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https://gitlab.winehq.org/wine/wine-gecko.git
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3e2f8e6df2
--HG-- extra : rebase_source : 4d9fe22d15680e299f0834905f7e45b0ff294049
188 lines
6.8 KiB
C++
188 lines
6.8 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_AUDIONODESTREAM_H_
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#define MOZILLA_AUDIONODESTREAM_H_
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#include "MediaStreamGraph.h"
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#include "mozilla/dom/AudioNodeBinding.h"
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#include "AudioSegment.h"
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namespace mozilla {
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namespace dom {
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struct ThreeDPoint;
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class AudioParamTimeline;
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class AudioContext;
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}
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class ThreadSharedFloatArrayBufferList;
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class AudioNodeEngine;
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/**
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* An AudioNodeStream produces one audio track with ID AUDIO_TRACK.
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* The start time of the AudioTrack is aligned to the start time of the
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* AudioContext's destination node stream, plus some multiple of BLOCK_SIZE
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* samples.
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*
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* An AudioNodeStream has an AudioNodeEngine plugged into it that does the
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* actual audio processing. AudioNodeStream contains the glue code that
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* integrates audio processing with the MediaStreamGraph.
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*/
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class AudioNodeStream : public ProcessedMediaStream {
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typedef dom::ChannelCountMode ChannelCountMode;
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typedef dom::ChannelInterpretation ChannelInterpretation;
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public:
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typedef mozilla::dom::AudioContext AudioContext;
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enum { AUDIO_TRACK = 1 };
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typedef nsAutoTArray<AudioChunk, 1> OutputChunks;
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/**
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* Transfers ownership of aEngine to the new AudioNodeStream.
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*/
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AudioNodeStream(AudioNodeEngine* aEngine,
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MediaStreamGraph::AudioNodeStreamKind aKind,
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TrackRate aSampleRate);
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protected:
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~AudioNodeStream();
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public:
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// Control API
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/**
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* Sets a parameter that's a time relative to some stream's played time.
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* This time is converted to a time relative to this stream when it's set.
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*/
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void SetStreamTimeParameter(uint32_t aIndex, AudioContext* aContext,
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double aStreamTime);
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void SetDoubleParameter(uint32_t aIndex, double aValue);
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void SetInt32Parameter(uint32_t aIndex, int32_t aValue);
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void SetTimelineParameter(uint32_t aIndex, const dom::AudioParamTimeline& aValue);
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void SetThreeDPointParameter(uint32_t aIndex, const dom::ThreeDPoint& aValue);
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void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList>&& aBuffer);
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// This consumes the contents of aData. aData will be emptied after this returns.
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void SetRawArrayData(nsTArray<float>& aData);
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void SetChannelMixingParameters(uint32_t aNumberOfChannels,
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ChannelCountMode aChannelCountMoe,
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ChannelInterpretation aChannelInterpretation);
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void SetPassThrough(bool aPassThrough);
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ChannelInterpretation GetChannelInterpretation()
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{
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return mChannelInterpretation;
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}
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void SetAudioParamHelperStream()
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{
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MOZ_ASSERT(!mAudioParamStream, "Can only do this once");
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mAudioParamStream = true;
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}
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virtual AudioNodeStream* AsAudioNodeStream() MOZ_OVERRIDE { return this; }
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// Graph thread only
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void SetStreamTimeParameterImpl(uint32_t aIndex, MediaStream* aRelativeToStream,
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double aStreamTime);
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void SetChannelMixingParametersImpl(uint32_t aNumberOfChannels,
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ChannelCountMode aChannelCountMoe,
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ChannelInterpretation aChannelInterpretation);
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virtual void ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags) MOZ_OVERRIDE;
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/**
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* Produce the next block of output, before input is provided.
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* ProcessInput() will be called later, and it then should not change
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* the output. This is used only for DelayNodeEngine in a feedback loop.
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*/
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void ProduceOutputBeforeInput(GraphTime aFrom);
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StreamTime GetCurrentPosition();
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bool IsAudioParamStream() const
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{
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return mAudioParamStream;
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}
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const OutputChunks& LastChunks() const
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{
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return mLastChunks;
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}
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virtual bool MainThreadNeedsUpdates() const MOZ_OVERRIDE
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{
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// Only source and external streams need updates on the main thread.
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return (mKind == MediaStreamGraph::SOURCE_STREAM && mFinished) ||
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mKind == MediaStreamGraph::EXTERNAL_STREAM;
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}
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virtual bool IsIntrinsicallyConsumed() const MOZ_OVERRIDE
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{
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return true;
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}
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// Any thread
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AudioNodeEngine* Engine() { return mEngine; }
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TrackRate SampleRate() const { return mSampleRate; }
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/**
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* Convert a time in seconds on the destination stream to ticks
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* on this stream, including fractional position between ticks.
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*/
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double FractionalTicksFromDestinationTime(AudioNodeStream* aDestination,
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double aSeconds);
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/**
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* Convert a time in seconds on the destination stream to StreamTime
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* on this stream.
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*/
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StreamTime TicksFromDestinationTime(MediaStream* aDestination,
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double aSeconds);
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/**
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* Get the destination stream time in seconds corresponding to a position on
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* this stream.
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*/
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double DestinationTimeFromTicks(AudioNodeStream* aDestination,
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StreamTime aPosition);
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size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE;
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size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE;
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void SizeOfAudioNodesIncludingThis(MallocSizeOf aMallocSizeOf,
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AudioNodeSizes& aUsage) const;
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protected:
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void AdvanceOutputSegment();
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void FinishOutput();
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void AccumulateInputChunk(uint32_t aInputIndex, const AudioChunk& aChunk,
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AudioChunk* aBlock,
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nsTArray<float>* aDownmixBuffer);
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void UpMixDownMixChunk(const AudioChunk* aChunk, uint32_t aOutputChannelCount,
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nsTArray<const void*>& aOutputChannels,
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nsTArray<float>& aDownmixBuffer);
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uint32_t ComputedNumberOfChannels(uint32_t aInputChannelCount);
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void ObtainInputBlock(AudioChunk& aTmpChunk, uint32_t aPortIndex);
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// The engine that will generate output for this node.
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nsAutoPtr<AudioNodeEngine> mEngine;
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// The last block produced by this node.
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OutputChunks mLastChunks;
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// The stream's sampling rate
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const TrackRate mSampleRate;
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// Whether this is an internal or external stream
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MediaStreamGraph::AudioNodeStreamKind mKind;
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// The number of input channels that this stream requires. 0 means don't care.
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uint32_t mNumberOfInputChannels;
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// The mixing modes
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ChannelCountMode mChannelCountMode;
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ChannelInterpretation mChannelInterpretation;
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// Whether the stream should be marked as finished as soon
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// as the current time range has been computed block by block.
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bool mMarkAsFinishedAfterThisBlock;
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// Whether the stream is an AudioParamHelper stream.
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bool mAudioParamStream;
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// Whether the stream just passes its input through.
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bool mPassThrough;
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};
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}
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#endif /* MOZILLA_AUDIONODESTREAM_H_ */
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