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Gecko engine for Wine
b1e6bddb83
This code is somewhat tricky. nsCaret::ComputeCaretRects was checking to see if we have a bidi keyboard, and if so, what direction it's set to. If the direction changed from the last direction seen for *this caret*, we fired a SelectionLanguageChange notification on the caret's current Selection. This looked bogus because the caret can be switched between selections so it would seem some selections won't get a notification when they should, but that's how it was. Also, when the SelectionLanguageChange notification fired we then didn't draw the caret in that iteration, which seems even more bogus. This patch fixes all that by moving the logic to fire SelectionLanguageChange out to GetPaintGeometry and firing the notification every single time without trying to detect whether the state has changed or not. I carefully examined the implementation of SelectionLanguageChange and I'm pretty sure it's idempotent so this should be correct. That doesn't look like an expensive function, and runs at most once per window paint, so I'm not worried about perf. Because we now fire SelectionLanguageChange before reading selection or frame state, it should be fine to carry on after calling SelectionLanguageChange and drawing the caret based on whatever changes SelectionLanguageChange has performed. This also lets us remove mKeyboardRTL, which as noted above seems inherently bogus. --HG-- extra : rebase_source : 3ddfd10f6f30033e090e72b4bb43f2695218752e |
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accessible | ||
addon-sdk | ||
b2g | ||
browser | ||
build | ||
caps | ||
chrome | ||
config | ||
content | ||
db/sqlite3 | ||
docshell | ||
dom | ||
editor | ||
embedding | ||
extensions | ||
gfx | ||
hal | ||
image | ||
intl | ||
ipc | ||
js | ||
layout | ||
media | ||
memory | ||
mfbt | ||
mobile | ||
modules | ||
mozglue | ||
netwerk | ||
nsprpub | ||
other-licenses | ||
parser | ||
probes | ||
profile | ||
python | ||
rdf | ||
security | ||
services | ||
startupcache | ||
storage | ||
testing | ||
toolkit | ||
tools | ||
uriloader | ||
view | ||
webapprt | ||
widget | ||
xpcom | ||
xpfe | ||
xulrunner | ||
.clang-format | ||
.clang-format-ignore | ||
.gdbinit | ||
.gitignore | ||
.hgignore | ||
.hgtags | ||
.lldbinit | ||
.lock | ||
.reviewboardrc | ||
aclocal.m4 | ||
Android.mk | ||
AUTHORS | ||
client.mk | ||
client.py | ||
CLOBBER | ||
configure.in | ||
LEGAL | ||
LICENSE | ||
mach | ||
Makefile.in | ||
moz.build | ||
mozilla-config.h.in | ||
README.txt |
An explanation of the Mozilla Source Code Directory Structure and links to project pages with documentation can be found at: https://developer.mozilla.org/en/Mozilla_Source_Code_Directory_Structure For information on how to build Mozilla from the source code, see: http://developer.mozilla.org/en/docs/Build_Documentation To have your bug fix / feature added to Mozilla, you should create a patch and submit it to Bugzilla (https://bugzilla.mozilla.org). Instructions are at: http://developer.mozilla.org/en/docs/Creating_a_patch http://developer.mozilla.org/en/docs/Getting_your_patch_in_the_tree If you have a question about developing Mozilla, and can't find the solution on http://developer.mozilla.org, you can try asking your question in a mozilla.* Usenet group, or on IRC at irc.mozilla.org. [The Mozilla news groups are accessible on Google Groups, or news.mozilla.org with a NNTP reader.] You can download nightly development builds from the Mozilla FTP server. Keep in mind that nightly builds, which are used by Mozilla developers for testing, may be buggy. Firefox nightlies, for example, can be found at: ftp://ftp.mozilla.org/pub/firefox/nightly/latest-trunk/ - or - http://nightly.mozilla.org/