gecko/netwerk/protocol/ftp/nsFtpControlConnection.h

87 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim:set et ts=4 sts=4 sw=4 cin: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsFtpControlConnection_h___
#define nsFtpControlConnection_h___
#include "nsCOMPtr.h"
#include "nsIURI.h"
#include "nsIStreamListener.h"
#include "nsIRequest.h"
#include "nsISocketTransport.h"
#include "nsIOutputStream.h"
#include "nsIAsyncInputStream.h"
#include "nsAutoPtr.h"
#include "nsString.h"
#include "mozilla/Attributes.h"
class nsIProxyInfo;
class nsITransportEventSink;
class nsFtpControlConnectionListener : public nsISupports {
public:
/**
* Called when a chunk of data arrives on the control connection.
* @param data
* The new data or null if an error occurred.
* @param dataLen
* The data length in bytes.
*/
virtual void OnControlDataAvailable(const char *data, PRUint32 dataLen) = 0;
/**
* Called when an error occurs on the control connection.
* @param status
* A failure code providing more info about the error.
*/
virtual void OnControlError(nsresult status) = 0;
};
class nsFtpControlConnection MOZ_FINAL : public nsIInputStreamCallback
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIINPUTSTREAMCALLBACK
nsFtpControlConnection(const nsCSubstring& host, PRUint32 port);
~nsFtpControlConnection();
nsresult Connect(nsIProxyInfo* proxyInfo, nsITransportEventSink* eventSink);
nsresult Disconnect(nsresult status);
nsresult Write(const nsCSubstring& command);
bool IsAlive();
nsITransport *Transport() { return mSocket; }
/**
* Call this function to be notified asynchronously when there is data
* available for the socket. The listener passed to this method replaces
* any existing listener, and the listener can be null to disconnect the
* previous listener.
*/
nsresult WaitData(nsFtpControlConnectionListener *listener);
PRUint32 mServerType; // what kind of server is it.
nsString mPassword;
PRInt32 mSuspendedWrite;
nsCString mPwd;
PRUint32 mSessionId;
private:
nsCString mHost;
PRUint32 mPort;
nsCOMPtr<nsISocketTransport> mSocket;
nsCOMPtr<nsIOutputStream> mSocketOutput;
nsCOMPtr<nsIAsyncInputStream> mSocketInput;
nsRefPtr<nsFtpControlConnectionListener> mListener;
};
#endif