.gecko.gfx;
import org.mozilla.gecko.util.FloatUtils;
import android.graphics.PointF;
import android.graphics.Rect;
import android.graphics.RectF;
import java.nio.FloatBuffer;
import java.util.concurrent.locks.ReentrantLock;
public abstract class Layer {
private final ReentrantLock mTransactionLock;
private boolean mInTransaction;
private Rect mNewPosition;
private float mNewResolution;
protected Rect mPosition;
protected float mResolution;
public Layer() {
this(null);
}
public Layer(IntSize size) {
mTransactionLock = new ReentrantLock();
if (size == null) {
mPosition = new Rect();
} else {
mPosition = new Rect(0, 0, size.width, size.height);
}
mResolution = 1.0f;
}
/**
* Updates the layer. This returns false if there is still work to be done
* after this update.
*/
public final boolean update(RenderContext context) {
if (mTransactionLock.isHeldByCurrentThread()) {
throw new RuntimeException("draw() called while transaction lock held by this " +
"thread?!");
}
if (mTransactionLock.tryLock()) {
try {
performUpdates(context);
return true;
} finally {
mTransactionLock.unlock();
}
}
return false;
}
/** Subclasses override this function to draw the layer. */
public abstract void draw(RenderContext context);
/** Given the intrinsic size of the layer, returns the pixel boundaries of the layer rect. */
protected RectF getBounds(RenderContext context) {
return RectUtils.scale(new RectF(mPosition), context.zoomFactor / mResolution);
}
/**
* Call this before modifying the layer. Note that, for TileLayers, "modifying the layer"
* includes altering the underlying CairoImage in any way. Thus you must call this function
* before modifying the byte buffer associated with this layer.
*
* This function may block, so you should never call this on the main UI thread.
*/
public void beginTransaction() {
if (mTransactionLock.isHeldByCurrentThread())
throw new RuntimeException("Nested transactions are not supported");
mTransactionLock.lock();
mInTransaction = true;
mNewResolution = mResolution;
}
/** Call this when you're done modifying the layer. */
public void endTransaction() {
if (!mInTransaction)
throw new RuntimeException("endTransaction() called outside a transaction");
mInTransaction = false;
mTransactionLock.unlock();
}
/** Returns true if the layer is currently in a transaction and false otherwise. */
protected boolean inTransaction() {
return mInTransaction;
}
/** Returns the current layer position. */
public Rect getPosition() {
return mPosition;
}
/** Sets the position. Only valid inside a transaction. */
public void setPosition(Rect newPosition) {
if (!mInTransaction)
throw new RuntimeException("setPosition() is only valid inside a transaction");
mNewPosition = newPosition;
}
/** Returns the current layer's resolution. */
public float getResolution() {
return mResolution;
}
/**
* Sets the layer resolution. This value is used to determine how many pixels per
* device pixel this layer was rendered at. This will be reflected by scaling by
* the reciprocal of the resolution in the layer's transform() function.
* Only valid inside a transaction. */
public void setResolution(float newResolution) {
if (!mInTransaction)
throw new RuntimeException("setResolution() is only valid inside a transaction");
mNewResolution = newResolution;
}
/**
* Subclasses may override this method to perform custom layer updates. This will be called
* with the transaction lock held. Subclass implementations of this method must call the
* superclass implementation. Returns false if there is still work to be done after this
* update is complete.
*/
protected void performUpdates(RenderContext context) {
if (mNewPosition != null) {
mPosition = mNewPosition;
mNewPosition = null;
}
if (mNewResolution != 0.0f) {
mResolution = mNewResolution;
mNewResolution = 0.0f;
}
}
/**
* This function fills in the provided <tt>dest</tt> array with values to render a texture.
* The array is filled with 4 sets of {x, y, z, texture_x, texture_y} values (so 20 values
* in total) corresponding to the corners of the rect.
*/
protected final void fillRectCoordBuffer(float[] dest, RectF rect, float viewWidth, float viewHeight,
Rect cropRect, float texWidth, float texHeight) {
//x, y, z, texture_x, texture_y
dest[0] = rect.left / viewWidth;
dest[1] = rect.bottom / viewHeight;
dest[2] = 0;
dest[3] = cropRect.left / texWidth;
dest[4] = cropRect.top / texHeight;
dest[5] = rect.left / viewWidth;
dest[6] = rect.top / viewHeight;
dest[7] = 0;
dest[8] = cropRect.left / texWidth;
dest[9] = cropRect.bottom / texHeight;
dest[10] = rect.right / viewWidth;
dest[11] = rect.bottom / viewHeight;
dest[12] = 0;
dest[13] = cropRect.right / texWidth;
dest[14] = cropRect.top / texHeight;
dest[15] = rect.right / viewWidth;
dest[16] = rect.top / viewHeight;
dest[17] = 0;
dest[18] = cropRect.right / texWidth;
dest[19] = cropRect.bottom / texHeight;
}
public static class RenderContext {
public final RectF viewport;
public final RectF pageRect;
public final float zoomFactor;
public final PointF offset;
public final int positionHandle;
public final int textureHandle;
public final FloatBuffer coordBuffer;
public RenderContext(RectF aViewport, RectF aPageRect, float aZoomFactor, PointF aOffset,
int aPositionHandle, int aTextureHandle, FloatBuffer aCoordBuffer) {
viewport = aViewport;
pageRect = aPageRect;
zoomFactor = aZoomFactor;
offset = aOffset;
positionHandle = aPositionHandle;
textureHandle = aTextureHandle;
coordBuffer = aCoordBuffer;
}
public boolean fuzzyEquals(RenderContext other) {
if (other == null) {
return false;
}
return RectUtils.fuzzyEquals(viewport, other.viewport)
&& RectUtils.fuzzyEquals(pageRect, other.pageRect)
&& FloatUtils.fuzzyEquals(zoomFactor, other.zoomFactor)
&& FloatUtils.fuzzyEquals(offset, other.offset);
}
}
}