mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim:set et ts=4 sts=4 sw=4 cin: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsFtpControlConnection_h___
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#define nsFtpControlConnection_h___
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#include "nsCOMPtr.h"
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#include "nsIURI.h"
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#include "nsIStreamListener.h"
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#include "nsIRequest.h"
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#include "nsISocketTransport.h"
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#include "nsIOutputStream.h"
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#include "nsIAsyncInputStream.h"
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#include "nsAutoPtr.h"
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#include "nsString.h"
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#include "mozilla/Attributes.h"
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class nsIProxyInfo;
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class nsITransportEventSink;
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class nsFtpControlConnectionListener : public nsISupports {
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public:
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/**
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* Called when a chunk of data arrives on the control connection.
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* @param data
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* The new data or null if an error occurred.
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* @param dataLen
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* The data length in bytes.
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*/
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virtual void OnControlDataAvailable(const char *data, PRUint32 dataLen) = 0;
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/**
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* Called when an error occurs on the control connection.
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* @param status
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* A failure code providing more info about the error.
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*/
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virtual void OnControlError(nsresult status) = 0;
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};
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class nsFtpControlConnection MOZ_FINAL : public nsIInputStreamCallback
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{
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public:
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NS_DECL_ISUPPORTS
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NS_DECL_NSIINPUTSTREAMCALLBACK
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nsFtpControlConnection(const nsCSubstring& host, PRUint32 port);
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~nsFtpControlConnection();
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nsresult Connect(nsIProxyInfo* proxyInfo, nsITransportEventSink* eventSink);
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nsresult Disconnect(nsresult status);
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nsresult Write(const nsCSubstring& command);
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bool IsAlive();
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nsITransport *Transport() { return mSocket; }
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/**
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* Call this function to be notified asynchronously when there is data
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* available for the socket. The listener passed to this method replaces
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* any existing listener, and the listener can be null to disconnect the
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* previous listener.
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*/
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nsresult WaitData(nsFtpControlConnectionListener *listener);
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PRUint32 mServerType; // what kind of server is it.
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nsString mPassword;
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PRInt32 mSuspendedWrite;
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nsCString mPwd;
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PRUint32 mSessionId;
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private:
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nsCString mHost;
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PRUint32 mPort;
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nsCOMPtr<nsISocketTransport> mSocket;
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nsCOMPtr<nsIOutputStream> mSocketOutput;
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nsCOMPtr<nsIAsyncInputStream> mSocketInput;
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nsRefPtr<nsFtpControlConnectionListener> mListener;
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};
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#endif
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