gecko/js/src/jsanalyze.h

437 lines
13 KiB
C++

/* -*- Mode: c++; c-basic-offset: 4; tab-width: 40; indent-tabs-mode: nil -*- */
/* vim: set ts=40 sw=4 et tw=99: */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SpiderMonkey bytecode analysis
*
* The Initial Developer of the Original Code is
* Mozilla Foundation
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/* Definitions for javascript analysis. */
#ifndef jsanalyze_h___
#define jsanalyze_h___
#include "jsarena.h"
#include "jscntxt.h"
#include "jsinfer.h"
#include "jsscript.h"
struct JSScript;
/* Forward declaration of downstream register allocations computed for join points. */
namespace js { namespace mjit { struct RegisterAllocation; } }
namespace js {
namespace analyze {
class Script;
/* Information about a bytecode instruction. */
struct Bytecode
{
friend class Script;
/* Whether there are any incoming jumps to this instruction. */
bool jumpTarget : 1;
/* Whether there is fallthrough to this instruction from a non-branching instruction. */
bool fallthrough : 1;
/* Whether this instruction is the fall through point of a conditional jump. */
bool jumpFallthrough : 1;
/* Whether this instruction can be branched to from a switch statement. Implies jumpTarget. */
bool switchTarget : 1;
/* Whether this instruction has been analyzed to get its output defines and stack. */
bool analyzed : 1;
/* Whether this is a catch/finally entry point. */
bool exceptionEntry : 1;
/* Whether this is in a try block. */
bool inTryBlock : 1;
/* Method JIT safe point. */
bool safePoint : 1;
/* Stack depth before this opcode. */
uint32 stackDepth;
/*
* The set of locals defined at this point. This does not include locals which
* were unconditionally defined at an earlier point in the script.
*/
uint32 defineCount;
uint32 *defineArray;
Bytecode(Script *script, unsigned offset)
{
PodZero(this);
}
private:
bool mergeDefines(JSContext *cx, Script *script, bool initial,
uint32 newDepth, uint32 *newArray, uint32 newCount);
/* Whether a local variable is in the define set at this bytecode. */
bool isDefined(uint32 slot)
{
JS_ASSERT(analyzed);
for (unsigned ind = 0; ind < defineCount; ind++) {
if (defineArray[ind] == slot)
return true;
}
return false;
}
};
/* Information about a script. */
class Script
{
friend struct Bytecode;
JSScript *script;
Bytecode **codeArray;
/* Maximum number of locals to consider for a script. */
static const unsigned LOCAL_LIMIT = 50;
/* Offsets at which each local becomes unconditionally defined, or a value below. */
uint32 *locals;
static const uint32 LOCAL_USE_BEFORE_DEF = uint32(-1);
static const uint32 LOCAL_CONDITIONALLY_DEFINED = uint32(-2);
bool outOfMemory;
bool hadFailure;
bool usesRval;
bool usesScope;
public:
/* Pool for allocating analysis structures which will not outlive this script. */
JSArenaPool pool;
Script();
~Script();
void analyze(JSContext *cx, JSScript *script);
bool OOM() { return outOfMemory; }
bool failed() { return hadFailure; }
/* Whether there are POPV/SETRVAL bytecodes which can write to the frame's rval. */
bool usesReturnValue() const { return usesRval; }
/* Whether there are NAME bytecodes which can access the frame's scope chain. */
bool usesScopeChain() const { return usesScope; }
bool hasAnalyzed() const { return !!codeArray; }
JSScript *getScript() const { return script; }
/* Accessors for bytecode information. */
Bytecode& getCode(uint32 offset) {
JS_ASSERT(offset < script->length);
JS_ASSERT(codeArray[offset]);
return *codeArray[offset];
}
Bytecode& getCode(const jsbytecode *pc) { return getCode(pc - script->code); }
Bytecode* maybeCode(uint32 offset) {
JS_ASSERT(offset < script->length);
return codeArray[offset];
}
Bytecode* maybeCode(const jsbytecode *pc) { return maybeCode(pc - script->code); }
bool jumpTarget(uint32 offset) {
JS_ASSERT(offset < script->length);
return codeArray[offset] && codeArray[offset]->jumpTarget;
}
bool jumpTarget(const jsbytecode *pc) { return jumpTarget(pc - script->code); }
/* Accessors for local variable information. */
unsigned localCount() {
return (script->nfixed >= LOCAL_LIMIT) ? LOCAL_LIMIT : script->nfixed;
}
bool localHasUseBeforeDef(uint32 local) {
JS_ASSERT(!failed());
return local >= localCount() || locals[local] == LOCAL_USE_BEFORE_DEF;
}
/* These return true for variables that may have a use before def. */
bool localDefined(uint32 local, uint32 offset) {
return localHasUseBeforeDef(local) || (locals[local] <= offset) ||
getCode(offset).isDefined(local);
}
bool localDefined(uint32 local, jsbytecode *pc) {
return localDefined(local, pc - script->code);
}
bool argEscapes(unsigned arg)
{
for (unsigned i = 0; i < script->nClosedArgs; i++) {
if (arg == script->getClosedArg(i))
return true;
}
return false;
}
bool localEscapes(unsigned local)
{
if (local >= localCount())
return true;
for (unsigned i = 0; i < script->nClosedVars; i++) {
if (local == script->getClosedVar(i))
return true;
}
return false;
}
private:
void setOOM(JSContext *cx) {
if (!outOfMemory)
js_ReportOutOfMemory(cx);
outOfMemory = true;
hadFailure = true;
}
inline bool addJump(JSContext *cx, unsigned offset,
unsigned *currentOffset, unsigned *forwardJump,
unsigned stackDepth, uint32 *defineArray, unsigned defineCount);
inline void setLocal(uint32 local, uint32 offset);
};
static inline unsigned
GetBytecodeLength(jsbytecode *pc)
{
JSOp op = (JSOp)*pc;
JS_ASSERT(op < JSOP_LIMIT);
JS_ASSERT(op != JSOP_TRAP);
if (js_CodeSpec[op].length != -1)
return js_CodeSpec[op].length;
return js_GetVariableBytecodeLength(pc);
}
static inline unsigned
GetUseCount(JSScript *script, unsigned offset)
{
JS_ASSERT(offset < script->length);
jsbytecode *pc = script->code + offset;
if (js_CodeSpec[*pc].nuses == -1)
return js_GetVariableStackUses(JSOp(*pc), pc);
return js_CodeSpec[*pc].nuses;
}
static inline unsigned
GetDefCount(JSScript *script, unsigned offset)
{
JS_ASSERT(offset < script->length);
jsbytecode *pc = script->code + offset;
if (js_CodeSpec[*pc].ndefs == -1)
return js_GetEnterBlockStackDefs(NULL, script, pc);
/*
* Add an extra pushed value for OR/AND opcodes, so that they are included
* in the pushed array of stack values for type inference.
*/
switch (JSOp(*pc)) {
case JSOP_OR:
case JSOP_ORX:
case JSOP_AND:
case JSOP_ANDX:
return 1;
case JSOP_FILTER:
return 2;
default:
return js_CodeSpec[*pc].ndefs;
}
}
/* Untrap a single PC, and retrap it at scope exit. */
struct UntrapOpcode
{
jsbytecode *pc;
bool trap;
UntrapOpcode(JSContext *cx, JSScript *script, jsbytecode *pc)
: pc(pc), trap(JSOp(*pc) == JSOP_TRAP)
{
if (trap)
*pc = JS_GetTrapOpcode(cx, script, pc);
}
~UntrapOpcode()
{
if (trap)
*pc = JSOP_TRAP;
}
};
/*
* Lifetime analysis. The goal of this analysis is to make a single backwards pass
* over a script to approximate the regions where each variable is live, without
* doing a full fixpointing live-variables pass. This is based on the algorithm
* described in:
*
* "Quality and Speed in Linear-scan Register Allocation"
* Traub et. al.
* PLDI, 1998
*/
/*
* Information about the lifetime of a local or argument. These form a linked list
* describing successive intervals in the program where the variable's value
* may be live. At points in the script not in one of these segments (points in
* a 'lifetime hole'), the variable is dead and registers containing its type/payload
* can be discarded without needing to be synced.
*/
struct Lifetime
{
/*
* Start and end offsets of this lifetime. The variable is live at the beginning
* of every bytecode in this (inclusive) range.
*/
uint32 start;
uint32 end;
/*
* This is an artificial segment extending the lifetime of a variable to the
* end of a loop, when it is live at the head of the loop. It will not be used
* anymore in the loop body until the next iteration.
*/
bool loopTail;
/* Next lifetime. The variable is dead from this->end to next->start. */
Lifetime *next;
Lifetime(uint32 offset, Lifetime *next)
: start(offset), end(offset), loopTail(false), next(next)
{}
};
/* Lifetime and register information for a bytecode. */
struct LifetimeBytecode
{
/* If this is a loop head, offset of the loop back edge. */
uint32 loopBackedge;
/* Any allocation computed downstream for this bytecode. */
mjit::RegisterAllocation *allocation;
};
/* Current lifetime information for a variable. */
struct LifetimeVariable
{
/* If the variable is currently live, the lifetime segment. */
Lifetime *lifetime;
/* If the variable is currently dead, the next live segment. */
Lifetime *saved;
/* Jump preceding the basic block which killed this variable. */
uint32 savedEnd;
Lifetime * live(uint32 offset) {
if (lifetime && lifetime->end >= offset)
return lifetime;
Lifetime *segment = lifetime ? lifetime : saved;
while (segment && segment->start <= offset) {
if (segment->end >= offset)
return segment;
segment = segment->next;
}
return NULL;
}
};
/*
* Analysis approximating variable liveness information at points in a script.
* This is separate from analyze::Script as it is computed on every compilation
* and thrown away afterwards.
*/
class LifetimeScript
{
analyze::Script *analysis;
JSScript *script;
JSFunction *fun;
LifetimeBytecode *codeArray;
LifetimeVariable *locals;
LifetimeVariable *args;
LifetimeVariable thisVar;
LifetimeVariable **saved;
unsigned savedCount;
public:
JSArenaPool pool;
LifetimeScript();
~LifetimeScript();
bool analyze(JSContext *cx, analyze::Script *analysis, JSScript *script, JSFunction *fun);
LifetimeBytecode &getCode(uint32 offset) {
JS_ASSERT(analysis->maybeCode(offset));
return codeArray[offset];
}
LifetimeBytecode &getCode(jsbytecode *pc) { return getCode(pc - script->code); }
#ifdef DEBUG
void dumpVariable(LifetimeVariable &var);
void dumpLocal(unsigned i) { dumpVariable(locals[i]); }
void dumpArg(unsigned i) { dumpVariable(args[i]); }
#endif
Lifetime * argLive(uint32 arg, uint32 offset) { return args[arg].live(offset); }
Lifetime * localLive(uint32 local, uint32 offset) { return locals[local].live(offset); }
Lifetime * thisLive(uint32 offset) { return thisVar.live(offset); }
private:
inline bool addVariable(JSContext *cx, LifetimeVariable &var, unsigned offset);
inline void killVariable(JSContext *cx, LifetimeVariable &var, unsigned offset);
inline bool extendVariable(JSContext *cx, LifetimeVariable &var, unsigned start, unsigned end);
};
} /* namespace analyze */
} /* namespace js */
#endif // jsanalyze_h___