gecko/gfx/gl/GLContextTypes.h
Jeff Muizelaar 85d1772383 Bug 1219890. Use ES3 when appropriate. r=jgilbert
This enables the use of WebGL2 on top of ANGLE.
2015-12-02 10:21:08 -05:00

64 lines
1.4 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLCONTEXT_TYPES_H_
#define GLCONTEXT_TYPES_H_
#include "GLTypes.h"
#include "mozilla/TypedEnumBits.h"
namespace mozilla {
namespace gl {
class GLContext;
enum class GLContextType {
Unknown,
WGL,
CGL,
GLX,
EGL,
EAGL
};
enum class OriginPos : uint8_t {
TopLeft,
BottomLeft
};
struct GLFormats
{
// Constructs a zeroed object:
GLFormats();
GLenum color_texInternalFormat;
GLenum color_texFormat;
GLenum color_texType;
GLenum color_rbFormat;
GLenum depthStencil;
GLenum depth;
GLenum stencil;
GLsizei samples;
};
enum class CreateContextFlags : int8_t {
NONE = 0,
REQUIRE_COMPAT_PROFILE = 1 << 0,
// Force the use of hardware backed GL, don't allow software implementations.
FORCE_ENABLE_HARDWARE = 1 << 1,
/* Don't force discrete GPU to be used (if applicable) */
ALLOW_OFFLINE_RENDERER = 1 << 2,
// Ask for ES3 if possible
PREFER_ES3 = 1 << 3,
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(CreateContextFlags)
} /* namespace gl */
} /* namespace mozilla */
#endif /* GLCONTEXT_TYPES_H_ */