gecko/content/media/AudioStream.h
Wes Kocher c1992a8da2 Backed out 8 changesets (bug 1023947, bug 1027713) for frequent Cppunit test failures
Backed out changeset 03edb1ab3182 (bug 1027713)
Backed out changeset ad05dc816fa0 (bug 1023947)
Backed out changeset a56aad94c7c9 (bug 1023947)
Backed out changeset 63af4528bd9c (bug 1023947)
Backed out changeset b6bb38846333 (bug 1027713)
Backed out changeset c0045bb1849e (bug 1027713)
Backed out changeset 274b2b25d167 (bug 1027713)
Backed out changeset e0bba6f4966f (bug 1027713)
2014-07-24 13:57:03 -07:00

452 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(AudioStream_h_)
#define AudioStream_h_
#include "AudioSampleFormat.h"
#include "nsAutoPtr.h"
#include "nsAutoRef.h"
#include "nsCOMPtr.h"
#include "nsThreadUtils.h"
#include "Latency.h"
#include "mozilla/dom/AudioChannelBinding.h"
#include "mozilla/StaticMutex.h"
#include "mozilla/RefPtr.h"
#include "cubeb/cubeb.h"
template <>
class nsAutoRefTraits<cubeb_stream> : public nsPointerRefTraits<cubeb_stream>
{
public:
static void Release(cubeb_stream* aStream) { cubeb_stream_destroy(aStream); }
};
namespace soundtouch {
class SoundTouch;
}
namespace mozilla {
class AudioStream;
class FrameHistory;
class AudioClock
{
public:
AudioClock(AudioStream* aStream);
// Initialize the clock with the current AudioStream. Need to be called
// before querying the clock. Called on the audio thread.
void Init();
// Update the number of samples that has been written in the audio backend.
// Called on the state machine thread.
void UpdateFrameHistory(uint32_t aServiced, uint32_t aUnderrun);
// Get the read position of the stream, in microseconds.
// Called on the state machine thead.
// Assumes the AudioStream lock is held and thus calls Unlocked versions
// of AudioStream funcs.
int64_t GetPositionUnlocked() const;
// Get the read position of the stream, in frames.
// Called on the state machine thead.
int64_t GetPositionInFrames() const;
// Set the playback rate.
// Called on the audio thread.
// Assumes the AudioStream lock is held and thus calls Unlocked versions
// of AudioStream funcs.
void SetPlaybackRateUnlocked(double aPlaybackRate);
// Get the current playback rate.
// Called on the audio thread.
double GetPlaybackRate() const;
// Set if we are preserving the pitch.
// Called on the audio thread.
void SetPreservesPitch(bool aPreservesPitch);
// Get the current pitch preservation state.
// Called on the audio thread.
bool GetPreservesPitch() const;
private:
// This AudioStream holds a strong reference to this AudioClock. This
// pointer is garanteed to always be valid.
AudioStream* const mAudioStream;
// Output rate in Hz (characteristic of the playback rate)
int mOutRate;
// Input rate in Hz (characteristic of the media being played)
int mInRate;
// True if the we are timestretching, false if we are resampling.
bool mPreservesPitch;
// The history of frames sent to the audio engine in each Datacallback.
const nsAutoPtr<FrameHistory> mFrameHistory;
};
class CircularByteBuffer
{
public:
CircularByteBuffer()
: mBuffer(nullptr), mCapacity(0), mStart(0), mCount(0)
{}
// Set the capacity of the buffer in bytes. Must be called before any
// call to append or pop elements.
void SetCapacity(uint32_t aCapacity) {
NS_ABORT_IF_FALSE(!mBuffer, "Buffer allocated.");
mCapacity = aCapacity;
mBuffer = new uint8_t[mCapacity];
}
uint32_t Length() {
return mCount;
}
uint32_t Capacity() {
return mCapacity;
}
uint32_t Available() {
return Capacity() - Length();
}
// Append aLength bytes from aSrc to the buffer. Caller must check that
// sufficient space is available.
void AppendElements(const uint8_t* aSrc, uint32_t aLength) {
NS_ABORT_IF_FALSE(mBuffer && mCapacity, "Buffer not initialized.");
NS_ABORT_IF_FALSE(aLength <= Available(), "Buffer full.");
uint32_t end = (mStart + mCount) % mCapacity;
uint32_t toCopy = std::min(mCapacity - end, aLength);
memcpy(&mBuffer[end], aSrc, toCopy);
memcpy(&mBuffer[0], aSrc + toCopy, aLength - toCopy);
mCount += aLength;
}
// Remove aSize bytes from the buffer. Caller must check returned size in
// aSize{1,2} before using the pointer returned in aData{1,2}. Caller
// must not specify an aSize larger than Length().
void PopElements(uint32_t aSize, void** aData1, uint32_t* aSize1,
void** aData2, uint32_t* aSize2) {
NS_ABORT_IF_FALSE(mBuffer && mCapacity, "Buffer not initialized.");
NS_ABORT_IF_FALSE(aSize <= Length(), "Request too large.");
*aData1 = &mBuffer[mStart];
*aSize1 = std::min(mCapacity - mStart, aSize);
*aData2 = &mBuffer[0];
*aSize2 = aSize - *aSize1;
mCount -= *aSize1 + *aSize2;
mStart += *aSize1 + *aSize2;
mStart %= mCapacity;
}
// Throw away all but aSize bytes from the buffer. Returns new size, which
// may be less than aSize
uint32_t ContractTo(uint32_t aSize) {
NS_ABORT_IF_FALSE(mBuffer && mCapacity, "Buffer not initialized.");
if (aSize >= mCount) {
return mCount;
}
mStart += (mCount - aSize);
mCount = aSize;
mStart %= mCapacity;
return mCount;
}
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
size_t amount = 0;
amount += mBuffer.SizeOfExcludingThis(aMallocSizeOf);
return amount;
}
private:
nsAutoArrayPtr<uint8_t> mBuffer;
uint32_t mCapacity;
uint32_t mStart;
uint32_t mCount;
};
class AudioInitTask;
// Access to a single instance of this class must be synchronized by
// callers, or made from a single thread. One exception is that access to
// GetPosition, GetPositionInFrames, SetVolume, and Get{Rate,Channels}
// is thread-safe without external synchronization.
class AudioStream MOZ_FINAL
{
virtual ~AudioStream();
public:
// Initialize Audio Library. Some Audio backends require initializing the
// library before using it.
static void InitLibrary();
// Shutdown Audio Library. Some Audio backends require shutting down the
// library after using it.
static void ShutdownLibrary();
// Returns the maximum number of channels supported by the audio hardware.
static int MaxNumberOfChannels();
// Queries the samplerate the hardware/mixer runs at, and stores it.
// Can be called on any thread. When this returns, it is safe to call
// PreferredSampleRate without locking.
static void InitPreferredSampleRate();
// Get the aformentionned sample rate. Does not lock.
static int PreferredSampleRate();
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioStream)
AudioStream();
enum LatencyRequest {
HighLatency,
LowLatency
};
// Initialize the audio stream. aNumChannels is the number of audio
// channels (1 for mono, 2 for stereo, etc) and aRate is the sample rate
// (22050Hz, 44100Hz, etc).
nsresult Init(int32_t aNumChannels, int32_t aRate,
const dom::AudioChannel aAudioStreamChannel,
LatencyRequest aLatencyRequest);
// Closes the stream. All future use of the stream is an error.
void Shutdown();
// Write audio data to the audio hardware. aBuf is an array of AudioDataValues
// AudioDataValue of length aFrames*mChannels. If aFrames is larger
// than the result of Available(), the write will block until sufficient
// buffer space is available. aTime is the time in ms associated with the first sample
// for latency calculations
nsresult Write(const AudioDataValue* aBuf, uint32_t aFrames, TimeStamp* aTime = nullptr);
// Return the number of audio frames that can be written without blocking.
uint32_t Available();
// Set the current volume of the audio playback. This is a value from
// 0 (meaning muted) to 1 (meaning full volume). Thread-safe.
void SetVolume(double aVolume);
// Block until buffered audio data has been consumed.
void Drain();
// Break any blocking operation and set the stream to shutdown.
void Cancel();
// Start the stream.
void Start();
// Return the number of frames written so far in the stream. This allow the
// caller to check if it is safe to start the stream, if needed.
int64_t GetWritten();
// Pause audio playback.
void Pause();
// Resume audio playback.
void Resume();
// Return the position in microseconds of the audio frame being played by
// the audio hardware, compensated for playback rate change. Thread-safe.
int64_t GetPosition();
// Return the position, measured in audio frames played since the stream
// was opened, of the audio hardware. Thread-safe.
int64_t GetPositionInFrames();
// Returns true when the audio stream is paused.
bool IsPaused();
int GetRate() { return mOutRate; }
int GetChannels() { return mChannels; }
int GetOutChannels() { return mOutChannels; }
// Set playback rate as a multiple of the intrinsic playback rate. This is to
// be called only with aPlaybackRate > 0.0.
nsresult SetPlaybackRate(double aPlaybackRate);
// Switch between resampling (if false) and time stretching (if true, default).
nsresult SetPreservesPitch(bool aPreservesPitch);
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
protected:
friend class AudioClock;
// Return the position, measured in audio frames played since the stream was
// opened, of the audio hardware, not adjusted for the changes of playback
// rate or underrun frames.
// Caller must own the monitor.
int64_t GetPositionInFramesUnlocked();
private:
friend class AudioInitTask;
// So we can call it asynchronously from AudioInitTask
nsresult OpenCubeb(cubeb_stream_params &aParams,
LatencyRequest aLatencyRequest);
void CheckForStart();
static void PrefChanged(const char* aPref, void* aClosure);
static double GetVolumeScale();
static bool GetFirstStream();
static cubeb* GetCubebContext();
static cubeb* GetCubebContextUnlocked();
static uint32_t GetCubebLatency();
static bool CubebLatencyPrefSet();
static long DataCallback_S(cubeb_stream*, void* aThis, void* aBuffer, long aFrames)
{
return static_cast<AudioStream*>(aThis)->DataCallback(aBuffer, aFrames);
}
static void StateCallback_S(cubeb_stream*, void* aThis, cubeb_state aState)
{
static_cast<AudioStream*>(aThis)->StateCallback(aState);
}
long DataCallback(void* aBuffer, long aFrames);
void StateCallback(cubeb_state aState);
nsresult EnsureTimeStretcherInitializedUnlocked();
// aTime is the time in ms the samples were inserted into MediaStreamGraph
long GetUnprocessed(void* aBuffer, long aFrames, int64_t &aTime);
long GetTimeStretched(void* aBuffer, long aFrames, int64_t &aTime);
long GetUnprocessedWithSilencePadding(void* aBuffer, long aFrames, int64_t &aTime);
int64_t GetLatencyInFrames();
void GetBufferInsertTime(int64_t &aTimeMs);
void StartUnlocked();
// The monitor is held to protect all access to member variables. Write()
// waits while mBuffer is full; DataCallback() notifies as it consumes
// data from mBuffer. Drain() waits while mState is DRAINING;
// StateCallback() notifies when mState is DRAINED.
Monitor mMonitor;
// Input rate in Hz (characteristic of the media being played)
int mInRate;
// Output rate in Hz (characteristic of the playback rate)
int mOutRate;
int mChannels;
int mOutChannels;
// Number of frames written to the buffers.
int64_t mWritten;
AudioClock mAudioClock;
nsAutoPtr<soundtouch::SoundTouch> mTimeStretcher;
nsRefPtr<AsyncLatencyLogger> mLatencyLog;
// copy of Latency logger's starting time for offset calculations
TimeStamp mStartTime;
// Whether we are playing a low latency stream, or a normal stream.
LatencyRequest mLatencyRequest;
// Where in the current mInserts[0] block cubeb has read to
int64_t mReadPoint;
// Keep track of each inserted block of samples and the time it was inserted
// so we can estimate the clock time for a specific sample's insertion (for when
// we send data to cubeb). Blocks are aged out as needed.
struct Inserts {
int64_t mTimeMs;
int64_t mFrames;
};
nsAutoTArray<Inserts, 8> mInserts;
// Output file for dumping audio
FILE* mDumpFile;
// Temporary audio buffer. Filled by Write() and consumed by
// DataCallback(). Once mBuffer is full, Write() blocks until sufficient
// space becomes available in mBuffer. mBuffer is sized in bytes, not
// frames.
CircularByteBuffer mBuffer;
// Software volume level. Applied during the servicing of DataCallback().
double mVolume;
// Owning reference to a cubeb_stream. cubeb_stream_destroy is called by
// nsAutoRef's destructor.
nsAutoRef<cubeb_stream> mCubebStream;
uint32_t mBytesPerFrame;
uint32_t BytesToFrames(uint32_t aBytes) {
NS_ASSERTION(aBytes % mBytesPerFrame == 0,
"Byte count not aligned on frames size.");
return aBytes / mBytesPerFrame;
}
uint32_t FramesToBytes(uint32_t aFrames) {
return aFrames * mBytesPerFrame;
}
enum StreamState {
INITIALIZED, // Initialized, playback has not begun.
STARTED, // cubeb started, but callbacks haven't started
RUNNING, // DataCallbacks have started after STARTED, or after Resume().
STOPPED, // Stopped by a call to Pause().
DRAINING, // Drain requested. DataCallback will indicate end of stream
// once the remaining contents of mBuffer are requested by
// cubeb, after which StateCallback will indicate drain
// completion.
DRAINED, // StateCallback has indicated that the drain is complete.
ERRORED, // Stream disabled due to an internal error.
SHUTDOWN // Shutdown has been called
};
StreamState mState;
bool mNeedsStart; // needed in case Start() is called before cubeb is open
bool mIsFirst;
// This mutex protects the static members below.
static StaticMutex sMutex;
static cubeb* sCubebContext;
// Prefered samplerate, in Hz (characteristic of the
// hardware/mixer/platform/API used).
static uint32_t sPreferredSampleRate;
static double sVolumeScale;
static uint32_t sCubebLatency;
static bool sCubebLatencyPrefSet;
};
class AudioInitTask : public nsRunnable
{
public:
AudioInitTask(AudioStream *aStream,
AudioStream::LatencyRequest aLatencyRequest,
const cubeb_stream_params &aParams)
: mAudioStream(aStream)
, mLatencyRequest(aLatencyRequest)
, mParams(aParams)
{}
nsresult Dispatch()
{
// Can't add 'this' as the event to run, since mThread may not be set yet
nsresult rv = NS_NewNamedThread("CubebInit", getter_AddRefs(mThread));
if (NS_SUCCEEDED(rv)) {
// Note: event must not null out mThread!
rv = mThread->Dispatch(this, NS_DISPATCH_NORMAL);
}
return rv;
}
protected:
virtual ~AudioInitTask() {};
private:
NS_IMETHOD Run() MOZ_OVERRIDE MOZ_FINAL;
RefPtr<AudioStream> mAudioStream;
AudioStream::LatencyRequest mLatencyRequest;
cubeb_stream_params mParams;
nsCOMPtr<nsIThread> mThread;
};
} // namespace mozilla
#endif