gecko/layout/generic/nsGfxScrollFrame.h
Robert O'Callahan cd1dc8d8c9 Bug 777194. Part 5: When choosing a subpixel position to scroll to, align the new position with the position that was most recently used to rerender the scrolled layer(s). r=tnikkel
If we always align the new scroll position with the previous scroll position, we can accumulate error and
gradually drift out of alignment with the layer pixels until we exceed the tolerance and are forced to
rerender everything.
2012-08-17 11:40:10 +12:00

832 lines
31 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* rendering object to wrap rendering objects that should be scrollable */
#ifndef nsGfxScrollFrame_h___
#define nsGfxScrollFrame_h___
#include "mozilla/Attributes.h"
#include "nsContainerFrame.h"
#include "nsIAnonymousContentCreator.h"
#include "nsBoxFrame.h"
#include "nsDisplayList.h"
#include "nsIScrollableFrame.h"
#include "nsIScrollPositionListener.h"
#include "nsIStatefulFrame.h"
#include "nsThreadUtils.h"
#include "nsIReflowCallback.h"
#include "nsBoxLayoutState.h"
#include "nsQueryFrame.h"
#include "nsCOMArray.h"
#include "nsSVGIntegrationUtils.h"
#include "nsExpirationTracker.h"
class nsPresContext;
class nsIPresShell;
class nsIContent;
class nsIAtom;
class nsIDocument;
class nsIScrollFrameInternal;
class nsPresState;
struct ScrollReflowState;
namespace mozilla {
class ScrollbarActivity;
}
// When set, the next scroll operation on the scrollframe will invalidate its
// entire contents. Useful for text-overflow.
// This bit is cleared after each time the scrollframe is scrolled. Whoever
// needs to set it should set it again on each paint.
#define NS_SCROLLFRAME_INVALIDATE_CONTENTS_ON_SCROLL NS_FRAME_STATE_BIT(20)
class nsGfxScrollFrameInner : public nsIReflowCallback {
public:
class AsyncScroll;
nsGfxScrollFrameInner(nsContainerFrame* aOuter, bool aIsRoot);
~nsGfxScrollFrameInner();
typedef nsIScrollableFrame::ScrollbarStyles ScrollbarStyles;
ScrollbarStyles GetScrollbarStylesFromFrame() const;
// If a child frame was added or removed on the scrollframe,
// reload our child frame list.
// We need this if a scrollbar frame is recreated.
void ReloadChildFrames();
nsresult CreateAnonymousContent(
nsTArray<nsIAnonymousContentCreator::ContentInfo>& aElements);
void AppendAnonymousContentTo(nsBaseContentList& aElements, uint32_t aFilter);
nsresult FireScrollPortEvent();
void PostOverflowEvent();
void Destroy();
bool ShouldBuildLayer() const;
nsresult BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists);
void AppendScrollPartsTo(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists,
bool& aCreateLayer,
bool aPositioned);
bool GetBorderRadii(nscoord aRadii[8]) const;
// nsIReflowCallback
virtual bool ReflowFinished() MOZ_OVERRIDE;
virtual void ReflowCallbackCanceled() MOZ_OVERRIDE;
// This gets called when the 'curpos' attribute on one of the scrollbars changes
void CurPosAttributeChanged(nsIContent* aChild);
void PostScrollEvent();
void FireScrollEvent();
void PostScrolledAreaEvent();
void FireScrolledAreaEvent();
class ScrollEvent : public nsRunnable {
public:
NS_DECL_NSIRUNNABLE
ScrollEvent(nsGfxScrollFrameInner *inner) : mInner(inner) {}
void Revoke() { mInner = nullptr; }
private:
nsGfxScrollFrameInner *mInner;
};
class AsyncScrollPortEvent : public nsRunnable {
public:
NS_DECL_NSIRUNNABLE
AsyncScrollPortEvent(nsGfxScrollFrameInner *inner) : mInner(inner) {}
void Revoke() { mInner = nullptr; }
private:
nsGfxScrollFrameInner *mInner;
};
class ScrolledAreaEvent : public nsRunnable {
public:
NS_DECL_NSIRUNNABLE
ScrolledAreaEvent(nsGfxScrollFrameInner *inner) : mInner(inner) {}
void Revoke() { mInner = nullptr; }
private:
nsGfxScrollFrameInner *mInner;
};
void FinishReflowForScrollbar(nsIContent* aContent, nscoord aMinXY,
nscoord aMaxXY, nscoord aCurPosXY,
nscoord aPageIncrement,
nscoord aIncrement);
static void SetScrollbarEnabled(nsIContent* aContent, nscoord aMaxPos);
void SetCoordAttribute(nsIContent* aContent, nsIAtom* aAtom, nscoord aSize);
nscoord GetCoordAttribute(nsIFrame* aFrame, nsIAtom* aAtom, nscoord aDefaultValue,
nscoord* aRangeStart, nscoord* aRangeLength);
// Update scrollbar curpos attributes to reflect current scroll position
void UpdateScrollbarPosition();
nsRect GetScrollPortRect() const { return mScrollPort; }
nsPoint GetScrollPosition() const {
return mScrollPort.TopLeft() - mScrolledFrame->GetPosition();
}
/**
* For LTR frames, the logical scroll position is the offset of the top left
* corner of the frame from the top left corner of the scroll port (same as
* GetScrollPosition).
* For RTL frames, it is the offset of the top right corner of the frame from
* the top right corner of the scroll port
*/
nsPoint GetLogicalScrollPosition() const {
nsPoint pt;
pt.x = IsLTR() ?
mScrollPort.x - mScrolledFrame->GetPosition().x :
mScrollPort.XMost() - mScrolledFrame->GetRect().XMost();
pt.y = mScrollPort.y - mScrolledFrame->GetPosition().y;
return pt;
}
nsRect GetScrollRange() const;
// Get the scroll range assuming the scrollport has size (aWidth, aHeight).
nsRect GetScrollRange(nscoord aWidth, nscoord aHeight) const;
nsSize GetScrollPositionClampingScrollPortSize() const;
protected:
nsRect GetScrollRangeForClamping() const;
public:
static void AsyncScrollCallback(void* anInstance, mozilla::TimeStamp aTime);
/**
* aRange is the range of allowable scroll positions around the desired
* aScrollPosition. Null means only aScrollPosition is allowed.
* This is a closed-ended range --- aRange.XMost()/aRange.YMost() are allowed.
*/
void ScrollTo(nsPoint aScrollPosition, nsIScrollableFrame::ScrollMode aMode,
const nsRect* aRange = nullptr) {
ScrollToWithOrigin(aScrollPosition, aMode, nsGkAtoms::other, aRange);
}
void ScrollToCSSPixels(nsIntPoint aScrollPosition);
nsIntPoint GetScrollPositionCSSPixels();
void ScrollToImpl(nsPoint aScrollPosition, const nsRect& aRange);
void ScrollVisual(nsPoint aOldScrolledFramePosition);
void ScrollBy(nsIntPoint aDelta, nsIScrollableFrame::ScrollUnit aUnit,
nsIScrollableFrame::ScrollMode aMode, nsIntPoint* aOverflow, nsIAtom *aOrigin = nullptr);
void ScrollToRestoredPosition();
nsSize GetLineScrollAmount() const;
nsSize GetPageScrollAmount() const;
nsPresState* SaveState(nsIStatefulFrame::SpecialStateID aStateID);
void RestoreState(nsPresState* aState);
nsIFrame* GetScrolledFrame() const { return mScrolledFrame; }
nsIFrame* GetScrollbarBox(bool aVertical) const {
return aVertical ? mVScrollbarBox : mHScrollbarBox;
}
void AddScrollPositionListener(nsIScrollPositionListener* aListener) {
mListeners.AppendElement(aListener);
}
void RemoveScrollPositionListener(nsIScrollPositionListener* aListener) {
mListeners.RemoveElement(aListener);
}
static void SetScrollbarVisibility(nsIFrame* aScrollbar, bool aVisible);
/**
* GetScrolledRect is designed to encapsulate deciding which
* directions of overflow should be reachable by scrolling and which
* should not. Callers should NOT depend on it having any particular
* behavior (although nsXULScrollFrame currently does).
*
* This should only be called when the scrolled frame has been
* reflowed with the scroll port size given in mScrollPort.
*
* Currently it allows scrolling down and to the right for
* nsHTMLScrollFrames with LTR directionality and for all
* nsXULScrollFrames, and allows scrolling down and to the left for
* nsHTMLScrollFrames with RTL directionality.
*/
nsRect GetScrolledRect() const;
/**
* GetScrolledRectInternal is designed to encapsulate deciding which
* directions of overflow should be reachable by scrolling and which
* should not. Callers should NOT depend on it having any particular
* behavior (although nsXULScrollFrame currently does).
*
* Currently it allows scrolling down and to the right for
* nsHTMLScrollFrames with LTR directionality and for all
* nsXULScrollFrames, and allows scrolling down and to the left for
* nsHTMLScrollFrames with RTL directionality.
*/
nsRect GetScrolledRectInternal(const nsRect& aScrolledOverflowArea,
const nsSize& aScrollPortSize) const;
uint32_t GetScrollbarVisibility() const {
return (mHasVerticalScrollbar ? nsIScrollableFrame::VERTICAL : 0) |
(mHasHorizontalScrollbar ? nsIScrollableFrame::HORIZONTAL : 0);
}
nsMargin GetActualScrollbarSizes() const;
nsMargin GetDesiredScrollbarSizes(nsBoxLayoutState* aState);
bool IsLTR() const;
bool IsScrollbarOnRight() const;
bool IsScrollingActive() const { return mScrollingActive || ShouldBuildLayer(); }
void ResetScrollPositionForLayerPixelAlignment()
{
mScrollPosForLayerPixelAlignment = GetScrollPosition();
}
bool UpdateOverflow();
// adjust the scrollbar rectangle aRect to account for any visible resizer.
// aHasResizer specifies if there is a content resizer, however this method
// will also check if a widget resizer is present as well.
void AdjustScrollbarRectForResizer(nsIFrame* aFrame, nsPresContext* aPresContext,
nsRect& aRect, bool aHasResizer, bool aVertical);
// returns true if a resizer should be visible
bool HasResizer() { return mResizerBox && !mCollapsedResizer; }
void LayoutScrollbars(nsBoxLayoutState& aState,
const nsRect& aContentArea,
const nsRect& aOldScrollArea);
bool IsIgnoringViewportClipping() const;
bool ShouldClampScrollPosition() const;
bool IsAlwaysActive() const;
void MarkActive();
void MarkInactive();
nsExpirationState* GetExpirationState() { return &mActivityExpirationState; }
void ScheduleSyntheticMouseMove();
static void ScrollActivityCallback(nsITimer *aTimer, void* anInstance);
// owning references to the nsIAnonymousContentCreator-built content
nsCOMPtr<nsIContent> mHScrollbarContent;
nsCOMPtr<nsIContent> mVScrollbarContent;
nsCOMPtr<nsIContent> mScrollCornerContent;
nsCOMPtr<nsIContent> mResizerContent;
nsRevocableEventPtr<ScrollEvent> mScrollEvent;
nsRevocableEventPtr<AsyncScrollPortEvent> mAsyncScrollPortEvent;
nsRevocableEventPtr<ScrolledAreaEvent> mScrolledAreaEvent;
nsIFrame* mHScrollbarBox;
nsIFrame* mVScrollbarBox;
nsIFrame* mScrolledFrame;
nsIFrame* mScrollCornerBox;
nsIFrame* mResizerBox;
nsContainerFrame* mOuter;
nsRefPtr<AsyncScroll> mAsyncScroll;
nsAutoPtr<mozilla::ScrollbarActivity> mScrollbarActivity;
nsTArray<nsIScrollPositionListener*> mListeners;
nsRect mScrollPort;
// Where we're currently scrolling to, if we're scrolling asynchronously.
// If we're not in the middle of an asynchronous scroll then this is
// just the current scroll position. ScrollBy will choose its
// destination based on this value.
nsPoint mDestination;
nsPoint mScrollPosAtLastPaint;
nsPoint mRestorePos;
nsPoint mLastPos;
nsExpirationState mActivityExpirationState;
nsCOMPtr<nsITimer> mScrollActivityTimer;
nsPoint mScrollPosForLayerPixelAlignment;
bool mNeverHasVerticalScrollbar:1;
bool mNeverHasHorizontalScrollbar:1;
bool mHasVerticalScrollbar:1;
bool mHasHorizontalScrollbar:1;
bool mFrameIsUpdatingScrollbar:1;
bool mDidHistoryRestore:1;
// Is this the scrollframe for the document's viewport?
bool mIsRoot:1;
// If true, don't try to layout the scrollbars in Reflow(). This can be
// useful if multiple passes are involved, because we don't want to place the
// scrollbars at the wrong size.
bool mSupppressScrollbarUpdate:1;
// If true, we skipped a scrollbar layout due to mSupppressScrollbarUpdate
// being set at some point. That means we should lay out scrollbars even if
// it might not strictly be needed next time mSupppressScrollbarUpdate is
// false.
bool mSkippedScrollbarLayout:1;
bool mHadNonInitialReflow:1;
// State used only by PostScrollEvents so we know
// which overflow states have changed.
bool mHorizontalOverflow:1;
bool mVerticalOverflow:1;
bool mPostedReflowCallback:1;
bool mMayHaveDirtyFixedChildren:1;
// If true, need to actually update our scrollbar attributes in the
// reflow callback.
bool mUpdateScrollbarAttributes:1;
// If true, we should be prepared to scroll using this scrollframe
// by placing descendant content into its own layer(s)
bool mScrollingActive:1;
// If true, the resizer is collapsed and not displayed
bool mCollapsedResizer:1;
// If true, the layer should always be active because we always build a layer.
// Used for asynchronous scrolling.
bool mShouldBuildLayer:1;
protected:
void ScrollToWithOrigin(nsPoint aScrollPosition,
nsIScrollableFrame::ScrollMode aMode,
nsIAtom *aOrigin, // nullptr indicates "other" origin
const nsRect* aRange);
};
/**
* The scroll frame creates and manages the scrolling view
*
* It only supports having a single child frame that typically is an area
* frame, but doesn't have to be. The child frame must have a view, though
*
* Scroll frames don't support incremental changes, i.e. you can't replace
* or remove the scrolled frame
*/
class nsHTMLScrollFrame : public nsContainerFrame,
public nsIScrollableFrame,
public nsIAnonymousContentCreator,
public nsIStatefulFrame {
public:
friend nsIFrame* NS_NewHTMLScrollFrame(nsIPresShell* aPresShell, nsStyleContext* aContext, bool aIsRoot);
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS
// Called to set the child frames. We typically have three: the scroll area,
// the vertical scrollbar, and the horizontal scrollbar.
NS_IMETHOD SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList) MOZ_OVERRIDE;
NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) {
return mInner.BuildDisplayList(aBuilder, aDirtyRect, aLists);
}
bool TryLayout(ScrollReflowState* aState,
nsHTMLReflowMetrics* aKidMetrics,
bool aAssumeVScroll, bool aAssumeHScroll,
bool aForce, nsresult* aResult);
bool ScrolledContentDependsOnHeight(ScrollReflowState* aState);
nsresult ReflowScrolledFrame(ScrollReflowState* aState,
bool aAssumeHScroll,
bool aAssumeVScroll,
nsHTMLReflowMetrics* aMetrics,
bool aFirstPass);
nsresult ReflowContents(ScrollReflowState* aState,
const nsHTMLReflowMetrics& aDesiredSize);
void PlaceScrollArea(const ScrollReflowState& aState,
const nsPoint& aScrollPosition);
nscoord GetIntrinsicVScrollbarWidth(nsRenderingContext *aRenderingContext);
virtual bool GetBorderRadii(nscoord aRadii[8]) const {
return mInner.GetBorderRadii(aRadii);
}
virtual nscoord GetMinWidth(nsRenderingContext *aRenderingContext);
virtual nscoord GetPrefWidth(nsRenderingContext *aRenderingContext);
NS_IMETHOD GetPadding(nsMargin& aPadding);
virtual bool IsCollapsed();
NS_IMETHOD Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus);
// Because there can be only one child frame, these two function return
// NS_ERROR_FAILURE
NS_IMETHOD AppendFrames(ChildListID aListID,
nsFrameList& aFrameList) MOZ_OVERRIDE;
NS_IMETHOD InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList) MOZ_OVERRIDE;
virtual void DestroyFrom(nsIFrame* aDestructRoot) MOZ_OVERRIDE;
NS_IMETHOD RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame) MOZ_OVERRIDE;
virtual nsIScrollableFrame* GetScrollTargetFrame() {
return this;
}
virtual nsIFrame* GetContentInsertionFrame() {
return mInner.GetScrolledFrame()->GetContentInsertionFrame();
}
virtual void InvalidateInternal(const nsRect& aDamageRect,
nscoord aX, nscoord aY, nsIFrame* aForChild,
uint32_t aFlags);
virtual bool DoesClipChildren() { return true; }
virtual nsSplittableType GetSplittableType() const;
virtual nsPoint GetPositionOfChildIgnoringScrolling(nsIFrame* aChild)
{ nsPoint pt = aChild->GetPosition();
if (aChild == mInner.GetScrolledFrame()) pt += GetScrollPosition();
return pt;
}
// nsIAnonymousContentCreator
virtual nsresult CreateAnonymousContent(nsTArray<ContentInfo>& aElements) MOZ_OVERRIDE;
virtual void AppendAnonymousContentTo(nsBaseContentList& aElements,
uint32_t aFilter) MOZ_OVERRIDE;
// nsIScrollableFrame
virtual nsIFrame* GetScrolledFrame() const {
return mInner.GetScrolledFrame();
}
virtual nsGfxScrollFrameInner::ScrollbarStyles GetScrollbarStyles() const {
return mInner.GetScrollbarStylesFromFrame();
}
virtual uint32_t GetScrollbarVisibility() const MOZ_OVERRIDE {
return mInner.GetScrollbarVisibility();
}
virtual nsMargin GetActualScrollbarSizes() const MOZ_OVERRIDE {
return mInner.GetActualScrollbarSizes();
}
virtual nsMargin GetDesiredScrollbarSizes(nsBoxLayoutState* aState) MOZ_OVERRIDE {
return mInner.GetDesiredScrollbarSizes(aState);
}
virtual nsMargin GetDesiredScrollbarSizes(nsPresContext* aPresContext,
nsRenderingContext* aRC) MOZ_OVERRIDE {
nsBoxLayoutState bls(aPresContext, aRC, 0);
return GetDesiredScrollbarSizes(&bls);
}
virtual nsRect GetScrollPortRect() const MOZ_OVERRIDE {
return mInner.GetScrollPortRect();
}
virtual nsPoint GetScrollPosition() const MOZ_OVERRIDE {
return mInner.GetScrollPosition();
}
virtual nsRect GetScrollRange() const MOZ_OVERRIDE {
return mInner.GetScrollRange();
}
virtual nsSize GetScrollPositionClampingScrollPortSize() const MOZ_OVERRIDE {
return mInner.GetScrollPositionClampingScrollPortSize();
}
virtual nsSize GetLineScrollAmount() const MOZ_OVERRIDE {
return mInner.GetLineScrollAmount();
}
virtual nsSize GetPageScrollAmount() const MOZ_OVERRIDE {
return mInner.GetPageScrollAmount();
}
virtual void ScrollTo(nsPoint aScrollPosition, ScrollMode aMode,
const nsRect* aRange = nullptr) MOZ_OVERRIDE {
mInner.ScrollTo(aScrollPosition, aMode, aRange);
}
virtual void ScrollToCSSPixels(nsIntPoint aScrollPosition) MOZ_OVERRIDE {
mInner.ScrollToCSSPixels(aScrollPosition);
}
virtual nsIntPoint GetScrollPositionCSSPixels() MOZ_OVERRIDE {
return mInner.GetScrollPositionCSSPixels();
}
virtual void ScrollBy(nsIntPoint aDelta, ScrollUnit aUnit, ScrollMode aMode,
nsIntPoint* aOverflow, nsIAtom *aOrigin = nullptr) MOZ_OVERRIDE {
mInner.ScrollBy(aDelta, aUnit, aMode, aOverflow, aOrigin);
}
virtual void ScrollToRestoredPosition() MOZ_OVERRIDE {
mInner.ScrollToRestoredPosition();
}
virtual void AddScrollPositionListener(nsIScrollPositionListener* aListener) MOZ_OVERRIDE {
mInner.AddScrollPositionListener(aListener);
}
virtual void RemoveScrollPositionListener(nsIScrollPositionListener* aListener) MOZ_OVERRIDE {
mInner.RemoveScrollPositionListener(aListener);
}
virtual nsIFrame* GetScrollbarBox(bool aVertical) MOZ_OVERRIDE {
return mInner.GetScrollbarBox(aVertical);
}
virtual void CurPosAttributeChanged(nsIContent* aChild) MOZ_OVERRIDE {
mInner.CurPosAttributeChanged(aChild);
}
NS_IMETHOD PostScrolledAreaEventForCurrentArea() MOZ_OVERRIDE {
mInner.PostScrolledAreaEvent();
return NS_OK;
}
virtual bool IsScrollingActive() MOZ_OVERRIDE {
return mInner.IsScrollingActive();
}
virtual void ResetScrollPositionForLayerPixelAlignment() {
mInner.ResetScrollPositionForLayerPixelAlignment();
}
virtual bool UpdateOverflow() {
return mInner.UpdateOverflow();
}
// nsIStatefulFrame
NS_IMETHOD SaveState(SpecialStateID aStateID, nsPresState** aState) MOZ_OVERRIDE {
NS_ENSURE_ARG_POINTER(aState);
*aState = mInner.SaveState(aStateID);
return NS_OK;
}
NS_IMETHOD RestoreState(nsPresState* aState) MOZ_OVERRIDE {
NS_ENSURE_ARG_POINTER(aState);
mInner.RestoreState(aState);
return NS_OK;
}
/**
* Get the "type" of the frame
*
* @see nsGkAtoms::scrollFrame
*/
virtual nsIAtom* GetType() const;
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const;
#endif
bool DidHistoryRestore() { return mInner.mDidHistoryRestore; }
#ifdef ACCESSIBILITY
virtual already_AddRefed<Accessible> CreateAccessible();
#endif
protected:
nsHTMLScrollFrame(nsIPresShell* aShell, nsStyleContext* aContext, bool aIsRoot);
virtual int GetSkipSides() const;
void SetSuppressScrollbarUpdate(bool aSuppress) {
mInner.mSupppressScrollbarUpdate = aSuppress;
}
bool GuessHScrollbarNeeded(const ScrollReflowState& aState);
bool GuessVScrollbarNeeded(const ScrollReflowState& aState);
bool IsScrollbarUpdateSuppressed() const {
return mInner.mSupppressScrollbarUpdate;
}
// Return whether we're in an "initial" reflow. Some reflows with
// NS_FRAME_FIRST_REFLOW set are NOT "initial" as far as we're concerned.
bool InInitialReflow() const;
/**
* Override this to return false if computed height/min-height/max-height
* should NOT be propagated to child content.
* nsListControlFrame uses this.
*/
virtual bool ShouldPropagateComputedHeightToScrolledContent() const { return true; }
private:
friend class nsGfxScrollFrameInner;
nsGfxScrollFrameInner mInner;
};
/**
* The scroll frame creates and manages the scrolling view
*
* It only supports having a single child frame that typically is an area
* frame, but doesn't have to be. The child frame must have a view, though
*
* Scroll frames don't support incremental changes, i.e. you can't replace
* or remove the scrolled frame
*/
class nsXULScrollFrame : public nsBoxFrame,
public nsIScrollableFrame,
public nsIAnonymousContentCreator,
public nsIStatefulFrame {
public:
NS_DECL_QUERYFRAME
NS_DECL_FRAMEARENA_HELPERS
friend nsIFrame* NS_NewXULScrollFrame(nsIPresShell* aPresShell, nsStyleContext* aContext, bool aIsRoot);
// Called to set the child frames. We typically have three: the scroll area,
// the vertical scrollbar, and the horizontal scrollbar.
NS_IMETHOD SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList);
NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) MOZ_OVERRIDE {
return mInner.BuildDisplayList(aBuilder, aDirtyRect, aLists);
}
// XXXldb Is this actually used?
#if 0
virtual nscoord GetMinWidth(nsRenderingContext *aRenderingContext) MOZ_OVERRIDE;
#endif
// Because there can be only one child frame, these two function return
// NS_ERROR_FAILURE
NS_IMETHOD AppendFrames(ChildListID aListID,
nsFrameList& aFrameList) MOZ_OVERRIDE;
NS_IMETHOD InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList) MOZ_OVERRIDE;
virtual void DestroyFrom(nsIFrame* aDestructRoot) MOZ_OVERRIDE;
NS_IMETHOD RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame) MOZ_OVERRIDE;
virtual nsIScrollableFrame* GetScrollTargetFrame() {
return this;
}
virtual nsIFrame* GetContentInsertionFrame() MOZ_OVERRIDE {
return mInner.GetScrolledFrame()->GetContentInsertionFrame();
}
virtual void InvalidateInternal(const nsRect& aDamageRect,
nscoord aX, nscoord aY, nsIFrame* aForChild,
uint32_t aFlags);
virtual bool DoesClipChildren() { return true; }
virtual nsSplittableType GetSplittableType() const;
virtual nsPoint GetPositionOfChildIgnoringScrolling(nsIFrame* aChild)
{ nsPoint pt = aChild->GetPosition();
if (aChild == mInner.GetScrolledFrame())
pt += mInner.GetLogicalScrollPosition();
return pt;
}
// nsIAnonymousContentCreator
virtual nsresult CreateAnonymousContent(nsTArray<ContentInfo>& aElements) MOZ_OVERRIDE;
virtual void AppendAnonymousContentTo(nsBaseContentList& aElements,
uint32_t aFilter) MOZ_OVERRIDE;
virtual nsSize GetMinSize(nsBoxLayoutState& aBoxLayoutState);
virtual nsSize GetPrefSize(nsBoxLayoutState& aBoxLayoutState);
virtual nsSize GetMaxSize(nsBoxLayoutState& aBoxLayoutState);
virtual nscoord GetBoxAscent(nsBoxLayoutState& aBoxLayoutState);
NS_IMETHOD DoLayout(nsBoxLayoutState& aBoxLayoutState);
NS_IMETHOD GetPadding(nsMargin& aPadding);
virtual bool GetBorderRadii(nscoord aRadii[8]) const {
return mInner.GetBorderRadii(aRadii);
}
nsresult Layout(nsBoxLayoutState& aState);
void LayoutScrollArea(nsBoxLayoutState& aState, const nsPoint& aScrollPosition);
static bool AddRemoveScrollbar(bool& aHasScrollbar,
nscoord& aXY,
nscoord& aSize,
nscoord aSbSize,
bool aOnRightOrBottom,
bool aAdd);
bool AddRemoveScrollbar(nsBoxLayoutState& aState,
bool aOnRightOrBottom,
bool aHorizontal,
bool aAdd);
bool AddHorizontalScrollbar (nsBoxLayoutState& aState, bool aOnBottom);
bool AddVerticalScrollbar (nsBoxLayoutState& aState, bool aOnRight);
void RemoveHorizontalScrollbar(nsBoxLayoutState& aState, bool aOnBottom);
void RemoveVerticalScrollbar (nsBoxLayoutState& aState, bool aOnRight);
static void AdjustReflowStateForPrintPreview(nsBoxLayoutState& aState, bool& aSetBack);
static void AdjustReflowStateBack(nsBoxLayoutState& aState, bool aSetBack);
// nsIScrollableFrame
virtual nsIFrame* GetScrolledFrame() const {
return mInner.GetScrolledFrame();
}
virtual nsGfxScrollFrameInner::ScrollbarStyles GetScrollbarStyles() const {
return mInner.GetScrollbarStylesFromFrame();
}
virtual uint32_t GetScrollbarVisibility() const MOZ_OVERRIDE {
return mInner.GetScrollbarVisibility();
}
virtual nsMargin GetActualScrollbarSizes() const MOZ_OVERRIDE {
return mInner.GetActualScrollbarSizes();
}
virtual nsMargin GetDesiredScrollbarSizes(nsBoxLayoutState* aState) MOZ_OVERRIDE {
return mInner.GetDesiredScrollbarSizes(aState);
}
virtual nsMargin GetDesiredScrollbarSizes(nsPresContext* aPresContext,
nsRenderingContext* aRC) MOZ_OVERRIDE {
nsBoxLayoutState bls(aPresContext, aRC, 0);
return GetDesiredScrollbarSizes(&bls);
}
virtual nsRect GetScrollPortRect() const MOZ_OVERRIDE {
return mInner.GetScrollPortRect();
}
virtual nsPoint GetScrollPosition() const MOZ_OVERRIDE {
return mInner.GetScrollPosition();
}
virtual nsRect GetScrollRange() const MOZ_OVERRIDE {
return mInner.GetScrollRange();
}
virtual nsSize GetScrollPositionClampingScrollPortSize() const MOZ_OVERRIDE {
return mInner.GetScrollPositionClampingScrollPortSize();
}
virtual nsSize GetLineScrollAmount() const MOZ_OVERRIDE {
return mInner.GetLineScrollAmount();
}
virtual nsSize GetPageScrollAmount() const MOZ_OVERRIDE {
return mInner.GetPageScrollAmount();
}
virtual void ScrollTo(nsPoint aScrollPosition, ScrollMode aMode,
const nsRect* aRange = nullptr) MOZ_OVERRIDE {
mInner.ScrollTo(aScrollPosition, aMode, aRange);
}
virtual void ScrollToCSSPixels(nsIntPoint aScrollPosition) MOZ_OVERRIDE {
mInner.ScrollToCSSPixels(aScrollPosition);
}
virtual nsIntPoint GetScrollPositionCSSPixels() MOZ_OVERRIDE {
return mInner.GetScrollPositionCSSPixels();
}
virtual void ScrollBy(nsIntPoint aDelta, ScrollUnit aUnit, ScrollMode aMode,
nsIntPoint* aOverflow, nsIAtom *aOrigin = nullptr) MOZ_OVERRIDE {
mInner.ScrollBy(aDelta, aUnit, aMode, aOverflow, aOrigin);
}
virtual void ScrollToRestoredPosition() MOZ_OVERRIDE {
mInner.ScrollToRestoredPosition();
}
virtual void AddScrollPositionListener(nsIScrollPositionListener* aListener) MOZ_OVERRIDE {
mInner.AddScrollPositionListener(aListener);
}
virtual void RemoveScrollPositionListener(nsIScrollPositionListener* aListener) MOZ_OVERRIDE {
mInner.RemoveScrollPositionListener(aListener);
}
virtual nsIFrame* GetScrollbarBox(bool aVertical) MOZ_OVERRIDE {
return mInner.GetScrollbarBox(aVertical);
}
virtual void CurPosAttributeChanged(nsIContent* aChild) MOZ_OVERRIDE {
mInner.CurPosAttributeChanged(aChild);
}
NS_IMETHOD PostScrolledAreaEventForCurrentArea() MOZ_OVERRIDE {
mInner.PostScrolledAreaEvent();
return NS_OK;
}
virtual bool IsScrollingActive() MOZ_OVERRIDE {
return mInner.IsScrollingActive();
}
virtual void ResetScrollPositionForLayerPixelAlignment() {
mInner.ResetScrollPositionForLayerPixelAlignment();
}
virtual bool UpdateOverflow() {
return mInner.UpdateOverflow();
}
// nsIStatefulFrame
NS_IMETHOD SaveState(SpecialStateID aStateID, nsPresState** aState) MOZ_OVERRIDE {
NS_ENSURE_ARG_POINTER(aState);
*aState = mInner.SaveState(aStateID);
return NS_OK;
}
NS_IMETHOD RestoreState(nsPresState* aState) MOZ_OVERRIDE {
NS_ENSURE_ARG_POINTER(aState);
mInner.RestoreState(aState);
return NS_OK;
}
/**
* Get the "type" of the frame
*
* @see nsGkAtoms::scrollFrame
*/
virtual nsIAtom* GetType() const MOZ_OVERRIDE;
virtual bool IsFrameOfType(uint32_t aFlags) const MOZ_OVERRIDE
{
// Override bogus IsFrameOfType in nsBoxFrame.
if (aFlags & (nsIFrame::eReplacedContainsBlock | nsIFrame::eReplaced))
return false;
return nsBoxFrame::IsFrameOfType(aFlags);
}
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const MOZ_OVERRIDE;
#endif
protected:
nsXULScrollFrame(nsIPresShell* aShell, nsStyleContext* aContext, bool aIsRoot);
virtual int GetSkipSides() const;
void ClampAndSetBounds(nsBoxLayoutState& aState,
nsRect& aRect,
nsPoint aScrollPosition,
bool aRemoveOverflowAreas = false) {
/*
* For RTL frames, restore the original scrolled position of the right
* edge, then subtract the current width to find the physical position.
*/
if (!mInner.IsLTR()) {
aRect.x = mInner.mScrollPort.XMost() - aScrollPosition.x - aRect.width;
}
mInner.mScrolledFrame->SetBounds(aState, aRect, aRemoveOverflowAreas);
}
private:
friend class nsGfxScrollFrameInner;
nsGfxScrollFrameInner mInner;
};
#endif /* nsGfxScrollFrame_h___ */