gecko/content/canvas/test/test_2d.path.isPointInPath.edge.html

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HTML

<!DOCTYPE HTML>
<title>Canvas test: 2d.path.isPointInPath.edge</title>
<!-- Testing: isPointInPath() counts points on the path as being inside -->
<script src="/MochiKit/MochiKit.js"></script>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
<body>
<canvas id="c" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<script>
SimpleTest.waitForExplicitFinish();
MochiKit.DOM.addLoadEvent(function () {
var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');
ctx.rect(0, 0, 20, 20);
todo(ctx.isPointInPath(0, 0) === true, "ctx.isPointInPath(0, 0) === true");
ok(ctx.isPointInPath(10, 0) === true, "ctx.isPointInPath(10, 0) === true");
ok(ctx.isPointInPath(20, 0) === true, "ctx.isPointInPath(20, 0) === true");
ok(ctx.isPointInPath(20, 10) === true, "ctx.isPointInPath(20, 10) === true");
ok(ctx.isPointInPath(20, 20) === true, "ctx.isPointInPath(20, 20) === true");
ok(ctx.isPointInPath(10, 20) === true, "ctx.isPointInPath(10, 20) === true");
ok(ctx.isPointInPath(0, 20) === true, "ctx.isPointInPath(0, 20) === true");
ok(ctx.isPointInPath(0, 10) === true, "ctx.isPointInPath(0, 10) === true");
ok(ctx.isPointInPath(10, -0.01) === false, "ctx.isPointInPath(10, -0.01) === false");
ok(ctx.isPointInPath(10, 20.01) === false, "ctx.isPointInPath(10, 20.01) === false");
ok(ctx.isPointInPath(-0.01, 10) === false, "ctx.isPointInPath(-0.01, 10) === false");
ok(ctx.isPointInPath(20.01, 10) === false, "ctx.isPointInPath(20.01, 10) === false");
SimpleTest.finish();
});
</script>