mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
9775b44ee3
--HG-- extra : rebase_source : bde0e59c0ab5f03e1e3a69156ddde9861459aae6 extra : histedit_source : d40023d4f0c0a511c822969fae15d273561ad30e
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLUNIFORMINFO_H_
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#define WEBGLUNIFORMINFO_H_
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#include "GLDefs.h"
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#include "angle/ShaderLang.h"
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namespace mozilla {
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struct WebGLUniformInfo {
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uint32_t arraySize;
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bool isArray;
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sh::GLenum type;
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explicit WebGLUniformInfo(uint32_t s = 0, bool a = false, sh::GLenum t = LOCAL_GL_NONE)
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: arraySize(s), isArray(a), type(t) {}
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int ElementSize() const {
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switch (type) {
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case LOCAL_GL_FLOAT:
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case LOCAL_GL_INT:
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case LOCAL_GL_UNSIGNED_INT:
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case LOCAL_GL_BOOL:
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case LOCAL_GL_SAMPLER_2D:
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case LOCAL_GL_SAMPLER_3D:
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case LOCAL_GL_SAMPLER_CUBE:
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case LOCAL_GL_SAMPLER_2D_SHADOW:
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case LOCAL_GL_SAMPLER_2D_ARRAY:
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case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
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case LOCAL_GL_SAMPLER_CUBE_SHADOW:
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case LOCAL_GL_INT_SAMPLER_2D:
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case LOCAL_GL_INT_SAMPLER_3D:
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case LOCAL_GL_INT_SAMPLER_CUBE:
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case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
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case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
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return 1;
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case LOCAL_GL_FLOAT_VEC2:
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case LOCAL_GL_INT_VEC2:
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case LOCAL_GL_UNSIGNED_INT_VEC2:
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case LOCAL_GL_BOOL_VEC2:
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return 2;
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case LOCAL_GL_FLOAT_VEC3:
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case LOCAL_GL_INT_VEC3:
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case LOCAL_GL_UNSIGNED_INT_VEC3:
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case LOCAL_GL_BOOL_VEC3:
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return 3;
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case LOCAL_GL_FLOAT_VEC4:
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case LOCAL_GL_INT_VEC4:
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case LOCAL_GL_UNSIGNED_INT_VEC4:
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case LOCAL_GL_BOOL_VEC4:
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case LOCAL_GL_FLOAT_MAT2:
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return 4;
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case LOCAL_GL_FLOAT_MAT2x3:
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case LOCAL_GL_FLOAT_MAT3x2:
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return 6;
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case LOCAL_GL_FLOAT_MAT2x4:
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case LOCAL_GL_FLOAT_MAT4x2:
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return 8;
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case LOCAL_GL_FLOAT_MAT3:
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return 9;
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case LOCAL_GL_FLOAT_MAT3x4:
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case LOCAL_GL_FLOAT_MAT4x3:
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return 12;
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case LOCAL_GL_FLOAT_MAT4:
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return 16;
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default:
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MOZ_ASSERT(false); // should never get here
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return 0;
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}
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}
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};
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} // namespace mozilla
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#endif
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