gecko/tools/profiler/JSObjectBuilder.h

63 lines
2.3 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef JSOBJECTBUILDER_H
#define JSOBJECTBUILDER_H
#include "JSAObjectBuilder.h"
class JSCustomObject;
class JSCustomObjectBuilder;
struct JSContext;
class nsAString;
/* this is handy wrapper around JSAPI to make it more pleasant to use.
* We collect the JSAPI errors and so that callers don't need to */
class JSObjectBuilder : public JSAObjectBuilder
{
public:
// We need to ensure that this object lives on the stack so that GC sees it properly
explicit JSObjectBuilder(JSContext *aCx);
~JSObjectBuilder() {}
void DefineProperty(JSCustomObject *aObject, const char *name, JSCustomObject *aValue);
void DefineProperty(JSCustomObject *aObject, const char *name, JSCustomArray *aValue);
void DefineProperty(JSCustomObject *aObject, const char *name, int value);
void DefineProperty(JSCustomObject *aObject, const char *name, double value);
void DefineProperty(JSCustomObject *aObject, const char *name, nsAString &value);
void DefineProperty(JSCustomObject *aObject, const char *name, const char *value, size_t valueLength);
void DefineProperty(JSCustomObject *aObject, const char *name, const char *value);
void ArrayPush(JSCustomArray *aArray, int value);
void ArrayPush(JSCustomArray *aArray, const char *value);
void ArrayPush(JSCustomArray *aArray, JSCustomArray *aObject);
void ArrayPush(JSCustomArray *aArray, JSCustomObject *aObject);
JSCustomArray *CreateArray();
JSCustomObject *CreateObject();
JSObject* GetJSObject(JSCustomObject* aObject) { return (JSObject*)aObject; }
private:
JSObjectBuilder(const JSObjectBuilder&);
JSObjectBuilder& operator=(const JSObjectBuilder&);
void* operator new(size_t);
void* operator new[](size_t);
void operator delete(void*) {
// Since JSObjectBuilder has a virtual destructor the compiler
// has to provide a destructor in the object file that will call
// operate delete in case there is a derived class since its
// destructor wont know how to free this instance.
abort();
}
void operator delete[](void*);
JSContext *mCx;
JSObject *mObj;
int mOk;
};
#endif