gecko/dom/canvas/moz.build

127 lines
3.7 KiB
Python

# -*- Mode: python; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*-
# vim: set filetype=python:
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
TEST_DIRS += ['test']
TEST_TOOL_DIRS += ['compiledtest']
EXPORTS += [
'nsICanvasRenderingContextInternal.h',
]
EXPORTS.mozilla.ipc += [
'DocumentRendererChild.h',
'DocumentRendererParent.h',
]
EXPORTS.mozilla.dom += [
'CanvasGradient.h',
'CanvasPattern.h',
'CanvasRenderingContext2D.h',
'CanvasUtils.h',
'ImageData.h',
'TextMetrics.h',
]
UNIFIED_SOURCES += [
'CanvasImageCache.cpp',
'CanvasRenderingContext2D.cpp',
'CanvasUtils.cpp',
'DocumentRendererChild.cpp',
'DocumentRendererParent.cpp',
'ImageData.cpp',
'ImageEncoder.cpp',
]
if CONFIG['MOZ_WEBGL']:
UNIFIED_SOURCES += [
'MurmurHash3.cpp',
'WebGL1Context.cpp',
'WebGL2Context.cpp',
'WebGLActiveInfo.cpp',
'WebGLBuffer.cpp',
'WebGLContext.cpp',
'WebGLContextAsyncQueries.cpp',
'WebGLContextBuffers.cpp',
'WebGLContextDraw.cpp',
'WebGLContextExtensions.cpp',
'WebGLContextFramebufferOperations.cpp',
'WebGLContextGL.cpp',
'WebGLContextLossTimer.cpp',
'WebGLContextReporter.cpp',
'WebGLContextState.cpp',
'WebGLContextUtils.cpp',
'WebGLContextValidate.cpp',
'WebGLContextVertexArray.cpp',
'WebGLContextVertices.cpp',
'WebGLElementArrayCache.cpp',
'WebGLExtensionBase.cpp',
'WebGLExtensionBlendMinMax.cpp',
'WebGLExtensionColorBufferFloat.cpp',
'WebGLExtensionColorBufferHalfFloat.cpp',
'WebGLExtensionCompressedTextureATC.cpp',
'WebGLExtensionCompressedTextureETC1.cpp',
'WebGLExtensionCompressedTexturePVRTC.cpp',
'WebGLExtensionCompressedTextureS3TC.cpp',
'WebGLExtensionDebugRendererInfo.cpp',
'WebGLExtensionDebugShaders.cpp',
'WebGLExtensionDepthTexture.cpp',
'WebGLExtensionDrawBuffers.cpp',
'WebGLExtensionElementIndexUint.cpp',
'WebGLExtensionFragDepth.cpp',
'WebGLExtensionInstancedArrays.cpp',
'WebGLExtensionLoseContext.cpp',
'WebGLExtensionShaderTextureLod.cpp',
'WebGLExtensionSRGB.cpp',
'WebGLExtensionStandardDerivatives.cpp',
'WebGLExtensionTextureFilterAnisotropic.cpp',
'WebGLExtensionTextureFloat.cpp',
'WebGLExtensionTextureFloatLinear.cpp',
'WebGLExtensionTextureHalfFloat.cpp',
'WebGLExtensionTextureHalfFloatLinear.cpp',
'WebGLExtensionVertexArray.cpp',
'WebGLFramebuffer.cpp',
'WebGLFramebufferAttachable.cpp',
'WebGLObjectModel.cpp',
'WebGLProgram.cpp',
'WebGLQuery.cpp',
'WebGLRenderbuffer.cpp',
'WebGLShader.cpp',
'WebGLShaderPrecisionFormat.cpp',
'WebGLTexelConversions.cpp',
'WebGLTexture.cpp',
'WebGLUniformLocation.cpp',
'WebGLVertexArray.cpp',
'WebGLVertexArrayFake.cpp',
'WebGLVertexArrayGL.cpp',
]
LOCAL_INCLUDES += [
'/js/xpconnect/wrappers',
]
else:
UNIFIED_SOURCES += [
'WebGLContextNotSupported.cpp',
]
FAIL_ON_WARNINGS = True
MSVC_ENABLE_PGO = True
include('/ipc/chromium/chromium-config.mozbuild')
FINAL_LIBRARY = 'xul'
LOCAL_INCLUDES += [
'/content/base/src',
'/content/html/content/src',
'/content/svg/content/src',
'/content/xul/content/src',
'/dom/base',
'/image/src',
'/js/xpconnect/src',
'/layout/generic',
'/layout/style',
'/layout/xul',
]