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CanvasLayerD3D9.cpp
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Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
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2010-12-29 19:22:18 +00:00 |
CanvasLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ColorLayerD3D9.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ColorLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ContainerLayerD3D9.cpp
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Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
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2010-11-30 08:02:46 +02:00 |
ContainerLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
DeviceManagerD3D9.cpp
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Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
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2010-12-29 19:22:18 +00:00 |
DeviceManagerD3D9.h
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Bug 614111: Clear and recreate VertexBuffer on device reset. r=jrmuizel a=blocking-beta8
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2010-11-23 17:24:39 +01:00 |
genshaders.sh
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Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
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2010-09-03 15:51:04 +12:00 |
ImageLayerD3D9.cpp
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Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
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2010-12-29 19:22:18 +00:00 |
ImageLayerD3D9.h
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Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9
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2010-12-29 01:07:15 +00:00 |
LayerManagerD3D9.cpp
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Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9
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2010-12-29 01:07:15 +00:00 |
LayerManagerD3D9.h
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Bug 584259 - Add support for StereoMode element. r=roc a=roc
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2010-11-03 12:43:29 +13:00 |
LayerManagerD3D9Shaders.h
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
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2010-10-02 00:24:58 +02:00 |
LayerManagerD3D9Shaders.hlsl
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Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
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2010-10-02 00:24:58 +02:00 |
Nv3DVUtils.cpp
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Bug 584259 - Add support for StereoMode element. r=roc a=roc
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2010-11-03 12:43:29 +13:00 |
Nv3DVUtils.h
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Bug 584259 - Add support for StereoMode element. r=roc a=roc
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2010-11-03 12:43:29 +13:00 |
ThebesLayerD3D9.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ThebesLayerD3D9.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |