gecko/toolkit/devtools/server/actors/script.js

2932 lines
86 KiB
JavaScript

/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; js-indent-level: 2; -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* JSD2 actors.
*/
/**
* Creates a ThreadActor.
*
* ThreadActors manage a JSInspector object and manage execution/inspection
* of debuggees.
*
* @param aHooks object
* An object with preNest and postNest methods for calling when entering
* and exiting a nested event loop, addToParentPool and
* removeFromParentPool methods for handling the lifetime of actors that
* will outlive the thread, like breakpoints.
* @param aGlobal object [optional]
* An optional (for content debugging only) reference to the content
* window.
*/
function ThreadActor(aHooks, aGlobal)
{
this._state = "detached";
this._frameActors = [];
this._environmentActors = [];
this._hooks = aHooks;
this.global = aGlobal;
this.findGlobals = this.globalManager.findGlobals.bind(this);
this.onNewGlobal = this.globalManager.onNewGlobal.bind(this);
this.onNewSource = this.onNewSource.bind(this);
this._options = {
useSourceMaps: false
};
}
/**
* The breakpoint store must be shared across instances of ThreadActor so that
* page reloads don't blow away all of our breakpoints.
*/
ThreadActor._breakpointStore = {};
ThreadActor.prototype = {
actorPrefix: "context",
get state() { return this._state; },
get attached() this.state == "attached" ||
this.state == "running" ||
this.state == "paused",
get _breakpointStore() { return ThreadActor._breakpointStore; },
get threadLifetimePool() {
if (!this._threadLifetimePool) {
this._threadLifetimePool = new ActorPool(this.conn);
this.conn.addActorPool(this._threadLifetimePool);
this._threadLifetimePool.objectActors = new WeakMap();
}
return this._threadLifetimePool;
},
get sources() {
if (!this._sources) {
this._sources = new ThreadSources(this, this._options.useSourceMaps,
this._allowSource, this.onNewSource);
}
return this._sources;
},
clearDebuggees: function TA_clearDebuggees() {
if (this.dbg) {
this.dbg.removeAllDebuggees();
}
this.conn.removeActorPool(this._threadLifetimePool || undefined);
this._threadLifetimePool = null;
this._sources = null;
},
/**
* Add a debuggee global to the Debugger object.
*/
addDebuggee: function TA_addDebuggee(aGlobal) {
try {
this.dbg.addDebuggee(aGlobal);
} catch (e) {
// Ignore attempts to add the debugger's compartment as a debuggee.
dumpn("Ignoring request to add the debugger's compartment as a debuggee");
}
},
/**
* Initialize the Debugger.
*/
_initDebugger: function TA__initDebugger() {
this.dbg = new Debugger();
this.dbg.uncaughtExceptionHook = this.uncaughtExceptionHook.bind(this);
this.dbg.onDebuggerStatement = this.onDebuggerStatement.bind(this);
this.dbg.onNewScript = this.onNewScript.bind(this);
this.dbg.onNewGlobalObject = this.globalManager.onNewGlobal.bind(this);
// Keep the debugger disabled until a client attaches.
this.dbg.enabled = this._state != "detached";
},
/**
* Remove a debuggee global from the JSInspector.
*/
removeDebugee: function TA_removeDebuggee(aGlobal) {
try {
this.dbg.removeDebuggee(aGlobal);
} catch(ex) {
// XXX: This debuggee has code currently executing on the stack,
// we need to save this for later.
}
},
/**
* Add the provided window and all windows in its frame tree as debuggees.
*/
_addDebuggees: function TA__addDebuggees(aWindow) {
this.addDebuggee(aWindow);
let frames = aWindow.frames;
if (frames) {
for (let i = 0; i < frames.length; i++) {
this._addDebuggees(frames[i]);
}
}
},
/**
* An object that will be used by ThreadActors to tailor their behavior
* depending on the debugging context being required (chrome or content).
*/
globalManager: {
findGlobals: function TA_findGlobals() {
this._addDebuggees(this.global);
},
/**
* A function that the engine calls when a new global object has been
* created.
*
* @param aGlobal Debugger.Object
* The new global object that was created.
*/
onNewGlobal: function TA_onNewGlobal(aGlobal) {
// Content debugging only cares about new globals in the contant window,
// like iframe children.
if (aGlobal.hostAnnotations &&
aGlobal.hostAnnotations.type == "document" &&
aGlobal.hostAnnotations.element === this.global) {
this.addDebuggee(aGlobal);
// Notify the client.
this.conn.send({
from: this.actorID,
type: "newGlobal",
// TODO: after bug 801084 lands see if we need to JSONify this.
hostAnnotations: aGlobal.hostAnnotations
});
}
}
},
disconnect: function TA_disconnect() {
dumpn("in ThreadActor.prototype.disconnect");
if (this._state == "paused") {
this.onResume();
}
this._state = "exited";
this.clearDebuggees();
if (!this.dbg) {
return;
}
this.dbg.enabled = false;
this.dbg = null;
},
/**
* Disconnect the debugger and put the actor in the exited state.
*/
exit: function TA_exit() {
this.disconnect();
},
// Request handlers
onAttach: function TA_onAttach(aRequest) {
if (this.state === "exited") {
return { type: "exited" };
}
if (this.state !== "detached") {
return { error: "wrongState" };
}
this._state = "attached";
update(this._options, aRequest.options || {});
if (!this.dbg) {
this._initDebugger();
}
this.findGlobals();
this.dbg.enabled = true;
try {
// Put ourselves in the paused state.
let packet = this._paused();
if (!packet) {
return { error: "notAttached" };
}
packet.why = { type: "attached" };
this._restoreBreakpoints();
// Send the response to the attach request now (rather than
// returning it), because we're going to start a nested event loop
// here.
this.conn.send(packet);
// Start a nested event loop.
this._nest();
// We already sent a response to this request, don't send one
// now.
return null;
} catch (e) {
reportError(e);
return { error: "notAttached", message: e.toString() };
}
},
onDetach: function TA_onDetach(aRequest) {
this.disconnect();
dumpn("ThreadActor.prototype.onDetach: returning 'detached' packet");
return {
type: "detached"
};
},
onReconfigure: function TA_onReconfigure(aRequest) {
if (this.state == "exited") {
return { error: "wrongState" };
}
update(this._options, aRequest.options || {});
// Clear existing sources, so they can be recreated on next access.
this._sources = null;
return {};
},
/**
* Pause the debuggee, by entering a nested event loop, and return a 'paused'
* packet to the client.
*
* @param Debugger.Frame aFrame
* The newest debuggee frame in the stack.
* @param object aReason
* An object with a 'type' property containing the reason for the pause.
* @param function onPacket
* Hook to modify the packet before it is sent. Feel free to return a
* promise.
*/
_pauseAndRespond: function TA__pauseAndRespond(aFrame, aReason,
onPacket=function (k) k) {
try {
let packet = this._paused(aFrame);
if (!packet) {
return undefined;
}
packet.why = aReason;
resolve(onPacket(packet)).then(this.conn.send.bind(this.conn));
return this._nest();
} catch(e) {
let msg = "Got an exception during TA__pauseAndRespond: " + e +
": " + e.stack;
Cu.reportError(msg);
dumpn(msg);
return undefined;
}
},
/**
* Handle a protocol request to resume execution of the debuggee.
*/
onResume: function TA_onResume(aRequest) {
if (this._state !== "paused") {
return {
error: "wrongState",
message: "Can't resume when debuggee isn't paused. Current state is '"
+ this._state + "'"
};
}
// In case of multiple nested event loops (due to multiple debuggers open in
// different tabs or multiple debugger clients connected to the same tab)
// only allow resumption in a LIFO order.
if (DebuggerServer.xpcInspector.eventLoopNestLevel > 1) {
let lastNestRequestor = DebuggerServer.xpcInspector.lastNestRequestor;
if (lastNestRequestor.connection != this.conn) {
return { error: "wrongOrder",
message: "trying to resume in the wrong order.",
lastPausedUrl: lastNestRequestor.url };
}
}
if (aRequest && aRequest.forceCompletion) {
// TODO: remove this when Debugger.Frame.prototype.pop is implemented in
// bug 736733.
if (typeof this.frame.pop != "function") {
return { error: "notImplemented",
message: "forced completion is not yet implemented." };
}
this.dbg.getNewestFrame().pop(aRequest.completionValue);
let packet = this._resumed();
DebuggerServer.xpcInspector.exitNestedEventLoop();
return { type: "resumeLimit", frameFinished: aRequest.forceCompletion };
}
if (aRequest && aRequest.resumeLimit) {
// Bind these methods because some of the hooks are called with 'this'
// set to the current frame.
let pauseAndRespond = (aFrame, onPacket=function (k) k) => {
this._pauseAndRespond(aFrame, { type: "resumeLimit" }, onPacket);
};
let createValueGrip = this.createValueGrip.bind(this);
let startFrame = this.youngestFrame;
let startLine;
if (this.youngestFrame.script) {
let offset = this.youngestFrame.offset;
startLine = this.youngestFrame.script.getOffsetLine(offset);
}
// Define the JS hook functions for stepping.
let onEnterFrame = aFrame => {
if (this.sources.isBlackBoxed(aFrame.script.url)) {
return undefined;
}
return pauseAndRespond(aFrame);
};
let thread = this;
let onPop = function TA_onPop(aCompletion) {
// onPop is called with 'this' set to the current frame.
if (thread.sources.isBlackBoxed(this.script.url)) {
return undefined;
}
// Note that we're popping this frame; we need to watch for
// subsequent step events on its caller.
this.reportedPop = true;
return pauseAndRespond(this, (aPacket) => {
aPacket.why.frameFinished = {};
if (!aCompletion) {
aPacket.why.frameFinished.terminated = true;
} else if (aCompletion.hasOwnProperty("return")) {
aPacket.why.frameFinished.return = createValueGrip(aCompletion.return);
} else if (aCompletion.hasOwnProperty("yield")) {
aPacket.why.frameFinished.return = createValueGrip(aCompletion.yield);
} else {
aPacket.why.frameFinished.throw = createValueGrip(aCompletion.throw);
}
return aPacket;
});
};
let onStep = function TA_onStep() {
// onStep is called with 'this' set to the current frame.
if (thread.sources.isBlackBoxed(this.script.url)) {
return undefined;
}
// If we've changed frame or line, then report that.
if (this !== startFrame ||
(this.script &&
this.script.getOffsetLine(this.offset) != startLine)) {
return pauseAndRespond(this);
}
// Otherwise, let execution continue.
return undefined;
};
let steppingType = aRequest.resumeLimit.type;
if (["step", "next", "finish"].indexOf(steppingType) == -1) {
return { error: "badParameterType",
message: "Unknown resumeLimit type" };
}
// Make sure there is still a frame on the stack if we are to continue
// stepping.
let stepFrame = this._getNextStepFrame(startFrame);
if (stepFrame) {
switch (steppingType) {
case "step":
this.dbg.onEnterFrame = onEnterFrame;
// Fall through.
case "next":
stepFrame.onStep = onStep;
stepFrame.onPop = onPop;
break;
case "finish":
stepFrame.onPop = onPop;
}
}
}
if (aRequest && aRequest.pauseOnExceptions) {
this.dbg.onExceptionUnwind = this.onExceptionUnwind.bind(this);
}
let packet = this._resumed();
DebuggerServer.xpcInspector.exitNestedEventLoop();
return packet;
},
/**
* Helper method that returns the next frame when stepping.
*/
_getNextStepFrame: function TA__getNextStepFrame(aFrame) {
let stepFrame = aFrame.reportedPop ? aFrame.older : aFrame;
if (!stepFrame || !stepFrame.script) {
stepFrame = null;
}
return stepFrame;
},
onClientEvaluate: function TA_onClientEvaluate(aRequest) {
if (this.state !== "paused") {
return { error: "wrongState",
message: "Debuggee must be paused to evaluate code." };
};
let frame = this._requestFrame(aRequest.frame);
if (!frame) {
return { error: "unknownFrame",
message: "Evaluation frame not found" };
}
if (!frame.environment) {
return { error: "notDebuggee",
message: "cannot access the environment of this frame." };
};
// We'll clobber the youngest frame if the eval causes a pause, so
// save our frame now to be restored after eval returns.
// XXX: or we could just start using dbg.getNewestFrame() now that it
// works as expected.
let youngest = this.youngestFrame;
// Put ourselves back in the running state and inform the client.
let resumedPacket = this._resumed();
this.conn.send(resumedPacket);
// Run the expression.
// XXX: test syntax errors
let completion = frame.eval(aRequest.expression);
// Put ourselves back in the pause state.
let packet = this._paused(youngest);
packet.why = { type: "clientEvaluated",
frameFinished: this.createProtocolCompletionValue(completion) };
// Return back to our previous pause's event loop.
return packet;
},
onFrames: function TA_onFrames(aRequest) {
if (this.state !== "paused") {
return { error: "wrongState",
message: "Stack frames are only available while the debuggee is paused."};
}
let start = aRequest.start ? aRequest.start : 0;
let count = aRequest.count;
// Find the starting frame...
let frame = this.youngestFrame;
let i = 0;
while (frame && (i < start)) {
frame = frame.older;
i++;
}
// Return request.count frames, or all remaining
// frames if count is not defined.
let frames = [];
let promises = [];
for (; frame && (!count || i < (start + count)); i++, frame=frame.older) {
let form = this._createFrameActor(frame).form();
form.depth = i;
frames.push(form);
let promise = this.sources.getOriginalLocation(form.where.url,
form.where.line)
.then(function (aOrigLocation) {
form.where = aOrigLocation;
});
promises.push(promise);
}
return all(promises).then(function () {
return { frames: frames };
});
},
onReleaseMany: function TA_onReleaseMany(aRequest) {
if (!aRequest.actors) {
return { error: "missingParameter",
message: "no actors were specified" };
}
let res;
for each (let actorID in aRequest.actors) {
let actor = this.threadLifetimePool.get(actorID);
if (!actor) {
if (!res) {
res = { error: "notReleasable",
message: "Only thread-lifetime actors can be released." };
}
continue;
}
actor.onRelease();
}
return res ? res : {};
},
/**
* Handle a protocol request to set a breakpoint.
*/
onSetBreakpoint: function TA_onSetBreakpoint(aRequest) {
if (this.state !== "paused") {
return { error: "wrongState",
message: "Breakpoints can only be set while the debuggee is paused."};
}
// XXX: `originalColumn` is never used. See bug 827639.
let { url: originalSource,
line: originalLine,
column: originalColumn } = aRequest.location;
let locationPromise = this.sources.getGeneratedLocation(originalSource,
originalLine)
return locationPromise.then((aLocation) => {
let line = aLocation.line;
if (this.dbg.findScripts({ url: aLocation.url }).length == 0 ||
line < 0 ||
line == null) {
return { error: "noScript" };
}
// Add the breakpoint to the store for later reuse, in case it belongs to a
// script that hasn't appeared yet.
if (!this._breakpointStore[aLocation.url]) {
this._breakpointStore[aLocation.url] = [];
}
let scriptBreakpoints = this._breakpointStore[aLocation.url];
scriptBreakpoints[line] = {
url: aLocation.url,
line: line,
column: aLocation.column
};
let response = this._setBreakpoint(aLocation);
// If the original location of our generated location is different from
// the original location we attempted to set the breakpoint on, we will
// need to know so that we can set actualLocation on the response.
let originalLocation = this.sources.getOriginalLocation(aLocation.url,
aLocation.line);
return all([response, originalLocation])
.then(([aResponse, {url, line}]) => {
if (aResponse.actualLocation) {
let actualOrigLocation = this.sources.getOriginalLocation(
aResponse.actualLocation.url, aResponse.actualLocation.line);
return actualOrigLocation.then(function ({ url, line }) {
if (url !== originalSource || line !== originalLine) {
aResponse.actualLocation = { url: url, line: line };
}
return aResponse;
});
}
if (url !== originalSource || line !== originalLine) {
aResponse.actualLocation = { url: url, line: line };
}
return aResponse;
});
});
},
/**
* Set a breakpoint using the jsdbg2 API. If the line on which the breakpoint
* is being set contains no code, then the breakpoint will slide down to the
* next line that has runnable code. In this case the server breakpoint cache
* will be updated, so callers that iterate over the breakpoint cache should
* take that into account.
*
* @param object aLocation
* The location of the breakpoint as specified in the protocol.
*/
_setBreakpoint: function TA__setBreakpoint(aLocation) {
let breakpoints = this._breakpointStore[aLocation.url];
// Get or create the breakpoint actor for the given location
let actor;
if (breakpoints[aLocation.line].actor) {
actor = breakpoints[aLocation.line].actor;
} else {
actor = breakpoints[aLocation.line].actor = new BreakpointActor(this, {
url: aLocation.url,
line: aLocation.line
});
this._hooks.addToParentPool(actor);
}
// Find all scripts matching the given location
let scripts = this.dbg.findScripts(aLocation);
if (scripts.length == 0) {
return {
error: "noScript",
actor: actor.actorID
};
}
/**
* For each script, if the given line has at least one entry point, set
* breakpoint on the bytecode offet for each of them.
*/
let found = false;
for (let script of scripts) {
let offsets = script.getLineOffsets(aLocation.line);
if (offsets.length > 0) {
for (let offset of offsets) {
script.setBreakpoint(offset, actor);
}
actor.addScript(script, this);
found = true;
}
}
if (found) {
return {
actor: actor.actorID
};
}
/**
* If we get here, no breakpoint was set. This is because the given line
* has no entry points, for example because it is empty. As a fallback
* strategy, we try to set the breakpoint on the smallest line greater
* than or equal to the given line that as at least one entry point.
*/
// Find all innermost scripts matching the given location
let scripts = this.dbg.findScripts({
url: aLocation.url,
line: aLocation.line,
innermost: true
});
/**
* For each innermost script, look for the smallest line greater than or
* equal to the given line that has one or more entry points. If found, set
* a breakpoint on the bytecode offset for each of its entry points.
*/
let actualLocation;
let found = false;
for (let script of scripts) {
let offsets = script.getAllOffsets();
for (let line = aLocation.line; line < offsets.length; ++line) {
if (offsets[line]) {
for (let offset of offsets[line]) {
script.setBreakpoint(offset, actor);
}
actor.addScript(script, this);
if (!actualLocation) {
actualLocation = {
url: aLocation.url,
line: line,
column: 0
};
}
found = true;
break;
}
}
}
if (found) {
if (breakpoints[actualLocation.line] &&
breakpoints[actualLocation.line].actor) {
/**
* We already have a breakpoint actor for the actual location, so
* actor we created earlier is now redundant. Delete it, update the
* breakpoint store, and return the actor for the actual location.
*/
actor.onDelete();
delete breakpoints[aLocation.line];
return {
actor: breakpoints[actualLocation.line].actor.actorID,
actualLocation: actualLocation
};
} else {
/**
* We don't have a breakpoint actor for the actual location yet.
* Instead or creating a new actor, reuse the actor we created earlier,
* and update the breakpoint store.
*/
actor.location = actualLocation;
breakpoints[actualLocation.line] = breakpoints[aLocation.line];
delete breakpoints[aLocation.line];
// WARNING: This overwrites aLocation.line
breakpoints[actualLocation.line].line = actualLocation.line;
return {
actor: actor.actorID,
actualLocation: actualLocation
};
}
}
/**
* If we get here, no line matching the given line was found, so just
* epically.
*/
return {
error: "noCodeAtLineColumn",
actor: actor.actorID
};
},
/**
* Get the script and source lists from the debugger.
*
* TODO bug 637572: we should be dealing with sources directly, not inferring
* them through scripts.
*/
_discoverSources: function TA__discoverSources() {
// Only get one script per url.
let scriptsByUrl = {};
for (let s of this.dbg.findScripts()) {
scriptsByUrl[s.url] = s;
}
return all([this.sources.sourcesForScript(scriptsByUrl[s])
for (s of Object.keys(scriptsByUrl))]);
},
onSources: function TA_onSources(aRequest) {
return this._discoverSources().then(() => {
return {
sources: [s.form() for (s of this.sources.iter())]
};
});
},
/**
* Disassociate all breakpoint actors from their scripts and clear the
* breakpoint handlers. This method can be used when the thread actor intends
* to keep the breakpoint store, but needs to clear any actual breakpoints,
* e.g. due to a page navigation. This way the breakpoint actors' script
* caches won't hold on to the Debugger.Script objects leaking memory.
*/
disableAllBreakpoints: function () {
for (let url in this._breakpointStore) {
for (let line in this._breakpointStore[url]) {
let bp = this._breakpointStore[url][line];
bp.actor.removeScripts();
}
}
},
/**
* Handle a protocol request to pause the debuggee.
*/
onInterrupt: function TA_onInterrupt(aRequest) {
if (this.state == "exited") {
return { type: "exited" };
} else if (this.state == "paused") {
// TODO: return the actual reason for the existing pause.
return { type: "paused", why: { type: "alreadyPaused" } };
} else if (this.state != "running") {
return { error: "wrongState",
message: "Received interrupt request in " + this.state +
" state." };
}
try {
// Put ourselves in the paused state.
let packet = this._paused();
if (!packet) {
return { error: "notInterrupted" };
}
packet.why = { type: "interrupted" };
// Send the response to the interrupt request now (rather than
// returning it), because we're going to start a nested event loop
// here.
this.conn.send(packet);
// Start a nested event loop.
this._nest();
// We already sent a response to this request, don't send one
// now.
return null;
} catch (e) {
reportError(e);
return { error: "notInterrupted", message: e.toString() };
}
},
/**
* Return the Debug.Frame for a frame mentioned by the protocol.
*/
_requestFrame: function TA_requestFrame(aFrameID) {
if (!aFrameID) {
return this.youngestFrame;
}
if (this._framePool.has(aFrameID)) {
return this._framePool.get(aFrameID).frame;
}
return undefined;
},
_paused: function TA_paused(aFrame) {
// We don't handle nested pauses correctly. Don't try - if we're
// paused, just continue running whatever code triggered the pause.
// We don't want to actually have nested pauses (although we
// have nested event loops). If code runs in the debuggee during
// a pause, it should cause the actor to resume (dropping
// pause-lifetime actors etc) and then repause when complete.
if (this.state === "paused") {
return undefined;
}
// Clear stepping hooks.
this.dbg.onEnterFrame = undefined;
this.dbg.onExceptionUnwind = undefined;
if (aFrame) {
aFrame.onStep = undefined;
aFrame.onPop = undefined;
}
this._state = "paused";
// Save the pause frame (if any) as the youngest frame for
// stack viewing.
this.youngestFrame = aFrame;
// Create the actor pool that will hold the pause actor and its
// children.
dbg_assert(!this._pausePool);
this._pausePool = new ActorPool(this.conn);
this.conn.addActorPool(this._pausePool);
// Give children of the pause pool a quick link back to the
// thread...
this._pausePool.threadActor = this;
// Create the pause actor itself...
dbg_assert(!this._pauseActor);
this._pauseActor = new PauseActor(this._pausePool);
this._pausePool.addActor(this._pauseActor);
// Update the list of frames.
let poppedFrames = this._updateFrames();
// Send off the paused packet and spin an event loop.
let packet = { from: this.actorID,
type: "paused",
actor: this._pauseActor.actorID };
if (aFrame) {
packet.frame = this._createFrameActor(aFrame).form();
}
if (poppedFrames) {
packet.poppedFrames = poppedFrames;
}
return packet;
},
_nest: function TA_nest() {
if (this._hooks.preNest) {
var nestData = this._hooks.preNest();
}
let requestor = Object.create(null);
requestor.url = this._hooks.url;
requestor.connection = this.conn;
DebuggerServer.xpcInspector.enterNestedEventLoop(requestor);
dbg_assert(this.state === "running");
if (this._hooks.postNest) {
this._hooks.postNest(nestData)
}
// "continue" resumption value.
return undefined;
},
_resumed: function TA_resumed() {
this._state = "running";
// Drop the actors in the pause actor pool.
this.conn.removeActorPool(this._pausePool);
this._pausePool = null;
this._pauseActor = null;
this.youngestFrame = null;
return { from: this.actorID, type: "resumed" };
},
/**
* Expire frame actors for frames that have been popped.
*
* @returns A list of actor IDs whose frames have been popped.
*/
_updateFrames: function TA_updateFrames() {
let popped = [];
// Create the actor pool that will hold the still-living frames.
let framePool = new ActorPool(this.conn);
let frameList = [];
for each (let frameActor in this._frameActors) {
if (frameActor.frame.live) {
framePool.addActor(frameActor);
frameList.push(frameActor);
} else {
popped.push(frameActor.actorID);
}
}
// Remove the old frame actor pool, this will expire
// any actors that weren't added to the new pool.
if (this._framePool) {
this.conn.removeActorPool(this._framePool);
}
this._frameActors = frameList;
this._framePool = framePool;
this.conn.addActorPool(framePool);
return popped;
},
_createFrameActor: function TA_createFrameActor(aFrame) {
if (aFrame.actor) {
return aFrame.actor;
}
let actor = new FrameActor(aFrame, this);
this._frameActors.push(actor);
this._framePool.addActor(actor);
aFrame.actor = actor;
return actor;
},
/**
* Create and return an environment actor that corresponds to the provided
* Debugger.Environment.
* @param Debugger.Environment aEnvironment
* The lexical environment we want to extract.
* @param object aPool
* The pool where the newly-created actor will be placed.
* @return The EnvironmentActor for aEnvironment or undefined for host
* functions or functions scoped to a non-debuggee global.
*/
createEnvironmentActor:
function TA_createEnvironmentActor(aEnvironment, aPool) {
if (!aEnvironment) {
return undefined;
}
if (aEnvironment.actor) {
return aEnvironment.actor;
}
let actor = new EnvironmentActor(aEnvironment, this);
this._environmentActors.push(actor);
aPool.addActor(actor);
aEnvironment.actor = actor;
return actor;
},
/**
* Create a grip for the given debuggee value. If the value is an
* object, will create an actor with the given lifetime.
*/
createValueGrip: function TA_createValueGrip(aValue, aPool=false) {
if (!aPool) {
aPool = this._pausePool;
}
let type = typeof(aValue);
if (type === "string" && this._stringIsLong(aValue)) {
return this.longStringGrip(aValue, aPool);
}
if (type === "boolean" || type === "string" || type === "number") {
return aValue;
}
if (aValue === null) {
return { type: "null" };
}
if (aValue === undefined) {
return { type: "undefined" }
}
if (typeof(aValue) === "object") {
return this.objectGrip(aValue, aPool);
}
dbg_assert(false, "Failed to provide a grip for: " + aValue);
return null;
},
/**
* Return a protocol completion value representing the given
* Debugger-provided completion value.
*/
createProtocolCompletionValue:
function TA_createProtocolCompletionValue(aCompletion) {
let protoValue = {};
if ("return" in aCompletion) {
protoValue.return = this.createValueGrip(aCompletion.return);
} else if ("yield" in aCompletion) {
protoValue.return = this.createValueGrip(aCompletion.yield);
} else if ("throw" in aCompletion) {
protoValue.throw = this.createValueGrip(aCompletion.throw);
} else {
protoValue.terminated = true;
}
return protoValue;
},
/**
* Create a grip for the given debuggee object.
*
* @param aValue Debugger.Object
* The debuggee object value.
* @param aPool ActorPool
* The actor pool where the new object actor will be added.
*/
objectGrip: function TA_objectGrip(aValue, aPool) {
if (!aPool.objectActors) {
aPool.objectActors = new WeakMap();
}
if (aPool.objectActors.has(aValue)) {
return aPool.objectActors.get(aValue).grip();
} else if (this.threadLifetimePool.objectActors.has(aValue)) {
return this.threadLifetimePool.objectActors.get(aValue).grip();
}
let actor = new PauseScopedObjectActor(aValue, this);
aPool.addActor(actor);
aPool.objectActors.set(aValue, actor);
return actor.grip();
},
/**
* Create a grip for the given debuggee object with a pause lifetime.
*
* @param aValue Debugger.Object
* The debuggee object value.
*/
pauseObjectGrip: function TA_pauseObjectGrip(aValue) {
if (!this._pausePool) {
throw "Object grip requested while not paused.";
}
return this.objectGrip(aValue, this._pausePool);
},
/**
* Extend the lifetime of the provided object actor to thread lifetime.
*
* @param aActor object
* The object actor.
*/
threadObjectGrip: function TA_threadObjectGrip(aActor) {
// We want to reuse the existing actor ID, so we just remove it from the
// current pool's weak map and then let pool.addActor do the rest.
aActor.registeredPool.objectActors.delete(aActor.obj);
this.threadLifetimePool.addActor(aActor);
this.threadLifetimePool.objectActors.set(aActor.obj, aActor);
},
/**
* Handle a protocol request to promote multiple pause-lifetime grips to
* thread-lifetime grips.
*
* @param aRequest object
* The protocol request object.
*/
onThreadGrips: function OA_onThreadGrips(aRequest) {
if (this.state != "paused") {
return { error: "wrongState" };
}
if (!aRequest.actors) {
return { error: "missingParameter",
message: "no actors were specified" };
}
for (let actorID of aRequest.actors) {
let actor = this._pausePool.get(actorID);
if (actor) {
this.threadObjectGrip(actor);
}
}
return {};
},
/**
* Create a grip for the given string.
*
* @param aString String
* The string we are creating a grip for.
* @param aPool ActorPool
* The actor pool where the new actor will be added.
*/
longStringGrip: function TA_longStringGrip(aString, aPool) {
if (!aPool.longStringActors) {
aPool.longStringActors = {};
}
if (aPool.longStringActors.hasOwnProperty(aString)) {
return aPool.longStringActors[aString].grip();
}
let actor = new LongStringActor(aString, this);
aPool.addActor(actor);
aPool.longStringActors[aString] = actor;
return actor.grip();
},
/**
* Create a long string grip that is scoped to a pause.
*
* @param aString String
* The string we are creating a grip for.
*/
pauseLongStringGrip: function TA_pauseLongStringGrip (aString) {
return this.longStringGrip(aString, this._pausePool);
},
/**
* Create a long string grip that is scoped to a thread.
*
* @param aString String
* The string we are creating a grip for.
*/
threadLongStringGrip: function TA_pauseLongStringGrip (aString) {
return this.longStringGrip(aString, this._threadLifetimePool);
},
/**
* Returns true if the string is long enough to use a LongStringActor instead
* of passing the value directly over the protocol.
*
* @param aString String
* The string we are checking the length of.
*/
_stringIsLong: function TA__stringIsLong(aString) {
return aString.length >= DebuggerServer.LONG_STRING_LENGTH;
},
// JS Debugger API hooks.
/**
* A function that the engine calls when a call to a debug event hook,
* breakpoint handler, watchpoint handler, or similar function throws some
* exception.
*
* @param aException exception
* The exception that was thrown in the debugger code.
*/
uncaughtExceptionHook: function TA_uncaughtExceptionHook(aException) {
dumpn("Got an exception: " + aException.message + "\n" + aException.stack);
},
/**
* A function that the engine calls when a debugger statement has been
* executed in the specified frame.
*
* @param aFrame Debugger.Frame
* The stack frame that contained the debugger statement.
*/
onDebuggerStatement: function TA_onDebuggerStatement(aFrame) {
if (this.sources.isBlackBoxed(aFrame.script.url)) {
return undefined;
}
return this._pauseAndRespond(aFrame, { type: "debuggerStatement" });
},
/**
* A function that the engine calls when an exception has been thrown and has
* propagated to the specified frame.
*
* @param aFrame Debugger.Frame
* The youngest remaining stack frame.
* @param aValue object
* The exception that was thrown.
*/
onExceptionUnwind: function TA_onExceptionUnwind(aFrame, aValue) {
if (this.sources.isBlackBoxed(aFrame.script.url)) {
return undefined;
}
try {
let packet = this._paused(aFrame);
if (!packet) {
return undefined;
}
packet.why = { type: "exception",
exception: this.createValueGrip(aValue) };
this.conn.send(packet);
return this._nest();
} catch(e) {
Cu.reportError("Got an exception during TA_onExceptionUnwind: " + e +
": " + e.stack);
return undefined;
}
},
/**
* A function that the engine calls when a new script has been loaded into the
* scope of the specified debuggee global.
*
* @param aScript Debugger.Script
* The source script that has been loaded into a debuggee compartment.
* @param aGlobal Debugger.Object
* A Debugger.Object instance whose referent is the global object.
*/
onNewScript: function TA_onNewScript(aScript, aGlobal) {
this._addScript(aScript);
this.sources.sourcesForScript(aScript);
},
onNewSource: function TA_onNewSource(aSource) {
this.conn.send({
from: this.actorID,
type: "newSource",
source: aSource.form()
});
},
/**
* Check if scripts from the provided source URL are allowed to be stored in
* the cache.
*
* @param aSourceUrl String
* The url of the script's source that will be stored.
* @returns true, if the script can be added, false otherwise.
*/
_allowSource: function TA__allowSource(aSourceUrl) {
// Ignore anything we don't have a URL for (eval scripts, for example).
if (!aSourceUrl)
return false;
// Ignore XBL bindings for content debugging.
if (aSourceUrl.indexOf("chrome://") == 0) {
return false;
}
// Ignore about:* pages for content debugging.
if (aSourceUrl.indexOf("about:") == 0) {
return false;
}
return true;
},
/**
* Restore any pre-existing breakpoints to the scripts that we have access to.
*/
_restoreBreakpoints: function TA__restoreBreakpoints() {
for (let s of this.dbg.findScripts()) {
this._addScript(s);
}
},
/**
* Add the provided script to the server cache.
*
* @param aScript Debugger.Script
* The source script that will be stored.
* @returns true, if the script was added; false otherwise.
*/
_addScript: function TA__addScript(aScript) {
if (!this._allowSource(aScript.url)) {
return false;
}
// Set any stored breakpoints.
let existing = this._breakpointStore[aScript.url];
if (existing) {
let endLine = aScript.startLine + aScript.lineCount - 1;
// Iterate over the lines backwards, so that sliding breakpoints don't
// affect the loop.
for (let line = existing.length - 1; line >= aScript.startLine; line--) {
let bp = existing[line];
// Only consider breakpoints that are not already associated with
// scripts, and limit search to the line numbers contained in the new
// script.
if (bp && !bp.actor.scripts.length && line <= endLine) {
this._setBreakpoint(bp);
}
}
}
return true;
},
};
ThreadActor.prototype.requestTypes = {
"attach": ThreadActor.prototype.onAttach,
"detach": ThreadActor.prototype.onDetach,
"reconfigure": ThreadActor.prototype.onReconfigure,
"resume": ThreadActor.prototype.onResume,
"clientEvaluate": ThreadActor.prototype.onClientEvaluate,
"frames": ThreadActor.prototype.onFrames,
"interrupt": ThreadActor.prototype.onInterrupt,
"releaseMany": ThreadActor.prototype.onReleaseMany,
"setBreakpoint": ThreadActor.prototype.onSetBreakpoint,
"sources": ThreadActor.prototype.onSources,
"threadGrips": ThreadActor.prototype.onThreadGrips
};
/**
* Creates a PauseActor.
*
* PauseActors exist for the lifetime of a given debuggee pause. Used to
* scope pause-lifetime grips.
*
* @param ActorPool aPool
* The actor pool created for this pause.
*/
function PauseActor(aPool)
{
this.pool = aPool;
}
PauseActor.prototype = {
actorPrefix: "pause"
};
/**
* A base actor for any actors that should only respond receive messages in the
* paused state. Subclasses may expose a `threadActor` which is used to help
* determine when we are in a paused state. Subclasses should set their own
* "constructor" property if they want better error messages. You should never
* instantiate a PauseScopedActor directly, only through subclasses.
*/
function PauseScopedActor()
{
}
/**
* A function decorator for creating methods to handle protocol messages that
* should only be received while in the paused state.
*
* @param aMethod Function
* The function we are decorating.
*/
PauseScopedActor.withPaused = function PSA_withPaused(aMethod) {
return function () {
if (this.isPaused()) {
return aMethod.apply(this, arguments);
} else {
return this._wrongState();
}
};
};
PauseScopedActor.prototype = {
/**
* Returns true if we are in the paused state.
*/
isPaused: function PSA_isPaused() {
// When there is not a ThreadActor available (like in the webconsole) we
// have to be optimistic and assume that we are paused so that we can
// respond to requests.
return this.threadActor ? this.threadActor.state === "paused" : true;
},
/**
* Returns the wrongState response packet for this actor.
*/
_wrongState: function PSA_wrongState() {
return {
error: "wrongState",
message: this.constructor.name +
" actors can only be accessed while the thread is paused."
};
}
};
/**
* A SourceActor provides information about the source of a script.
*
* @param aUrl String
* The url of the source we are representing.
* @param aThreadActor ThreadActor
* The current thread actor.
* @param aSourceMap SourceMapConsumer
* Optional. The source map that introduced this source, if available.
*/
function SourceActor(aUrl, aThreadActor, aSourceMap=null) {
this._threadActor = aThreadActor;
this._url = aUrl;
this._sourceMap = aSourceMap;
}
SourceActor.prototype = {
constructor: SourceActor,
actorPrefix: "source",
get threadActor() this._threadActor,
get url() this._url,
form: function SA_form() {
return {
actor: this.actorID,
url: this._url,
isBlackBoxed: this.threadActor.sources.isBlackBoxed(this.url)
// TODO bug 637572: introductionScript
};
},
disconnect: function LSA_disconnect() {
if (this.registeredPool && this.registeredPool.sourceActors) {
delete this.registeredPool.sourceActors[this.actorID];
}
},
/**
* Handler for the "source" packet.
*/
onSource: function SA_onSource(aRequest) {
let sourceContent = null;
if (this._sourceMap) {
sourceContent = this._sourceMap.sourceContentFor(this._url);
}
if (sourceContent) {
return {
from: this.actorID,
source: this.threadActor.createValueGrip(
sourceContent, this.threadActor.threadLifetimePool)
};
}
// XXX bug 865252: Don't load from the cache if this is a source mapped
// source because we can't guarantee that the cache has the most up to date
// content for this source like we can if it isn't source mapped.
return fetch(this._url, { loadFromCache: !this._sourceMap })
.then((aSource) => {
return this.threadActor.createValueGrip(
aSource, this.threadActor.threadLifetimePool);
})
.then((aSourceGrip) => {
return {
from: this.actorID,
source: aSourceGrip
};
}, (aError) => {
let msg = "Got an exception during SA_onSource: " + aError +
"\n" + aError.stack;
Cu.reportError(msg);
dumpn(msg);
return {
"from": this.actorID,
"error": "loadSourceError",
"message": "Could not load the source for " + this._url + "."
};
});
},
/**
* Handler for the "blackbox" packet.
*/
onBlackBox: function SA_onBlackBox(aRequest) {
this.threadActor.sources.blackBox(this.url);
let packet = {
from: this.actorID
};
if (this.threadActor.state == "paused"
&& this.threadActor.youngestFrame
&& this.threadActor.youngestFrame.script.url == this.url) {
packet.pausedInSource = true;
}
return packet;
},
/**
* Handler for the "unblackbox" packet.
*/
onUnblackBox: function SA_onUnblackBox(aRequest) {
this.threadActor.sources.unblackBox(this.url);
return {
from: this.actorID
};
}
};
SourceActor.prototype.requestTypes = {
"source": SourceActor.prototype.onSource,
"blackbox": SourceActor.prototype.onBlackBox,
"unblackbox": SourceActor.prototype.onUnblackBox
};
/**
* Creates an actor for the specified object.
*
* @param aObj Debugger.Object
* The debuggee object.
* @param aThreadActor ThreadActor
* The parent thread actor for this object.
*/
function ObjectActor(aObj, aThreadActor)
{
this.obj = aObj;
this.threadActor = aThreadActor;
}
ObjectActor.prototype = {
actorPrefix: "obj",
/**
* Returns a grip for this actor for returning in a protocol message.
*/
grip: function OA_grip() {
let g = {
"type": "object",
"class": this.obj.class,
"actor": this.actorID,
"extensible": this.obj.isExtensible(),
"frozen": this.obj.isFrozen(),
"sealed": this.obj.isSealed()
};
// Add additional properties for functions.
if (this.obj.class === "Function") {
if (this.obj.name) {
g.name = this.obj.name;
} else if (this.obj.displayName) {
g.displayName = this.obj.displayName;
}
// Check if the developer has added a de-facto standard displayName
// property for us to use.
let desc = this.obj.getOwnPropertyDescriptor("displayName");
if (desc && desc.value && typeof desc.value == "string") {
g.userDisplayName = this.threadActor.createValueGrip(desc.value);
}
}
return g;
},
/**
* Releases this actor from the pool.
*/
release: function OA_release() {
if (this.registeredPool.objectActors) {
this.registeredPool.objectActors.delete(this.obj);
}
this.registeredPool.removeActor(this);
},
/**
* Handle a protocol request to provide the names of the properties defined on
* the object and not its prototype.
*
* @param aRequest object
* The protocol request object.
*/
onOwnPropertyNames: function OA_onOwnPropertyNames(aRequest) {
return { from: this.actorID,
ownPropertyNames: this.obj.getOwnPropertyNames() };
},
/**
* Handle a protocol request to provide the prototype and own properties of
* the object.
*
* @param aRequest object
* The protocol request object.
*/
onPrototypeAndProperties: function OA_onPrototypeAndProperties(aRequest) {
let ownProperties = Object.create(null);
let names;
try {
names = this.obj.getOwnPropertyNames();
} catch (ex) {
// The above can throw if this.obj points to a dead object.
// TODO: we should use Cu.isDeadWrapper() - see bug 885800.
return { from: this.actorID,
prototype: this.threadActor.createValueGrip(null),
ownProperties: ownProperties,
safeGetterValues: Object.create(null) };
}
for (let name of names) {
ownProperties[name] = this._propertyDescriptor(name);
}
return { from: this.actorID,
prototype: this.threadActor.createValueGrip(this.obj.proto),
ownProperties: ownProperties,
safeGetterValues: this._findSafeGetterValues(ownProperties) };
},
/**
* Find the safe getter values for the current Debugger.Object, |this.obj|.
*
* @private
* @param object aOwnProperties
* The object that holds the list of known ownProperties for
* |this.obj|.
* @return object
* An object that maps property names to safe getter descriptors as
* defined by the remote debugging protocol.
*/
_findSafeGetterValues: function OA__findSafeGetterValues(aOwnProperties)
{
let safeGetterValues = Object.create(null);
let obj = this.obj;
let level = 0;
while (obj) {
let getters = this._findSafeGetters(obj);
for (let name of getters) {
// Avoid overwriting properties from prototypes closer to this.obj. Also
// avoid providing safeGetterValues from prototypes if property |name|
// is already defined as an own property.
if (name in safeGetterValues ||
(obj != this.obj && name in aOwnProperties)) {
continue;
}
let desc = null, getter = null;
try {
desc = obj.getOwnPropertyDescriptor(name);
getter = desc.get;
} catch (ex) {
// The above can throw if the cache becomes stale.
}
if (!getter) {
obj._safeGetters = null;
continue;
}
let result = getter.call(this.obj);
if (result && !("throw" in result)) {
let getterValue = undefined;
if ("return" in result) {
getterValue = result.return;
} else if ("yield" in result) {
getterValue = result.yield;
}
// WebIDL attributes specified with the LenientThis extended attribute
// return undefined and should be ignored.
if (getterValue !== undefined) {
safeGetterValues[name] = {
getterValue: this.threadActor.createValueGrip(getterValue),
getterPrototypeLevel: level,
enumerable: desc.enumerable,
writable: level == 0 ? desc.writable : true,
};
}
}
}
obj = obj.proto;
level++;
}
return safeGetterValues;
},
/**
* Find the safe getters for a given Debugger.Object. Safe getters are native
* getters which are safe to execute.
*
* @private
* @param Debugger.Object aObject
* The Debugger.Object where you want to find safe getters.
* @return Set
* A Set of names of safe getters. This result is cached for each
* Debugger.Object.
*/
_findSafeGetters: function OA__findSafeGetters(aObject)
{
if (aObject._safeGetters) {
return aObject._safeGetters;
}
let getters = new Set();
for (let name of aObject.getOwnPropertyNames()) {
let desc = null;
try {
desc = aObject.getOwnPropertyDescriptor(name);
} catch (e) {
// Calling getOwnPropertyDescriptor on wrapped native prototypes is not
// allowed (bug 560072).
}
if (!desc || desc.value !== undefined || !("get" in desc)) {
continue;
}
let fn = desc.get;
if (fn && fn.callable && fn.class == "Function" &&
fn.script === undefined) {
getters.add(name);
}
}
aObject._safeGetters = getters;
return getters;
},
/**
* Handle a protocol request to provide the prototype of the object.
*
* @param aRequest object
* The protocol request object.
*/
onPrototype: function OA_onPrototype(aRequest) {
return { from: this.actorID,
prototype: this.threadActor.createValueGrip(this.obj.proto) };
},
/**
* Handle a protocol request to provide the property descriptor of the
* object's specified property.
*
* @param aRequest object
* The protocol request object.
*/
onProperty: function OA_onProperty(aRequest) {
if (!aRequest.name) {
return { error: "missingParameter",
message: "no property name was specified" };
}
return { from: this.actorID,
descriptor: this._propertyDescriptor(aRequest.name) };
},
/**
* A helper method that creates a property descriptor for the provided object,
* properly formatted for sending in a protocol response.
*
* @param string aName
* The property that the descriptor is generated for.
*/
_propertyDescriptor: function OA_propertyDescriptor(aName) {
let desc;
try {
desc = this.obj.getOwnPropertyDescriptor(aName);
} catch (e) {
// Calling getOwnPropertyDescriptor on wrapped native prototypes is not
// allowed (bug 560072). Inform the user with a bogus, but hopefully
// explanatory, descriptor.
return {
configurable: false,
writable: false,
enumerable: false,
value: e.name
};
}
let retval = {
configurable: desc.configurable,
enumerable: desc.enumerable
};
if ("value" in desc) {
retval.writable = desc.writable;
retval.value = this.threadActor.createValueGrip(desc.value);
} else {
if ("get" in desc) {
retval.get = this.threadActor.createValueGrip(desc.get);
}
if ("set" in desc) {
retval.set = this.threadActor.createValueGrip(desc.set);
}
}
return retval;
},
/**
* Handle a protocol request to provide the source code of a function.
*
* @param aRequest object
* The protocol request object.
*/
onDecompile: function OA_onDecompile(aRequest) {
if (this.obj.class !== "Function") {
return { error: "objectNotFunction",
message: "decompile request is only valid for object grips " +
"with a 'Function' class." };
}
return { from: this.actorID,
decompiledCode: this.obj.decompile(!!aRequest.pretty) };
},
/**
* Handle a protocol request to provide the parameters of a function.
*
* @param aRequest object
* The protocol request object.
*/
onParameterNames: function OA_onParameterNames(aRequest) {
if (this.obj.class !== "Function") {
return { error: "objectNotFunction",
message: "'parameterNames' request is only valid for object " +
"grips with a 'Function' class." };
}
return { parameterNames: this.obj.parameterNames };
},
/**
* Handle a protocol request to release a thread-lifetime grip.
*
* @param aRequest object
* The protocol request object.
*/
onRelease: function OA_onRelease(aRequest) {
this.release();
return {};
},
};
ObjectActor.prototype.requestTypes = {
"parameterNames": ObjectActor.prototype.onParameterNames,
"prototypeAndProperties": ObjectActor.prototype.onPrototypeAndProperties,
"prototype": ObjectActor.prototype.onPrototype,
"property": ObjectActor.prototype.onProperty,
"ownPropertyNames": ObjectActor.prototype.onOwnPropertyNames,
"decompile": ObjectActor.prototype.onDecompile,
"release": ObjectActor.prototype.onRelease,
};
/**
* Creates a pause-scoped actor for the specified object.
* @see ObjectActor
*/
function PauseScopedObjectActor()
{
ObjectActor.apply(this, arguments);
}
PauseScopedObjectActor.prototype = Object.create(PauseScopedActor.prototype);
update(PauseScopedObjectActor.prototype, ObjectActor.prototype);
update(PauseScopedObjectActor.prototype, {
constructor: PauseScopedObjectActor,
onOwnPropertyNames:
PauseScopedActor.withPaused(ObjectActor.prototype.onOwnPropertyNames),
onPrototypeAndProperties:
PauseScopedActor.withPaused(ObjectActor.prototype.onPrototypeAndProperties),
onPrototype: PauseScopedActor.withPaused(ObjectActor.prototype.onPrototype),
onProperty: PauseScopedActor.withPaused(ObjectActor.prototype.onProperty),
onDecompile: PauseScopedActor.withPaused(ObjectActor.prototype.onDecompile),
onParameterNames:
PauseScopedActor.withPaused(ObjectActor.prototype.onParameterNames),
/**
* Handle a protocol request to provide the lexical scope of a function.
*
* @param aRequest object
* The protocol request object.
*/
onScope: PauseScopedActor.withPaused(function OA_onScope(aRequest) {
if (this.obj.class !== "Function") {
return { error: "objectNotFunction",
message: "scope request is only valid for object grips with a" +
" 'Function' class." };
}
let envActor = this.threadActor.createEnvironmentActor(this.obj.environment,
this.registeredPool);
if (!envActor) {
return { error: "notDebuggee",
message: "cannot access the environment of this function." };
}
return { from: this.actorID, scope: envActor.form() };
}),
/**
* Handle a protocol request to promote a pause-lifetime grip to a
* thread-lifetime grip.
*
* @param aRequest object
* The protocol request object.
*/
onThreadGrip: PauseScopedActor.withPaused(function OA_onThreadGrip(aRequest) {
this.threadActor.threadObjectGrip(this);
return {};
}),
/**
* Handle a protocol request to release a thread-lifetime grip.
*
* @param aRequest object
* The protocol request object.
*/
onRelease: PauseScopedActor.withPaused(function OA_onRelease(aRequest) {
if (this.registeredPool !== this.threadActor.threadLifetimePool) {
return { error: "notReleasable",
message: "Only thread-lifetime actors can be released." };
}
this.release();
return {};
}),
});
update(PauseScopedObjectActor.prototype.requestTypes, {
"scope": PauseScopedObjectActor.prototype.onScope,
"threadGrip": PauseScopedObjectActor.prototype.onThreadGrip,
});
/**
* Creates an actor for the specied "very long" string. "Very long" is specified
* at the server's discretion.
*
* @param aString String
* The string.
*/
function LongStringActor(aString)
{
this.string = aString;
this.stringLength = aString.length;
}
LongStringActor.prototype = {
actorPrefix: "longString",
disconnect: function LSA_disconnect() {
// Because longStringActors is not a weak map, we won't automatically leave
// it so we need to manually leave on disconnect so that we don't leak
// memory.
if (this.registeredPool && this.registeredPool.longStringActors) {
delete this.registeredPool.longStringActors[this.actorID];
}
},
/**
* Returns a grip for this actor for returning in a protocol message.
*/
grip: function LSA_grip() {
return {
"type": "longString",
"initial": this.string.substring(
0, DebuggerServer.LONG_STRING_INITIAL_LENGTH),
"length": this.stringLength,
"actor": this.actorID
};
},
/**
* Handle a request to extract part of this actor's string.
*
* @param aRequest object
* The protocol request object.
*/
onSubstring: function LSA_onSubString(aRequest) {
return {
"from": this.actorID,
"substring": this.string.substring(aRequest.start, aRequest.end)
};
},
/**
* Handle a request to release this LongStringActor instance.
*/
onRelease: function LSA_onRelease() {
// TODO: also check if registeredPool === threadActor.threadLifetimePool
// when the web console moves aray from manually releasing pause-scoped
// actors.
if (this.registeredPool.longStringActors) {
delete this.registeredPool.longStringActors[this.actorID];
}
this.registeredPool.removeActor(this);
return {};
},
};
LongStringActor.prototype.requestTypes = {
"substring": LongStringActor.prototype.onSubstring,
"release": LongStringActor.prototype.onRelease
};
/**
* Creates an actor for the specified stack frame.
*
* @param aFrame Debugger.Frame
* The debuggee frame.
* @param aThreadActor ThreadActor
* The parent thread actor for this frame.
*/
function FrameActor(aFrame, aThreadActor)
{
this.frame = aFrame;
this.threadActor = aThreadActor;
}
FrameActor.prototype = {
actorPrefix: "frame",
/**
* A pool that contains frame-lifetime objects, like the environment.
*/
_frameLifetimePool: null,
get frameLifetimePool() {
if (!this._frameLifetimePool) {
this._frameLifetimePool = new ActorPool(this.conn);
this.conn.addActorPool(this._frameLifetimePool);
}
return this._frameLifetimePool;
},
/**
* Finalization handler that is called when the actor is being evicted from
* the pool.
*/
disconnect: function FA_disconnect() {
this.conn.removeActorPool(this._frameLifetimePool);
this._frameLifetimePool = null;
},
/**
* Returns a frame form for use in a protocol message.
*/
form: function FA_form() {
let form = { actor: this.actorID,
type: this.frame.type };
if (this.frame.type === "call") {
form.callee = this.threadActor.createValueGrip(this.frame.callee);
}
if (this.frame.environment) {
let envActor = this.threadActor
.createEnvironmentActor(this.frame.environment,
this.frameLifetimePool);
form.environment = envActor.form();
}
form.this = this.threadActor.createValueGrip(this.frame.this);
form.arguments = this._args();
if (this.frame.script) {
form.where = { url: this.frame.script.url,
line: this.frame.script.getOffsetLine(this.frame.offset) };
form.isBlackBoxed = this.threadActor.sources.isBlackBoxed(this.frame.script.url)
}
if (!this.frame.older) {
form.oldest = true;
}
return form;
},
_args: function FA__args() {
if (!this.frame.arguments) {
return [];
}
return [this.threadActor.createValueGrip(arg)
for each (arg in this.frame.arguments)];
},
/**
* Handle a protocol request to pop this frame from the stack.
*
* @param aRequest object
* The protocol request object.
*/
onPop: function FA_onPop(aRequest) {
// TODO: remove this when Debugger.Frame.prototype.pop is implemented
if (typeof this.frame.pop != "function") {
return { error: "notImplemented",
message: "Popping frames is not yet implemented." };
}
while (this.frame != this.threadActor.dbg.getNewestFrame()) {
this.threadActor.dbg.getNewestFrame().pop();
}
this.frame.pop(aRequest.completionValue);
// TODO: return the watches property when frame pop watch actors are
// implemented.
return { from: this.actorID };
}
};
FrameActor.prototype.requestTypes = {
"pop": FrameActor.prototype.onPop,
};
/**
* Creates a BreakpointActor. BreakpointActors exist for the lifetime of their
* containing thread and are responsible for deleting breakpoints, handling
* breakpoint hits and associating breakpoints with scripts.
*
* @param ThreadActor aThreadActor
* The parent thread actor that contains this breakpoint.
* @param object aLocation
* The location of the breakpoint as specified in the protocol.
*/
function BreakpointActor(aThreadActor, aLocation)
{
this.scripts = [];
this.threadActor = aThreadActor;
this.location = aLocation;
}
BreakpointActor.prototype = {
actorPrefix: "breakpoint",
/**
* Called when this same breakpoint is added to another Debugger.Script
* instance, in the case of a page reload.
*
* @param aScript Debugger.Script
* The new source script on which the breakpoint has been set.
* @param ThreadActor aThreadActor
* The parent thread actor that contains this breakpoint.
*/
addScript: function BA_addScript(aScript, aThreadActor) {
this.threadActor = aThreadActor;
this.scripts.push(aScript);
},
/**
* Remove the breakpoints from associated scripts and clear the script cache.
*/
removeScripts: function () {
for (let script of this.scripts) {
script.clearBreakpoint(this);
}
this.scripts = [];
},
/**
* A function that the engine calls when a breakpoint has been hit.
*
* @param aFrame Debugger.Frame
* The stack frame that contained the breakpoint.
*/
hit: function BA_hit(aFrame) {
if (this.threadActor.sources.isBlackBoxed(this.location.url)) {
return undefined;
}
// TODO: add the rest of the breakpoints on that line (bug 676602).
let reason = { type: "breakpoint", actors: [ this.actorID ] };
return this.threadActor._pauseAndRespond(aFrame, reason, (aPacket) => {
let { url, line } = aPacket.frame.where;
return this.threadActor.sources.getOriginalLocation(url, line)
.then(function (aOrigPosition) {
aPacket.frame.where = aOrigPosition;
return aPacket;
});
});
},
/**
* Handle a protocol request to remove this breakpoint.
*
* @param aRequest object
* The protocol request object.
*/
onDelete: function BA_onDelete(aRequest) {
// Remove from the breakpoint store.
let scriptBreakpoints = this.threadActor._breakpointStore[this.location.url];
delete scriptBreakpoints[this.location.line];
this.threadActor._hooks.removeFromParentPool(this);
// Remove the actual breakpoint from the associated scripts.
this.removeScripts();
return { from: this.actorID };
}
};
BreakpointActor.prototype.requestTypes = {
"delete": BreakpointActor.prototype.onDelete
};
/**
* Creates an EnvironmentActor. EnvironmentActors are responsible for listing
* the bindings introduced by a lexical environment and assigning new values to
* those identifier bindings.
*
* @param Debugger.Environment aEnvironment
* The lexical environment that will be used to create the actor.
* @param ThreadActor aThreadActor
* The parent thread actor that contains this environment.
*/
function EnvironmentActor(aEnvironment, aThreadActor)
{
this.obj = aEnvironment;
this.threadActor = aThreadActor;
}
EnvironmentActor.prototype = {
actorPrefix: "environment",
/**
* Return an environment form for use in a protocol message.
*/
form: function EA_form() {
let form = { actor: this.actorID };
// What is this environment's type?
if (this.obj.type == "declarative") {
form.type = this.obj.callee ? "function" : "block";
} else {
form.type = this.obj.type;
}
// Does this environment have a parent?
if (this.obj.parent) {
form.parent = (this.threadActor
.createEnvironmentActor(this.obj.parent,
this.registeredPool)
.form());
}
// Does this environment reflect the properties of an object as variables?
if (this.obj.type == "object" || this.obj.type == "with") {
form.object = this.threadActor.createValueGrip(this.obj.object);
}
// Is this the environment created for a function call?
if (this.obj.callee) {
form.function = this.threadActor.createValueGrip(this.obj.callee);
}
// Shall we list this environment's bindings?
if (this.obj.type == "declarative") {
form.bindings = this._bindings();
}
return form;
},
/**
* Return the identifier bindings object as required by the remote protocol
* specification.
*/
_bindings: function EA_bindings() {
let bindings = { arguments: [], variables: {} };
// TODO: this part should be removed in favor of the commented-out part
// below when getVariableDescriptor lands (bug 725815).
if (typeof this.obj.getVariable != "function") {
//if (typeof this.obj.getVariableDescriptor != "function") {
return bindings;
}
let parameterNames;
if (this.obj.callee) {
parameterNames = this.obj.callee.parameterNames;
}
for each (let name in parameterNames) {
let arg = {};
// TODO: this part should be removed in favor of the commented-out part
// below when getVariableDescriptor lands (bug 725815).
let desc = {
value: this.obj.getVariable(name),
configurable: false,
writable: true,
enumerable: true
};
// let desc = this.obj.getVariableDescriptor(name);
let descForm = {
enumerable: true,
configurable: desc.configurable
};
if ("value" in desc) {
descForm.value = this.threadActor.createValueGrip(desc.value);
descForm.writable = desc.writable;
} else {
descForm.get = this.threadActor.createValueGrip(desc.get);
descForm.set = this.threadActor.createValueGrip(desc.set);
}
arg[name] = descForm;
bindings.arguments.push(arg);
}
for each (let name in this.obj.names()) {
if (bindings.arguments.some(function exists(element) {
return !!element[name];
})) {
continue;
}
// TODO: this part should be removed in favor of the commented-out part
// below when getVariableDescriptor lands.
let desc = {
configurable: false,
writable: true,
enumerable: true
};
try {
desc.value = this.obj.getVariable(name);
} catch (e) {
// Avoid "Debugger scope is not live" errors for |arguments|, introduced
// in bug 746601.
if (name != "arguments") {
throw e;
}
}
//let desc = this.obj.getVariableDescriptor(name);
let descForm = {
enumerable: true,
configurable: desc.configurable
};
if ("value" in desc) {
descForm.value = this.threadActor.createValueGrip(desc.value);
descForm.writable = desc.writable;
} else {
descForm.get = this.threadActor.createValueGrip(desc.get);
descForm.set = this.threadActor.createValueGrip(desc.set);
}
bindings.variables[name] = descForm;
}
return bindings;
},
/**
* Handle a protocol request to change the value of a variable bound in this
* lexical environment.
*
* @param aRequest object
* The protocol request object.
*/
onAssign: function EA_onAssign(aRequest) {
// TODO: enable the commented-out part when getVariableDescriptor lands
// (bug 725815).
/*let desc = this.obj.getVariableDescriptor(aRequest.name);
if (!desc.writable) {
return { error: "immutableBinding",
message: "Changing the value of an immutable binding is not " +
"allowed" };
}*/
try {
this.obj.setVariable(aRequest.name, aRequest.value);
} catch (e) {
if (e instanceof Debugger.DebuggeeWouldRun) {
return { error: "threadWouldRun",
cause: e.cause ? e.cause : "setter",
message: "Assigning a value would cause the debuggee to run" };
}
// This should never happen, so let it complain loudly if it does.
throw e;
}
return { from: this.actorID };
},
/**
* Handle a protocol request to fully enumerate the bindings introduced by the
* lexical environment.
*
* @param aRequest object
* The protocol request object.
*/
onBindings: function EA_onBindings(aRequest) {
return { from: this.actorID,
bindings: this._bindings() };
}
};
EnvironmentActor.prototype.requestTypes = {
"assign": EnvironmentActor.prototype.onAssign,
"bindings": EnvironmentActor.prototype.onBindings
};
/**
* Override the toString method in order to get more meaningful script output
* for debugging the debugger.
*/
Debugger.Script.prototype.toString = function() {
let output = "";
if (this.url) {
output += this.url;
}
if (typeof this.startLine != "undefined") {
output += ":" + this.startLine;
if (this.lineCount && this.lineCount > 1) {
output += "-" + (this.startLine + this.lineCount - 1);
}
}
if (this.strictMode) {
output += ":strict";
}
return output;
};
/**
* Helper property for quickly getting to the line number a stack frame is
* currently paused at.
*/
Object.defineProperty(Debugger.Frame.prototype, "line", {
configurable: true,
get: function() {
if (this.script) {
return this.script.getOffsetLine(this.offset);
} else {
return null;
}
}
});
/**
* Creates an actor for handling chrome debugging. ChromeDebuggerActor is a
* thin wrapper over ThreadActor, slightly changing some of its behavior.
*
* @param aConnection object
* The DebuggerServerConnection with which this ChromeDebuggerActor
* is associated. (Currently unused, but required to make this
* constructor usable with addGlobalActor.)
*
* @param aHooks object
* An object with preNest and postNest methods for calling when entering
* and exiting a nested event loop and also addToParentPool and
* removeFromParentPool methods for handling the lifetime of actors that
* will outlive the thread, like breakpoints.
*/
function ChromeDebuggerActor(aConnection, aHooks)
{
ThreadActor.call(this, aHooks);
}
ChromeDebuggerActor.prototype = Object.create(ThreadActor.prototype);
update(ChromeDebuggerActor.prototype, {
constructor: ChromeDebuggerActor,
// A constant prefix that will be used to form the actor ID by the server.
actorPrefix: "chromeDebugger",
/**
* Override the eligibility check for scripts and sources to make sure every
* script and source with a URL is stored when debugging chrome.
*/
_allowSource: function(aSourceURL) !!aSourceURL,
/**
* An object that will be used by ThreadActors to tailor their behavior
* depending on the debugging context being required (chrome or content).
* The methods that this object provides must be bound to the ThreadActor
* before use.
*/
globalManager: {
findGlobals: function CDA_findGlobals() {
// Add every global known to the debugger as debuggee.
this.dbg.addAllGlobalsAsDebuggees();
},
/**
* A function that the engine calls when a new global object has been
* created.
*
* @param aGlobal Debugger.Object
* The new global object that was created.
*/
onNewGlobal: function CDA_onNewGlobal(aGlobal) {
this.addDebuggee(aGlobal);
// Notify the client.
this.conn.send({
from: this.actorID,
type: "newGlobal",
// TODO: after bug 801084 lands see if we need to JSONify this.
hostAnnotations: aGlobal.hostAnnotations
});
}
}
});
/**
* Manages the sources for a thread. Handles source maps, locations in the
* sources, etc for ThreadActors.
*/
function ThreadSources(aThreadActor, aUseSourceMaps, aAllowPredicate,
aOnNewSource) {
this._thread = aThreadActor;
this._useSourceMaps = aUseSourceMaps;
this._allow = aAllowPredicate;
this._onNewSource = aOnNewSource;
// source map URL --> promise of SourceMapConsumer
this._sourceMaps = Object.create(null);
// generated source url --> promise of SourceMapConsumer
this._sourceMapsByGeneratedSource = Object.create(null);
// original source url --> promise of SourceMapConsumer
this._sourceMapsByOriginalSource = Object.create(null);
// source url --> SourceActor
this._sourceActors = Object.create(null);
// original url --> generated url
this._generatedUrlsByOriginalUrl = Object.create(null);
}
/**
* Must be a class property because it needs to persist across reloads, same as
* the breakpoint store.
*/
ThreadSources._blackBoxedSources = new Set();
ThreadSources.prototype = {
/**
* Return the source actor representing |aURL|, creating one if none
* exists already. Returns null if |aURL| is not allowed by the 'allow'
* predicate.
*
* Right now this takes a URL, but in the future it should
* take a Debugger.Source. See bug 637572.
*
* @param String aURL
* The source URL.
* @param optional SourceMapConsumer aSourceMap
* The source map that introduced this source, if any.
* @returns a SourceActor representing the source at aURL or null.
*/
source: function TS_source(aURL, aSourceMap=null) {
if (!this._allow(aURL)) {
return null;
}
if (aURL in this._sourceActors) {
return this._sourceActors[aURL];
}
let actor = new SourceActor(aURL, this._thread, aSourceMap);
this._thread.threadLifetimePool.addActor(actor);
this._sourceActors[aURL] = actor;
try {
this._onNewSource(actor);
} catch (e) {
reportError(e);
}
return actor;
},
/**
* Return a promise of an array of source actors representing all the
* sources of |aScript|.
*
* If source map handling is enabled and |aScript| has a source map, then
* use it to find all of |aScript|'s *original* sources; return a promise
* of an array of source actors for those.
*/
sourcesForScript: function TS_sourcesForScript(aScript) {
if (!this._useSourceMaps || !aScript.sourceMapURL) {
return resolve([this.source(aScript.url)].filter(isNotNull));
}
return this.sourceMap(aScript)
.then((aSourceMap) => {
return [
this.source(s, aSourceMap) for (s of aSourceMap.sources)
];
})
.then(null, (e) => {
reportError(e);
delete this._sourceMaps[this._normalize(aScript.sourceMapURL, aScript.url)];
delete this._sourceMapsByGeneratedSource[aScript.url];
return [this.source(aScript.url)];
})
.then(function (aSources) {
return aSources.filter(isNotNull);
});
},
/**
* Return a promise of a SourceMapConsumer for the source map for
* |aScript|; if we already have such a promise extant, return that.
* |aScript| must have a non-null sourceMapURL.
*/
sourceMap: function TS_sourceMap(aScript) {
if (aScript.url in this._sourceMapsByGeneratedSource) {
return this._sourceMapsByGeneratedSource[aScript.url];
}
dbg_assert(aScript.sourceMapURL);
let sourceMapURL = this._normalize(aScript.sourceMapURL, aScript.url);
let map = this._fetchSourceMap(sourceMapURL)
.then((aSourceMap) => {
for (let s of aSourceMap.sources) {
this._generatedUrlsByOriginalUrl[s] = aScript.url;
this._sourceMapsByOriginalSource[s] = resolve(aSourceMap);
}
return aSourceMap;
});
this._sourceMapsByGeneratedSource[aScript.url] = map;
return map;
},
/**
* Return a promise of a SourceMapConsumer for the source map located at
* |aAbsSourceMapURL|, which must be absolute. If there is already such a
* promise extant, return it.
*/
_fetchSourceMap: function TS__fetchSourceMap(aAbsSourceMapURL) {
if (aAbsSourceMapURL in this._sourceMaps) {
return this._sourceMaps[aAbsSourceMapURL];
} else {
let promise = fetch(aAbsSourceMapURL).then((rawSourceMap) => {
let map = new SourceMapConsumer(rawSourceMap);
let base = aAbsSourceMapURL.replace(/\/[^\/]+$/, '/');
if (base.indexOf("data:") !== 0) {
map.sourceRoot = map.sourceRoot
? this._normalize(map.sourceRoot, base)
: base;
}
return map;
});
this._sourceMaps[aAbsSourceMapURL] = promise;
return promise;
}
},
/**
* Returns a promise of the location in the original source if the source is
* source mapped, otherwise a promise of the same location.
*
* TODO bug 637572: take/return a column
*/
getOriginalLocation: function TS_getOriginalLocation(aSourceUrl, aLine) {
if (aSourceUrl in this._sourceMapsByGeneratedSource) {
return this._sourceMapsByGeneratedSource[aSourceUrl]
.then(function (aSourceMap) {
let { source, line } = aSourceMap.originalPositionFor({
source: aSourceUrl,
line: aLine,
column: Infinity
});
return {
url: source,
line: line
};
});
}
// No source map
return resolve({
url: aSourceUrl,
line: aLine
});
},
/**
* Returns a promise of the location in the generated source corresponding to
* the original source and line given.
*
* When we pass a script S representing generated code to |sourceMap|,
* above, that returns a promise P. The process of resolving P populates
* the tables this function uses; thus, it won't know that S's original
* source URLs map to S until P is resolved.
*
* TODO bug 637572: take/return a column
*/
getGeneratedLocation: function TS_getGeneratedLocation(aSourceUrl, aLine) {
if (aSourceUrl in this._sourceMapsByOriginalSource) {
return this._sourceMapsByOriginalSource[aSourceUrl]
.then((aSourceMap) => {
let { line } = aSourceMap.generatedPositionFor({
source: aSourceUrl,
line: aLine,
column: Infinity
});
return {
url: this._generatedUrlsByOriginalUrl[aSourceUrl],
line: line
};
});
}
// No source map
return resolve({
url: aSourceUrl,
line: aLine
});
},
/**
* Returns true if URL for the given source is black boxed.
*
* @param aURL String
* The URL of the source which we are checking whether it is black
* boxed or not.
*/
isBlackBoxed: function TS_isBlackBoxed(aURL) {
return ThreadSources._blackBoxedSources.has(aURL);
},
/**
* Add the given source URL to the set of sources that are black boxed. If the
* thread is currently paused and we are black boxing the yougest frame's
* source, this will force a step.
*
* @param aURL String
* The URL of the source which we are black boxing.
*/
blackBox: function TS_blackBox(aURL) {
ThreadSources._blackBoxedSources.add(aURL);
},
/**
* Remove the given source URL to the set of sources that are black boxed.
*
* @param aURL String
* The URL of the source which we are no longer black boxing.
*/
unblackBox: function TS_unblackBox(aURL) {
ThreadSources._blackBoxedSources.delete(aURL);
},
/**
* Normalize multiple relative paths towards the base paths on the right.
*/
_normalize: function TS__normalize(...aURLs) {
dbg_assert(aURLs.length > 1);
let base = Services.io.newURI(aURLs.pop(), null, null);
let url;
while ((url = aURLs.pop())) {
base = Services.io.newURI(url, null, base);
}
return base.spec;
},
iter: function TS_iter() {
for (let url in this._sourceActors) {
yield this._sourceActors[url];
}
}
};
// Utility functions.
/**
* Utility function for updating an object with the properties of another
* object.
*
* @param aTarget Object
* The object being updated.
* @param aNewAttrs Object
* The new attributes being set on the target.
*/
function update(aTarget, aNewAttrs) {
for (let key in aNewAttrs) {
let desc = Object.getOwnPropertyDescriptor(aNewAttrs, key);
if (desc) {
Object.defineProperty(aTarget, key, desc);
}
}
}
/**
* Returns true if its argument is not null.
*/
function isNotNull(aThing) {
return aThing !== null;
}
/**
* Performs a request to load the desired URL and returns a promise.
*
* @param aURL String
* The URL we will request.
* @returns Promise
* A promise of the document at that URL, as a string.
*
* XXX: It may be better to use nsITraceableChannel to get to the sources
* without relying on caching when we can (not for eval, etc.):
* http://www.softwareishard.com/blog/firebug/nsitraceablechannel-intercept-http-traffic/
*/
function fetch(aURL, aOptions={ loadFromCache: true }) {
let deferred = defer();
let scheme;
let url = aURL.split(" -> ").pop();
let charset;
try {
scheme = Services.io.extractScheme(url);
} catch (e) {
// In the xpcshell tests, the script url is the absolute path of the test
// file, which will make a malformed URI error be thrown. Add the file
// scheme prefix ourselves.
url = "file://" + url;
scheme = Services.io.extractScheme(url);
}
switch (scheme) {
case "file":
case "chrome":
case "resource":
try {
NetUtil.asyncFetch(url, function onFetch(aStream, aStatus) {
if (!Components.isSuccessCode(aStatus)) {
deferred.reject("Request failed: " + url);
return;
}
let source = NetUtil.readInputStreamToString(aStream, aStream.available());
deferred.resolve(source);
aStream.close();
});
} catch (ex) {
deferred.reject("Request failed: " + url);
}
break;
default:
let channel;
try {
channel = Services.io.newChannel(url, null, null);
} catch (e if e.name == "NS_ERROR_UNKNOWN_PROTOCOL") {
// On Windows xpcshell tests, c:/foo/bar can pass as a valid URL, but
// newChannel won't be able to handle it.
url = "file:///" + url;
channel = Services.io.newChannel(url, null, null);
}
let chunks = [];
let streamListener = {
onStartRequest: function(aRequest, aContext, aStatusCode) {
if (!Components.isSuccessCode(aStatusCode)) {
deferred.reject("Request failed: " + url);
}
},
onDataAvailable: function(aRequest, aContext, aStream, aOffset, aCount) {
chunks.push(NetUtil.readInputStreamToString(aStream, aCount));
},
onStopRequest: function(aRequest, aContext, aStatusCode) {
if (!Components.isSuccessCode(aStatusCode)) {
deferred.reject("Request failed: " + url);
return;
}
charset = channel.contentCharset;
deferred.resolve(chunks.join(""));
}
};
channel.loadFlags = aOptions.loadFromCache
? channel.LOAD_FROM_CACHE
: channel.LOAD_BYPASS_CACHE;
channel.asyncOpen(streamListener, null);
break;
}
return deferred.promise.then(function (source) {
return convertToUnicode(source, charset);
});
}
/**
* Convert a given string, encoded in a given character set, to unicode.
*
* @param string aString
* A string.
* @param string aCharset
* A character set.
*/
function convertToUnicode(aString, aCharset=null) {
// Decoding primitives.
let converter = Cc["@mozilla.org/intl/scriptableunicodeconverter"]
.createInstance(Ci.nsIScriptableUnicodeConverter);
try {
converter.charset = aCharset || "UTF-8";
return converter.ConvertToUnicode(aString);
} catch(e) {
return aString;
}
}
/**
* Report the given error in the error console and to stdout.
*/
function reportError(aError) {
Cu.reportError(aError);
dumpn(aError.message + ":\n" + aError.stack);
}