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https://gitlab.winehq.org/wine/wine-gecko.git
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df408748ac
Also change WebAudioUtils from a class to a namespace, so that constant variables can be defined inline with internal linkage. static class variables cannot be defined inline because this violates the one definition rule, even though some compilers may not notice. --HG-- extra : transplant_source : %9F4%2Ct%BA%D2%BD%8A1Xev%92%C0%A1%AD%88IH%BF
232 lines
6.4 KiB
C++
232 lines
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WebAudioUtils_h_
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#define WebAudioUtils_h_
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#include <cmath>
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#include <limits>
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#include "mozilla/TypeTraits.h"
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#include "mozilla/FloatingPoint.h"
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#include "MediaSegment.h"
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// Forward declaration
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typedef struct SpeexResamplerState_ SpeexResamplerState;
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namespace mozilla {
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class AudioNodeStream;
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namespace dom {
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class AudioParamTimeline;
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namespace WebAudioUtils {
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// 32 is the minimum required by the spec for createBuffer() and
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// createScriptProcessor() and matches what is used by Blink. The limit
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// protects against large memory allocations.
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const size_t MaxChannelCount = 32;
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// AudioContext::CreateBuffer() "must support sample-rates in at least the
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// range 22050 to 96000."
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const uint32_t MinSampleRate = 8000;
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const uint32_t MaxSampleRate = 192000;
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inline bool FuzzyEqual(float v1, float v2)
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{
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using namespace std;
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return fabsf(v1 - v2) < 1e-7f;
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}
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inline bool FuzzyEqual(double v1, double v2)
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{
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using namespace std;
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return fabs(v1 - v2) < 1e-7;
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}
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/**
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* Computes an exponential smoothing rate for a time based variable
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* over aDuration seconds.
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*/
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inline double ComputeSmoothingRate(double aDuration, double aSampleRate)
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{
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return 1.0 - std::exp(-1.0 / (aDuration * aSampleRate));
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}
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/**
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* Converts AudioParamTimeline floating point time values to tick values
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* with respect to a source and a destination AudioNodeStream.
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*
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* This needs to be called for each AudioParamTimeline that gets sent to an
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* AudioNodeEngine on the engine side where the AudioParamTimeline is
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* received. This means that such engines need to be aware of their source
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* and destination streams as well.
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*/
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void ConvertAudioParamToTicks(AudioParamTimeline& aParam,
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AudioNodeStream* aSource,
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AudioNodeStream* aDest);
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/**
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* Converts a linear value to decibels. Returns aMinDecibels if the linear
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* value is 0.
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*/
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inline float ConvertLinearToDecibels(float aLinearValue, float aMinDecibels)
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{
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return aLinearValue ? 20.0f * std::log10(aLinearValue) : aMinDecibels;
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}
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/**
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* Converts a decibel value to a linear value.
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*/
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inline float ConvertDecibelsToLinear(float aDecibels)
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{
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return std::pow(10.0f, 0.05f * aDecibels);
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}
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/**
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* Converts a decibel to a linear value.
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*/
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inline float ConvertDecibelToLinear(float aDecibel)
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{
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return std::pow(10.0f, 0.05f * aDecibel);
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}
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inline void FixNaN(double& aDouble)
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{
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if (IsNaN(aDouble) || IsInfinite(aDouble)) {
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aDouble = 0.0;
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}
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}
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inline double DiscreteTimeConstantForSampleRate(double timeConstant, double sampleRate)
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{
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return 1.0 - std::exp(-1.0 / (sampleRate * timeConstant));
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}
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inline bool IsTimeValid(double aTime)
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{
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return aTime >= 0 && aTime <= (MEDIA_TIME_MAX >> MEDIA_TIME_FRAC_BITS);
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}
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/**
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* Converts a floating point value to an integral type in a safe and
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* platform agnostic way. The following program demonstrates the kinds
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* of ways things can go wrong depending on the CPU architecture you're
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* compiling for:
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*
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* #include <stdio.h>
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* volatile float r;
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* int main()
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* {
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* unsigned int q;
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* r = 1e100;
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* q = r;
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* printf("%f %d\n", r, q);
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* r = -1e100;
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* q = r;
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* printf("%f %d\n", r, q);
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* r = 1e15;
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* q = r;
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* printf("%f %x\n", r, q);
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* r = 0/0.;
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* q = r;
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* printf("%f %d\n", r, q);
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* }
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*
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* This program, when compiled for unsigned int, generates the following
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* results depending on the architecture:
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*
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* x86 and x86-64
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* ---
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* inf 0
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* -inf 0
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* 999999995904.000000 -727384064 d4a50000
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* nan 0
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*
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* ARM
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* ---
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* inf -1
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* -inf 0
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* 999999995904.000000 -1
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* nan 0
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*
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* When compiled for int, this program generates the following results:
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*
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* x86 and x86-64
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* ---
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* inf -2147483648
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* -inf -2147483648
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* 999999995904.000000 -2147483648
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* nan -2147483648
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*
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* ARM
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* ---
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* inf 2147483647
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* -inf -2147483648
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* 999999995904.000000 2147483647
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* nan 0
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*
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* Note that the caller is responsible to make sure that the value
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* passed to this function is not a NaN. This function will abort if
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* it sees a NaN.
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*/
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template <typename IntType, typename FloatType>
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IntType TruncateFloatToInt(FloatType f)
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{
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using namespace std;
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static_assert(mozilla::IsIntegral<IntType>::value == true,
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"IntType must be an integral type");
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static_assert(mozilla::IsFloatingPoint<FloatType>::value == true,
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"FloatType must be a floating point type");
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if (f != f) {
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// It is the responsibility of the caller to deal with NaN values.
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// If we ever get to this point, we have a serious bug to fix.
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NS_RUNTIMEABORT("We should never see a NaN here");
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}
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if (f > FloatType(numeric_limits<IntType>::max())) {
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// If the floating point value is outside of the range of maximum
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// integral value for this type, just clamp to the maximum value.
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return numeric_limits<IntType>::max();
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}
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if (f < FloatType(numeric_limits<IntType>::min())) {
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// If the floating point value is outside of the range of minimum
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// integral value for this type, just clamp to the minimum value.
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return numeric_limits<IntType>::min();
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}
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// Otherwise, this conversion must be well defined.
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return IntType(f);
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}
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void Shutdown();
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int
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SpeexResamplerProcess(SpeexResamplerState* aResampler,
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uint32_t aChannel,
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const float* aIn, uint32_t* aInLen,
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float* aOut, uint32_t* aOutLen);
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int
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SpeexResamplerProcess(SpeexResamplerState* aResampler,
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uint32_t aChannel,
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const int16_t* aIn, uint32_t* aInLen,
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float* aOut, uint32_t* aOutLen);
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int
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SpeexResamplerProcess(SpeexResamplerState* aResampler,
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uint32_t aChannel,
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const int16_t* aIn, uint32_t* aInLen,
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int16_t* aOut, uint32_t* aOutLen);
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}
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}
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}
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#endif
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