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synced 2024-09-13 09:24:08 -07:00
52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGLFramebufferAttachable.h"
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#include "WebGLFramebuffer.h"
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#include "WebGLRenderbuffer.h"
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#include "WebGLTexture.h"
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using namespace mozilla;
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void
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WebGLFramebufferAttachable::AttachTo(WebGLFramebuffer* fb, GLenum attachment)
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{
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MOZ_ASSERT(fb);
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if (!fb)
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return;
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if (mAttachmentPoints.Contains(AttachmentPoint(fb, attachment)))
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return; // Already attached. Ignore.
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mAttachmentPoints.AppendElement(AttachmentPoint(fb, attachment));
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}
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void
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WebGLFramebufferAttachable::DetachFrom(WebGLFramebuffer* fb, GLenum attachment)
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{
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MOZ_ASSERT(fb);
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if (!fb)
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return;
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const size_t i = mAttachmentPoints.IndexOf(AttachmentPoint(fb, attachment));
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if (i == mAttachmentPoints.NoIndex) {
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MOZ_ASSERT(false, "Is not attached to FB");
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return;
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}
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mAttachmentPoints.RemoveElementAt(i);
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}
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void
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WebGLFramebufferAttachable::NotifyFBsStatusChanged()
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{
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for (size_t i = 0; i < mAttachmentPoints.Length(); ++i) {
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MOZ_ASSERT(mAttachmentPoints[i].mFB,
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"Unexpected null pointer; seems that a WebGLFramebuffer forgot to call DetachFrom before dying");
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mAttachmentPoints[i].mFB->NotifyAttachableChanged();
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}
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}
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