mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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93 lines
3.4 KiB
C++
93 lines
3.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Don Bragg <dbragg@netscape.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include <stdio.h>
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#include <string.h>
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#include "nscore.h"
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//defines and includes for previous installation cleanup process
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#if defined (XP_WIN)
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#include <windows.h>
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#elif defined (XP_MAC)
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#include <Dialogs.h>
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#include <TextUtils.h>
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#elif defined (XP_OS2)
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#define INCL_DOS
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#define INCL_WIN
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#include <os2.h>
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#endif
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extern "C" void ShowOSAlert(const char* aMessage);
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// The maximum allowed length of aMessage is 255 characters!
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void ShowOSAlert(const char* aMessage)
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{
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#ifdef DEBUG_dbragg
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printf("\n****Inside ShowOSAlert ***\n");
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#endif
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const PRInt32 max_len = 255;
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char message_copy[max_len+1] = { 0 };
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PRInt32 input_len = strlen(aMessage);
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PRInt32 copy_len = (input_len > max_len) ? max_len : input_len;
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strncpy(message_copy, aMessage, copy_len);
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message_copy[copy_len] = 0;
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#if defined (XP_WIN)
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MessageBox(NULL, message_copy, NULL, MB_OK | MB_ICONERROR | MB_SETFOREGROUND );
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#elif (XP_MAC)
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short buttonClicked;
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StandardAlert(kAlertStopAlert, c2pstr(message_copy), nil, nil, &buttonClicked);
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#elif defined (XP_OS2)
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/* Set our app to be a PM app before attempting Win calls */
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PPIB ppib;
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PTIB ptib;
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DosGetInfoBlocks(&ptib, &ppib);
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ppib->pib_ultype = 3;
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HAB hab = WinInitialize(0);
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HMQ hmq = WinCreateMsgQueue(hmq,0);
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WinMessageBox( HWND_DESKTOP, HWND_DESKTOP, message_copy, "", 0, MB_OK);
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WinDestroyMsgQueue(hmq);
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WinTerminate(hab);
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#endif
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// It can't hurt to display the message on the console in any case,
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// even if we have already tried to display it in a GUI window.
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fprintf(stdout, "%s\n", aMessage);
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}
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