mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
b75eec07c3
--HG-- extra : rebase_source : 461ff127a453116f3364f4ba1e414cc527f195bd
51 lines
2.0 KiB
Plaintext
51 lines
2.0 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "nsISupports.idl"
|
|
|
|
[scriptable, uuid(bbb20a59-524e-4662-981e-5e142814b20c)]
|
|
interface nsIDOMCanvasGradient : nsISupports
|
|
{
|
|
void addColorStop(in float offset, in DOMString color);
|
|
};
|
|
|
|
[scriptable, uuid(21dea65c-5c08-4eb1-ac82-81fe95be77b8)]
|
|
interface nsIDOMCanvasPattern : nsISupports
|
|
{
|
|
};
|
|
|
|
[scriptable, uuid(2d01715c-ec7d-424a-ab85-e0fd70c8665c)]
|
|
interface nsIDOMTextMetrics : nsISupports
|
|
{
|
|
readonly attribute float width;
|
|
};
|
|
|
|
/**
|
|
* This interface remains only for the constants, for a context, use the
|
|
* WebIDL/Paris bindings instead (CanvasRenderingContext2D.webidl).
|
|
* The constants are used by CanvasRenderingContext2D::DrawWindow and are
|
|
* used in WindowsPreviewPerTab.jsm and some extensions. The constants can
|
|
* be referenced directly via a canvas context 2d rather than this interface,
|
|
* and that should be preferred in new code.
|
|
*/
|
|
[scriptable, uuid(4417cab7-c7eb-4e0c-b00a-c43842f0cba8)]
|
|
interface nsIDOMCanvasRenderingContext2D : nsISupports
|
|
{
|
|
// Show the caret if appropriate when drawing
|
|
const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
|
|
// Don't flush pending layout notifications that could otherwise
|
|
// be batched up
|
|
const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
|
|
// Draw scrollbars and scroll the viewport if they are present
|
|
const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
|
|
// Use the widget layer manager if available. This means hardware
|
|
// acceleration may be used, but it might actually be slower or
|
|
// lower quality than normal. It will however more accurately reflect
|
|
// the pixels rendered to the screen.
|
|
const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
|
|
// Don't synchronously decode images - draw what we have
|
|
const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
|
|
};
|