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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ImageLayers.h"
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#include "ImageContainer.h"
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namespace mozilla {
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namespace layers {
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ImageLayer::ImageLayer(LayerManager* aManager, void* aImplData)
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: Layer(aManager, aImplData), mFilter(gfxPattern::FILTER_GOOD)
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, mScaleMode(SCALE_NONE), mForceSingleTile(false)
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{}
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ImageLayer::~ImageLayer()
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{}
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void ImageLayer::SetContainer(ImageContainer* aContainer)
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{
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mContainer = aContainer;
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}
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void ImageLayer::ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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// Snap image edges to pixel boundaries
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gfxRect snap(0, 0, 0, 0);
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if (mContainer) {
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gfxIntSize size = mContainer->GetCurrentSize();
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snap.SizeTo(gfxSize(size.width, size.height));
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}
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// Snap our local transform first, and snap the inherited transform as well.
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// This makes our snapping equivalent to what would happen if our content
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// was drawn into a ThebesLayer (gfxContext would snap using the local
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// transform, then we'd snap again when compositing the ThebesLayer).
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mEffectiveTransform =
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SnapTransform(GetLocalTransform(), snap, nullptr)*
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SnapTransform(aTransformToSurface, gfxRect(0, 0, 0, 0), nullptr);
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ComputeEffectiveTransformForMaskLayer(aTransformToSurface);
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}
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}
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}
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