gecko/layout/style/AnimationCommon.h
Brian Birtles fcc0fb7677 Bug 1195180 part 10 - Remove refresh driver observing machinery from CommonAnimationManager; r=heycam
This patch removes a lot of code involved with observing the refresh driver from
nsAnimationManager and nsTransitionManager now that we no longer need to do
this.

The one piece it does not remove, however, is
AnimationCollection::mNeedsRefreshes since this flag actually serves a secondary
purpose in telling us when the animation style has not changed and so does
not need to be updated. A subsequent patch in this series will rename this
and update the code that makes use of it.
2015-09-28 12:38:41 +09:00

608 lines
20 KiB
C++

/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_css_AnimationCommon_h
#define mozilla_css_AnimationCommon_h
#include <algorithm> // For <std::stable_sort>
#include "nsIStyleRuleProcessor.h"
#include "nsIStyleRule.h"
#include "nsChangeHint.h"
#include "nsCSSProperty.h"
#include "nsDisplayList.h" // For nsDisplayItem::Type
#include "mozilla/AnimationComparator.h"
#include "mozilla/EventDispatcher.h"
#include "mozilla/LinkedList.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/Nullable.h"
#include "nsStyleStruct.h"
#include "mozilla/Attributes.h"
#include "mozilla/Assertions.h"
#include "mozilla/FloatingPoint.h"
#include "nsContentUtils.h"
#include "nsCSSPseudoElements.h"
#include "nsCycleCollectionParticipant.h"
#include "nsCSSPropertySet.h"
class nsIFrame;
class nsPresContext;
namespace mozilla {
class RestyleTracker;
struct AnimationCollection;
bool IsGeometricProperty(nsCSSProperty aProperty);
class CommonAnimationManager : public nsIStyleRuleProcessor {
public:
explicit CommonAnimationManager(nsPresContext *aPresContext);
// nsIStyleRuleProcessor (parts)
virtual nsRestyleHint HasStateDependentStyle(StateRuleProcessorData* aData) override;
virtual nsRestyleHint HasStateDependentStyle(PseudoElementStateRuleProcessorData* aData) override;
virtual bool HasDocumentStateDependentStyle(StateRuleProcessorData* aData) override;
virtual nsRestyleHint
HasAttributeDependentStyle(AttributeRuleProcessorData* aData,
RestyleHintData& aRestyleHintDataResult) override;
virtual bool MediumFeaturesChanged(nsPresContext* aPresContext) override;
virtual void RulesMatching(ElementRuleProcessorData* aData) override;
virtual void RulesMatching(PseudoElementRuleProcessorData* aData) override;
virtual void RulesMatching(AnonBoxRuleProcessorData* aData) override;
#ifdef MOZ_XUL
virtual void RulesMatching(XULTreeRuleProcessorData* aData) override;
#endif
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE override;
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE override;
// NOTE: This can return null after Disconnect().
nsPresContext* PresContext() const { return mPresContext; }
/**
* Notify the manager that the pres context is going away.
*/
void Disconnect();
// Tell the restyle tracker about all the styles that we're currently
// animating, so that it can update the animation rule for these
// elements.
void AddStyleUpdatesTo(RestyleTracker& aTracker);
AnimationCollection*
GetAnimations(dom::Element *aElement,
nsCSSPseudoElements::Type aPseudoType,
bool aCreateIfNeeded);
// Returns true if aContent or any of its ancestors has an animation
// or transition.
static bool ContentOrAncestorHasAnimation(nsIContent* aContent) {
do {
if (aContent->GetProperty(nsGkAtoms::animationsProperty) ||
aContent->GetProperty(nsGkAtoms::transitionsProperty)) {
return true;
}
} while ((aContent = aContent->GetParent()));
return false;
}
// Requests a standard restyle on each managed AnimationCollection that has
// an out-of-date mStyleRuleRefreshTime.
void FlushAnimations();
nsIStyleRule* GetAnimationRule(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType);
static bool ExtractComputedValueForTransition(
nsCSSProperty aProperty,
nsStyleContext* aStyleContext,
StyleAnimationValue& aComputedValue);
// For CSS properties that may be animated on a separate layer, represents
// a record of the corresponding layer type and change hint.
struct LayerAnimationRecord {
nsCSSProperty mProperty;
nsDisplayItem::Type mLayerType;
nsChangeHint mChangeHint;
};
virtual bool IsAnimationManager() {
return false;
}
protected:
virtual ~CommonAnimationManager();
void AddElementCollection(AnimationCollection* aCollection);
void RemoveAllElementCollections();
bool NeedsRefresh() const;
virtual nsIAtom* GetAnimationsAtom() = 0;
virtual nsIAtom* GetAnimationsBeforeAtom() = 0;
virtual nsIAtom* GetAnimationsAfterAtom() = 0;
public:
// Return an AnimationCollection* if we have an animation for
// the frame aFrame that can be performed on the compositor thread (as
// defined by AnimationCollection::CanPerformOnCompositorThread).
//
// Note that this does not test whether the frame's layer uses
// off-main-thread compositing, although it does check whether
// off-main-thread compositing is enabled as a whole.
AnimationCollection*
GetAnimationsForCompositor(const nsIFrame* aFrame,
nsCSSProperty aProperty);
// Given the frame aFrame with possibly animated content, finds its
// associated collection of animations. If it is a generated content
// frame, it may examine the parent frame to search for such animations.
AnimationCollection*
GetAnimationCollection(const nsIFrame* aFrame);
void ClearIsRunningOnCompositor(const nsIFrame *aFrame,
nsCSSProperty aProperty);
protected:
LinkedList<AnimationCollection> mElementCollections;
nsPresContext *mPresContext; // weak (non-null from ctor to Disconnect)
};
/**
* A style rule that maps property-StyleAnimationValue pairs.
*/
class AnimValuesStyleRule final : public nsIStyleRule
{
public:
// nsISupports implementation
NS_DECL_ISUPPORTS
// nsIStyleRule implementation
virtual void MapRuleInfoInto(nsRuleData* aRuleData) override;
#ifdef DEBUG
virtual void List(FILE* out = stdout, int32_t aIndent = 0) const override;
#endif
void AddValue(nsCSSProperty aProperty, StyleAnimationValue &aStartValue)
{
PropertyValuePair v = { aProperty, aStartValue };
mPropertyValuePairs.AppendElement(v);
}
// Caller must fill in returned value.
StyleAnimationValue* AddEmptyValue(nsCSSProperty aProperty)
{
PropertyValuePair *p = mPropertyValuePairs.AppendElement();
p->mProperty = aProperty;
return &p->mValue;
}
struct PropertyValuePair {
nsCSSProperty mProperty;
StyleAnimationValue mValue;
};
void AddPropertiesToSet(nsCSSPropertySet& aSet) const
{
for (size_t i = 0, i_end = mPropertyValuePairs.Length(); i < i_end; ++i) {
const PropertyValuePair &cv = mPropertyValuePairs[i];
aSet.AddProperty(cv.mProperty);
}
}
private:
~AnimValuesStyleRule() {}
InfallibleTArray<PropertyValuePair> mPropertyValuePairs;
};
typedef InfallibleTArray<nsRefPtr<dom::Animation>> AnimationPtrArray;
struct AnimationCollection : public LinkedListElement<AnimationCollection>
{
AnimationCollection(dom::Element *aElement, nsIAtom *aElementProperty,
CommonAnimationManager *aManager)
: mElement(aElement)
, mElementProperty(aElementProperty)
, mManager(aManager)
, mAnimationGeneration(0)
, mCheckGeneration(0)
, mNeedsRefreshes(true)
, mHasPendingAnimationRestyle(false)
#ifdef DEBUG
, mCalledPropertyDtor(false)
#endif
{
MOZ_COUNT_CTOR(AnimationCollection);
}
~AnimationCollection()
{
MOZ_ASSERT(mCalledPropertyDtor,
"must call destructor through element property dtor");
MOZ_COUNT_DTOR(AnimationCollection);
remove();
}
void Destroy()
{
// This will call our destructor.
mElement->DeleteProperty(mElementProperty);
}
static void PropertyDtor(void *aObject, nsIAtom *aPropertyName,
void *aPropertyValue, void *aData);
void Tick();
void EnsureStyleRuleFor(TimeStamp aRefreshTime);
enum CanAnimateFlags {
// Testing for width, height, top, right, bottom, or left.
CanAnimate_HasGeometricProperty = 1,
// Allow the case where OMTA is allowed in general, but not for the
// specified property.
CanAnimate_AllowPartial = 2
};
enum class RestyleType {
// Animation style has changed but the compositor is applying the same
// change so we might be able to defer updating the main thread until it
// becomes necessary.
Throttled,
// Animation style has changed and needs to be updated on the main thread.
Standard,
// Animation style has changed and needs to be updated on the main thread
// as well as forcing animations on layers to be updated.
// This is needed in cases such as when an animation becomes paused or has
// its playback rate changed. In such a case, although the computed style
// and refresh driver time might not change, we still need to ensure the
// corresponding animations on layers are updated to reflect the new
// configuration of the animation.
Layer
};
void RequestRestyle(RestyleType aRestyleType);
void ClearIsRunningOnCompositor(nsCSSProperty aProperty);
private:
static bool
CanAnimatePropertyOnCompositor(const dom::Element *aElement,
nsCSSProperty aProperty,
CanAnimateFlags aFlags);
bool CanThrottleAnimation(TimeStamp aTime);
bool CanThrottleTransformChanges(TimeStamp aTime);
public:
static bool IsCompositorAnimationDisabledForFrame(nsIFrame* aFrame);
// True if this animation can be performed on the compositor thread.
//
// If aFlags contains CanAnimate_AllowPartial, returns whether the
// state of this element's animations at the current refresh driver
// time contains animation data that can be done on the compositor
// thread. (This is useful for determining whether a layer should be
// active, or whether to send data to the layer.)
//
// If aFlags does not contain CanAnimate_AllowPartial, returns whether
// the state of this element's animations at the current refresh driver
// time can be fully represented by data sent to the compositor.
// (This is useful for determining whether throttle the animation
// (suppress main-thread style updates).)
//
// Note that this does not test whether the element's layer uses
// off-main-thread compositing, although it does check whether
// off-main-thread compositing is enabled as a whole.
bool CanPerformOnCompositorThread(CanAnimateFlags aFlags) const;
bool HasCurrentAnimationOfProperty(nsCSSProperty aProperty) const;
bool IsForElement() const { // rather than for a pseudo-element
return mElementProperty == nsGkAtoms::animationsProperty ||
mElementProperty == nsGkAtoms::transitionsProperty;
}
bool IsForBeforePseudo() const {
return mElementProperty == nsGkAtoms::animationsOfBeforeProperty ||
mElementProperty == nsGkAtoms::transitionsOfBeforeProperty;
}
bool IsForAfterPseudo() const {
return mElementProperty == nsGkAtoms::animationsOfAfterProperty ||
mElementProperty == nsGkAtoms::transitionsOfAfterProperty;
}
bool IsForTransitions() const {
return mElementProperty == nsGkAtoms::transitionsProperty ||
mElementProperty == nsGkAtoms::transitionsOfBeforeProperty ||
mElementProperty == nsGkAtoms::transitionsOfAfterProperty;
}
bool IsForAnimations() const {
return mElementProperty == nsGkAtoms::animationsProperty ||
mElementProperty == nsGkAtoms::animationsOfBeforeProperty ||
mElementProperty == nsGkAtoms::animationsOfAfterProperty;
}
nsCSSPseudoElements::Type PseudoElementType() const
{
if (IsForElement()) {
return nsCSSPseudoElements::ePseudo_NotPseudoElement;
}
if (IsForBeforePseudo()) {
return nsCSSPseudoElements::ePseudo_before;
}
MOZ_ASSERT(IsForAfterPseudo(),
"::before & ::after should be the only pseudo-elements here");
return nsCSSPseudoElements::ePseudo_after;
}
static nsString PseudoTypeAsString(nsCSSPseudoElements::Type aPseudoType);
dom::Element* GetElementToRestyle() const;
void PostRestyleForAnimation(nsPresContext *aPresContext) {
dom::Element* element = GetElementToRestyle();
if (element) {
nsRestyleHint hint = IsForTransitions() ? eRestyle_CSSTransitions
: eRestyle_CSSAnimations;
aPresContext->PresShell()->RestyleForAnimation(element, hint);
}
}
static void LogAsyncAnimationFailure(nsCString& aMessage,
const nsIContent* aContent = nullptr);
dom::Element *mElement;
// the atom we use in mElement's prop table (must be a static atom,
// i.e., in an atom list)
nsIAtom *mElementProperty;
CommonAnimationManager *mManager;
AnimationPtrArray mAnimations;
// This style rule contains the style data for currently animating
// values. It only matches when styling with animation. When we
// style without animation, we need to not use it so that we can
// detect any new changes; if necessary we restyle immediately
// afterwards with animation.
// NOTE: If we don't need to apply any styles, mStyleRule will be
// null, but mStyleRuleRefreshTime will still be valid.
nsRefPtr<AnimValuesStyleRule> mStyleRule;
// RestyleManager keeps track of the number of animation
// 'mini-flushes' (see nsTransitionManager::UpdateAllThrottledStyles()).
// mAnimationGeneration is the sequence number of the last flush where a
// transition/animation changed. We keep a similar count on the
// corresponding layer so we can check that the layer is up to date with
// the animation manager.
uint64_t mAnimationGeneration;
// Update mAnimationGeneration to nsCSSFrameConstructor's count
void UpdateAnimationGeneration(nsPresContext* aPresContext);
// For CSS transitions only, we also record the most recent generation
// for which we've done the transition update, so that we avoid doing
// it more than once per style change. This should be greater than or
// equal to mAnimationGeneration, except when the generation counter
// cycles, or when animations are updated through the DOM Animation
// interfaces.
uint64_t mCheckGeneration;
// Update mAnimationGeneration to nsCSSFrameConstructor's count
void UpdateCheckGeneration(nsPresContext* aPresContext);
// Returns true if there is an animation that has yet to finish.
bool HasCurrentAnimations() const;
// Returns true if there is an animation of any of the specified properties
// that has yet to finish.
bool HasCurrentAnimationsForProperties(const nsCSSProperty* aProperties,
size_t aPropertyCount) const;
// The refresh time associated with mStyleRule.
TimeStamp mStyleRuleRefreshTime;
// False when we know that our current style rule is valid
// indefinitely into the future (because all of our animations are
// either completed or paused). May be invalidated by a style change.
bool mNeedsRefreshes;
private:
// Whether or not we have already posted for animation restyle.
// This is used to avoid making redundant requests and is reset each time
// the animation restyle is performed.
bool mHasPendingAnimationRestyle;
#ifdef DEBUG
bool mCalledPropertyDtor;
#endif
};
/**
* Utility class for referencing the element that created a CSS animation or
* transition. It is non-owning (i.e. it uses a raw pointer) since it is only
* expected to be set by the owned animation while it actually being managed
* by the owning element.
*
* This class also abstracts the comparison of an element/pseudo-class pair
* for the sake of composite ordering since this logic is common to both CSS
* animations and transitions.
*
* (We call this OwningElementRef instead of just OwningElement so that we can
* call the getter on CSSAnimation/CSSTransition OwningElement() without
* clashing with this object's contructor.)
*/
class OwningElementRef final
{
public:
OwningElementRef()
: mElement(nullptr)
, mPseudoType(nsCSSPseudoElements::ePseudo_NotPseudoElement)
{ }
OwningElementRef(dom::Element& aElement,
nsCSSPseudoElements::Type aPseudoType)
: mElement(&aElement)
, mPseudoType(aPseudoType)
{ }
bool Equals(const OwningElementRef& aOther) const
{
return mElement == aOther.mElement &&
mPseudoType == aOther.mPseudoType;
}
bool LessThan(const OwningElementRef& aOther) const
{
MOZ_ASSERT(mElement && aOther.mElement,
"Elements to compare should not be null");
if (mElement != aOther.mElement) {
return nsContentUtils::PositionIsBefore(mElement, aOther.mElement);
}
return mPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement ||
(mPseudoType == nsCSSPseudoElements::ePseudo_before &&
aOther.mPseudoType == nsCSSPseudoElements::ePseudo_after);
}
bool IsSet() const { return !!mElement; }
void GetElement(dom::Element*& aElement,
nsCSSPseudoElements::Type& aPseudoType) const {
aElement = mElement;
aPseudoType = mPseudoType;
}
nsPresContext* GetRenderedPresContext() const;
private:
dom::Element* MOZ_NON_OWNING_REF mElement;
nsCSSPseudoElements::Type mPseudoType;
};
template <class EventInfo>
class DelayedEventDispatcher
{
public:
DelayedEventDispatcher() : mIsSorted(true) { }
void QueueEvent(EventInfo&& aEventInfo)
{
mPendingEvents.AppendElement(Forward<EventInfo>(aEventInfo));
mIsSorted = false;
}
// This is exposed as a separate method so that when we are dispatching
// *both* transition events and animation events we can sort both lists
// once using the current state of the document before beginning any
// dispatch.
void SortEvents()
{
if (mIsSorted) {
return;
}
// FIXME: Replace with mPendingEvents.StableSort when bug 1147091 is
// fixed.
std::stable_sort(mPendingEvents.begin(), mPendingEvents.end(),
EventInfoLessThan());
mIsSorted = true;
}
// Takes a reference to the owning manager's pres context so it can
// detect if the pres context is destroyed while dispatching one of
// the events.
//
// This will call SortEvents automatically if it has not already been
// called.
void DispatchEvents(nsPresContext* const & aPresContext)
{
if (!aPresContext || mPendingEvents.IsEmpty()) {
return;
}
SortEvents();
EventArray events;
mPendingEvents.SwapElements(events);
// mIsSorted will be set to true by SortEvents above, and we leave it
// that way since mPendingEvents is now empty
for (EventInfo& info : events) {
EventDispatcher::Dispatch(info.mElement, aPresContext, &info.mEvent);
if (!aPresContext) {
break;
}
}
}
void ClearEventQueue()
{
mPendingEvents.Clear();
mIsSorted = true;
}
bool HasQueuedEvents() const { return !mPendingEvents.IsEmpty(); }
// Methods for supporting cycle-collection
void Traverse(nsCycleCollectionTraversalCallback* aCallback,
const char* aName)
{
for (EventInfo& info : mPendingEvents) {
ImplCycleCollectionTraverse(*aCallback, info.mElement, aName);
ImplCycleCollectionTraverse(*aCallback, info.mAnimation, aName);
}
}
void Unlink() { ClearEventQueue(); }
protected:
class EventInfoLessThan
{
public:
bool operator()(const EventInfo& a, const EventInfo& b) const
{
if (a.mTimeStamp != b.mTimeStamp) {
// Null timestamps sort first
if (a.mTimeStamp.IsNull() || b.mTimeStamp.IsNull()) {
return a.mTimeStamp.IsNull();
} else {
return a.mTimeStamp < b.mTimeStamp;
}
}
AnimationPtrComparator<nsRefPtr<dom::Animation>> comparator;
return comparator.LessThan(a.mAnimation, b.mAnimation);
}
};
typedef nsTArray<EventInfo> EventArray;
EventArray mPendingEvents;
bool mIsSorted;
};
template <class EventInfo>
inline void
ImplCycleCollectionUnlink(DelayedEventDispatcher<EventInfo>& aField)
{
aField.Unlink();
}
template <class EventInfo>
inline void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
DelayedEventDispatcher<EventInfo>& aField,
const char* aName,
uint32_t aFlags = 0)
{
aField.Traverse(&aCallback, aName);
}
} // namespace mozilla
#endif /* !defined(mozilla_css_AnimationCommon_h) */