gecko/gfx/layers/d3d9
2015-02-18 13:35:30 +13:00
..
CompositorD3D9.cpp Backed out changeset 48667a14f94d (bug 1092360) for test bustage / crashes on a CLOSED TREE 2014-11-14 08:14:22 +01:00
CompositorD3D9.h Bug 1117639 - Remove AbortFrame() because it is dead. r=bas. 2015-01-05 15:54:51 -08:00
DeviceManagerD3D9.cpp Bug 1097699 - Part 2: Remove LayerManagerD3D9 code. r=jrmuizel 2015-01-23 03:41:20 +00:00
DeviceManagerD3D9.h Bug 1097699 - Part 2: Remove LayerManagerD3D9 code. r=jrmuizel 2015-01-23 03:41:20 +00:00
genshaders.sh
LayerManagerD3D9Shaders.h Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
LayerManagerD3D9Shaders.hlsl Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
Nv3DVUtils.cpp
Nv3DVUtils.h
ReadbackLayerD3D9.h
TextureD3D9.cpp Bug 1128170 - Use UniquePtr for TextureClient KeepAlive objects to make sure we don't leak them. r=jrmuizel 2015-02-18 13:35:30 +13:00
TextureD3D9.h Bug 1128170 - Use UniquePtr for TextureClient KeepAlive objects to make sure we don't leak them. r=jrmuizel 2015-02-18 13:35:30 +13:00