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100 lines
2.3 KiB
C++
100 lines
2.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef ScriptProcessorNode_h_
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#define ScriptProcessorNode_h_
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#include "AudioNode.h"
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#include "nsAutoPtr.h"
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namespace mozilla {
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class AudioNodeStream;
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namespace dom {
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class AudioContext;
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class ScriptProcessorNodeEngine;
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class SharedBuffers;
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class ScriptProcessorNode : public AudioNode
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{
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public:
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ScriptProcessorNode(AudioContext* aContext,
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uint32_t aBufferSize,
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uint32_t aNumberOfInputChannels,
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uint32_t aNumberOfOutputChannels);
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virtual ~ScriptProcessorNode();
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(ScriptProcessorNode, AudioNode)
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IMPL_EVENT_HANDLER(audioprocess)
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aScope) MOZ_OVERRIDE;
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virtual void Connect(AudioNode& aDestination, uint32_t aOutput,
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uint32_t aInput, ErrorResult& aRv) MOZ_OVERRIDE
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{
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AudioNode::Connect(aDestination, aOutput, aInput, aRv);
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if (!aRv.Failed()) {
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mPlayingRef.Take(this);
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}
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}
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virtual void Connect(AudioParam& aDestination, uint32_t aOutput,
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ErrorResult& aRv) MOZ_OVERRIDE
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{
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AudioNode::Connect(aDestination, aOutput, aRv);
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if (!aRv.Failed()) {
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mPlayingRef.Take(this);
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}
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}
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virtual void Disconnect(uint32_t aOutput, ErrorResult& aRv) MOZ_OVERRIDE
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{
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AudioNode::Disconnect(aOutput, aRv);
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if (!aRv.Failed()) {
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mPlayingRef.Drop(this);
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}
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}
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uint32_t BufferSize() const
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{
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return mBufferSize;
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}
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SharedBuffers* GetSharedBuffers() const
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{
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return mSharedBuffers;
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}
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uint32_t NumberOfOutputChannels() const
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{
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return mNumberOfOutputChannels;
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}
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using nsDOMEventTargetHelper::DispatchTrustedEvent;
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void Stop()
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{
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mPlayingRef.Drop(this);
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}
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private:
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nsAutoPtr<SharedBuffers> mSharedBuffers;
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const uint32_t mBufferSize;
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const uint32_t mNumberOfOutputChannels;
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SelfReference<ScriptProcessorNode> mPlayingRef; // a reference to self while planing
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};
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}
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}
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#endif
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