mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
18328f5543
--HG-- extra : rebase_source : 59226888a19e525f4925eabdd93d08bfa7db13a9
268 lines
8.8 KiB
C++
268 lines
8.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DelayBuffer.h"
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#include "mozilla/PodOperations.h"
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#include "AudioChannelFormat.h"
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#include "AudioNodeEngine.h"
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namespace mozilla {
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size_t
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DelayBuffer::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
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{
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size_t amount = 0;
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amount += mChunks.SizeOfExcludingThis(aMallocSizeOf);
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for (size_t i = 0; i < mChunks.Length(); i++) {
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amount += mChunks[i].SizeOfExcludingThis(aMallocSizeOf, false);
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}
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amount += mUpmixChannels.SizeOfExcludingThis(aMallocSizeOf);
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return amount;
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}
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void
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DelayBuffer::Write(const AudioChunk& aInputChunk)
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{
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// We must have a reference to the buffer if there are channels
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MOZ_ASSERT(aInputChunk.IsNull() == !aInputChunk.mChannelData.Length());
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#ifdef DEBUG
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MOZ_ASSERT(!mHaveWrittenBlock);
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mHaveWrittenBlock = true;
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#endif
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if (!EnsureBuffer()) {
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return;
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}
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if (mCurrentChunk == mLastReadChunk) {
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mLastReadChunk = -1; // invalidate cache
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}
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mChunks[mCurrentChunk] = aInputChunk;
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}
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void
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DelayBuffer::Read(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
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AudioChunk* aOutputChunk,
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ChannelInterpretation aChannelInterpretation)
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{
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int chunkCount = mChunks.Length();
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if (!chunkCount) {
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aOutputChunk->SetNull(WEBAUDIO_BLOCK_SIZE);
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return;
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}
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// Find the maximum number of contributing channels to determine the output
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// channel count that retains all signal information. Buffered blocks will
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// be upmixed if necessary.
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//
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// First find the range of "delay" offsets backwards from the current
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// position. Note that these may be negative for frames that are after the
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// current position (including i).
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double minDelay = aPerFrameDelays[0];
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double maxDelay = minDelay;
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for (unsigned i = 1; i < WEBAUDIO_BLOCK_SIZE; ++i) {
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minDelay = std::min(minDelay, aPerFrameDelays[i] - i);
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maxDelay = std::max(maxDelay, aPerFrameDelays[i] - i);
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}
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// Now find the chunks touched by this range and check their channel counts.
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int oldestChunk = ChunkForDelay(int(maxDelay) + 1);
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int youngestChunk = ChunkForDelay(minDelay);
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uint32_t channelCount = 0;
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for (int i = oldestChunk; true; i = (i + 1) % chunkCount) {
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channelCount = GetAudioChannelsSuperset(channelCount,
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mChunks[i].ChannelCount());
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if (i == youngestChunk) {
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break;
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}
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}
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if (channelCount) {
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AllocateAudioBlock(channelCount, aOutputChunk);
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ReadChannels(aPerFrameDelays, aOutputChunk,
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0, channelCount, aChannelInterpretation);
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} else {
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aOutputChunk->SetNull(WEBAUDIO_BLOCK_SIZE);
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}
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// Remember currentDelayFrames for the next ProcessBlock call
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mCurrentDelay = aPerFrameDelays[WEBAUDIO_BLOCK_SIZE - 1];
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}
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void
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DelayBuffer::ReadChannel(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
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const AudioChunk* aOutputChunk, uint32_t aChannel,
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ChannelInterpretation aChannelInterpretation)
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{
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if (!mChunks.Length()) {
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float* outputChannel = static_cast<float*>
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(const_cast<void*>(aOutputChunk->mChannelData[aChannel]));
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PodZero(outputChannel, WEBAUDIO_BLOCK_SIZE);
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return;
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}
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ReadChannels(aPerFrameDelays, aOutputChunk,
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aChannel, 1, aChannelInterpretation);
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}
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void
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DelayBuffer::ReadChannels(const double aPerFrameDelays[WEBAUDIO_BLOCK_SIZE],
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const AudioChunk* aOutputChunk,
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uint32_t aFirstChannel, uint32_t aNumChannelsToRead,
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ChannelInterpretation aChannelInterpretation)
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{
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uint32_t totalChannelCount = aOutputChunk->mChannelData.Length();
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uint32_t readChannelsEnd = aFirstChannel + aNumChannelsToRead;
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MOZ_ASSERT(readChannelsEnd <= totalChannelCount);
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if (mUpmixChannels.Length() != totalChannelCount) {
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mLastReadChunk = -1; // invalidate cache
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}
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float* const* outputChannels = reinterpret_cast<float* const*>
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(const_cast<void* const*>(aOutputChunk->mChannelData.Elements()));
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for (uint32_t channel = aFirstChannel;
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channel < readChannelsEnd; ++channel) {
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PodZero(outputChannels[channel], WEBAUDIO_BLOCK_SIZE);
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}
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for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
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double currentDelay = aPerFrameDelays[i];
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MOZ_ASSERT(currentDelay >= 0.0);
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MOZ_ASSERT(currentDelay <= (mChunks.Length() - 1) * WEBAUDIO_BLOCK_SIZE);
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// Interpolate two input frames in case the read position does not match
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// an integer index.
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// Use the larger delay, for the older frame, first, as this is more
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// likely to use the cached upmixed channel arrays.
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int floorDelay = int(currentDelay);
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double interpolationFactor = currentDelay - floorDelay;
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int positions[2];
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positions[1] = PositionForDelay(floorDelay) + i;
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positions[0] = positions[1] - 1;
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for (unsigned tick = 0; tick < ArrayLength(positions); ++tick) {
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int readChunk = ChunkForPosition(positions[tick]);
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// mVolume is not set on default initialized chunks so handle null
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// chunks specially.
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if (!mChunks[readChunk].IsNull()) {
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int readOffset = OffsetForPosition(positions[tick]);
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UpdateUpmixChannels(readChunk, totalChannelCount,
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aChannelInterpretation);
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double multiplier = interpolationFactor * mChunks[readChunk].mVolume;
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for (uint32_t channel = aFirstChannel;
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channel < readChannelsEnd; ++channel) {
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outputChannels[channel][i] += multiplier *
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static_cast<const float*>(mUpmixChannels[channel])[readOffset];
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}
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}
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interpolationFactor = 1.0 - interpolationFactor;
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}
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}
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}
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void
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DelayBuffer::Read(double aDelayTicks, AudioChunk* aOutputChunk,
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ChannelInterpretation aChannelInterpretation)
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{
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const bool firstTime = mCurrentDelay < 0.0;
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double currentDelay = firstTime ? aDelayTicks : mCurrentDelay;
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double computedDelay[WEBAUDIO_BLOCK_SIZE];
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for (unsigned i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) {
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// If the value has changed, smoothly approach it
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currentDelay += (aDelayTicks - currentDelay) * mSmoothingRate;
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computedDelay[i] = currentDelay;
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}
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Read(computedDelay, aOutputChunk, aChannelInterpretation);
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}
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bool
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DelayBuffer::EnsureBuffer()
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{
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if (mChunks.Length() == 0) {
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// The length of the buffer is at least one block greater than the maximum
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// delay so that writing an input block does not overwrite the block that
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// would subsequently be read at maximum delay. Also round up to the next
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// block size, so that no block of writes will need to wrap.
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const int chunkCount = (mMaxDelayTicks + 2 * WEBAUDIO_BLOCK_SIZE - 1) >>
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WEBAUDIO_BLOCK_SIZE_BITS;
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if (!mChunks.SetLength(chunkCount)) {
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return false;
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}
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mLastReadChunk = -1;
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}
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return true;
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}
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int
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DelayBuffer::PositionForDelay(int aDelay) {
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// Adding mChunks.Length() keeps integers positive for defined and
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// appropriate bitshift, remainder, and bitwise operations.
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return ((mCurrentChunk + mChunks.Length()) * WEBAUDIO_BLOCK_SIZE) - aDelay;
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}
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int
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DelayBuffer::ChunkForPosition(int aPosition)
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{
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MOZ_ASSERT(aPosition >= 0);
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return (aPosition >> WEBAUDIO_BLOCK_SIZE_BITS) % mChunks.Length();
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}
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int
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DelayBuffer::OffsetForPosition(int aPosition)
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{
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MOZ_ASSERT(aPosition >= 0);
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return aPosition & (WEBAUDIO_BLOCK_SIZE - 1);
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}
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int
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DelayBuffer::ChunkForDelay(int aDelay)
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{
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return ChunkForPosition(PositionForDelay(aDelay));
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}
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void
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DelayBuffer::UpdateUpmixChannels(int aNewReadChunk, uint32_t aChannelCount,
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ChannelInterpretation aChannelInterpretation)
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{
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if (aNewReadChunk == mLastReadChunk) {
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MOZ_ASSERT(mUpmixChannels.Length() == aChannelCount);
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return;
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}
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static const float silenceChannel[WEBAUDIO_BLOCK_SIZE] = {};
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NS_WARN_IF_FALSE(mHaveWrittenBlock || aNewReadChunk != mCurrentChunk,
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"Smoothing is making feedback delay too small.");
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mLastReadChunk = aNewReadChunk;
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mUpmixChannels = mChunks[aNewReadChunk].mChannelData;
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MOZ_ASSERT(mUpmixChannels.Length() <= aChannelCount);
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if (mUpmixChannels.Length() < aChannelCount) {
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if (aChannelInterpretation == ChannelInterpretation::Speakers) {
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AudioChannelsUpMix(&mUpmixChannels, aChannelCount, silenceChannel);
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MOZ_ASSERT(mUpmixChannels.Length() == aChannelCount,
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"We called GetAudioChannelsSuperset to avoid this");
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} else {
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// Fill up the remaining channels with zeros
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for (uint32_t channel = mUpmixChannels.Length();
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channel < aChannelCount; ++channel) {
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mUpmixChannels.AppendElement(silenceChannel);
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}
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}
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}
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}
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} // mozilla
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