gecko/dom/base/nsPIDOMWindow.h
Bobby Holley 01f304382c Bug 860941 - Separate the handling of |dialogArguments| and |arguments|, and use IDL for the |dialogArguments| getter. r=jst
This patch is bigger than I'd like it to be, but there are a lot of interlocked
dependencies and I eventually decided it was easier to just lump it together.

The semantics of |showModalDialog|/|window.dialogArguments| (an web-exposed
HTML5 feature) and |openDialog|/|window.arguments| (a XUL-proprietary feature)
are quite different. The former is essentially a security-checked JSVal, while
the latter gets converted into an array. We handled them together in the old
world, which led to a lot of confusion and muddled semantics. This patch
separates them.

This patch also eschews the roundabout resolve hook for dialogArguments in favor
of returning them directly from the XPIDL getter. This better matches the
behavior in the spec, especially because it allows dialogArguments to live on
the outer as they're supposed to, rather than the first inner that happens to
end up in the docshell. All in all, this should make this all very
straightforward to convert WebIDL when the time comes.

The current spec on the origin checks here is pretty fictional, so I've filed
https://www.w3.org/Bugs/Public/show_bug.cgi?id=21932 to fix it. This patch
should more or less preserve the current security behavior.
2013-05-16 23:33:14 -07:00

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 sw=2 et tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsPIDOMWindow_h__
#define nsPIDOMWindow_h__
#include "nsIDOMWindow.h"
#include "nsIDOMLocation.h"
#include "nsIDOMXULCommandDispatcher.h"
#include "nsIDOMElement.h"
#include "nsIDOMDocument.h"
#include "nsCOMPtr.h"
#include "nsAutoPtr.h"
#include "nsTArray.h"
#include "nsIURI.h"
#include "mozilla/dom/EventTarget.h"
#include "js/RootingAPI.h"
#define DOM_WINDOW_DESTROYED_TOPIC "dom-window-destroyed"
#define DOM_WINDOW_FROZEN_TOPIC "dom-window-frozen"
#define DOM_WINDOW_THAWED_TOPIC "dom-window-thawed"
class nsIIdleObserver;
class nsIPrincipal;
class nsPerformance;
// Popup control state enum. The values in this enum must go from most
// permissive to least permissive so that it's safe to push state in
// all situations. Pushing popup state onto the stack never makes the
// current popup state less permissive (see
// nsGlobalWindow::PushPopupControlState()).
enum PopupControlState {
openAllowed = 0, // open that window without worries
openControlled, // it's a popup, but allow it
openAbused, // it's a popup. disallow it, but allow domain override.
openOverridden // disallow window open
};
class nsIDocShell;
class nsIContent;
class nsIDocument;
class nsIScriptTimeoutHandler;
struct nsTimeout;
class nsXBLPrototypeHandler;
class nsIArray;
class nsPIWindowRoot;
namespace mozilla {
namespace dom {
class AudioContext;
}
}
#define NS_PIDOMWINDOW_IID \
{ 0x7202842a, 0x0e24, 0x46dc, \
{ 0xb2, 0x25, 0xd2, 0x9d, 0x28, 0xda, 0x87, 0xd8 } }
class nsPIDOMWindow : public nsIDOMWindowInternal
{
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_PIDOMWINDOW_IID)
virtual nsPIDOMWindow* GetPrivateRoot() = 0;
virtual void ActivateOrDeactivate(bool aActivate) = 0;
// this is called GetTopWindowRoot to avoid conflicts with nsIDOMWindow::GetWindowRoot
virtual already_AddRefed<nsPIWindowRoot> GetTopWindowRoot() = 0;
virtual void SetActive(bool aActive)
{
NS_PRECONDITION(IsOuterWindow(),
"active state is only maintained on outer windows");
mIsActive = aActive;
}
virtual nsresult RegisterIdleObserver(nsIIdleObserver* aIdleObserver) = 0;
virtual nsresult UnregisterIdleObserver(nsIIdleObserver* aIdleObserver) = 0;
bool IsActive()
{
NS_PRECONDITION(IsOuterWindow(),
"active state is only maintained on outer windows");
return mIsActive;
}
virtual void SetIsBackground(bool aIsBackground)
{
NS_PRECONDITION(IsOuterWindow(),
"background state is only maintained on outer windows");
mIsBackground = aIsBackground;
}
bool IsBackground()
{
NS_PRECONDITION(IsOuterWindow(),
"background state is only maintained on outer windows");
return mIsBackground;
}
mozilla::dom::EventTarget* GetChromeEventHandler() const
{
return mChromeEventHandler;
}
virtual void SetChromeEventHandler(mozilla::dom::EventTarget* aChromeEventHandler) = 0;
mozilla::dom::EventTarget* GetParentTarget()
{
if (!mParentTarget) {
UpdateParentTarget();
}
return mParentTarget;
}
bool HasMutationListeners(uint32_t aMutationEventType) const
{
const nsPIDOMWindow *win;
if (IsOuterWindow()) {
win = GetCurrentInnerWindow();
if (!win) {
NS_ERROR("No current inner window available!");
return false;
}
} else {
if (!mOuterWindow) {
NS_ERROR("HasMutationListeners() called on orphan inner window!");
return false;
}
win = this;
}
return (win->mMutationBits & aMutationEventType) != 0;
}
void SetMutationListeners(uint32_t aType)
{
nsPIDOMWindow *win;
if (IsOuterWindow()) {
win = GetCurrentInnerWindow();
if (!win) {
NS_ERROR("No inner window available to set mutation bits on!");
return;
}
} else {
if (!mOuterWindow) {
NS_ERROR("HasMutationListeners() called on orphan inner window!");
return;
}
win = this;
}
win->mMutationBits |= aType;
}
virtual void MaybeUpdateTouchState() {}
virtual void UpdateTouchState() {}
nsIDocument* GetExtantDoc() const
{
return mDoc;
}
nsIURI* GetDocumentURI() const;
nsIURI* GetDocBaseURI() const;
nsIDocument* GetDoc()
{
if (!mDoc) {
MaybeCreateDoc();
}
return mDoc;
}
protected:
// Lazily instantiate an about:blank document if necessary, and if
// we have what it takes to do so.
void MaybeCreateDoc();
public:
// Internal getter/setter for the frame element, this version of the
// getter crosses chrome boundaries whereas the public scriptable
// one doesn't for security reasons.
nsIDOMElement* GetFrameElementInternal() const
{
if (mOuterWindow) {
return mOuterWindow->GetFrameElementInternal();
}
NS_ASSERTION(!IsInnerWindow(),
"GetFrameElementInternal() called on orphan inner window");
return mFrameElement;
}
void SetFrameElementInternal(nsIDOMElement *aFrameElement)
{
if (IsOuterWindow()) {
mFrameElement = aFrameElement;
return;
}
if (!mOuterWindow) {
NS_ERROR("frameElement set on inner window with no outer!");
return;
}
mOuterWindow->SetFrameElementInternal(aFrameElement);
}
bool IsLoadingOrRunningTimeout() const
{
const nsPIDOMWindow *win = GetCurrentInnerWindow();
if (!win) {
win = this;
}
return !win->mIsDocumentLoaded || win->mRunningTimeout;
}
// Check whether a document is currently loading
bool IsLoading() const
{
const nsPIDOMWindow *win;
if (IsOuterWindow()) {
win = GetCurrentInnerWindow();
if (!win) {
NS_ERROR("No current inner window available!");
return false;
}
} else {
if (!mOuterWindow) {
NS_ERROR("IsLoading() called on orphan inner window!");
return false;
}
win = this;
}
return !win->mIsDocumentLoaded;
}
bool IsHandlingResizeEvent() const
{
const nsPIDOMWindow *win;
if (IsOuterWindow()) {
win = GetCurrentInnerWindow();
if (!win) {
NS_ERROR("No current inner window available!");
return false;
}
} else {
if (!mOuterWindow) {
NS_ERROR("IsHandlingResizeEvent() called on orphan inner window!");
return false;
}
win = this;
}
return win->mIsHandlingResizeEvent;
}
// Set the window up with an about:blank document with the current subject
// principal.
virtual void SetInitialPrincipalToSubject() = 0;
virtual PopupControlState PushPopupControlState(PopupControlState aState,
bool aForce) const = 0;
virtual void PopPopupControlState(PopupControlState state) const = 0;
virtual PopupControlState GetPopupControlState() const = 0;
// Returns an object containing the window's state. This also suspends
// all running timeouts in the window.
virtual already_AddRefed<nsISupports> SaveWindowState() = 0;
// Restore the window state from aState.
virtual nsresult RestoreWindowState(nsISupports *aState) = 0;
// Suspend timeouts in this window and in child windows.
virtual void SuspendTimeouts(uint32_t aIncrease = 1,
bool aFreezeChildren = true) = 0;
// Resume suspended timeouts in this window and in child windows.
virtual nsresult ResumeTimeouts(bool aThawChildren = true) = 0;
virtual uint32_t TimeoutSuspendCount() = 0;
// Fire any DOM notification events related to things that happened while
// the window was frozen.
virtual nsresult FireDelayedDOMEvents() = 0;
virtual bool IsFrozen() const = 0;
// Add a timeout to this window.
virtual nsresult SetTimeoutOrInterval(nsIScriptTimeoutHandler *aHandler,
int32_t interval,
bool aIsInterval, int32_t *aReturn) = 0;
// Clear a timeout from this window.
virtual nsresult ClearTimeoutOrInterval(int32_t aTimerID) = 0;
nsPIDOMWindow *GetOuterWindow()
{
return mIsInnerWindow ? mOuterWindow.get() : this;
}
nsPIDOMWindow *GetCurrentInnerWindow() const
{
return mInnerWindow;
}
nsPIDOMWindow *EnsureInnerWindow()
{
NS_ASSERTION(IsOuterWindow(), "EnsureInnerWindow called on inner window");
// GetDocument forces inner window creation if there isn't one already
nsCOMPtr<nsIDOMDocument> doc;
GetDocument(getter_AddRefs(doc));
return GetCurrentInnerWindow();
}
bool IsInnerWindow() const
{
return mIsInnerWindow;
}
bool IsOuterWindow() const
{
return !IsInnerWindow();
}
virtual bool WouldReuseInnerWindow(nsIDocument *aNewDocument) = 0;
/**
* Get the docshell in this window.
*/
nsIDocShell *GetDocShell()
{
if (mOuterWindow) {
return mOuterWindow->mDocShell;
}
return mDocShell;
}
/**
* Set the docshell in the window. Must not be called with a null docshell
* (use DetachFromDocShell for that).
*/
virtual void SetDocShell(nsIDocShell *aDocShell) = 0;
/**
* Detach an outer window from its docshell.
*/
virtual void DetachFromDocShell() = 0;
/**
* Set a new document in the window. Calling this method will in
* most cases create a new inner window. If this method is called on
* an inner window the call will be forewarded to the outer window,
* if the inner window is not the current inner window an
* NS_ERROR_NOT_AVAILABLE error code will be returned. This may be
* called with a pointer to the current document, in that case the
* document remains unchanged, but a new inner window will be
* created.
*
* aDocument must not be null.
*/
virtual nsresult SetNewDocument(nsIDocument *aDocument,
nsISupports *aState,
bool aForceReuseInnerWindow) = 0;
/**
* Set the opener window. aOriginalOpener is true if and only if this is the
* original opener for the window. That is, it can only be true at most once
* during the life cycle of a window, and then only the first time
* SetOpenerWindow is called. It might never be true, of course, if the
* window does not have an opener when it's created.
*/
virtual void SetOpenerWindow(nsIDOMWindow* aOpener,
bool aOriginalOpener) = 0;
virtual void EnsureSizeUpToDate() = 0;
/**
* Callback for notifying a window about a modal dialog being
* opened/closed with the window as a parent.
*/
virtual nsIDOMWindow *EnterModalState() = 0;
virtual void LeaveModalState(nsIDOMWindow *) = 0;
virtual bool CanClose() = 0;
virtual nsresult ForceClose() = 0;
bool IsModalContentWindow() const
{
return mIsModalContentWindow;
}
/**
* Call this to indicate that some node (this window, its document,
* or content in that document) has a paint event listener.
*/
void SetHasPaintEventListeners()
{
mMayHavePaintEventListener = true;
}
/**
* Call this to check whether some node (this window, its document,
* or content in that document) has a paint event listener.
*/
bool HasPaintEventListeners()
{
return mMayHavePaintEventListener;
}
/**
* Call this to indicate that some node (this window, its document,
* or content in that document) has a touch event listener.
*/
void SetHasTouchEventListeners()
{
mMayHaveTouchEventListener = true;
MaybeUpdateTouchState();
}
bool HasTouchEventListeners()
{
return mMayHaveTouchEventListener;
}
/**
* Moves the top-level window into fullscreen mode if aIsFullScreen is true,
* otherwise exits fullscreen. If aRequireTrust is true, this method only
* changes window state in a context trusted for write.
*/
virtual nsresult SetFullScreenInternal(bool aIsFullScreen, bool aRequireTrust) = 0;
/**
* Call this to indicate that some node (this window, its document,
* or content in that document) has a "MozAudioAvailable" event listener.
*/
virtual void SetHasAudioAvailableEventListeners() = 0;
/**
* Call this to check whether some node (this window, its document,
* or content in that document) has a mouseenter/leave event listener.
*/
bool HasMouseEnterLeaveEventListeners()
{
return mMayHaveMouseEnterLeaveEventListener;
}
/**
* Call this to indicate that some node (this window, its document,
* or content in that document) has a mouseenter/leave event listener.
*/
void SetHasMouseEnterLeaveEventListeners()
{
mMayHaveMouseEnterLeaveEventListener = true;
}
virtual JSObject* GetCachedXBLPrototypeHandler(nsXBLPrototypeHandler* aKey) = 0;
virtual void CacheXBLPrototypeHandler(nsXBLPrototypeHandler* aKey,
JS::Handle<JSObject*> aHandler) = 0;
/*
* Get and set the currently focused element within the document. If
* aNeedsFocus is true, then set mNeedsFocus to true to indicate that a
* document focus event is needed.
*
* DO NOT CALL EITHER OF THESE METHODS DIRECTLY. USE THE FOCUS MANAGER
* INSTEAD.
*/
nsIContent* GetFocusedNode()
{
if (IsOuterWindow()) {
return mInnerWindow ? mInnerWindow->mFocusedNode.get() : nullptr;
}
return mFocusedNode;
}
virtual void SetFocusedNode(nsIContent* aNode,
uint32_t aFocusMethod = 0,
bool aNeedsFocus = false) = 0;
/**
* Retrieves the method that was used to focus the current node.
*/
virtual uint32_t GetFocusMethod() = 0;
/*
* Tells the window that it now has focus or has lost focus, based on the
* state of aFocus. If this method returns true, then the document loaded
* in the window has never received a focus event and expects to receive
* one. If false is returned, the document has received a focus event before
* and should only receive one if the window is being focused.
*
* aFocusMethod may be set to one of the focus method constants in
* nsIFocusManager to indicate how focus was set.
*/
virtual bool TakeFocus(bool aFocus, uint32_t aFocusMethod) = 0;
/**
* Indicates that the window may now accept a document focus event. This
* should be called once a document has been loaded into the window.
*/
virtual void SetReadyForFocus() = 0;
/**
* Whether the focused content within the window should show a focus ring.
*/
virtual bool ShouldShowFocusRing() = 0;
/**
* Set the keyboard indicator state for accelerators and focus rings.
*/
virtual void SetKeyboardIndicators(UIStateChangeType aShowAccelerators,
UIStateChangeType aShowFocusRings) = 0;
/**
* Get the keyboard indicator state for accelerators and focus rings.
*/
virtual void GetKeyboardIndicators(bool* aShowAccelerators,
bool* aShowFocusRings) = 0;
/**
* Indicates that the page in the window has been hidden. This is used to
* reset the focus state.
*/
virtual void PageHidden() = 0;
/**
* Instructs this window to asynchronously dispatch a hashchange event. This
* method must be called on an inner window.
*/
virtual nsresult DispatchAsyncHashchange(nsIURI *aOldURI,
nsIURI *aNewURI) = 0;
/**
* Instructs this window to synchronously dispatch a popState event.
*/
virtual nsresult DispatchSyncPopState() = 0;
/**
* Tell this window that it should listen for sensor changes of the given type.
*/
virtual void EnableDeviceSensor(uint32_t aType) = 0;
/**
* Tell this window that it should remove itself from sensor change notifications.
*/
virtual void DisableDeviceSensor(uint32_t aType) = 0;
virtual void EnableTimeChangeNotifications() = 0;
virtual void DisableTimeChangeNotifications() = 0;
#ifdef MOZ_B2G
/**
* Tell the window that it should start to listen to the network event of the
* given aType.
*/
virtual void EnableNetworkEvent(uint32_t aType) = 0;
/**
* Tell the window that it should stop to listen to the network event of the
* given aType.
*/
virtual void DisableNetworkEvent(uint32_t aType) = 0;
#endif // MOZ_B2G
/**
* Tell this window that there is an observer for gamepad input
*/
virtual void SetHasGamepadEventListener(bool aHasGamepad = true) = 0;
/**
* Set a arguments for this window. This will be set on the window
* right away (if there's an existing document) and it will also be
* installed on the window when the next document is loaded.
*
* This function serves double-duty for passing both |arguments| and
* |dialogArguments| back from nsWindowWatcher to nsGlobalWindow. For the
* latter, the array is an array of length 0 whose only element is a
* DialogArgumentsHolder representing the JS value passed to showModalDialog.
*/
virtual nsresult SetArguments(nsIArray *aArguments) = 0;
/**
* NOTE! This function *will* be called on multiple threads so the
* implementation must not do any AddRef/Release or other actions that will
* mutate internal state.
*/
virtual uint32_t GetSerial() = 0;
/**
* Return the window id of this window
*/
uint64_t WindowID() const { return mWindowID; }
/**
* Dispatch a custom event with name aEventName targeted at this window.
* Returns whether the default action should be performed.
*/
virtual bool DispatchCustomEvent(const char *aEventName) = 0;
/**
* Notify the active inner window that the document principal may have changed
* and that the compartment principal needs to be updated.
*/
virtual void RefreshCompartmentPrincipal() = 0;
/**
* Like nsIDOMWindow::Open, except that we don't navigate to the given URL.
*/
virtual nsresult
OpenNoNavigate(const nsAString& aUrl, const nsAString& aName,
const nsAString& aOptions, nsIDOMWindow **_retval) = 0;
void AddAudioContext(mozilla::dom::AudioContext* aAudioContext);
// WebIDL-ish APIs
nsPerformance* GetPerformance();
protected:
// The nsPIDOMWindow constructor. The aOuterWindow argument should
// be null if and only if the created window itself is an outer
// window. In all other cases aOuterWindow should be the outer
// window for the inner window that is being created.
nsPIDOMWindow(nsPIDOMWindow *aOuterWindow);
~nsPIDOMWindow();
void SetChromeEventHandlerInternal(mozilla::dom::EventTarget* aChromeEventHandler) {
mChromeEventHandler = aChromeEventHandler;
// mParentTarget will be set when the next event is dispatched.
mParentTarget = nullptr;
}
virtual void UpdateParentTarget() = 0;
// Helper for creating performance objects.
void CreatePerformanceObjectIfNeeded();
// These two variables are special in that they're set to the same
// value on both the outer window and the current inner window. Make
// sure you keep them in sync!
nsCOMPtr<mozilla::dom::EventTarget> mChromeEventHandler; // strong
nsCOMPtr<nsIDocument> mDoc; // strong
// Cache the URI when mDoc is cleared.
nsCOMPtr<nsIURI> mDocumentURI; // strong
nsCOMPtr<nsIURI> mDocBaseURI; // strong
nsCOMPtr<mozilla::dom::EventTarget> mParentTarget; // strong
// These members are only used on outer windows.
nsCOMPtr<nsIDOMElement> mFrameElement;
nsIDocShell *mDocShell; // Weak Reference
// mPerformance is only used on inner windows.
nsRefPtr<nsPerformance> mPerformance;
uint32_t mModalStateDepth;
// These variables are only used on inner windows.
nsTimeout *mRunningTimeout;
uint32_t mMutationBits;
bool mIsDocumentLoaded;
bool mIsHandlingResizeEvent;
bool mIsInnerWindow;
bool mMayHavePaintEventListener;
bool mMayHaveTouchEventListener;
bool mMayHaveMouseEnterLeaveEventListener;
// This variable is used on both inner and outer windows (and they
// should match).
bool mIsModalContentWindow;
// Tracks activation state that's used for :-moz-window-inactive.
// Only used on outer windows.
bool mIsActive;
// Tracks whether our docshell is active. If it is, mIsBackground
// is false. Too bad we have so many different concepts of
// "active". Only used on outer windows.
bool mIsBackground;
// And these are the references between inner and outer windows.
nsPIDOMWindow *mInnerWindow;
nsCOMPtr<nsPIDOMWindow> mOuterWindow;
// the element within the document that is currently focused when this
// window is active
nsCOMPtr<nsIContent> mFocusedNode;
// The AudioContexts created for the current document, if any.
nsTArray<nsRefPtr<mozilla::dom::AudioContext> > mAudioContexts;
// A unique (as long as our 64-bit counter doesn't roll over) id for
// this window.
uint64_t mWindowID;
// This is only used by the inner window. Set to true once we've sent
// the (chrome|content)-document-global-created notification.
bool mHasNotifiedGlobalCreated;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsPIDOMWindow, NS_PIDOMWINDOW_IID)
#ifdef _IMPL_NS_LAYOUT
PopupControlState
PushPopupControlState(PopupControlState aState, bool aForce);
void
PopPopupControlState(PopupControlState aState);
#define NS_AUTO_POPUP_STATE_PUSHER nsAutoPopupStatePusherInternal
#else
#define NS_AUTO_POPUP_STATE_PUSHER nsAutoPopupStatePusherExternal
#endif
// Helper class that helps with pushing and popping popup control
// state. Note that this class looks different from within code that's
// part of the layout library than it does in code outside the layout
// library. We give the two object layouts different names so the symbols
// don't conflict, but code should always use the name
// |nsAutoPopupStatePusher|.
class NS_AUTO_POPUP_STATE_PUSHER
{
public:
#ifdef _IMPL_NS_LAYOUT
NS_AUTO_POPUP_STATE_PUSHER(PopupControlState aState, bool aForce = false)
: mOldState(::PushPopupControlState(aState, aForce))
{
}
~NS_AUTO_POPUP_STATE_PUSHER()
{
PopPopupControlState(mOldState);
}
#else
NS_AUTO_POPUP_STATE_PUSHER(nsPIDOMWindow *aWindow, PopupControlState aState)
: mWindow(aWindow), mOldState(openAbused)
{
if (aWindow) {
mOldState = aWindow->PushPopupControlState(aState, false);
}
}
~NS_AUTO_POPUP_STATE_PUSHER()
{
if (mWindow) {
mWindow->PopPopupControlState(mOldState);
}
}
#endif
protected:
#ifndef _IMPL_NS_LAYOUT
nsCOMPtr<nsPIDOMWindow> mWindow;
#endif
PopupControlState mOldState;
private:
// Hide so that this class can only be stack-allocated
static void* operator new(size_t /*size*/) CPP_THROW_NEW { return nullptr; }
static void operator delete(void* /*memory*/) {}
};
#define nsAutoPopupStatePusher NS_AUTO_POPUP_STATE_PUSHER
#endif // nsPIDOMWindow_h__