gecko/dom/canvas/WebGLContextUnchecked.h
Dan Glastonbury e36a41ec28 Bug 1048720 - [WebGL2] Implement WebGL2Sampler. r=jgilbert
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extra : source : 361e31698c4a6074f3195502b468502d38aa82e8
2014-10-27 09:40:37 +10:00

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1.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* vim: set ts=8 sts=4 et sw=4 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLCONTEXTUNCHECKED_H
#define WEBGLCONTEXTUNCHECKED_H
#include "GLDefs.h"
#include "WebGLTypes.h"
#include "nsAutoPtr.h"
#include "nsTArray.h"
namespace mozilla {
class WebGLSampler;
namespace gl {
class GLContext;
}
class WebGLContextUnchecked
{
public:
explicit WebGLContextUnchecked(gl::GLContext* gl);
// -------------------------------------------------------------------------
// Sampler Objects
void BindSampler(GLuint unit, WebGLSampler* sampler);
GLint GetSamplerParameteriv(WebGLSampler* sampler, GLenum pname);
GLfloat GetSamplerParameterfv(WebGLSampler* sampler, GLenum pname);
void SamplerParameteri(WebGLSampler* sampler, GLenum pname, GLint param);
void SamplerParameteriv(WebGLSampler* sampler, GLenum pname, const GLint* param);
void SamplerParameterf(WebGLSampler* sampler, GLenum pname, GLfloat param);
void SamplerParameterfv(WebGLSampler* sampler, GLenum pname, const GLfloat* param);
protected: // data
nsRefPtr<gl::GLContext> gl;
};
} // namespace mozilla
#endif // !WEBGLCONTEXTUNCHECKED_H