gecko/layout/forms/nsGfxCheckboxControlFrame.cpp
Michael Wu d8e503c38b Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00

180 lines
6.3 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
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* ***** END LICENSE BLOCK ***** */
#include "nsGfxCheckboxControlFrame.h"
#include "nsIContent.h"
#include "nsCOMPtr.h"
#include "nsCSSRendering.h"
#include "nsRenderingContext.h"
#ifdef ACCESSIBILITY
#include "nsAccessibilityService.h"
#endif
#include "nsIServiceManager.h"
#include "nsIDOMHTMLInputElement.h"
#include "nsDisplayList.h"
#include "nsCSSAnonBoxes.h"
#include "nsIDOMHTMLInputElement.h"
static void
PaintCheckMark(nsIFrame* aFrame,
nsRenderingContext* aCtx,
const nsRect& aDirtyRect,
nsPoint aPt)
{
nsRect rect(aPt, aFrame->GetSize());
rect.Deflate(aFrame->GetUsedBorderAndPadding());
// Points come from the coordinates on a 7X7 unit box centered at 0,0
const PRInt32 checkPolygonX[] = { -3, -1, 3, 3, -1, -3 };
const PRInt32 checkPolygonY[] = { -1, 1, -3, -1, 3, 1 };
const PRInt32 checkNumPoints = sizeof(checkPolygonX) / sizeof(PRInt32);
const PRInt32 checkSize = 9; // 2 units of padding on either side
// of the 7x7 unit checkmark
// Scale the checkmark based on the smallest dimension
nscoord paintScale = NS_MIN(rect.width, rect.height) / checkSize;
nsPoint paintCenter(rect.x + rect.width / 2,
rect.y + rect.height / 2);
nsPoint paintPolygon[checkNumPoints];
// Convert checkmark for screen rendering
for (PRInt32 polyIndex = 0; polyIndex < checkNumPoints; polyIndex++) {
paintPolygon[polyIndex] = paintCenter +
nsPoint(checkPolygonX[polyIndex] * paintScale,
checkPolygonY[polyIndex] * paintScale);
}
aCtx->SetColor(aFrame->GetStyleColor()->mColor);
aCtx->FillPolygon(paintPolygon, checkNumPoints);
}
static void
PaintIndeterminateMark(nsIFrame* aFrame,
nsRenderingContext* aCtx,
const nsRect& aDirtyRect,
nsPoint aPt)
{
nsRect rect(aPt, aFrame->GetSize());
rect.Deflate(aFrame->GetUsedBorderAndPadding());
rect.y += (rect.height - rect.height/4) / 2;
rect.height /= 4;
aCtx->SetColor(aFrame->GetStyleColor()->mColor);
aCtx->FillRect(rect);
}
//------------------------------------------------------------
nsIFrame*
NS_NewGfxCheckboxControlFrame(nsIPresShell* aPresShell,
nsStyleContext* aContext)
{
return new (aPresShell) nsGfxCheckboxControlFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(nsGfxCheckboxControlFrame)
//------------------------------------------------------------
// Initialize GFX-rendered state
nsGfxCheckboxControlFrame::nsGfxCheckboxControlFrame(nsStyleContext* aContext)
: nsFormControlFrame(aContext)
{
}
nsGfxCheckboxControlFrame::~nsGfxCheckboxControlFrame()
{
}
#ifdef ACCESSIBILITY
already_AddRefed<nsAccessible>
nsGfxCheckboxControlFrame::CreateAccessible()
{
nsAccessibilityService* accService = nsIPresShell::AccService();
if (accService) {
return accService->CreateHTMLCheckboxAccessible(mContent,
PresContext()->PresShell());
}
return nsnull;
}
#endif
//------------------------------------------------------------
NS_IMETHODIMP
nsGfxCheckboxControlFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
nsresult rv = nsFormControlFrame::BuildDisplayList(aBuilder, aDirtyRect,
aLists);
NS_ENSURE_SUCCESS(rv, rv);
// Get current checked state through content model.
if ((!IsChecked() && !IsIndeterminate()) || !IsVisibleForPainting(aBuilder))
return NS_OK; // we're not checked or not visible, nothing to paint.
if (IsThemed())
return NS_OK; // No need to paint the checkmark. The theme will do it.
return aLists.Content()->AppendNewToTop(new (aBuilder)
nsDisplayGeneric(aBuilder, this,
IsIndeterminate()
? PaintIndeterminateMark : PaintCheckMark,
"CheckedCheckbox",
nsDisplayItem::TYPE_CHECKED_CHECKBOX));
}
//------------------------------------------------------------
bool
nsGfxCheckboxControlFrame::IsChecked()
{
nsCOMPtr<nsIDOMHTMLInputElement> elem(do_QueryInterface(mContent));
bool retval = false;
elem->GetChecked(&retval);
return retval;
}
bool
nsGfxCheckboxControlFrame::IsIndeterminate()
{
nsCOMPtr<nsIDOMHTMLInputElement> elem(do_QueryInterface(mContent));
bool retval = false;
elem->GetIndeterminate(&retval);
return retval;
}